Tactix is a SP/MP modification designed to bring CNC3 gameplay down to a less hectic pace, and focus on the player's base and economy as opposed to rushing and spamming units. This mod will appeal to turtles, and comp stompers in the sense that a well built base is a true fortress, and only a smart opponent or overwhelming army can breach it. In contrast to the new base defense aspects, each faction possesses units have been beefed up to do more damage, and take more of a beating. The drawback to this, is that their respective anti-unit or counter, will work much better. Translation, everything happens quicker and casuality is in full effect. Every unit has an advantage and a weakness, despite their seemingly overwhelming destructive powers. There is always the right tool for the job, but only if you think it through. This mod forces the player into a strategical mindset.

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TactiX 1.64 (OUTDATED)

TactiX 1.64 (OUTDATED)

Full Version

The fifth release of TactiX. See Readme for instructions and Update for changes

TactiX 1.63 (OUTDATED)

TactiX 1.63 (OUTDATED)

Full Version

The fourth release of TactiX. See Readme for instructions and Update for changes

TactiX 1.62 (OUTDATED)

TactiX 1.62 (OUTDATED)

Full Version

The third release of TactiX. See Readme for instructions and Update for changes

TactiX 1.61 (OUTDATED)

TactiX 1.61 (OUTDATED)

Full Version

The second release of TactiX. See Readme for instructions

TactiX 1.65 (OUTDATED)

TactiX 1.65 (OUTDATED)

Full Version

See Readme for instructions and Update for changes

TactiX 1.66 (FINAL VERSION)

TactiX 1.66 (FINAL VERSION)

Full Version

This is the final version of the mod to be released. See Readme for instructions.

Comments  (0 - 10 of 14)
EngineerGKL88
EngineerGKL88

The mod doesnt run, just crashes at game start. I tried older version of the mod but same problem

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artist0202
artist0202

is this mod dead?

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Guest
Guest

I followed the instruction, but I don't see any changes in the campaign. I'm 4 mission in and everything looks the same. Maybe I have to change the modpath or something?

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Uranium-235
Uranium-235

I <3 this mod. Makes C&C3; campaign actually tolerable.

Only problem I have is the Albania mission has a secondary objective to destroy a NOD venom with a Firehawk using missile loadout. Unfortunately it looks like the loadout change was removed and/or you need a tech center to change it, so you can't complete it. Shame :(

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MingLing
MingLing

Why the hell is this basically the only mod that isn't dead? And maybe keep it that way please.

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KHAATHKAKES Creator
KHAATHKAKES

Will try

Reply Good karma+2 votes
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