The definitive gameplay enhancement mod for the GZDoom and Zandronum engines. Adds realistic gore, dismemberments, headshots, executions, lightning effects, particles, makes enemies smarter and harder, makes gun louder and beefier, and adds epic new boss battles.

Add file Brutal Doom v21 Chex Quest Patch
Location
Games : Doom : Mods : Brutal Doom : Files
Filename
Brutal-Doom-v21-Chex-Quest-Patch.8.zip
Category
Patch
Uploader
Facínora
Added
Updated
Size
1.38mb (1,446,116 bytes)
Downloads
13,716 (5 today)
MD5 Hash
5377ffc8cdd0f0e9a7c5778afa4ede90
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Description

This patch fixes a Brutal Doom v21 keys/doors and armors animations bugs that happen when you load it with a Chex Quest IWAD.

Preview
Brutal Doom v21 Chex Quest Patch
Comments
Guest
Guest

You could not also perhaps please fix the ammo-pickup problem? (I know pretty much enough to run SLADE and look into the archive, but that's about it. I have no idea where you got e.g. "GLBlueCard", where or why you used "EvidenceCheckerBlueKey". Looking into the Chex3 IWAD did not help me any...)

I know there is no balance as it is, but it would make it less sucky than having to cheat ammo into existence all the time.

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ImpSlayer04
ImpSlayer04

wait what do you mean by running slade and looking into the archive

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Guest
Guest

What I mean is to download Slade, and then opening doom/2/heretic/etc IWAD and mod files.

I've been working at sanitizing doom1/2/+, and brutal doom, so that the son of a friend of mine can not have to stare at demons and entrails hanging from the ceilings.

So far he's been playing Chex (with High Noon Drifter), and enjoying it, but now I would really like to make Brutal Doom playable inside of it.

Hey man, I'm at the point where I can blindly edit/ replace textures with Krita (which retains the opacity stuff), blindly replace creature textures (DOOM-Chex... heh), blindly replace corpses with blood-spats, blindly replace heads-on-spikes and entrails-from-ceilings with other innocuous decorations (e.g. a hanging cartoon dog), and the like.

Fun!

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Facínora Author
Facínora

It's fixed. Sorry about that!

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Guest
Guest

Ok, the key-problem also exists for E3M5. So... after looking around inside the BD file, the following addition to DECORATE was created, but rather blindly...

(NOTE: IDCLEV35 and IDDQD as used to to test, and have not replayed the entire Chex3 to see if it messed up something somewhere...)

Actor ChexGLBlueSkull : BlueSkull Replaces BlueSkull
{
Scale 0.82
States
{
Spawn:
TNT1 A 0
TNT1 A 0 A_SpawnItemEx("BlueFlemKey", 0, 0, 0, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
Stop
}
}

Actor ChexGLRedSkull : RedSkull Replaces RedSkull
{
States
{
Spawn:
TNT1 A 0
TNT1 A 0 A_SpawnItemEx("RedFlemKey", 0, 0, 0, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
Stop
}
}

Actor ChexGLYellowSkull : YellowSkull Replaces YellowSkull
{
States
{
Spawn:
TNT1 A 0
TNT1 A 0 A_SpawnItemEx("YellowFlemKey", 0, 0, 0, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
Stop
}
}

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Facínora Author
Facínora

I didn't know that Chex Quest 3 used skulls. Gotta update it again. Thanks!

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RulesOfSurvivalOmega
RulesOfSurvivalOmega

Ammo dint added please can u fix it??? reply or u will die for 12 Years of Satan's Playground

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Facínora Author
Facínora

it's fixed... sorry about that!

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ntt$
ntt$

noice

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Guest
Guest

finally. i can now kill phlemoids in the way 10-year-old me always wanted to try

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Guest
Guest

Script error, "cheques.pk3:decorate" line 88:
'ATpropertyATinventory.pickupmessage' is an unknown actor property

bd21rc1fix.pk3
BdDaooM - Double Jump.pk3 and the patch were loaded but no avail >:(

sorry bout the AT, im a guest so i cant post the at sign

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Facínora Author
Facínora

make sure you load cheques.pk3 after bd21rc1fix.pk3, as stated in the post's instructions.

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Guest
Guest

This comment is currently awaiting admin approval, join now to view.

Guest
Guest

how do I do so?

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Facínora Author
Facínora

The patch doesn't work on the current Brutal Doom v21 build and I can't update it at Mod DB for some reason anymore. I tried to contact Mod DB to sort that out, but in the meanwhile, you can either try to use the older BDv21 build (bd21rc2.pk3) with cheques.pk3 or download the updated patch here: Bfgwads.blogspot.com

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Guest
Guest

for some reason it wont load, am I supposed to not use zandronum with this or is it just doing something strange

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Facínora Author
Facínora

The patch doesn't work on the current Brutal Doom v21 build and I can't update it at Mod DB for some reason anymore. I tried to contact Mod DB to sort that out, but in the meanwhile, you can either try to use the older BDv21 build (bd21rc2.pk3) with cheques.pk3 or download the updated patch here: Bfgwads.blogspot.com

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BlazePlastic2003
BlazePlastic2003

Have you guys watched AVGN'S Chex Quest episode? it was on YouTube uploaded by Cinemassacre. You should definitely watch this: Youtube.com

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cloudstorm37
cloudstorm37

yea that's why I wanna play but I cant because of my issue

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cloudstorm37
cloudstorm37

Script error, "cheques.pk3:decorate" line 1:
Parent type 'GLBlueCard' not found in ChexGLBlueCard
Script error, "cheques.pk3:decorate"line 1:
Replaced type 'GLBlueCard' not found for ChexGLBlueCard
Script error, "cheques.pk3:decorate" line 14:
Parent type 'GLBlueSkull' not found in ChexGLBlueSkull
Script error, "cheques.pk3:decorate" line 27:
Parent type 'GLRedCard' not found in ChexGLRedCard
Script error, "cheques.pk3:decorate"line 27:
Replaced type 'GLRedCard' not found for ChexGLRedCard
Script error, "cheques.pk3:decorate" line 38:
Parent type 'GLRedSkull' not found in ChexGLRedSkull
Script error, "cheques.pk3:decorate"line 38:
Replaced type 'GLRedSkull' not found for ChexGLRedSkull
Script error, "cheques.pk3:decorate" line 50:
Parent type 'GLYellowCard' not found in ChexGLYellowCard
Script error, "cheques.pk3:decorate"line 50:
Replaced type 'GLYellowCard' not found for ChexGLYellowCard
Script error, "cheques.pk3:decorate" line 61:
Parent type 'GLYellowSkull' not found in ChexGLYellowSkull
Script error, "cheques.pk3:decorate"line 61:
Replaced type 'GLYellowSkull' not found for ChexGLYellowSkull
Script error, "cheques.pk3:decorate" line 75:
Parent type 'Clip2' not found in ChexClip2
Script error, "cheques.pk3:decorate" line 78:
Parent type 'ClipBox2' not found in ChexClipBox2
Script error, "cheques.pk3:decorate" line 81:
Parent type 'AmmoShell' not found in ChexAmmoShell
Script error, "cheques.pk3:decorate" line 84:
Parent type 'AmmoShell' not found in ChexAmmoShellBox
Y is this happening

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Facínora Author
Facínora

The patch doesn't work on the current Brutal Doom v21 build and I can't update it at Mod DB for some reason anymore. I tried to contact Mod DB to sort that out, but in the meanwhile, you can either try to use the older BDv21 build (bd21rc2.pk3) with cheques.pk3 or download the updated patch here: Bfgwads.blogspot.com

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Guest
Guest

The Side for the Patch won't Load and not even an Download Startet.

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Facínora Author
Facínora

try again, please.

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Guest
Guest

How do I use this? Do I just toss this into GZDoom or is there a certain file I need to put this in? (Also, is there anything else I need to download?)

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Facínora Author
Facínora

I believe there are instructions in this entry here, in the readme.txt file and at bfg wads. you need Brutal Doom 21, the patch, Chex Quest IWAD and a source port compatible with BDv21.

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Guest
Guest

So I get this has to be loaded after you start up brutal doom, how do you do that on GZDoom?

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Facínora Author
Facínora

try ZDL. it's really helpful: Bfgwads.blogspot.com

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MechaAshura20
MechaAshura20

Does this work with T.U.C.Q.?

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Facínora Author
Facínora

I don't even know what T.U.C.Q. means. is it The Ultimate Chex Quest?

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Thelightcall
Thelightcall

does this work with project brutality?

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Facínora Author
Facínora

I don't know. I remember PB working with Chex Quest without problems, but it might be the mandela effect.

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Guest
Guest

does it work with original doom

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Facínora Author
Facínora

nope. try my Chex to Doom patch for that: Gamingroom.net

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bobkinect98
bobkinect98

is it possible to make it work on the community patched brutal doom?

Moddb.com

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