BlooM Features.


  1. More than 30 kinds of the original monsters taken from blood/doom series!.
  2. +50 new hybrid monsters between doom and blood
  3. 20 weapons and guns of kimbo powerup!.
  4. Added all blood's enviroments elements.
  5. Added original Blood's textures and new ones.
  6. Compatible with latest versions of Gzdoom and Zandronum (Check compatiblity list).
  7. Fight against hybrid monster with the classic iwad maps or your custom maps.
  8. New whole episode (8 maps) + 1 map secret.
  9. Compatible with DOOM II, ULTIMATE DOOM, FINAL DOOM and even SIGIL.

Compatibility List.


Remember play with the latest versions of gzdoom (4.6.x or above), not recommended play it with zandronum or anothers older version of gzdoom

- GZDoom 6.4.0 or higher

If you wanna support BLOOMTEAM and keep us developing BlooM and other cool mods as Hyperion please visit our website ( Bloomteam666.com ) and go to DONATE. Thanks!!!

***Attention please*** dont mix with other mods like Brutal Doom or Project Brutality it could broke the mod

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LOGO002

Hello!

First of all we want to thank you for your interest in our project and for the great amount of downloads, thank you!

Secondly, we have finally decided to split Bloom into 2 versions, one adapted for Gzdoom and the other adapted for Zandronum. The reasons that have led us to this is that currently the differences between the two engines are insurmountable, making it affect the final quality of the mod. That is why this new update is ONLY AND EXCLUSIVELY for Gzdoom, later we will include the version exclusively for Zandronum (TBD).

The gzdoom version is focused on visual improvements in general, as well as voxels, shader etc... While the Zandronum version will be focused on online gaming and better performance for older computers.

You can now download the Gzdoom version and enjoy the improvements it provides, this is the list of what we have included:

  • - Bug fixing both at campaign level and mod level in general.
  • - Moved the Bloom menu to the general game menu to make it more intuitive.
  • - Removed 3d modelling for props, focusing everything on voxels.
  • - Added a lot of new voxels for vegetation, light sources, gore, objects, items, etc...
  • - Within the new menu you can adjust each of the voxel types according to your pc performance.
  • - Added new shaders like underwater effects and motion blur, all of them can be adjusted from the general menu.
  • - Simplified the BLM03 map gameplay making it more accessible.
  • - Fixed problem with the final boss confrontation.
An example of how works Voxels for lighting props:
Screenshot Doom 20211209 191838

Voxels for objects
Screenshot Doom 20211209 192344

Corpse and gore have also voxels.
Screenshot Doom 20211209 192402

Check the video regarding new voxels and how will affect to the maps:



Hope you enjoy it ;)

Cheers, Bloom Team

Bloom Final Version Release: Halloween 2021 (31 October)

Bloom Final Version Release: Halloween 2021 (31 October)

News 11 comments

Bloom Final Version Release: Halloween 2021 (31 October).

HallowsEVIL FAQ

HallowsEVIL FAQ

News

FAQ of the Fan-made/unofficial BLOOM (Doom/Blood Crossover mod) mission ADD-ON "Hallows-EVIL".

Steam Summer Sale On; 5 Moddable Games On Sale (And A Mod For Each)

Steam Summer Sale On; 5 Moddable Games On Sale (And A Mod For Each)

Feature 3 comments

The Steam Summer Sale brings with it plenty of opportunities for gamers looking to try out some top-notch, modern mods!

Bloom OST

Bloom OST

Feature 4 comments

Did you like BlooM soundtrack? Please if you wanna support us buy our amazing soundtrack :D

Add file RSS Files
Bloom Final Release(Gzdoom Version)

Bloom Final Release(Gzdoom Version)

Full Version 94 comments

Bloom Gzdoom version, we strongly recommend play BlooM in Gzdoom 4.6 or above. iwad: doom2.wad

Bloom demo ver1 666 (OUTDATED)

Bloom demo ver1 666 (OUTDATED)

Demo 86 comments

BLOOM TEAM presents Bloom demo ver1.666. I live again!!

Post comment Comments  (50 - 60 of 288)
Martinoz
Martinoz - - 326 comments

Visuals are great but balance at least on Ultra-Crispy is well, terrible. Some enemies are bullet sponges and their attacks are close to make this fantastic looking mod barely playable. There are BFG type attacks by bosses where you cannot hide, the hitscanners that are dead accurate no matter of the distance, some attacks can kill you with one health. The weapons are also quite mediocre against them, the Tesla Cannon or BFG feel like they were nerfed to such extent that Baron variants need a lot of time and cells to take them down. The winged Cacoyles, Baron Hounds and Phantasm Revenants are by far these monsters that turn some levels to a living nightmare where you can be killed in a second or two.

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Saper1628
Saper1628 - - 53 comments

You should try playing on Caleb's Nightmare (the hardest difficulty). I completed the whole game with it and didn't have much issues.

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ponurymazepa
ponurymazepa - - 23 comments

Wow, monsters are powerful. The game is hard on Ultra-Crispy. Terrible.

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Martinoz
Martinoz - - 326 comments

There is a difference between difficult and enemies being bullet sponges or BFG that needs three shots to kill a Baron of Hell.

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Guest
Guest - - 698,093 comments

are there going to update this mod
theres a lot unbalance
the weapons are one of then, the bfg feels so weak and the altfire its garbage

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Wesp5 Online
Wesp5 - - 4,682 comments

Wow, what a fantastic mod! Especially great level design, I thought something like this wouldn't even be possible with the good old Doom engine...

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Ozymandias81
Ozymandias81 - - 265 comments

Thanks!

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ponurymazepa
ponurymazepa - - 23 comments

I was sure Dark Station is the ending.
Wrong I was! What a symphony of pure violence!

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Tomiechan
Tomiechan - - 162 comments

So badass ♥️

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combine18
combine18 - - 38 comments

(buried)

Holy **** this is the most broken doom I had the displeasure to play lmao.

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ponurymazepa
ponurymazepa - - 23 comments

Get your setup correctly. I had zero issues and pure fun. Entering last level.

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