The development of version 22 of Brutal Doom has started this month. The aim is to provide at least a good public beta by the end of April/mid of May with a final version of Extermination Day. It might take years for the final version of v22 to come out, but even the first public beta builds will provide a far better experience over v21 Gold.
On this first dev mini-diary, I'm documenting the performance improvements brought by bringing the hitbox system of VietDoom into it and replacing the old multi-box system, and also great improvements in the way the engine spawns particle effects and explosions.
The partial result: Slaughterfest wads that were previously unplayable with BDv21 or prior versions can now be decently played on my rig (i3 8100, GTX 1660).
On this video I'm playing Map 30 of Speed of Doom, a ridiculous final battle that pits the player against 3000 monsters in a huge arena. On v21, the game would freeze a few seconds after stepping into the arena, but now it's completely playable on an average of 20 to 30fps.
The development of version 22 of Brutal Doom has started this month. The aim is to provide at least a good public beta by the end of April/mid of May with a final version of Extermination Day. It might take years for the final version of v22 to come out, but even the first public beta builds will provide a far better experience over v21 Gold.
Posted by Sergeant_Mark_IV on
Nice to see this being worked on again, keep up the great work Sarge! 😺
Cannot wait for what new things this v22 has in store!
We need more hype for this
Awesome news Sarge! It will be great to see a bug free version of the game!
Also looking forward to your steam game, I got that one on my wishlist!
hell yeah, great to see BD is back in action
men of doom
I saw the video in my YouTube feed 21 hours ago.
Very exciting stuff.
(buried)
But why abandon Brutal Fate? The original IP that could be more profitable and interesting! Do we really need a few more guts and blood drips added in BD?
He didn't abandon BF. He said he wanted to take some time off BF to work on his side project.
He said on BD's Facebook page:
"Hello everyone. I decided to take a month out of Brutal Fate's development to work on a public beta of Brutal Doom v22 and finish Extermination Day. I believe getting rid of side projects will help to ease my anxiety and help me to focus on Brutal Fate better. Expect to see a lot more activity on this page now."
Facebook.com
History will prove me correct.
Delighted to hear you're returning to this project Sgt. Mark!! Brutal Doom Extermination day is, I believe, one of the best first-person shooters of all time, and it's impossible to go back to playing earlier Dooms once you've played it. But it does need more work! Here's some suggestions from a big fan:
In Level 7 (staging area, end) and Level 20 (downtown assault, carpark) baddies inexplicably rise out of the ground with an elevator sound. Wouldn't it be better to have them appear through portals? There's a level towards the end of the game where monsters just spawn in front of you but there's no portal effect.
Enemy AI could do with correcting as they are able to spot you and accurately fire at you at great distances as soon as you're in line of sight.
It would be great if the environments were as destructible throughout the game as they are in the first level (e.g. monitor screens).
It would be awesome if there was some project brutality style extra attacks from the monsters to mix up the gameplay, like the rush attacks from the barons of hell.
Some more civilians around in the battle of LA levels would be great, and not to be invulnerable.
Awesome
I wonder what new features/weapons/demons will be in this version also please keep supporting zandru cuz the freedoom app usings a older version
Of gzdoom without z script
He probly won't be able to support Zandronum for the same reason as Project Brutality 3.0.x: no Engine support for **** they wanna use.
Guess il have to wait until someone make zandro supported bd v22 or use v21 forever ):
This is awesome!
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Man is this sweet news, I've definitely had to use other mods to fill in my play time when encountering a few last maps like Speed of Doom's. This a much requested and major improvement, the performance!
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Holy ****!!! This is going to be the dog's balls! Can't wait..
I see you have to deal with your real life problems as well as other users.
Take your time, I think the next year will be exciting when Brutal Doom v22 will be out. :)
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Just when you thought Brutal Doom was over...
Barely a year passed, I can't wait for this!
hello some map don't work well with gzdoom + v21, will this be fixed?
e.g. in the first map of < doomwiki.org/wiki/Revolution! > , the gold key card is below its original position and can not be reached.
I think you're asking the wrong guy. You should go to the map author instead.
So... It's nearly a year since I check on this news. Is the final version of Extermination Day has come out yet? Or did I miss some news regarding its release?
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I want to see a new version of Doom.
I hope they bring back all the Doomguy voice lines in V22, even if they're off by default and I have to turn them on
I hope they put the Black Edition glory kill system in without us having to add it
Maybe make it a setting that you can switch on/off?
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The v21 had a very variable sound volume and was too loud in general (e.g. crashing glasses). Hope sound volumes will be normalized with v22.