The definitive gameplay enhancement mod for the GZDoom and Zandronum engines. Adds realistic gore, dismemberments, headshots, executions, lightning effects, particles, makes enemies smarter and harder, makes gun louder and beefier, and adds epic new boss battles.

Add file Report Brutal Doom v21 Chex Quest Patch
Location
Games : Doom : Mods : Brutal Doom : Files
Filename
Brutal-Doom-v21-Chex-Quest-Patch.3.zip
Category
Patch
Uploader
Facínora
Added
Updated
Size
19.46kb (19,925 bytes)
Downloads
738 (3 today)
MD5 Hash
1856faa38c492cc86cf85d9c6b942988
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Description

This patch fixes a Brutal Doom v21 keys/doors and armors animations bugs that happen when you load it with a Chex Quest IWAD.

Preview
Brutal Doom v21 Chex Quest Patch
Comments
Guest
Guest

You could not also perhaps please fix the ammo-pickup problem? (I know pretty much enough to run SLADE and look into the archive, but that's about it. I have no idea where you got e.g. "GLBlueCard", where or why you used "EvidenceCheckerBlueKey". Looking into the Chex3 IWAD did not help me any...)

I know there is no balance as it is, but it would make it less sucky than having to cheat ammo into existence all the time.

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ImpSlayer04
ImpSlayer04

wait what do you mean by running slade and looking into the archive

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Guest
Guest

What I mean is to download Slade, and then opening doom/2/heretic/etc IWAD and mod files.

I've been working at sanitizing doom1/2/+, and brutal doom, so that the son of a friend of mine can not have to stare at demons and entrails hanging from the ceilings.

So far he's been playing Chex (with High Noon Drifter), and enjoying it, but now I would really like to make Brutal Doom playable inside of it.

Hey man, I'm at the point where I can blindly edit/ replace textures with Krita (which retains the opacity stuff), blindly replace creature textures (DOOM-Chex... heh), blindly replace corpses with blood-spats, blindly replace heads-on-spikes and entrails-from-ceilings with other innocuous decorations (e.g. a hanging cartoon dog), and the like.

Fun!

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Facínora Author
Facínora

It's fixed. Sorry about that!

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Guest
Guest

Ok, the key-problem also exists for E3M5. So... after looking around inside the BD file, the following addition to DECORATE was created, but rather blindly...

(NOTE: IDCLEV35 and IDDQD as used to to test, and have not replayed the entire Chex3 to see if it messed up something somewhere...)

Actor ChexGLBlueSkull : BlueSkull Replaces BlueSkull
{
Scale 0.82
States
{
Spawn:
TNT1 A 0
TNT1 A 0 A_SpawnItemEx("BlueFlemKey", 0, 0, 0, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
Stop
}
}

Actor ChexGLRedSkull : RedSkull Replaces RedSkull
{
States
{
Spawn:
TNT1 A 0
TNT1 A 0 A_SpawnItemEx("RedFlemKey", 0, 0, 0, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
Stop
}
}

Actor ChexGLYellowSkull : YellowSkull Replaces YellowSkull
{
States
{
Spawn:
TNT1 A 0
TNT1 A 0 A_SpawnItemEx("YellowFlemKey", 0, 0, 0, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
Stop
}
}

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Facínora Author
Facínora

I didn't know that Chex Quest 3 used skulls. Gotta update it again. Thanks!

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RulesOfSurvivalOmega
RulesOfSurvivalOmega

Ammo dint added please can u fix it??? reply or u will die for 12 Years of Satan's Playground

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Facínora Author
Facínora

it's fixed... sorry about that!

Reply Good karma+1 vote
ntt$
ntt$

noice

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Guest
Guest

finally. i can now kill phlemoids in the way 10-year-old me always wanted to try

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Guest
Guest

Script error, "cheques.pk3:decorate" line 88:
'ATpropertyATinventory.pickupmessage' is an unknown actor property

bd21rc1fix.pk3
BdDaooM - Double Jump.pk3 and the patch were loaded but no avail >:(

sorry bout the AT, im a guest so i cant post the at sign

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Facínora Author
Facínora

make sure you load cheques.pk3 after bd21rc1fix.pk3, as stated in the post's instructions.

Reply Good karma+1 vote
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