A modification for "Command & Conquer Generals: Zero Hour" that hopes and aims to bring RTS Base Building & Command of Units, ranging from Infantry, Tanks, Aerospace, Battlemechs and more from the "Battletech Universe" while still retaining modern elements of Command & Conquer, to create a new warfare style for the Mod (as opposed to the traditional "Force Overwhelm" tactic aka Tank Spamming) This Mod / Semi-Total Conversion will see games where expanding your base is expensive, both in supplies and logistics, hence the need to plan, strategize and protect your Conquest Plans / Infrastructure whilst capturing key districts (Tech Elements) that will allow better map control to enhance your war engine and its endgame. In essence more realistic and akin to the readings of the Battletech Novels of Campaigns and the core inspiration for this mod, "Mechcommander"

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Post article RSS Articles

Founding Day...

News 1 comment

I have decided to have a go at creating my own mod for "Command & Conquer Generals: Zero Hour". At the moment, the stage is Pre Alpha, more a testing phase of concepts and coding as I learn how to mod the game.

I encourage fan input, and if you want to be a part of the team, please do not hesitate to contact me.

Comments  (0 - 10 of 15)
Commander_PRYDE Creator
Commander_PRYDE - - 23 comments

The Uber Bear on Steroids Pre Alpha test model has now been added to the gallery :)

Reply Good karma+2 votes
Commander_PRYDE Creator
Commander_PRYDE - - 23 comments

Real life kept in mind, this mod is still active, despite abit of a break in news/updates.

Reply Good karma+1 vote
mirmurnil
mirmurnil - - 36 comments

thats a relieve. I really want to see your mod in action

Reply Good karma Bad karma+2 votes
toyman5
toyman5 - - 139 comments

Blender?

Reply Good karma Bad karma+1 vote
Commander_PRYDE Creator
Commander_PRYDE - - 23 comments

Blender is a 3d modelling programme

Reply Good karma+1 vote
toyman5
toyman5 - - 139 comments

Its great)
You make models in Bender, but how can you then transfer them to the generals game engine?

Reply Good karma Bad karma+1 vote
mirmurnil
mirmurnil - - 36 comments

this is great. i want to see this mod at release!

Reply Good karma Bad karma+2 votes
-Noneplayingplayer
-Noneplayingplayer - - 28 comments

Very interesting........ How will be the results of this mod hmmmmm....... Looks nice from models and keep going I wait....

Reply Good karma Bad karma+1 vote
Guest
Guest - - 695,042 comments

This comment is currently awaiting admin approval, join now to view.

Commander_PRYDE Creator
Commander_PRYDE - - 23 comments

Update: My first ever 3D creation. Presenting the "Summoner" (MW2 Computer Voice)

Moddb.com

Reply Good karma+2 votes
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

X