! THE FIRST MOD FOR THE SERIOUS SAM 3 !

This is a crazy version of Serious Sam 3: BFE.
This mod features modified weapons and enemies. Now with new skins!
If you felt lack of action in SS3 - you definitely should check it out.

MAIN PROGRESS = 100.00%

What's new?
Monsters:
Rocketman = +15 DMG, +5 HP, +0.025 stretch, new gun, new sound, new skin.
Soldier = +14 DMG, +9 HP, new gun, new sound, new skin.
Soldier RifleMan = +9 DMG, +9 HP, new gun, new sound, new skin.
Spider Small = +4 HP, +7 DMG, +2 Melee DMG, -0.05 stretch, 2x speed, new projectille, new sound, new skin.
Arachnoid Soldier = +60 HP, 2X DMG, 2x speed, +0.6 stretch, new gun, new sound, new skin.
Arachnoid General = +50 HP, +4 DMG, -0.55 stretch, new projectille, new sound, new skin.
Gnaar = +60 HP, +10.5 DMG, +0.4 stretch, +4.8 speed, 2x kick impulse, new skin.
Kamikaze = +31 HP, +0.425 stretch, new sound, new skin.
Khnum = +500 HP, +30 DMG, new projectille, new skin.
CaveDemon = +14 HP, +4 DMG, +0.5 stretch, new skin.
Harpy = x10 DMG (BOMBS), +25 HP, +0.06 stetch, new projectille, new skin.
Kleer = 2X DMG, +25 HP, new projectille, new skin.
PsyKick = Just 2x stretch, new skin.
ScrapJack = +10 DMG, +250 HP, +0.5 stretch, new projectille, new sound, new skin.
Spider = +10 DMG, +20 HP, new projectille, new skin.
Walker Blue = +50 HP, new projectille, new sound, new skin.
Walker Red = +250 HP, +0.2 stretch, new projectille, new sound, new skin.
Werebull = +150 HP, +0.3 stretch, a bit faster, new skin.
Technopolip = +15 DMG, new projectille, new skin.
Ughzan = New skin.

Weapons:
Pistol (Uzi :D) = Auto fire, -0.09 recoil time, 2x ammo, new sound.
AssaultRifle = Physical bullets, 2x DMG, +0.02 recoil time, -10 ammo new sound.
SingleShotgun = Electro Bullets, +17 DMG, -4 ammo, new sound.
Minigun = Physical bullet, 2x DMG, 2x fire speed, increased bullet speed, new sound.
DoubleShotgun = +4 bullet, it now BOOM STICK!, new sound.
RocketLauncher = +25 DMG, new projectille, new sound.
Cannon = 2X DMG, new projectille, new sound.
StickyBomb = MoreDamage
AutoShotgun = +74 DMG, new projectile, new sound.
Sniper = +600 DMG (LIKE A RAILGUN), 12x zoom, new sound.
Laser = +90 DMG, new projectille, new sound.


PLUS

  • Every weapon after pickup have 10x ammo (like sniper BEFORE = 5, AFTER = 50)]
  • X10 TOTAL AMMO
  • New campaign "Prehistory of the Serious Sam"
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Version 1.4

Hi all. Today a new version of my mod was released. The main feature is a new campaign "Prehistory of the Serious Sam". So, a few words about the campaign and it's development.
In the beginning of creating levels I hadn't main plot of the campaign. Time was running... the first level was almost done... then second. And only then I seriously thought about the plot. And when I thought, everything (to my surprise) stepped in logical sequence. And because of that I called my campaign "The prehistory of Serious Sam" (truly there nothing is said about how Nectrisa was implanted in Sam).

I wanna warn you: campaign levels are in "CRAZY" category. (I didn't mind about new category with campaign level, but I will fix it in next versions of mod)

The only

So, what are you waiting for? Go and download this new version of the CRAZY Serious Sam 3: BFE Mod!

Some words about new version

Some words about new version

News

I wanna say a couple of words about next version of mod. Firstly there will be new episode which will be perfected with mod. Secondly there will be probably...

CRAZY SS3: BFE Mod RELEASE!!1

CRAZY SS3: BFE Mod RELEASE!!1

News

After five days CRAZY Serious Sam 3: BFE Mod was released. It change almost all weapons and almost all monsters in the game. And all monsters have new...

Starting new Project - CRAZY Serious Sam 3: BFE

Starting new Project - CRAZY Serious Sam 3: BFE

News

A new project with code name "CRAZY Serious Sam 3: BFE". This is a mod like a my analogic mod for Serious Sam HD: The Secound Encounter. All standart...

GOG Running Devolver Digital Sale; 4 Deranged Games On Sale (+1 That Isn't, And A Mod For Each)

GOG Running Devolver Digital Sale; 4 Deranged Games On Sale (+1 That Isn't, And A Mod For Each)

Feature

GOG has a sale on celebrating the works of the varied and bombastic Devolver Digital, so here's four games to pick up (a fifth if you like to complete...

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CRAZY Serious Sam 3: BFE Mod (Ver 1.41)

CRAZY Serious Sam 3: BFE Mod (Ver 1.41)

Full Version 5 comments

A mod for SS3:BFE. Weapons and enemies changed in a way to turn SS3:BFE into pure madness. With new campaign "Prehistory of the Serious Sam"!

CRAZY Serious Sam 3: BFE Mod (Ver 1.4 ENG)

CRAZY Serious Sam 3: BFE Mod (Ver 1.4 ENG)

Full Version

WARNING: 3 LEVEL DON'T WORK, WAIT FOR NEW VERSION! A mod for SS3:BFE. Weapons and enemies changed in a way to turn SS3:BFE into pure madness. VERSION...

CRAZY Serious Sam 3: BFE Mod (Ver 1.4 RUS)

CRAZY Serious Sam 3: BFE Mod (Ver 1.4 RUS)

Full Version

WARNING: 3 LEVEL DON'T WORK, WAIT FOR NEW VERSION! A mod for SS3:BFE. Weapons and enemies changed in a way to turn SS3:BFE into pure madness. VERSION...

CRAZY Serious Sam 3: BFE Mod (Ver 1.3)

CRAZY Serious Sam 3: BFE Mod (Ver 1.3)

Full Version 2 comments

A mod for SS3:BFE. Weapons and enemies changed in a way to turn SS3:BFE into pure madness. VERSION 1.3 WITH MULTIPLAYER SUPPORT!

CRAZY Serious Sam 3: BFE Mod (Ver 1.2)

CRAZY Serious Sam 3: BFE Mod (Ver 1.2)

Full Version

A mod for SS3:BFE. Weapons and enemies changed in a way to turn SS3:BFE into pure madness. Version 1.2 Fixed Laser Gun fire power

CRAZY Serious Sam 3: BFE Mod (Ver 1.1)

CRAZY Serious Sam 3: BFE Mod (Ver 1.1)

Full Version 1 comment

A mod for SS3:BFE. Weapons and enemies changed in a way to turn SS3:BFE into pure madness. Version 1.1

Post comment Comments  (0 - 10 of 18)
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Rusev27
Rusev27 - - 203 comments

6.9 rating.... *cough* *cough*

Reply Good karma Bad karma+1 vote
DocRed
DocRed - - 132 comments

Hi mate mod is cool,but have question is possible use only some elements from mod,if yes that not cause any problems with game?

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Neo_minigan Creator
Neo_minigan - - 106 comments

Hi. It possible to use some elements from mod, but difficult with repack. You can lost some files that needed to work other files.

Reply Good karma+2 votes
DocRed
DocRed - - 132 comments

Well if it some elements from your mod can be used separately which files increase the amount of borne ammunition for more and which change damage dealt by enemies,btw thx for your replay :-)

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Neo_minigan Creator
Neo_minigan - - 106 comments

Oh.. it hard to find files which increase the amount of ammunition and which change damage of weapons...

Reply Good karma+1 vote
DocRed
DocRed - - 132 comments

well,then never mind.

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Rusev27
Rusev27 - - 203 comments

Now, that you said that there is a map in progress, it will make me try the mod out. 10 for you! :)

Reply Good karma Bad karma+2 votes
Neo_minigan Creator
Neo_minigan - - 106 comments

Thx )) New version will be uploaded tomorrow.

Reply Good karma+2 votes
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