-- MORE Realistic. MORE Tactical. MORE Aggressive. -- Fight the DOOM with Realistic style weapons. The new project "CALL OF DOOM: TARKOV" has begun.

Description

Escape from hell with 90 firearms. Custom weapon MOD for DOOM (1993).

Preview
[ NEW ] CALL of DOOM:TARKOV (Ver 1.0.2)
Post comment Comments
Floritz
Floritz - - 103 comments

This is the coolest mod you can imagine!!!!

Dear author, do not pay attention to criticism. These are jerks, not critics. It’s easy to give them advice from the couch. Personally, I don’t understand anything about programming and I sincerely admire your work. I've been your fan since the first CODoom

Arrowood, good luck in your life and building mods!!!!!! ))))))

Long live Arrowood!! Long live Call of Doom!!

Best wishes to you from Germany and Russia

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CygnocalCorg
CygnocalCorg - - 49 comments

Look, I understand what you're saying. I feel like I don't want help on things sometimes too. It's just that when you share your stuff (which is fantastic, don't get me wrong, I have no issues honestly) just don't expect people to just stay quiet and enjoy the mod. That's not really how it works. I'm not gonna tell you how to run your mod or address any issues, it's just that this is the Internet. You can just ignore the feedback, just don't get upset when you receive it, it's gonna happen at some point. However, don't let stuff like this discourage you from doing what you love/enjoy doing.

That being said, Holy hot balls this mod is freaking sweet. Once again, I have no issues. Runs perfectly with the "Hell from Earth" mod.

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K2wo
K2wo - - 12 comments

I hope the ks-23 gets barrikada slugs at some point in the future

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vendettareborn3
vendettareborn3 - - 78 comments

This is the Tarkov we need at home Mom! Anyway nice mod, I wonder if u can make the infinite ammo option works with reload, other than that it is already good.

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Floritz
Floritz - - 103 comments

Use the command : " sv_unlimited_pickup 300 ", and take as many ammo as you can find. At the same time, recharging is maintained

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vendettareborn3
vendettareborn3 - - 78 comments

Tks, will try that now.

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Floritz
Floritz - - 103 comments

In addition, the command " summon backpack ", since the backpack allows you to take additional weapons

Have a nice game, bro ;)

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龍
- - 113 comments

Hail The glorious Arrowood

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Valherran
Valherran - - 2,447 comments

Great MOD! I have a request I hope you could fulfill, and also put it in the other MOD:

Can you put the ammo icon(s) next to the weapon's ammo indicator? With so many weapons it is really hard to tell what uses what.

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Arrowood Author
Arrowood - - 200 comments

Technically, it can be achieved immediately. However, that request is a feature that I have considered and excluded.

I certainly think it would be easier to understand if the ammunition icon was displayed. However, this goes against the trend of modern shooter games where simple HUDs are preferred, and in fact, as you get used to the game, the icons can become a nuisance.
It would be ideal if there was an option to show/hide the player at any time they like, but unfortunately I didn't have the skills to create that.
In the case of the real "Escape from TARKOV", it is far more complex and requires a huge amount of learning than this MOD. For now, I would like you to consider the fact that you can easily experience such "intentional unkindness" with this MOD as part of the fun.

In fact, by learning the differences between AKs through your experience with this mod, you'll have the right to despise all those lying TV newscasters who call any gun an AK47.

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B00m3rDoomer
B00m3rDoomer - - 15 comments

I left a bad review yesterday about your description, and I regret it now : since then I read what you wrote in description of your other Call Of Doom mod about some reactions you had to deal with and I get you really had hard time with some malevolent **** from the Doom community. So, I am still not a fan of the description, but at least I understand why you wrote it. Wish that your mod is successful and that you can feel form of rewarding in the process and not just anger.

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Arrowood Author
Arrowood - - 200 comments

First of all, thank you for taking the time to find out more about me and understand why I had to go to the trouble of writing such a baffling claim. (However, it would have been better if you realized this before lecturing me.)

I think your statement is very valid if you are paying me $250, but in reality it is $0.
There were people who really wanted to eat the bread that I made as an amateur, so I just gave it away for free. If someone said to me, "This bread should be saltier!" I would say, "I only make this bread for people who like this flavor. I'm not a baker. If you like salty bread, you should either salt it yourself or eat a different kind of bread." Is this what you call “selfishness”?
Of course, there are some people who say, "I'll give you my bread for free, so let me know what you think!" But most of the time it's information gathering or advertising to start a service that will get you to pay $250.

But I'm not going to make you pay me $250 forever, and I consider my job done, so I just want to spend all my time playing after this.
While you were playing other games, I continued working on the mod after I got home from work for my friends who were waiting and saying, "I want to play this mod soon!". Now that I've finally completed the work for my friends, I have some free time for myself.
You suddenly showed up and criticized this guy without paying him anything, saying, "Hey, support me! Work!"
I know you meant no malice. But really, it's the same thing for me. That's why you wrote a comment and immediately got some BADs. (I didn't want to have any conversation with you so I pressed the delete button, but I didn't press the BAD button)

After the $250 EFT received massive criticism from players all over the world, my mod received unintended attention as "There's a daredevil guy making a completely free EFT!". But I was more of a "true believer" who really thought the EFT team should be paid $250,000. This fan-made mod was created with the idea that players would like both TARKOV and DOOM games even more.
Therefore, I had no choice but to write this notice because there was a possibility that a lot of heavy players who like to strongly criticize TARKOV and are looking for a replacement would gather. I quickly realized that I was likely to receive a lot of impossible requests and arrogant criticism. I'd rather have peace for myself forever than put too much pressure on this mod and see the number of people playing it increase uncontrollably.

This mod is not designed for you, so there is no need for you to play it. There are many other great pastimes out there.
I think you wanted to get my attention by criticizing me loudly and make me reflect. On the other hand, I wrote that long spell because I really wanted to exclude people like that, so I happily hit the delete key with a "Gotcha!"

Just as you know me and are still dissatisfied with my texts, I don't find your other comments enjoyable at all either. I also read your other comments to get to know you, and I don't think I would want to be friends with someone who calls someone's work "crap", although it may be a joke.
That word is the one I hate the most during my long mod career, and it's one that has been thrown at me many times by various people.

If you really want to be a good critic, be careful with your words. Unless you pay the person $250.
that's all.
(I didn't get the $250, but I spent a lot of time replying to this)

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B00m3rDoomer
B00m3rDoomer - - 15 comments

That's an elaborated answer :) And appreciate you spent time to do it. As I said, I regret my words and after reading the description of what happened to you, I felt stupid.
And you are right I am not mr nice guy and not always pleasant in the comments, and will never pretend to be. But, on the other hand, also encourage some people. I am straight forward, partially by mindset, and partially maybe because I am french, and this cultural : i say what I think, nice and not nice. But anyway sorry if I hurt you.

But you are right on one point when you said "you wanted to get my attention by criticizing me loudly and make me reflect"
Just like you, I am an old school boomer, and what I like in the modding scene, it is a 0$ business, with a mindset that reminds me when we were young in the 90s, before everything became a matter of money in video games. Passion, a form of art, dedication. Therefore I fully understand why you, as an artist, say that you owe us, players, nothing. Apart one thing : respect. And this is what I was ****** off about when reading your description. I felt no respect.

Now, considering the experience you had with the community, I understand why you did it, and as I said, really regret my remarks. Hope you will get good feedbacks on this mod and it will bring peace with the relationship you have with the community.

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vendettareborn3
vendettareborn3 - - 78 comments

Playing this with the Ashes 2063 and Afterglow maps is just the best experience this mod has to offer, almost got flipped off with the unheard edition, nice one.

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Floritz
Floritz - - 103 comments

While playing with Megawad Hellbound, I pressed P to examine the weapon I found, after which the fire and aim keys stopped working. Perhaps this is an isolated case, or some kind of bug. GZDoom 4.11.3. Otherwise, I didn't find any bugs and enjoy your mod. Thank you !!

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Arrowood Author
Arrowood - - 200 comments

Do you know which weapon it happened when you tried to investigate it?

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Floritz
Floritz - - 103 comments

AK - 74, but I think it's not about a specific weapon

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Arrowood Author
Arrowood - - 200 comments

So far I've tried swinging the AK-74 around wildly and haven't been able to reproduce the bug.

To explain the system, by pressing the "View weapon spec sheet key" while holding a weapon in the "InHand" state, the weapon will transition to the "Weaponlooking" state. In this state, the spec sheet will continue to be displayed for an unlimited time.
If you press the same key again in this state, or if the fire, aim, reload, knife, or grenade key is pressed, it will enter the "WeaponlookEND" state, hide the spec sheet, and return to the "InHand" state. Given this, it seems like the bug you encountered was tied to one of Weaponlook's states.
However, since there are almost no states in which you refuse the player's instructions, it is currently a mystery as to which state you were stuck in.

Since you know more about console cheats than I do, I'm thinking that one of the console cheats you used while playing may have caused that error.
My speculation is that I don't use console cheats very often, but if there was a console cheat that would speed up the player's gun control, for example, the weapon status check function might be skipped.

Well, please let me know when you figure out the steps to reproduce the bug. Assembling the weapon spec sheet was the last thing I did, so there may be bugs that I overlooked.

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NoelSyphiel
NoelSyphiel - - 3 comments

Have been spending 10+hours only picking up the floor ammo boxes while wondering the map to find exit, try to memorize all type of ammos without watching the system text stating what ammo did i pick up, yes this mod have a learning curve just like kovtar. also letting system to respawn the items every few seconds to see what weapon does included in the mods without looking for cheatsheet, man i love this mods so much

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w0relof
w0relof - - 69 comments

YEEEEEEEEEEEESSSSSSS!!!! Thank you so much Arrowood good sir. So very appreciated.This has made my day so much better !!!!! You make Daisy proud hehehehehe :)

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KukuBimaGaming
KukuBimaGaming - - 1 comments

Amazing Arrowood! Your mod is greats
Btw can you make the low sprite like call of doom, because my pc have small space

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P.A.B.L.O.S.K.Y
P.A.B.L.O.S.K.Y - - 8 comments

Very fun and high quality mod!

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K2wo
K2wo - - 12 comments

I couldn't help to notice these weapons where directly ported from GMOD's TFA, ARCCW and ARC9 base addons.

So my question is, as the ARC9 EFT addon base keeps adding more weapons, will you eventually replace the COD looking ones with these?

I mean, to match the full Tarkov style and not to have an amalgamation between it, cod and random TFA base looking guns.

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Nightmarekiller
Nightmarekiller - - 259 comments

Welcome back Arrowood !!! Nice to see that you finally released your newest mod and I am already having fun with it. As for what people are saying don't pay any attention to them, actions speaks more than words and your mods are always in the 10 top mods as popular in Moddb for YEARS !!!

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ANDROIDFERRET
ANDROIDFERRET - - 1,157 comments

HEY THERE.. how are you all doing?

I made 2 videos with this AWESOME mod!
It's absolutely crazy!

I accidentally spelled your name wrong..

ARROWOOD it should be but I wrote DARKWOOD.. I'm so sorry

First one being a highly realistic tactical shooter and the other a tactical horror shooter experience.

Have fun watching!

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sniperbob98
sniperbob98 - - 9 comments

you cant play when i play i can but at some moment my screen the image freeze but not the game i can shot but cant see me moving

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Floritz
Floritz - - 103 comments

Hi all! Arrowood, congratulations on updating the modification! What are the changes?

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Nightmarekiller
Nightmarekiller - - 259 comments

I can skip the long reload animation of the SKS(full reload) by pressing the melee attack and be loaded and ready to shoot instantly

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Guest
Guest - - 695,416 comments

the weapon is great , can you make LIGHT Edition CALL of DOOM:TARKOV ?

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Floritz
Floritz - - 103 comments

A small drawback: for the MCX Spear the clip size is 20+1, although the magazine itself is designed for 25+1 ( error in the weapon characteristics viewing section)

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Nightmarekiller
Nightmarekiller - - 259 comments

I have to say this is the only game/mod that my finger-trigger getting numb since most of the weapons are now just single fire use LOL.

BD21 has still have some weird/odd bugs like:

1) The Chaingun Dude if he's too close on the wall when you kill him, it will not drop a weapon. (best solution is to use a headshot)

2) The Shotgunguy using a powerful shotgun against him such as the M1897 Trenchgun, sometimes he will drop 2 weapons

3) The Pinky mysteriously can bite you from a distance and around 70-90% plays the animation of missing arm and still attack you.

4) Mancubus always wander around the maps and appears earlier because he is not in "sleep" mode like the other monsters.
Note: is advisable to kill him with weapons that dismember his arms, his arms turns to ammo.

5) When you throw hand-grenades on Knight or Baron he will be "kicked" back, turning off the Vanilla Monsters option, will instead make him "kicked in the nut" and that will make him enraged so be careful !

If these "bugs" bothering you, switch the "Vanilla Monsters" option off in the Brutal Doom Options---> BD Level Options.
It affects 3,4,5

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Arrowood Author
Arrowood - - 200 comments

I know you mean no harm, but it annoys me a little when you say it as if I use BD21 because I like bugs.

The tweaks and bug fixes to BD21 base to fit COD mod were done by my partner, who is no longer with us.
I know that a test version of BD22 has been released, but it is not yet a finished product and I don't know what kind of bugs it may have. Any new bug fixes and tweaks I make to this file will be mostly reset when the final version of BD22 is released in the future.
Rather than entrusting the fate of my mod to such an unstable and unknown file, it is more reliable to use a file that has been confirmed to work properly with COD mod, although it still has minor bugs.

If you can fix the "sad BD21" bugs or make new improvements for BD22, I'd always welcome it.

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Nightmarekiller
Nightmarekiller - - 259 comments

I had no intention to say it in a meaning that you use this version because you like bugs and I am sorry if I make you feel this way. I am well aware that you can't use BD22 since is a beta version of course so the best choice was to stick to BD21, I was just under the impression that the last BD21 bugs had being fixed but it seems not. I wasn't judging you, I was just feeling sad that you were forced to use this version.
I will try and see if I can fix those weird bugs although the most simple solution is just to disable "Vanilla Monsters"

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Arrowood Author
Arrowood - - 200 comments

To be honest, I'm not even the creator of Brutal DOOM, so I find it annoying when people ask me questions or make requests about it.
I'm not trying to create an evolved version of Brutal DOOM like "Project Brutality", I just like fighting BD monsters so I'm using this as the base file.

I hate to say this, but I think your comments are often too sensitive about mods. I assume you think that reporting the bugs you find will help me, but the truth is, more often than not I think, "Stop making me do extra work."
If someone finds a critical bug I'll make it a priority to fix it, but if they start talking about improving the feature, it's endless.(Once you send it to me as a comment, it becomes a "request.")

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Nightmarekiller
Nightmarekiller - - 259 comments

I had changed my post, sorry if I make it sound like is your business to fix the BD bugs.
Unless is a specific bug that somehow affects the game-play of your mod greatly, right ?

I thought that enemies that drop 2 weapons instead of 1 would affect the balance but if you are fine with it, then I am fine with it too ;) More weapons to choose from LOL.

If I can fix them myself these "bugs" or weird behavior, I will do so. For example the hand-grenades cause different behaviors against monsters, depending if you play your game with Vanilla Monsters option on/off. When you throw your grenades on weak monsters like Zombies and Imps they get "kicked" and on Barons they get "kicked in the nut" or just pushed back.
When I checked the code for the hand-grenades I found it has the "damagetype "Kick" so I removed that. Just to be clear this is just my own personal opinion and preference, nothing more.

Anyways from now on I will post you only critical bugs, sorry for the upset that I caused you and please try to be calm, is very understandable that is quite stressful to work on a mod and on your own nonetheless.

One again thanks for coming back and bringing us this awesome new mod and above all else stay healthy.

Best regards.

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Arrowood Author
Arrowood - - 200 comments

I know you mean no harm and that you mean all well.
However, I'm sure you wouldn't feel very good if someone repeatedly gave you detailed feedback about the everyday activities that you enjoy doing.
At this stage I'm not really asking for any enthusiastic feedback and would like people to feel free to customize this mod at their own risk.
I consider it lucky if I see two shotguns drop, and I believe that monsters should feel pain when hit with heavy iron chunks, so I use "Kick" type grenades.

Anyway, I appreciate your kindness in always caring about this COD MOD, but right now I'd rather have a quiet break.
Thank you.

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Floritz
Floritz - - 103 comments

Hello comrades. Tests regarding the attack button bug have been completed. I will briefly describe the solutions to the problem

01. An error may appear when using console commands, especially " sv_pickup xxx ". If you need additional ammo, I advise you to enter the commands " summon backpack / give backpack or give ammo ". This will give you more ammo and will not affect the game code

02. An error occurs when selecting the " unlimited mode ". There is no particular point in carrying all the weapons; you will have to look for the right weapon for a long time, therefore, it is easier to indicate the specific required samples in the console. For example, " give AK103 ", " give RPD ", " give MP5 "

03. An error may occur spontaneously for another reason. For example, you view the characteristics of a weapon through the P key. If you press the attack / secondary fire button at this time, you may encounter the problem of these buttons jamming. Don't save the game, just load your previous save. It's also not worth saving the game when you enable the pickup command

04. Other reasons are related to the game code itself

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Arrowood Author
Arrowood - - 200 comments

I'm not overly confident in the quality of my mods, but I honestly suspect that the bugs you're seeing are caused by the fact that you're making a lot of changes to DOOM.
Inaccurate bug reports will confuse many players who have nothing to do with it.

In the environment you're playing in, it seems like most of the condition checks I have programmed into each weapon aren't working.
For example, if the player uses Fire or Altfire while displaying a weapon spec sheet, the check function will perform the operation "clear the spec sheet and allow the weapon to fire." So other players besides you can view the spec sheet without any issues.
Also, selecting unlimited mode will not cause any errors.

The bug you are reporting is unusual and rather mysterious. I suspect that the device you are using, mods, console cheats, etc. are the cause of this mysterious bug. Or, it could be that a console cheat or option you're using to refill weapons or ammo is breaking the triggers on the weapon spec sheet.
In fact, I think there would be a lot more fuss if the bug you're reporting was something that happened to everyone. In particular, if there was such a serious bug in the weapon spec sheet, which is essential to playing this mod, many more users would be angry.

Also, while you are free to use console cheats at your own risk, please do not encourage other players to use console cheats.
I don't know if you read the mod description properly, but using console cheats will cause a lot of bugs. I don't want more people like you to claim that using console cheats broke the game.

I understand that you are commenting with the intention of supporting me, but if things continue like this, it will only cause unnecessary confusion for other users.
I would like you to carefully verify whether the bug really occurs in a completely vanilla version of the game, with no modifications made to the game and no console cheats used.
At this stage, I have tried various actions using this mod but have not seen the bug, nor have other people seen the bug when playing it either.

Again, it's not that I have a lot of confidence in my work, I just want to be careful about any information that may confuse other players.

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Floritz
Floritz - - 103 comments

I am in no way disparaging your work. The funny thing is that I only used the command once. I would not have attached any importance to this error if I had not been told that it occurs without cheats. I’m just sharing my observations, and playing with or without cheats is everyone’s business. I don’t encourage anyone or anything. On the contrary, I gave recommendations to those for whom there is not enough ammo in the game. Perhaps the problem is in the hardware, but don’t look for any negativity in my theses

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Arrowood Author
Arrowood - - 200 comments

Because of your observations I have carefully reviewed the weapon program and run various tests, but have not found any traps that would interfere with your Fire or AltFire.
If you actually took a look inside this mod with a WAD editing tool, you'd see nothing there that would cause the complex bugs you claim, just simple commands. The only command written is "When the spec sheet is displayed, if you press Fire or AltFire, the spec sheet will disappear and the weapon will become usable again," and it cannot do anything else.
I'm also investigating this carefully because I don't want to be embarrassed later. As a result, I can only reply that this bug is most likely caused by "something" outside of the mod.

First of all, I know you are reporting this in good faith, but as the author, I need to take the time and be more careful.
I have seriously tried to find a solution to the bug to help you, and I've spent a lot of time thinking about this reply now. Weapon spec sheets are an important part of playing this game, so I really want to help those of you who are experiencing serious bugs.
However, no matter how much we investigate, our current conclusion is that it is unlikely that the simple and boring program of this MOD could cause such a complex bug. It's possible that this is due to some GZDOOM or BrutalDOOM option that I haven't checked, but I don't know anything yet.

It is true that I am tired right now, but I do not bear any resentment or ill will towards you.
The reason I'm rejecting your advice about console cheats for now is because I have no idea what causes this bug, and as the author I can't recommend cheats whose safety has not been confirmed.
It would be great if all players who use console cheats would realize that they are doing so at their own risk, but unfortunately, in past releases there have been users who used abusive language to request improvements to bugs related to console cheats.
As a MOD author, I want to solve serious bugs, but I can't properly deal with elements or cheats outside of the MOD.

Anyway, I appreciate you playing and enjoying the mod, but please understand that I have not found a way to work around this bug at the moment.
(I need some rest and time for myself, I've already used up way too much of it at this point.)

Thank you, comrades.

By the way, if you want to share the same feelings as me, watch the trailer below on repeat for an hour. Well, that's about it.

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Floritz
Floritz - - 103 comments

I appreciate you providing extensive answers. Personally, I will throw a stone at anyone who tells me that your mods are not of excellent quality. Remembering the game in " Call of Doom : Black Warfare ", I can’t remember similar errors. If you add regular backpacks or summon ammo, then there should be no bugs. I don't want to be a spammer or mislead anyone, but I believe that those people who do not call for anything in the game will not read my messages

Only abortion victims who are only capable of barking in all directions will use profanity. I don't like to criticize anyone or belittle someone's achievements. If at least some of the modifications were similar to yours, there would be heaven on Earth. I believe that some errors could be caused by an out-of-date GZDoom version or device. I play your mods from my smartphone and tablet, and they work wonderfully

In the first days of " Tarkov's " appearance, I left my review of it on the site of friends from Russia. I don’t think many people have done this on any resources. The only thing you can wish for is new additions to your mods in terms of increasing the number of weapons ;)

I just apologize for your time, I don’t want to harm anyone because of my meticulousness

P. S. : Vielen Dank für Ihr Video ;) Thx for the Trailer

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