Just like Kane's Vision, this mod aims to perfect the gameplay experience of Kane's Wrath. With countless new faction unique upgrades and units, this is a comprehensive overhaul of this already great game. Every change that was introduced in this mod was with quality gameplay in mind and do justice to the lore of the factions. Furthermoe, One Vision is keen on maintaining the game's high visual level and improve upon it wherever possible.

Description

V95 marks the end of a massive balancing and content effort. It is meant to make the mod future proof for even more units and upgrades in the future.

Preview
One Vision 0.95
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elviskom
elviskom - - 40 comments

hi thanks for a mod

please add fraction forggetton

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pawelpm7
pawelpm7 - - 258 comments

CNC LIVES?)

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Guest
Guest - - 689,455 comments

Kane Lives!

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Steamroller99
Steamroller99 - - 314 comments

AN UPDATE? okay then here we go

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st()rmtr00per
st()rmtr00per - - 1 comments

Cool mod actually. Especially because it can be played in global conquest mode. I really like new units and subfactions difference. But i don't like some things in the mod.

Firstly, it's RRF Bulldog with machinegun. I think it's model should be the same size as Pitbull's one cus it's only a modification of this vehicle. Size difference looks weird imho. Also in my opinion it's machinegun feels very weak, it even can't shoot air targets as Nod analog. I think it should have slightly bigger rate of fire and damage (but, for example, without ability to shoot air targets).

Next thing that I don't understand are The Awakened and Tiberium troops. Why you swith them? In my opinion that's make no sense at all in game world logic and gameplay. In vanilla we had powerfull but expensive T1 infantry in small squads with classic machineguns and garrisone cleaning T2 infantry with powerful anti-infantry tiberum guns. It's like GDI riflemen/grenadiers or militants/black hand. But now we have something weird. Tiberium dudes lost their main features and just looks rediculous now. It looks much weirder when you take into account Reapers (T1! cyborgs with freakin laser guns) and Flame tank modification (whose tiberium weapon work as it should). But Awakened are T2 for some reason now.
Such a decision was made because of the Awakened EMP guns? Or something else? But you can just nerf unit without switching with another one (like you already did with the EMP cooldown after unit creation)

You may find it strange to write so much about this, but seriously, this causes me cognitive dissonance. Please give back T1 Awakened and normal T2 tiberium dudes.

No offense, bro. Mod is very good. I'm looking forward to updates with new units/mechanics/models.
And sorry for mistakes, my English is not very good.

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denden25
denden25 - - 3 comments

Hello. I ask you not to leave this project. You can't even imagine how many of my old friends have returned to the game thanks to this fashion. When the next updates? We are very much waiting.

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HCLamar
HCLamar - - 2 comments

One of the greatest KW mod.

One request,can you replace militant rifle squad and miliant rocket squad with standard Nod soldiers? I still hate the original millitia models...

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GenesisAria
GenesisAria - - 109 comments

Playing as Traveler against Steel Talons Brutal Turtle on 1v1 maps has resulted in consistent crashing.

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monstertaimer Creator
monstertaimer - - 60 comments

which maps are you using?

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dude3141
dude3141 - - 108 comments

unable to play. followed install instructions.

pop up states: This file does not have an app associated with it for performing this action. Please install an app or , if one is already installed, create a association in the Default Apps settings page.

any idea? I'm using steam.

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simon1812
simon1812 - - 414 comments

can we have more clear intructions for installing your mod? nothing of what I do works, keep reading your intructions and they are not clear enough, I didnt have this much trouble installing Tiberium essence for C&C3; nor Rejuvenation for RA3, but Im having troubles with your mod.

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