In development since 2010, the 18th Cacoward winner and Moddb 2012 MOTY Editors Choice of Creativity Award Brütal Doom takes Doom into a whole new level. It makes the game much more violent than before. There's much more blood, plus it adds unique gibs, death animations, dismemberments, headshots, executions, fire and explosion particles, flares, and much more.
The whole world becomes more real and interactive.You can kick severed limbs and heads (and sometimes, use it to activate some traps in the map earlier, or even kick them against enemies to do some damage), you can shoot enemies' heads to deal more damage (and cause more gruesome deaths) you can destroy most things in the the scenario (trees, lamps, hanging bodies, etc), you can paint the floor, the walls, and even the ceiling with blood, you can push the explosive barrels to make traps, or grab them and use like an explosive weapon, you can silently take down enemies from behind and perform stealth kills, the chainsaw actually cuts the enemies in two. When you find the berserk pack and get super strength, you can perform cinematic executions and RIP AND TEAR your foes with your bare hands. Some enemies will scream in anguish and try to crawl away when near death, and they can be used as human shields, and much, much more.
Everything in Brutal Doom is extremely intense. Everything sounds louder, looks bigger, moves faster, and hits harder. You can even fell the impact of explosions. Enemies are harder and smarter, and weapons and explosions are much louder. Your weapons have been upgraded to a deadly arsenal, completely throwing the vanilla Doom's "progressive weapon system" through the window. Every weapon is powerful and have it's pros and cons, a a weapon will never be outclassed when you find a new weapon, but only find a different use for different situations, making Brutal Doom more balanced and more strategic than Vanilla gameplay. You have new abilities too. With any weapon selected, you can press Q (default bind) to kick enemies at close range and send them away. Every new feature and weapon is cautiously balanced, and added in a way that makes sense in the universe of Doom. Many of the features can also be disabled/enabled to provide the best personal experience possible.
Brütal Doom will make the good an old Doom have a new and fresh look. It will give you a reason to play all the Ultimate Doom, Doom 2, and Final Doom levels again. This mod also works with almost every megawad and map pack around. Take a breath, and prepare to RIP AND TEAR HUGE GUTS!!!!!
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Before making any questions related to the mod, or problems to make it work, please read the FAQ.
Moddb.com
The development of version 22 of Brutal Doom has started this month. The aim is to provide at least a good public beta by the end of April/mid of May with a final version of Extermination Day. It might take years for the final version of v22 to come out, but even the first public beta builds will provide a far better experience over v21 Gold.
On this first dev mini-diary, I'm documenting the performance improvements brought by bringing the hitbox system of VietDoom into it and replacing the old multi-box system, and also great improvements in the way the engine spawns particle effects and explosions.
The partial result: Slaughterfest wads that were previously unplayable with BDv21 or prior versions can now be decently played on my rig (i3 8100, GTX 1660).
On this video I'm playing Map 30 of Speed of Doom, a ridiculous final battle that pits the player against 3000 monsters in a huge arena. On v21, the game would freeze a few seconds after stepping into the arena, but now it's completely playable on an average of 20 to 30fps.
A list of the Top Five Recent FPS Mods (mods that released an update in the last two years) on ModDB!
Gold release is finally here, but the campaign is still going to take some time.
New beta is up. Final release never been this close.
It's not THE final v21, but already a huge update to v20b.
Version 21 Gold. READ THE MANUAL INCLUDED IN THE DOWNLOAD FILE.
This is a compilation with rock/metal remixes of doom's original songs composed by many community artists.
This version only features the monsters, and is meant to be used with other weapon mods, so you can play other mods and all have all the gore with full...
ATTENTION! I do not assign authorship to the addons that I used in this build. All addons have been taken from third party sources and are used in good...
MEATHOOK!!! MEATHOOK!!! Grabber, revolvers, unmaker phaser, and more!
V1.2 Update: I fix too many bugs for this mod and I add some Demons. Important is I fix for grab bugs. New demon: 1.Assault rifle zombie 2.Flamethrower...
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Man, i have a feeling that many of guns addons for Brutal Doom works only with gzdoom. This is not fair. Seriously. Tried PB guns, they don't work. Tried Nail Gun addon, it doesn't work too. This is just stupid. Making addons only for crap that gzdoom is, is just a bull$it. I'm ******!
Yeah, it's stupid that they only work with GZDoom, but GZDoom is not crap. It's an advanced port with amazing features and mods.
I think his PC can't run GZDoom so he uses LZDoom instead.
If you talking about visual features, then i don't care. Just give me the gameplay and it will be enough for me. And i can play with standart Doom visuals. And yes, gzdoom is a crap because, it is a project made by many different people, that works on it. Which leads to a mess in the code and bad optimisastion.
Execution could not continue.
Script error, "brutalv21.pk3:cvarinfo" line 1:
cvar 'bd_bloodamount' already exists
Help?
Nevermind, i fixed it
Is there still fireaxes?
In next version v22 i really wish that there will be by added new weapons: revolver and sniper rifle (it would be the best if they look in real doom style something like hideous destructor mod - in this mod new weapons looks as if they were really added in the original Doom game).
Well, for the sniper rifle you have Rail Gun. And honestly, it works and feels like a sniper rifle. Also, you can snipe enemies with assault rifle.
Reporting bugs that i found in Brutal Doom.
1. If you aim with Rocket Launcher via alternate fire button (Right Mouse Button), it will open like a visor with night vision mode. BUT, if you press Taunt button while in that mode, then Doomguy will taunt BUT he will remove zoom-in effect and leave the screen in night vision colors. But if you aim again, and then turn off your aim, it will get back to normal.
2. If you select a weapon that doesn't need a reload, or that is already reloaded and press reload button, and then select weapon that needs to be reloaded, then reload will happen automatically on that weapon, that is not reloaded.
3. If you turn on a cheat for all weapons and ammo, then select pistol, press a dual wield button to use two pistols and press it again to switch back to single pistol, then Doomguy will, for some reason, grab a Imp from nowhere with one hand and hold pistol with another. He will also grab, sometimes, Zombie with pistol or Zombie with shotgun. Even if you were not tyring to grab anyone and even if there is no enemies around.
4. If you throw a grenade at enemies from far distance and it explodes, then it will still deal damage to you. Even if you were standing above the enemies on some ledge, or even if you were too far from them.
5. The Plasma gun reloading sound is a little bit off. And thus, after you insert a mag in to that gun, the sound will play with delay, after you already reloaded that gun.
6. You can get stuck inside of those soldiers that your rescue. And other times, they can even prevent you from moving forward or from even seen what's ahead of you, blocking your view.