A modification for "Command & Conquer Generals: Zero Hour" that hopes and aims to bring RTS Base Building & Command of Units, ranging from Infantry, Tanks, Aerospace, Battlemechs and more from the "Battletech Universe" while still retaining modern elements of Command & Conquer, to create a new warfare style for the Mod (as opposed to the traditional "Force Overwhelm" tactic aka Tank Spamming) This Mod / Semi-Total Conversion will see games where expanding your base is expensive, both in supplies and logistics, hence the need to plan, strategize and protect your Conquest Plans / Infrastructure whilst capturing key districts (Tech Elements) that will allow better map control to enhance your war engine and its endgame. In essence more realistic and akin to the readings of the Battletech Novels of Campaigns and the core inspiration for this mod, "Mechcommander"
I have decided to have a go at creating my own mod for "Command & Conquer Generals: Zero Hour". At the moment, the stage is Pre Alpha, more a testing phase of concepts and coding as I learn how to mod the game.
I encourage fan input, and if you want to be a part of the team, please do not hesitate to contact me.
The Uber Bear on Steroids Pre Alpha test model has now been added to the gallery :)
Real life kept in mind, this mod is still active, despite abit of a break in news/updates.
thats a relieve. I really want to see your mod in action
Blender?
Blender is a 3d modelling programme
Its great)
You make models in Bender, but how can you then transfer them to the generals game engine?
this is great. i want to see this mod at release!
Very interesting........ How will be the results of this mod hmmmmm....... Looks nice from models and keep going I wait....
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Update: My first ever 3D creation. Presenting the "Summoner" (MW2 Computer Voice)
Moddb.com