Just like Kane's Vision, this mod aims to perfect the gameplay experience of Kane's Wrath. With countless new faction unique upgrades and units, this is a comprehensive overhaul of this already great game. Every change that was introduced in this mod was with quality gameplay in mind and do justice to the lore of the factions. Furthermoe, One Vision is keen on maintaining the game's high visual level and improve upon it wherever possible.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Add media Report RSS Steel Talons - Desert Sand Storm (view original)
Steel Talons - Desert Sand Storm
embed
share
view previous next
Share Image
Share on Facebook Post Email a friend
Embed Image
Post comment Comments
Steamroller99
Steamroller99 - - 314 comments

Will the Sandstorms have a ability? Like having a short jump boost to escape or get over obstacles/chasm?

Reply Good karma Bad karma+1 vote
Zocker4ever Author
Zocker4ever - - 720 comments

Not at the moment, no. I am contemplating giving the Sandstorm different firing modes for burst/Continuous fire. It is a fairly fast unit and I'm not sure I want to add additional movement mechanics.

Jump Boosts also have the issue of stacking the units together when you order multiple ones to jump to the same destination. However, I do _like_ the idea of short jump boosts, maybe I'll add it as an upgrade in the future.

Reply Good karma+2 votes
Steamroller99
Steamroller99 - - 314 comments

Burst and continues firing modes does seem a bit hard to balance it kinda reminds me of that one mod called firestorm (the missile defense) but has a lock on time before it continuesly fire its missiles.

I do have another idea tho, like making the missiles AOE against air targets like make the missile have exploding shrapnel animation to show the range of the AOE anti air and for the ground purpose missiles just make it default burst attacks.

Reply Good karma Bad karma+1 vote
Zocker4ever Author
Zocker4ever - - 720 comments

The thing is that burst fire is better if you have few Sandstorms, but they lead to overkill once you have too many of them at once. Right now they shoot continuously to avoid overkill, particularly against PAC drones.

Reply Good karma+2 votes
AlphaZulu
AlphaZulu - - 461 comments

Always here for more Steel Talons love, Can't Wait!

Reply Good karma Bad karma0 votes
darkyuri
darkyuri - - 1,357 comments

How about water?
And what is map? C&C4; maps and maps assets poring? If yes, nice and good work. Maybe i will start on MP maps for mod.

Reply Good karma Bad karma+1 vote
Zocker4ever Author
Zocker4ever - - 720 comments

It's one of the maps from Command Post, I can look up the name if you want to.

As for the Sandstorm, it is the same as the Slingshot and can't traverse water.

Reply Good karma+2 votes
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

Description

Sandstorms are swift, agile, multi-purpose hovercraft that excel in shooting down aircraft. While more expensive than Slingshots, they are fully capable of attacking ground targets and their sensors are perfect for hunting stealthed units or exerting map control.

Sandstorms act as mobile counterpart to the otherwise slow arsenal of the Talons. In conjunction with reworked Hammerheads, we want to allow players to be aggressive and not just wait for the lategame to assemble a superior force.

However, the Sandstorm is only one puzzle piece in the ongoing transformation of Steel Talons and several new units will be presented soon.