About: DoomDb is a group in Moddb where you can share all the best kinds of Doom WADs out there! (As long as the rules are followed)

Rules:
1- Always credit the owner. You should also link the owner's homepage when sharing (although that is optional).
2- Its okay to share/post updates about WADs that you are making. If you are going to do this though, don't spam the page with its stuff. A picture or link is always enough ;)
3- Avoid sharing Terry WADs.
4- Avoid any kind of serious discussion in the comments. This group is for sharing WADs and having fun. If the user persists then the comments/image could get deleted.
5- Always contact the author and ask for permission before uploading a wad up here, unless your uploading wads that give you permission to distribute the file in their readme or if they are very old (more than 10 years). Having their mod uploaded in multiple places by other people can make it difficult to ensure everyone is using the latest version. If you are unable to contact the author, or the author says no, then simply don't upload it.

WadHosts:
Wadhost.fathax.com
Doom.dogsoft.net
drdteam.org
Doomworld.com
Wadsinprogress.info
Wad-archive.com
Best-ever.org

Top Wads:
Many have debated, many have fought, but there is one source that keeps on recognition to those whom stand out from the rest. It started with Cacoawards, but since then a top 100 wads of all time list was started, to cover every year since Doom's release.

Ports:

Doom 1 and 2 are long in the tooth but that doesn't stop modders from keeping it running on modern systems. Numerous ports that enhance the game to have many options, features, graphical improvements and bug fixes to keep it in tip top shape. The most notable of which:

ZDoom and its offshoot GZDoom (maintained by Graf Zahl), and Legacy (customization focused ports).
Zandronum (older version was called Skulltag)
Samsara (cooperative and competitive multiplayer support focused similar to Zandronum)
Vavoom
& Doomsday (advanced md2 model, lighting and hi-res texture ports)
Chocolate Doom (or a similar one; DoomRetro, limit-removing with some enhanced features, both are faithful nostalgic ports)

DoomVideoVault - For all the doom communities concept art and videos, this site will keep you upto to date, just follow the tumblr group and follow the youtube link. If you wanna get your art featured, pm the facebook page.

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Updates and some info

Updates and some info

Jointforce 3 comments

3 New maps have been made, a helicopter enemy added and me going inactive for a few weeks.

BTU 2 Updates

BTU 2 Updates

Behead the Undead 2 comments

We've been absent for a while, but that doesn't mean no progress was made, on the contrary, a lot has been done.

New update released and some really good news!

New update released and some really good news!

Jointforce 2 comments

VERY MAJOR UPDATE! Shop is now fixed and works in multiplayer. Some other small changes and our Doomseeker server

Explosive Weapons in the game

Explosive Weapons in the game

Jointforce 1 comment

RPG-7 and M79 are finally in the game. Also some news on the shop.

What is TREK?

What is TREK?

T.R.E.K: Rise of Biotech

This post explains what TREK is. Most important info is that this mod is no longer in development, and you can use all assets from it freely (said a million...

Comments  (0 - 10 of 167)
SkootRoot
SkootRoot

Doomlogo.wad: Mediafire.com

I tried to make the Doom logo a playable level like in Doom 64 but in this one, you are inside the words "DOOM". I don't think I did that well and will keep editing and changing the map, If you have any criticism then please tell me I'm looking to improve my Doom mapping skills

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SkootRoot
SkootRoot

Hey check out my waaad: Mediafire.com

Is my first wad and I just wanted to see what I could do. I think it turned out ok but I dont really know how to map a lot but it was fun. It took me about 5 or 6 hours to complete.

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LocustQ
LocustQ

good as 1 map, grats

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glenzinho
glenzinho

Hello fellow Doomers! You can find my wads over here at this Moddb.com link. I’m part of the Doomer Boards forum and every month we run a Doomer Board Project (or DBP) based around a theme chosen by that month’s leader. This project runs under Limit Removing format meaning it can be played in every Doom port except for Vanilla and Chocolate. These projects keep getting better every month and there are 10 to date which can be found at my link above and number 11 is well underway with some good maps already completed. Try them out, they’re good maps that don’t overstay their welcome, and feel free to drop by the Doomer Boards and check out the current month’s project and maybe try your hand at creating something yourself.

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Ali_Jr
Ali_Jr

I'm totally new here, but here is my outrageous edition of Brutal Doom that is still in developement:
Moddb.com

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OmegaForce
OmegaForce

idk how this works but here is my wad hope you all like it :) Moddb.com

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88vega
88vega

Hey guys, Moddb.com

My first mod for Doom II.

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SkootRoot
SkootRoot

Anyone else think Doom 2's level design is kinda weird? Its based on Earth and everything looks like a gothic library. And some of the levels literally look like weird Hell castles. Yeah I guess you can say its Hell taking over but its still weird to me

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MFDGames
MFDGames

how can i join the group

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TheTaZe
TheTaZe

Wow, I've been in this group for almost 5 years now? Heh, still remember when I was one of the first people to join this group.

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