In development since 2010, the 18th Cacoward winner and Moddb 2012 MOTY Editors Choice of Creativity Award Brütal Doom takes Doom into a whole new level. It makes the game much more violent than before. There's much more blood, plus it adds unique gibs, death animations, dismemberments, headshots, executions, fire and explosion particles, flares, and much more.

The whole world becomes more real and interactive.You can kick severed limbs and heads (and sometimes, use it to activate some traps in the map earlier, or even kick them against enemies to do some damage), you can shoot enemies' heads to deal more damage (and cause more gruesome deaths) you can destroy most things in the the scenario (trees, lamps, hanging bodies, etc), you can paint the floor, the walls, and even the ceiling with blood, you can push the explosive barrels to make traps, or grab them and use like an explosive weapon, you can silently take down enemies from behind and perform stealth kills, the chainsaw actually cuts the enemies in two. When you find the berserk pack and get super strength, you can perform cinematic executions and RIP AND TEAR your foes with your bare hands. Some enemies will scream in anguish and try to crawl away when near death, and they can be used as human shields, and much, much more.

Everything in Brutal Doom is extremely intense. Everything sounds louder, looks bigger, moves faster, and hits harder. You can even fell the impact of explosions. Enemies are harder and smarter, and weapons and explosions are much louder. Your weapons have been upgraded to a deadly arsenal, completely throwing the vanilla Doom's "progressive weapon system" through the window. Every weapon is powerful and have it's pros and cons, a a weapon will never be outclassed when you find a new weapon, but only find a different use for different situations, making Brutal Doom more balanced and more strategic than Vanilla gameplay. You have new abilities too. With any weapon selected, you can press Q (default bind) to kick enemies at close range and send them away. Every new feature and weapon is cautiously balanced, and added in a way that makes sense in the universe of Doom. Many of the features can also be disabled/enabled to provide the best personal experience possible.

Brütal Doom will make the good an old Doom have a new and fresh look. It will give you a reason to play all the Ultimate Doom, Doom 2, and Final Doom levels again. This mod also works with almost every megawad and map pack around. Take a breath, and prepare to RIP AND TEAR HUGE GUTS!!!!!


Also Check the Official Facebook page: Facebook.com
And my Youtube Channel: Youtube.com

Before making any questions related to the mod, or problems to make it work, please read the FAQ.
Moddb.com


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I am proud to announce that today, Brutal Doom v21 has reached the Release Candidate phase. Which means the mod is basically finished, no new features will be added, and now there are only bugtesting left to do.
There are still some minor cosmetic things left, such as extending the Map Enhancement Script support to the late Ultimate Doom and Doom 2 levels, but these kind of stuff wont even require testing. If you want to use the current version to play stuff such as the upcoming DoomSlayer Chronicles coming up next week, just do it. This version is rock solid. But if you plan to make lengthy playthroughs such as playing Doom 1 and Doom 2 all over again, I would still recommend to wait for the final release.

Mountains of improvements have been added since the last April version, new fatalities, new and better blood graphics, new sound effects, new balance changes, bugfixes, new weapons, and so much more.On top of that, the performance gains are unlike anything I did before, now late levels of Scythe 2 and Hell Revealed, which were previously considered unplayable with Brutal Doom, can run smoothly on any descent computer. (there is a video of me testing it on Scythe 2 Map 28. I mostly get 100 fps (for reference, my computer is an i3 2120 with a GTX 750ti). While my computer could not handle this level above 40fps on version 20b.

Check the Files section for download links. Have fun.

Here you can have a sneak peak at the new features.



Version 21 Public Beta is Out Now

Version 21 Public Beta is Out Now

News 69 comments

It's not THE final v21, but already a huge update to v20b.

V21 is still going to take a while, but it will be worth the wait

V21 is still going to take a while, but it will be worth the wait

News 47 comments

Reports on the latest progress of the upcoming release.

Brutal Doom v21 draws closer

Brutal Doom v21 draws closer

News 87 comments

Great improvements on blood and gore, new weapons, better maps, and so on.

Doom 2016 weapons addon for Brutal Doom is out

Doom 2016 weapons addon for Brutal Doom is out

News 47 comments

Optional addon to add Doom 2016 weapons into Brutal Doom version 20b.

Add file RSS Files
Brutal Doom v21

Brutal Doom v21

Full Version 1021 comments

Version 21 Gold. READ THE MANUAL INCLUDED IN THE DOWNLOAD FILE.

xharez (WIP)

xharez (WIP)

Other 1 comment

Custom crosshair pack for DOOM, Brutal DOOM, Project Brutality etc.

Revenant glitch

Revenant glitch

Other 4 comments

Save game for the revenant glitch video uploaded The video is in my video section. Providing a direct link is not permitted in moddb.

(UP.1)LIGHT Edition *BRUTAL DOOM ver* CALL OF DOOM:BLACK WARFARE 0.5 Beta

(UP.1)LIGHT Edition *BRUTAL DOOM ver* CALL OF DOOM:BLACK WARFARE 0.5 Beta

Full Version 12 comments

**Single-player MOD for GZDOOM** It is a lightened version of "CALL OF DOOM: BLACK WARFARE 0.5 Beta". The file size has been reduced to about 30%. ***In...

(Update 2.2)*BRUTAL DOOM ver* CALL OF DOOM:BLACK WARFARE 0.5 Beta

(Update 2.2)*BRUTAL DOOM ver* CALL OF DOOM:BLACK WARFARE 0.5 Beta

Full Version 47 comments

**Single-player MOD for GZDOOM** MORE Realistic. MORE Tactical. MORE Aggressive. Fight the BRUTAL DOOM with Call of Duty weapons. ***In the first time...

Brutal Doom Builder (V1.1)

Brutal Doom Builder (V1.1)

Mapping Tool 8 comments

(V1.1) This is a configuration file for GZDoom Builder that adds compatibility for Brutal Doom. Yes, I know that you can use Slade, But I wanted to create...

Comments  (0 - 10 of 7,925)
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wise2fox
wise2fox

At the start of doom 1 the chopper is missing and only the flames remain in mid air. Is this a bug or something?

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RonnieMackenzie
RonnieMackenzie

Does anyone notice the ssg alt fire in tactical mode is strange. When the left barrel fires the sound automatically cuts out rather then playing countiuely like what it's suppose to. It's only in tactical mode this bug occures for ssg alt fire.

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ochdx
ochdx

I'm not sure if my skins folder is working properly. It seems to load addons in .wad format, but not in .pk3 format. Is that how it meant to work?

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ochdx
ochdx

I just upgraded from Brutal Doom V20B to V21, and I see that barrels no longer produce the green glow that radiated some light onto surrounding walls? I found it very useful in dark areas of the map, the barrels produced just enough light to slightly illuminate the area. Is this a bug or on purpose?

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marcinmarcin
marcinmarcin

Is it possible to make Brutal Doom blood effects similar to Bolognese Gore Mod? Bolognese Gore Mod blood particles and sprites are better in my opinion. And the second issue, is it possibe to make flashlight similar to a flashlight from Steve's Flashlight Mod?

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Christsnatcher
Christsnatcher

Hello guys,

thank you for the greatest mod of all time. A bug report: Since RC7 I experience seemingly random crashes using the latest GZDOOM x64 (x86 works fine). Now I nailed one of the triggering events, namely letting a grenade explode at the start of E4M1 of the Ultimate DOOM, this always let the game crash with the following error message:

I.gyazo.com

The builds before RC7 don't have this issue; thank you in advance for looking into it!

Cheers,

Christsnatcher

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Sergeant_Mark_IV Creator
Sergeant_Mark_IV

This is an issue with GZDoom itself, not the mod.
Report at the gzdoom forums.

Reply Good karma+2 votes
Christsnatcher
Christsnatcher

Ok, will do. Thank you!

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Highest Rated (209 agree) 10/10

Brütal Doom clearly deserves a 10, for several reasons: First, it has been developed almost single handedly by a goodwill individual, who clearly has shown the outmost dedication and perseverance through 2 years of continued development, besides from being always open-minded and patient, hearing suggestions and criticism and enduring ludicrous amounts of flame-wars on some of the forums where the project was being discussed. Such professionalism must be taken in note. Second: the level of compromise…

Jun 9 2012 by Manny_F.

Twitter

Latest tweets from @brutaldoomguy

Extermination Day is not finished yet (may take some more weeks), but servers are already running with the Beta ver… T.co

May 17 2019

Brutal Doom v21 has been officially been released. I still need to make a proper trailer for it, I will leave it fo… T.co

May 17 2019

These are my current plans after v21 and Eday are fully released. T.co

May 9 2019

BDRC10 is now on Moddb. The release date of v21 Gold on the Friday 17th still seems to be on time. Moddb.com

May 8 2019

I'm pretty sure I can release the final test of BDv21 and Eday on May 10, and the official final release on May 17.… T.co

Apr 21 2019

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