CstDoom3 is a gameplay mod for Doom 3 and Resurrection of Evil (RoE). All new features are optional (opt-in), and nearly all of them can be configured using the menus. Here is an overview (as of v1.2):
Show Access Codes: When you interact with a GUI that requires an access code (like the keypad of a locker), a window magically appears on the HUD (if enabled) showing the code you need to enter. Useful if you are tired of searching for access codes in PDA messages and audio logs.
Grabber and Double Barrel Shotgun in Doom 3: The Grabber and the Double Barrel Shotgun from RoE can be used in the Doom 3 campaign. These two weapons can be found in Mars City Underground, Hell, and Delta 5. Note: This feature is available only if RoE is installed.
Chainsaw in RoE: The Chainsaw from Doom 3 can be used in the RoE campaign. This weapon is easily found in the beginning of the game (Erebus 1).
Shotgun Spread Control: You can easily adjust the Shotgun spread using the menus. Works in singleplayer (no restrictions) and in multiplayer (controlled by the server).
Additional Key Layers: The keyboard and mouse keys have additional layers to which controls can be assigned. If you use this feature wisely, all relevant controls will be "right below your fingers", so you will never need to look at the keyboard during gameplay.
Headlamp: The new player headlamp can be turned on/off whenever you want, and functions independently of the weapons. Useful if you want to shoot and see at the same time. Works in singleplayer (no restrictions) and multiplayer (if allowed by the server). The image below compares the Headlamp ON (left side) with the Headlamp OFF (right side).
Demigod: This is something between god mode and the actual gameplay. When demigod is on, your health and armor levels decrease as usual when taking damage, but your health never drops below 1 (so you never die). Rumors say that you must enter cstDemigod at the console to enable it.
Run Freely: The "always run" and "toggle run" functionalities are available in singleplayer, and stamina drop can be disabled.
Run, Crouch, Zoom Indicators on HUD: If enabled, an indicator is displayed on the HUD while Run/Crouch/Zoom is active (each control has its own indicator, and you can choose which ones are enabled). This is particularly useful if you configure these controls as toggles. The indicators are shown in the image below (lower left). Run is red with ">", Crouch is yellow with "-", and Zoom is blue with "+".
Smoke Control: The muzzle smoke of any player weapon and the fly smoke of their projectiles can be independently switched off. Works in singleplayer (no restrictions) and multiplayer (if allowed by the server).
Damage Feedback Control: Any of the player's damage feedback mechanisms (double vision, tunnel vision, screen blobs, pain sounds, etc.) can be disabled. Works in singleplayer (no restrictions) and multiplayer (if allowed by the server).
Miscellaneous: Other assorted options are available. For instance, the Flashlight can be switched on/off in singleplayer, and grabbed objects can be thrown with improved accuracy.
Bug Fixes: A number of bugs in Doom 3 and RoE have been fixed, some of which are multiplayer related (see the included list of changes). Notice that bug fixes are not optional (except for an experimental multiplayer smoke fix).
Hidden Multiplayer Bonus: The Grabber and the BFG now work in multiplayer. These weapons, however, have not been added to the existing multiplayer maps, so you need to create your own mod if you want to use them in multiplayer (see the included manual for a way to do it).
See the included manual for installation instructions.
Shotgun Spread Control: You can easily adjust the Shotgun spread using the menus (see the images below). Works in singleplayer (no restrictions) and in multiplayer (controlled by the server).
Bug Fixes: The detected bugs from the previous version have been fixed. See the included list of changes for the details.
Instructions for the Steam Overlay: Using the Steam overlay with CstDoom3 is possible. If you're interested, see Appendix E of the included manual.
Put simply, the shotgun spread refers to how far apart the pellets are scattered when you shoot. This is illustrated in the image below. The left side corresponds to a spread of 22 (the default in singleplayer) and the right side to a spread of 11 (the default in multiplayer). In both cases, the holes in the wall were produced by firing the Shotgun 7 times in the same direction. To facilitate the comparison, a red circle enclosing all holes has been added to each side (these circles don't appear in-game).
As you can imagine, a nice way to make the shotgun more effective is to reduce its spread. The new Shotgun Spread options (SP and MP) allow you to do precisely that. In singleplayer, you are free to experiment and choose any value you want (a suggested value is 11). In multiplayer, the shotgun spread is controlled by the server.
Here is a brief list of what is available:
For a better overview, see the description in the top of the CstDoom3 profile. Notice that all features are optional (opt-in).
Recall that the multiplayer menus have also been updated, so you can configure the settings of CstDoom3 from there too. The images below give an idea of what these menus look like.
See the included manual for installation instructions.
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CstDoom3 version 1.2. See the included manual for installation instructions.
CstDoom3 version 1.1. This version is outdated. A newer version is available.
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