-- MORE Realistic. MORE Tactical. MORE Aggressive. -- Fight the DOOM with Call of Duty weapons. "CALL OF DOOM:BLACK WARFARE" is under construction.

Add file Report (Update 2.1)*VANILLA ver* CALL OF DOOM:BLACK WARFARE 0.5 Beta
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COD_BW_Beta05_VANILLA_002a.zip
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Full Version
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Arrowood
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690.09mb (723,610,805 bytes)
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3,534 (5 today)
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30cb456cf739cb37af83f38e1c46bebb
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**Single-player MOD for GZDOOM** MORE Realistic. MORE Tactical. MORE Aggressive. Fight the DOOM with Call of Duty weapons. ***In the first time, please watch the Gameplay Guide video.***

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(Update 2.1)*VANILLA ver* CALL OF DOOM:BLACK WARFARE 0.5 Beta
Comments
LocustQ
LocustQ

weeeeeeeeeeeeeee

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kondoriyano
kondoriyano

oh yeah ! finnaly !

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ThatOneGuy721
ThatOneGuy721

Hell Yes!!!!!!!

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ThatOneGuy721
ThatOneGuy721

I Just Got This Mod, And I Really Like This Mod, But It Keeps Crashing...

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ThatOneGuy721
ThatOneGuy721

I Don't Know If This Is The Mod, Or My Crappy Computer, But Is There A Way To Make The Textures Lower Quality?

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Arrowood Author
Arrowood

If the cause is unknown and the game stops responding, it may be that the PC memory is insufficient.

Although I'd like to make a lightweight version, it takes a long time to rewrite the program.
Please be patient for a while. sorry.

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Guest
Guest

Only bug I've found that causes any real issue is that when Imps, at least, are directly spawned into a level (rather than teleported from a hidden room), the game still treats them like Brutal Doom imps, but with several missing frames of animation, so they're invisible 75% of the time. Haven't tried the non-vanilla version yet, but I imagine that doesn't have this problem.

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Arrowood Author
Arrowood

Thank you for the report.

Does that mean that trouble will occur if enemies appear by script?

Originally Call of doom was made as MOD for Brutal DOOM, so it seems that there is still a remnant in this vanilla file.

Please tell me the map MOD you used.

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Guest
Guest

I've so far seen it in both Paranoia, MAP03 I think, and a version of Doom Barracks Zone in several maps. The latter spawns in several enemy types via scripts like this, and the issue seems to affect Archviles even worse because I had one case where there were Archviles that were completely invisible. The only other enemy this sort of thing affects are Cacodemons, since ones spawned via script can be gibbed like in Brutal Doom, but there aren't any missing sprites so they still work exactly as they're supposed to.

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Arrowood Author
Arrowood

Thank you for the information.
I will research to fix bugs.

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Aryanpant
Aryanpant

The vanilla file won't launch on Delta touch
The game loads up without the weapons
Brutal doom version works fine

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Arrowood Author
Arrowood

For tablets and smartphones, this mod can not be activated.

Weapons animation is massive, 10 times heavier than BrutalDoom.
It is for gaming PC.

"Light weight Version" is under development.
Please be patient for a while. sorry.

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Aryanpant
Aryanpant

Naah it was my phone
I ran the mod on PC and the animations are smooth AF (some reload animations have missing frames)
Idk but the mod is satisfactory and I love it
P.S. I respect your work man keep it up

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Arrowood Author
Arrowood

Does "missing frames" mean that the weapon being reloaded disappears or flashes?
What weapon is it?

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emit800
emit800

great mod!!but i prove with project brutality monsters only and the error is"blood amount already exist".

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Arrowood Author
Arrowood

Since "Project brutality" has a different program from Brutal DOOM, I think it is difficult to develop for dealing with it.

Do you know where the latest version of "Project brutality" is located?
I did not know where the latest file is.

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emit800
emit800

ok,but i prove the vainilla version.

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Spinax22
Spinax22

It's on the official PB discord server. Discord.gg

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Blux001
Blux001

For those who do not load in Delta is because you must change the mod name sometimes, otherwise it is a problem that you have to delete the data or reinstall Delta touch again.

This mod in Delta Touch works perfectly, my only problem is that if I use the four weapons or more (charge animation Reloading, aim, use addon, etc.) the Delta Touch GZDoom closes, but in mobile it can be executed well, the problem is very heavy for mid-range devices (in my case it is mid-range) ...

I hope we have the opportunity to play who we are phone users because we do not have the economy for a Gaming PC :c

Vanilla & Brutal Version of Call Of DOOM Black Warfare Works perfectly in Delta Touch...
But you need a high-end device ..

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Aryanpant
Aryanpant

I have OnePlus 6 (McLaren edition) and Redmi note 5 pro changed filename vanilla won't work Brutal works fine

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Blux001
Blux001

I would not say Marine, to me when it does not load a file is because it does not detect it, unless it is a name of some mod that has known as BDv20b, tries to put the name of an old mod, otherwise it tries to reinstall Delta Touch, because to me it runs perfectly the two versions ... unless your device does not recognize that file, my device is Huawei Mate P20 Lite

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Arrowood Author
Arrowood

I grew up with PC DOOM, so I am surprised that DOOM can be played on mobile phones.

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Blux001
Blux001

In fact it was created with the first app called D-Touch (I'm discontinued), then someone modified it a few years later, then there was GZDoom 3.0 but the app that is on the internet is only there, then one of the best apps for playing DOOM with mods is called Delta Touch and the advantage that there is already is that the developer always has the app in maintenance, but that if there are PC users who play DOOM like me who plays on mobile device. and that the DOOM for Mobile Devices already have a few years that exist ...

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Guest

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Saladofstones
Saladofstones

ARROW LIVES

*THUNK THUNK*

ARROW LIVES

* THUNK THUNK *

(A reference to Youtu.be)

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kondoriyano
kondoriyano

looks like some companion always stuck in the wall and when i try to recall them it doesnt work and they still stuck
Media.moddb.com

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Arrowood Author
Arrowood

Thanks for the report.
CALL UP KEY does not work unless the companion is "chasing" the player, so the player needs to use the CALL UP KEY away from the companion.

I am thinking about measures against the problem that the companion will stuck on the wall, but at the moment I am in a difficult plane.
Companion system that tracks players through the walls, so there is a possibility that it will be stucked by the topography of MAP.
If you find an excellent companion MOD that is likely to be a reference for my development, please let me know.

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kondoriyano
kondoriyano

well i find some excelent companion mod in moddb this guy will follow you anywhere and they automatically teleport to your place, maybe you can use some code from it
Moddb.com

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Blux001
Blux001

Error Companion in GZDoom 3.7.1
Called From Actor.GetPointer[Native]
Called From Actor.DoGiveInventory At GZDOOM_Dev.pk3:Zscipt/Actor_Inventory.txt.Line400
Called From Actor.AGiveToTarget_ At GZDOOM_Dev.pk3:Zscipt/Actor_Inventory.txt.Line453
Called From Marine_Walker_A.StateFunction.89 At CODBW_Beta05_Vanilla[02].pk3:CODB.Wad:M_Roach.Line398
Called From State Marine_Walker_A.89 In Marine_Walker_A

I can't use any Companion in Only GZDOOM where i can play CODBW in Delta Touch Without so Much Lag.

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Arrowood Author
Arrowood

Thanks for the report.

I'm sorry, I have never encountered the error and I could not find a problem so I can not tell what to do at the moment.

Since the version of GZDOOM now is "GZDoom v3.7.2", there is a possibility that it will be improved if you update to the latest version.
Occasionally, GZDOOM creates "new BUGs".

If there is no change in the error even if it is updated, it may be a trouble peculiar to "Delta Touch".

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Blux001
Blux001

Thanks! Delta Touch Update add GZDoom 3.7.2 i try play

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TheArmyGuy
TheArmyGuy

Normally i don't play call of duty doom mods but this is pretty damn good as I've been playing it with the kriegsland enemies this feels so balanced it should be a crime in a good way this biggest feature for me is the friendlies as they most most helpful in alot of situations great job hope to see more.

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FallenUACMarine
FallenUACMarine

So, I wanted to ask. How come none of the files can be viewed inside Slade 3? All I can find are the credits, the pictures, and the credits. The main source file is just a marker.

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cardij
cardij

I am a rainbow six 3 modder. I love your work on doom. I would like to share some of my assets with you for possible implementation if you're interested, I have a pretty sweet MK18 Mod 1 and HK416 short barrel "DEVGRU" version with an AAC suppressor. Shoot me a message if you're interested.

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