-- MORE Realistic. MORE Tactical. MORE Aggressive. -- Fight the DOOM with Call of Duty weapons. "CALL OF DOOM:BLACK WARFARE"

Add file (V2 update)LIGHT Edition *BRUTAL DOOM ver* CALL OF DOOM:BLACK WARFARE
Filename
CODBW_Brutal_LW_v2.6.zip
Category
Full Version
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Arrowood
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Updated
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301.09mb (315,714,761 bytes)
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1,636 (17 today)
MD5 Hash
58ed457f2f9d403a69350200df8e8e1d
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Description

Players can fight DOOM monsters with high quality firearms imported from the Call of duty universe. Light version with reduced weapon animation.

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(V2 update)LIGHT Edition *BRUTAL DOOM ver* CALL OF DOOM:BLACK WARFARE
Comments
Hooman27
Hooman27

Awesome! finally there is a cool reloading animation, much better than the previous light weight version.. I love it!!

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barros666
barros666

Thanks for thinking that we don't have a powerful PC! my most sincere thanks and congratulations for the work!

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Guest
Guest

Is awesome!!But the mod no access to punch and kicks combos from brutal doom,and make a last version for lzdoom 32 bits,(is a great engine very compatible mods an addons)please.In vainilla version too.My old pc no support the latests version for gzdoom requeriments.

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emit800
emit800

Hello!!Is awesome,but the muzzle flashes of the weapons are too big in brutal and vanilla version.Fix this please.

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ekameyers07
ekameyers07

Is the "game world becomes brighter after aiming down sights and stay that way until the next level" bug is fixed?

That happens when i am playing on Oblige as far as i remember because i am so very bored playing in the original maps and Oblige is quick and convenient way to test weapons and quick demon hunting without key hunting or other.

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Arrowood Author
Arrowood

I wasn't aware of it at first because it looked like a problem with the DOOM engine, but I did notice a bug that made the map slightly brighter when playing with GZDOOM.

Apparently, it's a bug in Dot Sight.
It has little impact on gameplay, but I'll update on this soon.
Thank you for your report.

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ChrisGaming1122
ChrisGaming1122

Hey Arrowood can you tell what are the updates?

I read it on the description but nothing on it.

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Arrowood Author
Arrowood

Fixed an issue where the screen would be slightly brighter when using Dot Sight.
Others haven't changed.

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ekameyers07
ekameyers07

Thanks for the update, it was a persistent bug since a year ago but after i report it, it managed to be fixed.
(EDIT: The FMG still suffers from the issue but any other weapons didn't)

I really love the addition of XM550 minigun and the BFG firing M202 Flash.

Some feedback (only add if possible and by the author's own pace):

-If possible, a no speed penalty version to make the gameplay on par of regular doom
-The XM25 grenade launcher has white sleeve, i know the circumstances as it's sprite-d from different characters, but tinting the sleeve black is enough
-Give the Katana an orange/reddish tint to make it look like the Crucible, possibly adding the Crucible itself (which has different attack moves) as well.
-If possible, add some energy weapons too like Volk (would want to suggest R3K but model-wise it might conflict with the similar looking AUG and VEPR)
-Add the RV-N, it's an energy weapon that can be turned into a pair of fist knuckles.
-Add the random-only version of Satellite Phone given that friendly allies are overpowered though they can get lost often.
-The M9A1 with custom muzzle extension is IMO ugly. If possible change it to KAP-40 or EMC.

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Arrowood Author
Arrowood

For those with a lot of requests, I have published a freely editable CODBW data pack, so I encourage you to use it to customize it yourself.
Moddb.com

If you have free video capture and image editing software and time to edit 100 images, it's very easy.

It's not ironic, and I encourage you to take this opportunity to develop mods as well.
You look passionate.
I don't have the time and effort to spend on mod development anymore.

It doesn't matter, but I like the M9A1 with the huge muzzle brakes you hate.
I like Beretta Custom, which appears in movies such as "RoboCop" and "Equilibrium", and this M9A1 is also influenced.
It's not strange that DOOMGUY has a Beretta Custom with spikes that can be crushed by hitting the IMP's eyes. (Although the player cannot actually hit the enemy with a gun)

Thank you for playing since the beta.

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ekameyers07
ekameyers07

You're welcome. Glad somebody took a mod that introduce me to the world of DOOM modding (RGA2 back in 2010, back then i can't afford CODMW and even if i did i can't play MP) and make it so fully compatible with (according to many people) the best Doom mod as well as adding balance and new features.

Well the Auto-9 is also my favorite type of weapon and it also was featured in Far Cry 3: Blood Dragon and Far Cry 4, but that look more like a thinned Desert Eagle barrel put into M9.

But it's just one weapon and it's different how people appreciate weapons, so yeah.

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KeaYOse
KeaYOse

there is error when i lunch it using zdoom :(

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ekameyers07
ekameyers07

So i heard you end development on this mod. First i want to thank you for the joy you given for a year or more when this mod is in development. This mod really reminds me of the mod that introduce me to Doom modding community 11 years ago, which is RGA2, which i played so much because i can't afford COD games back then. Now with this the weapons are more balanced and more fun to use and possible to combine with other mod thus equals hours of fun!

By the way a request, and credit where the credit is due, but can i upload a modification of this mod and its vanilla version, where the ammo drop and ammo carried is rebalanced? Because (like in many other games such as Deus Ex, no offense, amazing game though, that game and your mod, just annoying mechanics) it is annoying to have enemies fire endlessly while only dropping less than a full clip (or just a clip if you're lucky), i will made rebalance that:

-600 without backpack, 999 with backpack max ammo carried for roughly all weapons, ammo drop also minimum 15/30 or correspond with item visual ("bullet heaven" version)

-6x of 30 without backpack (explainable with chest vest/bandoliers), 10x of 30 with backpack max ammo carried for roughly all weapons, except for explosives, M72 limit is 2, XM25 is 6 without backpack 12 with backpack, BFG is 8 without backpack 16 with backpack, and 40mm is 4 without backpack 10 with backpack, ammo drop also minimum 15/30 or correspond with item visual (pseudo-realistic version)

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YuyuK_0
YuyuK_0

Yes you can.
Arrowood already released datapacks for modder. You can check it out.

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goldenmob72
goldenmob72

Please make the weapons be reloadable w/ ZDoom [GZDoom] Reload Key/Bind, I really don't like changing my binds from one mod to another.

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Wally0222
Wally0222

Sounds like this mod uses custom reload function, I will try to change to ZDoom's built-in one if it works.

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