Greetings Brutalists...

This is the continuation of Sergeant Mark IV's Brutal Hexen mod. Well, after been seemingly abandoned for a few years, we have continued Brutal HeXen where Sarge and Seidolon has left off.

Brutal Hexen is updated on the community forum named, NZDOOM.net, a place where everybody is welcome to join.

For more information please follow ''BRUTAL HEXEN (ZDL Edition)'' on the NZDOOM.net forum.

BRUTAL HEXEN RPG (ZDL Edition) v7.5 (nzdoom.net)

  • View media
  • View media
  • View media
  • View media
  • View media
RSS Articles

SSF 1

MODDB HEXEN 1

SSF 2

MODDB HEXEN 2

SSF 3

MODDB HEXEN 3

MODDB HEXEN 4

SSF 4

MODDB HEXEN 6

MODDB HEXEN 5


Credits...


Sprites:

Seidolon - Sabreclaw gibs, Purple flares, some spark recolors, Crossbow powered sprites, some tracer recolors, Cleric and Corvus kick, Mage red lightning hand, combined Cleric Mace and Shield, captured Elf (unused)
Neoworm - Heretic Staff swing, Cleric and Fighter shields
Unknown Creator - Blue Fighter sword
ZDL - New Weapons, Altfires on all Weapons , New Classes, Optimized Sprites

Sounds:
Raven software - Hexen, and Hexen 2
Id software - Doom, and Doom 2
Seidolon - Edits from the Free Sound Library

Misc. Graphics:
Seidolon - Title graphics, minor edits of blue shadow's stuff, black box in main menu
Blue Shadow - HUD bar graphics

Code:
Sergeant Mark IV - Brutal Hexen stuff (will specify eventually)
Seidolon - New stuff (will specify eventually)
Randy Heit - Decorate bases on ZDoom Wiki
ZDL - Allocated new classes, Applied new Altfires, COOP implementation, Optimized and error fixing

Brutal Hexen updates are available over at the NZDOOM.net forum.

Nzdoom.net

Post comment Comments  (0 - 10 of 57)
ZDL Creator
ZDL - - 166 comments

Just an update here.

So I have now implemented a fully scalable HUD which works in all aspect ratios. I just need to fix the element ratio for the fullscreen HUD and its done.

I also had some great suggestions for the new update and those have been worked on right now, ties to ancient lore. Just requires some alterations to the XP framework.

Also have many assets Ai Neural Upscaled so it now looks more consistent, better balancing, new weapon frameworks, optimizations and much more will be ready ASAP.

There was also a corrupted mod linked here so if you downloaded it, I suggest delete it as messages even stated the issues. Always download from the official site.

Thanks for reading.

Reply Good karma+3 votes
Exodus3
Exodus3 - - 1 comments

It's a great mod, but, dude, please, nerf Afrits, it's impossible to play for Baratrus without frustration when meeting Afrits and Wendigo (og problem)

Reply Good karma Bad karma+1 vote
ZDL Creator
ZDL - - 166 comments

Greetings, thanks for the feedback much appreciated. You can block projectiles with the shield, weapon 1 for all classes (Hold AltFire RMB) You may need to set this in the control options if you don't allocate the included .ini

Reply Good karma+1 vote
Guest
Guest - - 700,039 comments

Hello,

I have just done a run with cleric.
I have been soft lock at Hub 4 end boss, when boss spawn it immediatly dies and the exit is not appearing.

Mana comsuption of weapon 3 (firestorm) versus mana comsumption is not dealing enough damage.
Serpent staff don't consume mana unless I attack close range.
Flechette (gaz) is not dealing enough damage.
Afrit are to strong early game (impossible to block attack and then counter attack... they are too fast)

Some wiki would be a plus on how to grow your character
Crafting require you to select ingredient wich is a pain

So I was spamming serpent staff all along the game without any other viable strategy.

Great work BTW !

Reply Good karma Bad karma+1 vote
ZDL Creator
ZDL - - 166 comments

Greetings, thanks for the feedback much appreciated. The Hub4 boss, this is not the issue of Brutal Hexen, its a bug in the OG Hexen.WAD which the MegaWAD fixes these issues and many other bugs. The forum thread states this exact issue.

Serpent staff converts mana to health in close proximity but I have edited this to also use mana with primary/alt fire for the next main update.

Flechette damage can be increased by allocating stat points into the Tactical Skill line.

Block Afrit attacks and then throw a flechette, Cleric has the poison attribute and is powerful against Afrits, also stuns.

I suggest you read the Brutal Hexen Starter Guide over on NZDOOM.

Nzdoom.net

I have fixed all the balancing issues you pointed out for the next main update, it should be out very soon.

Reply Good karma+2 votes
sneky210
sneky210 - - 15 comments

What source ports is this compatible with?

Reply Good karma Bad karma+1 vote
ZDL Creator
ZDL - - 166 comments

Greetings, best to use gzdoom as the source port.

Reply Good karma+1 vote
plazma82
plazma82 - - 71 comments

looking forward to the new update. this work is fantastic!! will be a good base for future maps

one question you think you will add a scale option to your hud?

Reply Good karma Bad karma+1 vote
ZDL Creator
ZDL - - 166 comments

Greetings and thanks for the feedback much appreciated.

You can scale the HUD with '-' and '+' but requires added elements which will be fixed for the next main update.

Reply Good karma+1 vote
Guest
Guest - - 700,039 comments

Great work, this mod is awesome!
Unfortunately, Rosefile SUCKS.
Please upload to a better site or post files here on Mod DB. PLEASE.

Reply Good karma Bad karma+1 vote
ZDL Creator
ZDL - - 166 comments

Thanks for the feedback much appreciated.

Working on the new 2024 update should be out soon.

Reply Good karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

X