The definitive gameplay enhancement mod for the GZDoom and Zandronum engines. Adds realistic gore, dismemberments, headshots, executions, lightning effects, particles, makes enemies smarter and harder, makes gun louder and beefier, and adds epic new boss battles.
This patch fixes a Brutal Doom v21 keys/doors and armors animations bugs that happen when you load it with a Chex Quest IWAD.
This is a simple Brutal Doom v21 Public Beta April 2018 patch that fixes a bug that makes the keys that spawn on Chex Quest maps useless to open their respective doors. The patch also corrects the Brutal Doom armors that look a bit screwed while playing the Sergeant Mark IV's mod with some Chex Quest IWAD and some other stuff. It still won't look perfect, but I think it's playable.
There are some smaller bugs while running "Brutal Chex Quest", such as some missing textures, some weird messages and sound noises while the Flemoids are puking, but I didn't bother to fix these because it doesn't screw the gameplay and I'm sure these will be addressed in the future Brutal Doom v21 versions.
The patch must be loaded after Brutal Doom v21 and was BRIEFLY tested on Chex Quest 1 and 3. It should be compatible with any port version which is compatible with BDv21. Please report any issues.
Done a lot of aesthetic adjustments, like removing the red blood from Flemoids and menu stuff. Check the version's video here!
Fixed skull (FlemKeys) issue on Chex Quest 3 (or episode 3). Thanks to the Guest who pointed it.
Should be working with Brutal Doom v21 RC1 Quickfix Beta August 29 2018.
Fixed bonuses, ammo and sound issues.
Fix HUD and blood color.