A mod made by a few people who have been playing Victoria 2 for almost 10 years. Download it if you're tired of iron shortages in the 1870's, of incompetent ai's which constantly rebel spiral, of France being absolutely useless as a nation, of railroading, of bloat, of countries never increasing their starting literacy, of the game running extremely slowly and of Russia never modernizing.

DO NOT DOWNLOAD IF: You like blobbing mindlessly, you like railroading, you like microstates, you like dozens of unique cultures in africa, you like a braindead AI, you like reforming into a social-democracy.

Credits to: Blood & Iron, PDM, Manifest Destiny Submod and Sucession Submod.

The mod includes: an extra tech row, an improved crimean war, bourgeois dictatorship being an actually viable government form, decisions to dynamically enslave unaccepted cultures (no matter what culture they are) and to restart the trans-atlantic slave trade, much better ai, genocide which actually works and let's you pick what cultures you want to kill, a special decision to genocide turks if you're a christian balkan country, good economy, the ability to create a new union culture as Scandinavia, less event spam, an uncivilized china that is a bit stronger, more fun uncivs, intra-european migration if the pops are of the country's primary culture, games often having different but plausible results, an alternative German Confederation formed by Austria and more.

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Crimeamod

News 17 comments

The biggest fault of every Victoria 2 single player campaign has always been the irredeemably stupid AI. We've taken this as the main objective of our modification: delivering an AI that builds a large army, does not neglect their navy, and eventually raises their literacy to very high levels.

Despite the constraints of not letting the AI cheat more than it already did, of the hardcoded parts and of still maintaining relatively historically accurate results (for example, not letting the AI research the education techs too fast to prevent 40% literacy Russia in 1890), the results are surprisingly good.

(Right click the images and open in a new tab to visualize, or just click them and then return to the page afterwards)

turks 1

Here are the AI Turks in a 1864 game. France intervened in the Oriental Crisis and stopped them from retaking anything from Egypt. However, the AI till managed to raise a decent army, a very large albeit outdated fleet (consisting of almost 150 ships) and even industrialized a bit.

french

Here is an AI France in a game where the SGF is a player. As you can see, their standing army is very large, and they are raising their literacy at a decent rate. By 1890, France normally has around 90% literacy in almost every game.

spain

The Spanish AI in 1912. As you can see, they have a large army, a large navy, managed to industrialize a bit, raised their literacy to 50% and are now a decent SP. They do not rebel spiral as is often seen in other mods. Sadly, they've elected a Laissez Faire conservative party which has limited their economy quite a bit.

france2

The French AI in 1912. As you can see, the AI has a scary army that is also up to date on tech.

Other than the AI changes, we've also added a good amount of flavour for many areas of the game on top of the very large amount of flavour that Blood & Iron (the mod we based Crimeamod upon) already had, reworked reforms, added new CB's (such as install monarchy), made bourgeois dictatorship actually viable, state reworks in a lot of places, and also streamlined a lot of things.

The final objective of our mod is to provide the best possible Single Player experience while avoiding any railroading.

Thank you for reading.

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Crimeamod 1.42

Crimeamod 1.42

Full Version 11 comments

Smaller patch, fixing a bunch of small issues with the older version and polishing it. This is probably the last patch in a while.

Crimeamod 1.41 - Unciv Edition

Crimeamod 1.41 - Unciv Edition

Full Version 14 comments

Uncivs are now more fun to play, can mobilize, and have good pop growth. Increased base supply limit slightly and made you get 25% from the medicine tech...

Crimeamod 1.4 - Tribal Pops Edition

Crimeamod 1.4 - Tribal Pops Edition

Full Version 15 comments

Added tribal pops, fixed a bunch of small annoyances, some other stuff i forgot because i lost the changelog.

Crimeamod Patch 1.32.1

Crimeamod Patch 1.32.1

Patch 24 comments

THIS IS A PATCH FOR 1.32. this patch fixes some issues that were happening far too often with the previous versions, such as the oregon war escalating...

Crimeamod 1.32 - Scandinavia Edition

Crimeamod 1.32 - Scandinavia Edition

Full Version 23 comments

Quite a few ai improvements. They should do better early game now, and should also focus a bit more on military techs. Scandinavia, when formed by anyone...

Crimeamod 1.31 Bloat Removal Edition

Crimeamod 1.31 Bloat Removal Edition

Full Version 6 comments

NOT SAVEGAME COMPATBLE. A lot of bloat was removed, especially in Africa. New events and decisions were added for Japan, there were state changes in Germany...

Comments  (0 - 10 of 257)
Guest
Guest - - 692,837 comments

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Nekozilla
Nekozilla - - 2 comments

hi, i wanted to delete the african culture from the namibia state, i use the vanila pop.txt because the mod didnĀ“t have one, i replace the cultures to germans and relgion from animist to protestans. the issue is that i always have tribesmen even when i delete that pop, also having african culture and animist religion. any idea on how i can manage tho delete that? thanks from stealing your time

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Guest
Guest - - 692,837 comments

there is 1 big file which has almost all african province history
meanwhile vanilla ones are empty

just sort by filesize, its the biggest by far

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tdontbanmeth
tdontbanmeth - - 10 comments

I wonder if you can preserve the Qing empire. After the Xinghai Revolution event, its just gone. There is no third position to defend the empire tooth to nails

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AlexGrandi Creator
AlexGrandi - - 176 comments

i played China maybe once, but Manchuria a bunch of times. That's the real Qing empire right there, the old Qing Empire is decadent and sinofied

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tdontbanmeth
tdontbanmeth - - 10 comments

will try that
its just that Qing Empire before the reforms were quite pro mongol-manchu state and there seems to be proposals to create Manchu-Mongol state in northern china

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Nekozilla
Nekozilla - - 2 comments

i want to dutch, danish and belgium culture to be assimilated to germany not to make them accepted cultures make them to convert to germans pop i dont have no clue how to do that any can help?

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AlexGrandi Creator
AlexGrandi - - 176 comments

You'd have to cheat to remove their cores

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Guest
Guest - - 692,837 comments

in my dreams this mod get an update. i really love this mod i cant play vic2 without this anymore

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