This mod for the game "Space Hulk Ascension" creates new playing experiences by creating new and redesigning existing Chapters so they play in different and unique ways.
Bugfix update: Fixes one bug regarding C.A.T. Two minor GUI additions.
GUI improvements like scaling for high resolution screens and another chapter: Knights of Blood field 6 Terminators per squadron against improved Genestealers...
Two new chapters: 1) Soul Drinkers led by Inquisitors and a Cyclone Missile Launcher with configureable loadout. 2) Space Wolves Great Company of Wolf...
New "Chapter": Sanguinary Priesthood; changes to existing chapters.
Hotfix update: Could not create new savegames under specific circumstances. In-combat saves may not work properly. Games with Cyclone Missile Launcher...
23rd Chapter: The Fallen 4 Terminators per squadron; 11 classes and several new weapons.
New Chapter: Legion of the Damned. They never need to reload their weapons and are able to teleport.
New Chapter: Storm Wardens. They combine Power Sword with Storm Shield and Cyclone Missile Launcher.
New campaign: Strike Deep. Full Control hid six missions inside the game. Now they are available for play.
Graphic update: Lightning Claws for Ultramarines, new Standard Bearer graphics and a bugfix for Wolf Priest.
20th Chapter: Deathwatch. Every Terminator uses the chapter bonus from his home chapter.
19th chapter: Omega Skulls. Techmarine and new combi-weapon variants.
18th chapter: Angels Vermillion: 2 Heavy Class Terminators with Assault Cannon focus and a slot for Purity Seals.
17th Chapter: Raven Guard; Iron Hands gain Plasma Cannon variant with additional firing mode.
Tweaks to Genestealers (Horns). Area effect psychic powers nerfed.
16th Chapter: Blood Ravens. New unit: Vectori Broodlord. Extremely rare, resilient and lethal. Increases Genestealer spawns with level of Terminators.
Adds yet another four very rare Genestealer variants: Feeder Tendrils and Flesh Hooks. Acid Maw, Feeder Tendrils and Flesh Hooks. With and without Scything...
Adds four very rare Genestealer variants: Acid Maw and Flesh Hooks. Acid Maw and Feeder Tendrils. With and without Scything Talons.
Adds four rare Genestealer variants: Broodlord, Feeder Tendrils, Flesh Hooks and Acid Maw with Scything Talons.
15th Chapter: Iron Hands. Their Lifeform Scanner reveals any 'stealers inside perception range.
Add White Scars symbol to mission select screen and save game slot.
14th Chapter: White Scars. They are very mobile and perform free turns like 'stealers.
Bugfix update: Missing textures for Angels of Redemption Apothecary.
12th Chapter: Deathwing HQ deploys three Terminators in each squadron.
11th Chapter: The Great Company of Wolf Lord Sven Bloodhowl of the Space Wolves Chapter of Space Marines joins Cold Corridor Combat.
-minor update: Dark Angels Apothecary uses five helmets with Helix. His brethren use five without.