BlooM Features.


  1. More than 30 kinds of the original monsters taken from blood/doom series!.
  2. +22 new hybrid monsters between doom and blood
  3. 20 weapons and guns of kimbo powerup!.
  4. Added all blood's enviroments elements.
  5. Added original Blood's textures and new ones.
  6. Compatible with latest versions of Gzdoom and Zandronum (Check compatiblity list).
  7. Fight against hybrid monster with the classic iwad maps or your custom maps.
  8. New whole episode (8 maps).
  9. BlooM adds traps and random events in original/classic maps.
  10. Compatible with DOOM II, ULTIMATE DOOM, FINAL DOOM and even SIGIL.

Compatibility List.


Remember play with the latest versions of gzdoom (4.2.x) and zandronum (3.0) we recommend for single player experience play it on gzdoom (looks better)

- GZDoom 3.7.2 or higher
- Zandronum 2.8 or higher
- LZDoom and QZDoom recent builds

If you wanna support BLOOMTEAM and keep us developing BlooM and other cool mods as Hyperion please visit our website ( Bloomteam666.com ) and go to DONATE. Thanks!!!

***Attention please*** dont mix with other mods like Brutal Doom or Project Brutality it could broke the mod

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Bloom - The lore

News 3 comments


Our story begins 10 years after the events of Doom II. Earth governments try to recompose the remnants of civilization after the war with demons.
Meanwhile Cabal co. remained latent, waiting for the right moment to be able to take over the old laboratories of the UAC. The goal of Cabal co.
is to build its own portal generator, for the sole purpose of not only bringing back all Cabal co. members who fell in combat against Caleb, but also Tchernobog himself.

Infiltrated in the abandoned installations of UAC, Cabal Co. tries to use their portal tech to bring back Tchernobog and all fallen soldiers and demons.
This time arcane magic and UAC tech wasn't enough, they not only opened again the Doors of Hell, in addition merged present time and the past in a whole same universe called the Void.
During the process of opening the portal, the Cabal's engineers detected an anomaly surely due to a bad adjustment of the collider.
This produced a space-time disturbance in which world from past times (Blood) merged with the present time (after Doom II).
And not only that! They also brought back to life all the acolytes of Cabal along with the demons of hell slaughtered by Doomguy.

The Cabal forces can't control the Icon of Sin and their demons, so they decided to use a variation of the portal now to mix members of Cabal with the Demons from Hell, summoning then unthinkable abominiums called Hybrids: fierce and strong as hell demons and so obedient and violent as a Cabal follower...

Luckily on this occasion Doomguy will not be alone, the fusion with the world of the past brought an ally, Caleb.
Together they will not only fight to destroy the demons and acolytes of Cabal, but also the secret weapon of Cabal, the hybrid creatures!

BlooM - The hybrids

BlooM - The hybrids

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BlooM - The hybrids ------------------- If you wanna keep update with our latest release join to our YT, FB, Instagram and visit our website to keep informed...

This Week In Mods: January 20 2019

This Week In Mods: January 20 2019

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The biggest mod stories for the week of January 20 2019.

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Bloom demo ver1 666

Bloom demo ver1 666

Demo 54 comments

BLOOM TEAM presents Bloom demo ver1.666. I live again!!

Comments  (0 - 10 of 147)
Jack_263
Jack_263

How do I install this? New to this and there is no instruction

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Ozymandias81
Ozymandias81

You need to do the following:
1)Buy Doom 2 from Steam or GoG or from anywhere legally you are allowed to purchase it
2)Download this version of GZDoom, and once done, unzip it in a separate folder Zdoom.org
3)Download Bloom and when everything is downloaded, unzip the file inside your newly created GZDoom folder
4)Grab your Doom2.wad file from your copy of Doom 2 and copy it inside your GZDoom folder (if you've bought it from Steam GZDoom will recognize automatically where is so no need to copy the wad file in this case)
5)Grab the Bloom pk3 file and hover it onto gzdoom.exe
6)Choose Doom 2 and play!

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Guest
Guest

Where can I find the music for this? I don't just want it; I need it.

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Nikulas
Nikulas

i have problems with the mod and certain triggers like the one on episode 1 map 8 of doom 1. the walls do not lower.

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Ozymandias81
Ozymandias81

We didn't had the time to test it on Doom 1, so it is possible that with this demo something couldn't work as intended. We'll investigate further possibly for next release, but keep in mind that this should work good with Doom 2

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Nikulas
Nikulas

unfortunately no since the triggers are looking for the monster name so if you change the name say baron to daron it will break the game. the monsters need to be the same name so for map 7 of doom 2 you need to have the mancubus shark things be called mancubus or the outer walls will not lower and the spiders need to be called aracnitrons or the floor to the exit switch will not rise. note if you script in that the new names = the old ones it should be fine. i can do some searching and see if my theory holds true. i am unable to test.

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Dysprosium
Dysprosium

Won't launch for me, always getting "Class PowerReflection referenced but not defined"

Using GZDoom 4.2.4 and the doom2.wad from Steam

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Ozymandias81
Ozymandias81

Are you running the mod properly and without any additional mods on top of it?

Get this version of GzDoom and retry, unzip this in a separate folder and place inside it Bloom files

Zdoom.org

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Gendarme_zero
Gendarme_zero

Full Walkthrough - 60FPS - 4K - Max settings - No Commentary

Youtube.com

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Ozymandias81
Ozymandias81

Awesome man!! Thanks a lot :)

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