BlooM Features.


  1. More than 30 kinds of the original monsters taken from blood/doom series!.
  2. +50 new hybrid monsters between doom and blood
  3. 20 weapons and guns of kimbo powerup!.
  4. Added all blood's enviroments elements.
  5. Added original Blood's textures and new ones.
  6. Compatible with latest versions of Gzdoom and Zandronum (Check compatiblity list).
  7. Fight against hybrid monster with the classic iwad maps or your custom maps.
  8. New whole episode (8 maps) + 1 map secret.
  9. Compatible with DOOM II, ULTIMATE DOOM, FINAL DOOM and even SIGIL.

Compatibility List.


Remember play with the latest versions of gzdoom (4.6.x or above), not recommended play it with zandronum or anothers older version of gzdoom

- GZDoom 6.4.0 or higher

If you wanna support BLOOMTEAM and keep us developing BlooM and other cool mods as Hyperion please visit our website ( Bloomteam666.com ) and go to DONATE. Thanks!!!

***Attention please*** dont mix with other mods like Brutal Doom or Project Brutality it could broke the mod

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Blood1HD001

Hello!

First of all we want to thank you for your interest in our project and for the great amount of downloads, thank you!

Secondly, we have finally decided to split Bloom into 2 versions, one adapted for Gzdoom and the other adapted for Zandronum. The reasons that have led us to this is that currently the differences between the two engines are insurmountable, making it affect the final quality of the mod. That is why this new update is ONLY AND EXCLUSIVELY for Gzdoom, later we will include the version exclusively for Zandronum (TBD).

The gzdoom version is focused on visual improvements in general, as well as voxels, shader etc... While the Zandronum version will be focused on online gaming and better performance for older computers.

You can now download the Gzdoom version and enjoy the improvements it provides, this is the list of what we have included:

  • - Bug fixing both at campaign level and mod level in general.
  • - Moved the Bloom menu to the general game menu to make it more intuitive.
  • - Removed 3d modelling for props, focusing everything on voxels.
  • - Added a lot of new voxels for vegetation, light sources, gore, objects, items, etc...
  • - Within the new menu you can adjust each of the voxel types according to your pc performance.
  • - Added new shaders like underwater effects and motion blur, all of them can be adjusted from the general menu.
  • - Simplified the BLM03 map gameplay making it more accessible.
  • - Fixed problem with the final boss confrontation.
An example of how works Voxels for lighting props:
Screenshot Doom 20211209 191838

Voxels for objects
Screenshot Doom 20211209 192344

Corpse and gore have also voxels.
Screenshot Doom 20211209 192402

Check the video regarding new voxels and how will affect to the maps:



Hope you enjoy it ;)

Cheers, Bloom Team

Bloom Final Version Release: Halloween 2021 (31 October)

Bloom Final Version Release: Halloween 2021 (31 October)

News 10 comments

Bloom Final Version Release: Halloween 2021 (31 October).

We need suggestions for a new monster name

We need suggestions for a new monster name

News 17 comments

Hi people, we're developing new hybrids for the final version of Bloom. Still more to come, so we post this article to know your suggestion about names...

Bloom - The lore

Bloom - The lore

News 3 comments

Bloom, the story behind our mod, this is how we merge two universes.

Know your enemy

Know your enemy

News 10 comments

We have made cards trying to explain the behaviour of each hybrids and their variations, we hope you like. This list will be updated with new hybrids...

Add file RSS Files
Bloom Final Release(Gzdoom Version)

Bloom Final Release(Gzdoom Version)

Full Version 76 comments

Bloom Gzdoom version, we strongly recommend play BlooM in Gzdoom 4.6 or above. iwad: doom2.wad

Bloom demo ver1 666 (OUTDATED)

Bloom demo ver1 666 (OUTDATED)

Demo 86 comments

BLOOM TEAM presents Bloom demo ver1.666. I live again!!

Comments  (0 - 10 of 268)
ponurymazepa
ponurymazepa

This is so good I am playing through again and transmitting on facebook for friends.
After that I'll youtube transmit another round.
I set all for nice juicy pixels and voxel, top quality guys, you are amazing!

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combine18
combine18

(buried)

Holy **** author should stop making mods this is literally the worst mod for doom ever released like all he did was copy-pasting doom monsters on blood enemies and he called it a day seeing how quality of mods is low nowadays I'm not surprised.

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Sraigius95
Sraigius95

Can creators provide a high bitrate music pack, or even better, update the mod and replace all the music with higher bitrate variants? For example 44,1khz .ogg files at 192 kbps bitrate? As of right now, the music is 44,1khz .ogg at 112 kbps bitrate, which sounds like absolute DOGSHIT. The music sounds low quality, bit-crushed, the music just sounds bad. The audio quality is bad, not the music itself. Asciimov made lots of awesome tracks for this mod, and his music deserves better than low quality 112 kbps bitrate.

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Drugod Creator
Sraigius95
Sraigius95

Why of course, i am fully aware that some songs from the mod can be downloaded for free from asciimov's bandcamp. But those are just a fraction of what is featured in the mod, there's almost half that aren't published outside of the .pk3 archive. Overcompressed, bit-crushed music is not fun to listen to and that detracts from overall gaming experience, that's all i'm saying. ¯\_(ツ)_/¯

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Drugod Creator
Drugod

ah you mean the old ones?

Buiomondo.bandcamp.com

The demo songs are from Buio Mondo, final release from Asciimov

Reply Good karma+2 votes
Unraveler
Unraveler

Curious question: is the very-recently-released new version of Zandronum gonna have an impact on its upcoming Bloom version?

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Antonivs
Antonivs

MOTY right here

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SweetJuleka
SweetJuleka

This gets my vote for MOTY! 😺

Reply Good karma Bad karma+3 votes
Guest
Guest

"GZDoom 6.4.0 or higher", maybe meant 4.6.0 or higher? Current version is 4.7

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