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This mod for the game "Space Hulk Ascension" creates new playing experiences by redesigning all Chapters so they play in different and unique ways.


Installation:

This mod requires beta version 1.4.2b2-14263 "public_test" of Space Hulk Ascension. Do not use it with the non-beta version of the game. Go to Space Hulk Ascension/Properties/Beta tab to install the beta version. Also see the picture at the end of this text.


Short version
Unpack the archive into your game diectory. That should place all files in the correct locations.

Long version
Files need to be in the following directories:

file directory

*.assets game_Data
level* game_Data
*.dll game_Data\Managed
*.png game_Data\StreamingAssets

For standard installations, the game directory is in this location:
C:\Program Files (x86)\Steam\steamapps\common\Space Hulk Ascension

The manual is a steam community guide:

Steamcommunity.com

Beta version

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Cold Corridor Combat V2.1

Cold Corridor Combat V2.1

Full Version

Two new chapters: 1) Soul Drinkers led by Inquisitors and a Cyclone Missile Launcher with configureable loadout. 2) Space Wolves Great Company of Wolf...

Cold Corridor Combat V2.0

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Cold Corridor Combat V1.4.1

Cold Corridor Combat V1.4.1

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Hotfix update: Could not create new savegames under specific circumstances. In-combat saves may not work properly. Games with Cyclone Missile Launcher...

Cold Corridor Combat V1.4

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23rd Chapter: The Fallen 4 Terminators per squadron; 11 classes and several new weapons.

Cold Corridor Combat V1.3

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New Chapter: Legion of the Damned. They never need to reload their weapons and are able to teleport.

Cold Corridor Combat V1.2

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New Chapter: Storm Wardens. They combine Power Sword with Storm Shield and Cyclone Missile Launcher.

Comments  (0 - 10 of 32)
Cyber^Punk
Cyber^Punk

any idea when new update is coming out?

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dv1 Creator
dv1

I honestly have no clue.

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Cyber^Punk
Cyber^Punk

Ok sounds good. Stay safe wherever you are

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Cyber^Punk
Cyber^Punk

do you take ideas from users or no? Just curious, cause something like the minotaurs. Like storm wardens they would have a preferred weapon, but it should be maybe the thunder hammers, with a master crafted th/ss possibly

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dv1 Creator
dv1

Ideas are always welcome.

Before I start on a chaper, I need a good and (almost) complete idea that creates unique gameplay. Chapter name and colour scheme are of secondary importance.

A chapter based on melee weapons is a problem: The way melee calculations work there is a very fine line between being overpowered and too weak in melee.

Reply Good karma+1 vote
Cyber^Punk
Cyber^Punk

That is true, but there are already a lot of ranges focused chapters (nova marines, salamanders, ultramarines, the autocannons one, I feel legion of the Damned could count, the ones with auto cannon saving...) and only a couple melee focused ones. And there’s one that is focused on claws (flesh testers) one with swords (storm wardens) so I thought maybe one with TH/SS or normal TH. My idea was maybe like they had boarding shields and thunder hammers maybe, or a master crafted TH/SS and started with hammer fall.

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dv1 Creator
dv1

I get your point: There is a chapter for every weapon except thunder hammer.

Flesh Tearers have a very unique Librarian, Storm Wardens combine melee weapons with a cyclone missile launcher. A "thunder hammer chapter" requires more than just thunder hammers, something that is not pure melee.

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Cyber^Punk
Cyber^Punk

Well, what I was thinking was maybe combine the TH with a boarding shield for the sergeants, with a master crafted TH/SS at the end. And due to the nature of the Minotaurs, with a randomness to their attacks and their strategies, they would have no heavies but their normal terminators would be mostly melee with a mixed range,. And with one of the sergeants replaced with a captain that starts with the TH/SS and has a command radius that increased melee attack chance instead of defence.

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Guest
Guest

Now that Ascension is no longer being distributed through Steam, is there a way to install this mod without the "public_test" launch? I would love to use this mod, but the only copies I have of the game I can find are non-steam versions.

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dv1 Creator
dv1

I don't know what the non-steam versions modify. If they only modify the steam dll, and if the version that is based on is the public test version, then it might even work.

If I only knew what, exactly, those versions modify.

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epic40k
epic40k

+1 for a non test version.

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dv1 Creator
dv1

No way.

I'd have to implement all the changes into an old version of the game. That alone would take months. And I'd have to fix the bugs of that version on top of it and I don't even know what those bugs are. Not going to happen.

Instead, get someone to a) update non-steam versions to the latest version of Space Hulk: Ascension and b) tell me what, exactly, they did to which file.

Reply Good karma+1 vote
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