Remember play with the latest versions of gzdoom (4.6.x or above), not recommended play it with zandronum or anothers older version of gzdoom
- GZDoom 6.4.0 or higher
If you wanna support BLOOMTEAM and keep us developing BlooM and other cool mods as Hyperion please visit our website ( Bloomteam666.com ) and go to DONATE. Thanks!!!
***Attention please*** dont mix with other mods like Brutal Doom or Project Brutality it could broke the mod

Hello!
First of all we want to thank you for your interest in our project and for the great amount of downloads, thank you!
Secondly, we have finally decided to split Bloom into 2 versions, one adapted for Gzdoom and the other adapted for Zandronum. The reasons that have led us to this is that currently the differences between the two engines are insurmountable, making it affect the final quality of the mod. That is why this new update is ONLY AND EXCLUSIVELY for Gzdoom, later we will include the version exclusively for Zandronum (TBD).
The gzdoom version is focused on visual improvements in general, as well as voxels, shader etc... While the Zandronum version will be focused on online gaming and better performance for older computers.
You can now download the Gzdoom version and enjoy the improvements it provides, this is the list of what we have included:



Check the video regarding new voxels and how will affect to the maps:
Hope you enjoy it ;)
Cheers, Bloom Team
Bloom Final Version Release: Halloween 2021 (31 October).
FAQ of the Fan-made/unofficial BLOOM (Doom/Blood Crossover mod) mission ADD-ON "Hallows-EVIL".
The Steam Summer Sale brings with it plenty of opportunities for gamers looking to try out some top-notch, modern mods!
Did you like BlooM soundtrack? Please if you wanna support us buy our amazing soundtrack :D
Bloom Gzdoom version, we strongly recommend play BlooM in Gzdoom 4.6 or above. iwad: doom2.wad
BLOOM TEAM presents Bloom demo ver1.666. I live again!!
Visuals are great but balance at least on Ultra-Crispy is well, terrible. Some enemies are bullet sponges and their attacks are close to make this fantastic looking mod barely playable. There are BFG type attacks by bosses where you cannot hide, the hitscanners that are dead accurate no matter of the distance, some attacks can kill you with one health. The weapons are also quite mediocre against them, the Tesla Cannon or BFG feel like they were nerfed to such extent that Baron variants need a lot of time and cells to take them down. The winged Cacoyles, Baron Hounds and Phantasm Revenants are by far these monsters that turn some levels to a living nightmare where you can be killed in a second or two.
You should try playing on Caleb's Nightmare (the hardest difficulty). I completed the whole game with it and didn't have much issues.
Wow, monsters are powerful. The game is hard on Ultra-Crispy. Terrible.
There is a difference between difficult and enemies being bullet sponges or BFG that needs three shots to kill a Baron of Hell.
are there going to update this mod
theres a lot unbalance
the weapons are one of then, the bfg feels so weak and the altfire its garbage
Wow, what a fantastic mod! Especially great level design, I thought something like this wouldn't even be possible with the good old Doom engine...
Thanks!
I was sure Dark Station is the ending.
Wrong I was! What a symphony of pure violence!
So badass ♥️
(buried)
Holy **** this is the most broken doom I had the displeasure to play lmao.
Get your setup correctly. I had zero issues and pure fun. Entering last level.