A mod made by a few people who have been playing Victoria 2 for almost 10 years. Download it if you're tired of iron shortages in the 1870s, of incompetent ai's which constantly rebel spiral, of France being absolutely useless as a nation, of railroading, of bloat, of countries never increasing their starting literacy, of the game running extremely slowly and of Russia never modernizing. DO NOT DOWNLOAD IF: You like blobbing mindlessly, you like railroading, you like microstates, you like dozens of unique cultures in Africa, you like a braindead AI, you like reforming into a social-democracy. Credits to: Blood & Iron, PDM, Manifest Destiny submod and Sucession submod.

Description

THIS IS A PATCH FOR 1.32. this patch fixes some issues that were happening far too often with the previous versions, such as the oregon war escalating, US annexing all of mexico too often, prussia being too weak, french exclave in the congo, etc. It also seeks to improve the ai a bit further and has a bunch of other smaller changes, such as province shape changes in Poland to better simulate interwar borders.

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Crimeamod Patch 1.32.1
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Guest
Guest - - 690,578 comments

i tink you are died lol

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Guest
Guest - - 690,578 comments

weak prussia never formed NGF in 1.32 lol

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exceeder96
exceeder96 - - 8 comments

Fake news, germany formed in 1880 and after that being OP.

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exceeder96
exceeder96 - - 8 comments

Wholesome thank you bro

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quizmaster
quizmaster - - 7 comments

After updating it seems to work great! The only bug I could see at start was the United States of America had a different flag. It was completely dark blue and had two hoops at the top (like the number '8' except on its side).

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AlexGrandi Author
AlexGrandi - - 176 comments

try clearing your documents/paradox interactive/victoria 2/crimeamod/gfx or flags
you need to let the game re-generate flags

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quizmaster
quizmaster - - 7 comments

That did the trick; thanks a lot! =)

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Guest
Guest - - 690,578 comments

you should add the event in france where when they get all their natural borders they will gain cores on them, like those in HFM or GFM.

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RaKYYY
RaKYYY - - 2 comments

Reform tab is messed up as well as showing wrong type of pops(showing picture of slave instead of artisan, farmers have pic of soldiers etc) in Population tab.
How can i fix this? Thanks for the mod!

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AlexGrandi Author
AlexGrandi - - 176 comments

Keep in mind this is just a patch, the main mod is 1.32, and to keep the patch light, the graphical things are not included. You need to install 1.32 and then 1.33 on top of that

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RaKYYY
RaKYYY - - 2 comments

my bad its fixed, thanks!

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tdontbanmeth
tdontbanmeth - - 10 comments

It would be kino if you combine the Legitimists and Carlists into one political entity after the death of Henri V of France(after his death the Carlist Kings became the legitimist Kings of France as well)

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Guest
Guest - - 690,578 comments

Good mod, but why did you remove Ukrainian and Belurasian cultures?

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AlexGrandi Author
AlexGrandi - - 176 comments

Historical accuracy. Dialects are not represented unless they serve some purpose (such as picards, which serve the purpose of being a culture belgium and the netherlands can accept)

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Guest
Guest - - 690,578 comments

Shouldn't they still be a culture, though? Like, as Ruthenian, or something like that. It would make a divide of what Poland could accept vs. not accept, and realistically it just doesn't make sense for Picardy to be considered a separate culture but not Ukraine.

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AlexGrandi Author
AlexGrandi - - 176 comments

Yes picard is a bit silly i admit but since france can assimilate them properly we agreed to let them stay. it's part of the fun of playing france, to assimilate occitans, picards and waloons

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Catperor
Catperor - - 3 comments

The problem about Victoria 2's ethnicities is that they're not dynamic, so there is no way, for example, for Ottoman 'Romans' to become 'Greeks' or vice versa. Or for Austrian Germans to become 'Austrians' or something else. A lot of cultures in vanilla Vicky don't make sense: south germans in Bavaria could've been just 'Bavarians', but then you have a problem about how to represent German unity if Germany is reunified.
Honestly, Ukrainians as a separate culture should be in-game from the very start, but Russia should be given an opportunity to assimilate them, like France (for example, if Russia holds Galicia and has certain technologies/reforms). As other commenter has said, it makes sense to make them accepted culture for Poland (or maybe a some sort of federal Austria?).

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Guest
Guest - - 690,578 comments

I'm having problems as Japan, when I win against Russia for Sakhalin the CB doesn't work and Russia gets to keep the northern half.

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AlexGrandi Author
AlexGrandi - - 176 comments

Thank you for the report

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Guest
Guest - - 690,578 comments

Is there anywhere else to discuss modding the game other than the Russian Chan site linked from the readme? I can't change the language to English, and it doesn't seem the format to discuss ongoing game modifications.

Namely I want a realistic French Empire. Nevermind that the UK is easily gamed when they land in the same spot each and every time. What bothers me is the low-effort reclamation of Haiti. It needs options. First off, 80-95% need to be removed if that decision is taken, slavery and cash is another bonus, and finally, perhaps a third solution which is simply to push them off on other Caribbean and SA nations. France could move them to South America, Guyana, and then they can disperse from there into the continent. Any decision needs to add or relocate French men to Haiti, because simply reducing the population by half just leaves a big island full of forgotten people anyways.

A point to consider is making sure the Empire is bigger than when the game started, as a trigger to the decisions. Reducing the infamy would make sense. Literal genocide, or slavery, or relocation should have infamy that decreases linearly for each choice, and I really don't believe 20 is justified at all for the lives of some 30,000 forgotten leftovers of the previous Empire.

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AlexGrandi Author
AlexGrandi - - 176 comments

The russian chan is the only option, and it is only in russian, although discussion is in english.

Relocating the haitians sounds fun, probably will add that. You can already enslave them by just extending Haiti as a slave state when conquering it, which should convert all afro-pops to slaves, or by taking the enslave the free decision.
Is the decision for taking revenge on haiti really 20 infamy? I thought it was lower.

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Guest
Guest - - 690,578 comments

empire of japan is unplayable because meiji is triggered in 1868

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cr1ngy
cr1ngy - - 16 comments

next update anytime soon>?

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mr.deer
mr.deer - - 6 comments

es compatible con otros mods? hpm or nem?

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