Brutal Half-Life is a modification that makes the game more violent and addictive. It is also a tribute to the classics FPS.

Add file Report Brutal Half-Life - beta 2
Filename
BHL_beta2.zip
Category
Demo
Uploader
zoonyarts
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Size
60.03mb (62,941,878 bytes)
Downloads
8,453 (352 today)
MD5 Hash
5cd96ab3b47101a846f8ff4bbc001ddb
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Description

Beta 2 of Brutal Half-Life. Still needs work but it's stable

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Brutal Half-Life - beta 2
Comments  (0 - 50 of 103)
SpookyTheCuteGhost
SpookyTheCuteGhost

YEEEEEEEEEEEEEEEEEEEEEEEEES!!!!!!!!!!!

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DarkShift
DarkShift

THIS IS IT!

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Dimebag_Darrell
Dimebag_Darrell

Christmas came early!

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totaljebaczjebaczy
totaljebaczjebaczy

Hell yeah! Let the DLing begin!

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RipsL
RipsL

WOOH

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Kirtide
Kirtide

cool and good

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SHUTDOWNOfficial
SHUTDOWNOfficial

**** YEAAAAAAAAAHHHHHHH

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Colonel_Charlie
Colonel_Charlie

FUUUUUUUCK YEAH!!!!!!!!!!!

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DEAD_DOOMER
DEAD_DOOMER

OH MY ******* GOD THAT'S AWESOME MAM

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dacato6432
dacato6432

YES!!!

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Alexandr21(rus)
Alexandr21(rus)

I dont understand i do all like in readme but when i launch game nothing change .... Help !!!! sory bad eng (())

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RILOBO_YT
RILOBO_YT

Same here!!! Please help

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matias8
matias8

im gonna die

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jordan1gamer
jordan1gamer

HOLY **** was just about to play some brutal half-life and this showed up you my sir are the best

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zorga
zorga

I AM GLAD YOU ARE BACK!!!!

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Guest
Guest

yea beta2

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Geninho
Geninho

now i'm complete.....

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Dantos_the_Mutilator
Dantos_the_Mutilator

nice work

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AVPworld
AVPworld

epic :D

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Krychur
Krychur

it's perfect! I love the fists and labcoat mechanics! it deserves a full 10/10! not even joking! I just got a couple of questions.

1: are you planning on re-doing all of Quake 1/2 and DOOM 1/2 levels?
2: what happened to MP40 and Chaingun Cannon/Ripper? did they get scrapped?
3: what inspired you to make a Quake level/difficulty selection?

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Xamp
Xamp

3: Probably Quake.

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Xamp
Xamp

I keep getting a Fatal Error crash.

Cache_UnlinkLRU: NULL link

Happens randomly when i click to fire a weapon. So far it happened most prominently with the Shotgun and the Revolver.

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Guest
Guest

Me to men :(

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wompus123
wompus123

try using xash3d

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M4573RK1LL3RDooMG
M4573RK1LL3RDooMG

THANKS BRO!!! I TRY IT AND IT STOP CRASH :D

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Guest
Guest

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^^MTB_-_Animations^^
^^MTB_-_Animations^^

Good!

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DECλY
DECλY

Wait, I thought I already had my birthday. Guess I am wrong

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NotSure
NotSure

Thank you thank you thank you!!!

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unoriginal_username
unoriginal_username

this mod feels really broken, like first of all, why is barney so op? and why are the weapons for him randomised? you should've gave specific barney specific weapons in a specific map so it would be balanced, and why are vorts the same as vorts in hard mode, no joke i was playing in normal mode but vorts were fighting like in hard mode, another thing, when i tried to kill houndeyes with the satchel and none of them exploded, instead they were just burning, and burning does nothing to them it's just some cool effect, and i somehow managed to kill a tank with 1 simple tau cannon charge, and i remember you saying that you added more enemies in the campaign, well guess what, there are no more enemies, it's the exact same as hl1 campaign, and why did you added stuff like plasma rifle and bfg in the end of doom 1's e1m1 and doom 2's map01? besides these extra maps are the only time i see these weapons, not in the campaign, and why can't i get dual desert eagle in the campaign by placing it somewhere? instead of forcing me to kill barney, and i didn't kill barney at all in this campaign, so i never got dual desert eagles, and what's with making glock silencer only to fassns, even though i can only get glock silencers in the end of the game, by the way after apprehension i never ever got dual magnums because of the weapon placement in original hl1, also some ideas are so ******, like i have to wait for 0.5 seconds for gordon to do stupid animation in order to throw a satchel for "realism", or i have to wait for gordon to do animation in order to place the tripmine, or how i can't hold primary attack in order to use a crowbar so i have to just click it, and why do scientists/barneys/agrunts heads disappear, making me quicksave and quickload? and scientists for some reason can turn brown or red, making me quicksave and quickload too, and what the hell happened to chaingun cannon and m40, you for some reason didn't say that they're cut from the mod, they were just unexpectedly cut, and what the hell is with the glowing sprites on items, when i picked the items up the sprite was still here, and that's the issue from bhl beta 1, so i don't get why wouldn't you just remove it or fix it since you had 3 years, and you said that gordon himself will have gibs, well gordon doesn't even have his own gibs, and i already tried it, and what happened to bhl deathmatch? if you would cut bhldm, then say it, don't just cut it unexpectedly from beta 2, in all honesty i expected alot more from bhl beta 2, but when i played it i had fun and not fun at the same time, it's just so badly planned out, and it feels so rushed, i hope that you will somehow fix it in the next update (hopefully not 5 years) or better yet, create a patch that fixes all the issues i have talked about and possibly anyone else's issues.

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^^MTB_-_Animations^^
^^MTB_-_Animations^^

Don't forget, there is also this bug sometimes you can't shoot barnacles, or any enemies that are close to the wall

He said: "Still needs work..."

So probably he will fixed and added it sooner or later

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unoriginal_username
unoriginal_username

another issue, is the scripted sequences, zoony said that he fixed the scripted sequences, but he didn't, it's the same as in bhl beta 1 bug, and another thing about the scripted sequences, you know how in blast pit there was a scripted sequence where hgrunt shot the grenade from mp5 at you? well in bhl beta 2 it's possible for it to be a m249 hgrunt to shoot an mp5 grenade thing at you because it's m249 grunts are randomised so as barneys, which is lazy, another thing is that zoony didn't even used bobito's latest bhl mp5 which was made in 2016, but rather used one made in 2015, 2015 bobito's mp5 (aka the one used in public bhl beta 2): Prnt.sc and here's bobito's 2016 bhl mp5 (which wasn't used for some reason): Prnt.sc

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Trempler
Trempler

Well, I think you are doing a nice statement here with a lot of critical bugs that need fixes, but also I can see the anger growing, which will not help the mod at all.
I was one of the beta 2 testers and also told him there are some critical bugs and problems and I would personally delay a release.

Sadly my full report of bugs/crashes/gameplay issues is not done yet because I´m working way too much this month...

I still enjoy the new Beta 2 when it doesn´t crash or bugout :)

Let us hope he has the power to continue the mod.

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NotSure
NotSure

Thank you for reporting the bugs. I want this mod to work as well as possible.

Also, I like Barney being OP. Makes him useful for once.

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mastermaniac
mastermaniac

you know how in blast pit there was a scripted sequence where hgrunt shot the grenade from mp5 at you? well in bhl beta 2 it's possible for it to be a m249 hgrunt to shoot an mp5 grenade thing at you because it's m249 grunts are randomised so as barneys, which is lazy"

Who the hell honestly cares? I can't tell if you're serious or not, I really mean that.

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unoriginal_username
unoriginal_username

i care because if it's randomised then it's unbalanced

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^^MTB_-_Animations^^
^^MTB_-_Animations^^

Brutal Half Life is A Hardcore mod, that is why every Armed NPCS are too OP, it doesn't matter if its unbalanced (for me at least)
at least you still can play the game.

I mean like, At least we got Brutal Half Life Beta 2, its not like what we maybe expected, but at least still kinda fun to play.

its not easy to make this mod, think about it... it took literally 3 years to make this mod, and it still not that perfect, imagine how hard it is

At least respect the effort that Zoony has put into this mod

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Terrorist495
Terrorist495

Command impulse 101 is not working.

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jantam11
jantam11

Damn This Was realiased on my birthday! Thanks, this is the best present that i could have!

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SkaarjElite
SkaarjElite

It's time to kick *** and chew bubble gum, but I'm all out of gum.

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Guest
Guest

YUIS! Can't wait to play it!

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JanKaszanka039
JanKaszanka039

Extremely Broken.

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Guest
Guest

There are sometimes problems with hitting headcrabs as if hitboxes were gone

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cambreaKer
cambreaKer

ITS TIME TO KICK *** GORDON STYLE

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NotSure
NotSure

Hey it keeps crashing in "Office Complex." Please fix it.

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Alexandr21(rus)
Alexandr21(rus)

It crashing in office level .... FIX !

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dacato6432
dacato6432

i discovered the crash too its in office complex when i shoot an alien

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Abraxus
Abraxus

I have problem> If I play only 5 min my game crash and mirror appear:
FATAL ERROR cache_unlinkLRU: NULL link

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Gab_Sniper
Gab_Sniper

*Loud screaming*

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Guest
Guest

For those that are still having problems in office level try to kill vorts with granades within being far away from them. For me that worked and I could go further.

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Xamp
Xamp

Sometimes just switching to a different gun than whatever you're currently holding will also do the trick but it's unreliable and you should get through the area fast. Can't really risk exploring when any second you spend in the offices risks crashing the game.

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zoonyarts
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