Remember play with the latest versions of gzdoom (4.6.x or above), not recommended play it with zandronum or anothers older version of gzdoom
- GZDoom 6.4.0 or higher
If you wanna support BLOOMTEAM and keep us developing BlooM and other cool mods as Hyperion please visit our website ( Bloomteam666.com ) and go to DONATE. Thanks!!!
***Attention please*** dont mix with other mods like Brutal Doom or Project Brutality it could broke the mod

Hello!
First of all we want to thank you for your interest in our project and for the great amount of downloads, thank you!
Secondly, we have finally decided to split Bloom into 2 versions, one adapted for Gzdoom and the other adapted for Zandronum. The reasons that have led us to this is that currently the differences between the two engines are insurmountable, making it affect the final quality of the mod. That is why this new update is ONLY AND EXCLUSIVELY for Gzdoom, later we will include the version exclusively for Zandronum (TBD).
The gzdoom version is focused on visual improvements in general, as well as voxels, shader etc... While the Zandronum version will be focused on online gaming and better performance for older computers.
You can now download the Gzdoom version and enjoy the improvements it provides, this is the list of what we have included:



Check the video regarding new voxels and how will affect to the maps:
Hope you enjoy it ;)
Cheers, Bloom Team
Bloom Final Version Release: Halloween 2021 (31 October).
FAQ of the Fan-made/unofficial BLOOM (Doom/Blood Crossover mod) mission ADD-ON "Hallows-EVIL".
The Steam Summer Sale brings with it plenty of opportunities for gamers looking to try out some top-notch, modern mods!
Did you like BlooM soundtrack? Please if you wanna support us buy our amazing soundtrack :D
Bloom Gzdoom version, we strongly recommend play BlooM in Gzdoom 4.6 or above. iwad: doom2.wad
BLOOM TEAM presents Bloom demo ver1.666. I live again!!
This gets my vote for MOTY! 😺
"GZDoom 6.4.0 or higher", maybe meant 4.6.0 or higher? Current version is 4.7
Bug report (spoilers)
There's a pretty serious bug in the last boss fight. I have been through it several times now and about half the time, some of the bosses don't appear. The cause *seems* to be related to the prior spawns standing on the destination.
If I deliberately stun the small hands at the spawn point, the big hand doesn't appear. This part is easy to avoid. However, a good percentage of the time, the romero spider things block the big guy at the end from showing up. The only really reliable workaround seems to be to save before this segment of the fight and reload if the spawns don't work right.
I saw that ICARUSLIV3S (over on youtube) had the same problem so it wasn't just me.
Edit - Oh and here's a minor but *really* annoying bug. When you shoot a swimming zombie with one of those hands on his head, the high pitched "gimmie your soul" line glitches and repeats the very start of the sound basically forever. gigigigigigigigigigi and so on.
Hi, thanks for the feedback, we have already fixed this, we're preparing a new content update and also bugfixing, stay tuned.
Really love the mod to the extreme but having some issue doing some custom maps. At times I would pick one key for example "the red skull key/fire key" but the door need another key that isn't on the map like " blue skull key/skull key". Everything else this mod kick ***.
ill try to check this, thanks
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funny how in my playthrough two mancubuses and one deepone fell to the void floor
Be prepared guys, we are working on improvements for BlooM after all recent feeedbacks.
The project will be split between GZDoom and Zandronum versions, so you will have 2 separate files! Lots of fixes for both versions, with enhanced shaders and voxels for GZDoom build and Cooperative plus tons of other stuff for Zandro and not only!
Stat tuned.
thats great! i hope to run a zandronum coop server.
thanks!