This mod builds on the existing total conversions of PlayStation DOOM and DOOM 64 for GZDoom, PSX DOOM TC and DOOM 64 Retribution, to take advantage of the latest GZDoom versions and add many features that make them more faithful but were impossible to implement at their time of release. To achieve this, a large amount of the code has been adapted from GEC Master Edition (also known as DZDoom), while looking at the reverse engineered code and existing source ports of these games for reference.

In addition to that, the mod also contains many optional "enhancements" that deviate from the original experience. Depending on your taste you can opt for going as close to vanilla as possible, or experiment and play with upscaled textures, PBR materials, flashy particle effects and other features that are common in other GZDoom "enhacement" mods.

Since it runs on the latest GZDoom, that means that it is compatible with other mods, though they have not been fully tested.

HIGHLIGHTS

  • PSX DOOM with software lighting that gets brighter the closed things are.
  • DOOM 64 with gradient and additive lighting. Can also be enabled in PSX DOOM too to give it a different look.
  • Addons to restore the PSX DOOM aspect ratio and to play using the Nintendo 64's 3-Point filter.
  • Actor behavior is powered by ZScript to make it more accurate to the original.
  • PSX DOOM TC Lost Levels can be integrated into the regular episodes to provide the full PC level set.
  • Bonus episodes and maps for DOOM 64 from the Absolution TC era.
  • Customizable speeds: approximate them to the slower framerate of the originals or make them faster for a bigger challenge.
  • Option to restore Arch-Viles in PSX DOOM, Spider Masterminds in PSX FINAL DOOM and the Absolution TC exclusive monsters in DOOM 64.
  • The Red and Green Demon Keys exclusive to the Outcast Levels TC are included in that episode.
  • Choose to play with the dark ambient Console soundtrack, the action oriented Computer soundtrack, or both, in which action fades into ambient after the music finishes.
  • AI interpolated DOOM 64 animations and Smooth Doom adapted to PSX DOOM.
  • 2x AI upscaled textures.
  • PBR materials.
  • Brightmaps for sprites and textures.
  • Play with a fullscreen hud styled like DOOM 64 or the default GZDoom hud.
  • Ambient sounds for decorations (torches, barrels, etc).
  • Enemies and the player produce footstep sounds.
  • Optional story texts taken from the manuals or readme files if they were fan-made.
  • Two new difficulties: Nightmare/Hardcore is UV with fast monsters and no respawns, and Ultra-Nightmare/Doomslayer comes from DOOM 64: Retribution where some monsters are replaced for harder variants.
  • Toggleable flashlight (press R) and quick melee attack (press F) for players used to more modern gameplay.
  • Integrates popular mods such as Nashgore, Weapon Wheel, Motion Blur and Universal Weapon Sway with slight tweaks to make them compatible.
  • Higher quality and more varied sound effects.
  • High quality soundtracks.
  • Be able to resurrect a fallen teammate in cooperative mode without having to respawn.
  • Many more miscellaneous small details.

FEATURE PRESETS

Since almost every feature is optional, the mod contains four presets for different levels of enabled "enhancements": Faithful, Faithful Enhanced, Modern (default) and Experimental.

They can be selected by going into the Features Menu and choosing Choose Defaults Preset. It is recommended to choose one before you start a new game.

  • Faithful: Features will be set as faithful as possible to the original.
  • Faithful Enhanced: Some enhancements such as smooth animations, ambient sounds, gore and particles trails will be enabled, but gameplay will remain faithful to the original.
  • Modern (default): More enhancements will be enabled, and some timings will be rebalanced for keyboard and mouse input.
  • Experimental: Same as Modern, but with new visuals. Music style will change over time, and monsters will be slightly faster.

AUTO-LOADED ADDONS

There's two download flavors: Lite and Full.

Lite is just the base mod and brightmaps for those who don't want any additional features other than those built inside the mod.

Full is a massive >1.5GB download because it bundles several addon pk3s that get automatically loaded when starting the mod. Each can be safely deleted or moved to a different folder to skip auto-loading them if you prefer not using it.

  • Maps.LostLevels: Adds missing PC levels into the PSX DOOM campaign, and the 2020 bonus episode into DOOM 64.
  • BGM.Arranged: Higher quality recordings of the Computer soundtrack. If you remove this, you'll hear the unaltered MIDI files.
  • BGM.Extended: Extended, higher quality Console soundtrack by Aubrey Hodges. Some bonus tracks are also mapped to some maps when this is present.
  • GFX.Brightmaps: Brightmaps, textures that remain bright regardless of how dark the room is (like switches, monsters' eyes, etc.).
  • GFX.Decals: Higher quality decals. You may want to remove this to have more crispy, pixelated, vanilla-friendly decals.
  • GFX.Extra: Smoothened wall/floor animations, glowing floors, and liquids will produce splashes.
  • GFX.Parallax: Adds a 3D-like relief effect to liquids.
  • GFX.PBR: Changes how textures react to lighting. Gives a glossy or metallic effect to textures.
  • GFX.Upscale: 2x AI upscaled textures. The result was not always the best, so if you don't like it you can remove it.
  • SFX.HQ: Upscaled, higher quality sounds and adds some additional sounds to some monsters.

OPTIONAL ADDONS

Some addons are not loaded automatically but provide extra faithfulness features. To load them, drag and drop the pk3 files into the exe or use the command line. They are compatible with both PSX DOOM and DOOM 64:

  • AspectRatio: Applies the horizontally stretched aspect ratio of PSX DOOM.
  • 3PointFilter: Applies the Nintendo 64's 3-Point filter to textures.

DISCLAIMER

I am not associated with any of the authors of the Total Conversions or any other mod included in this package. All credit belongs to them! If you enjoy a specific feature, make sure to try out their individual, separate mods.

While special care has been taken to be respectful to the originals, this mod does not aim for total accuracy. For that, please check out source ports such as PsyDoom or the official DOOM 64 remaster.

Best DOOM yet!
- Someone on the Internet

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Rumble Pak

A selection of 20 maps made by the community from 2012 to 2020 has been added as part of the Rumble Pak, a new addon level set for DOOM 64 CE. Over half of the maps were previously released as part of a project called Community Chest 64, while the rest were standalone releases.

Preview 1 of the rumble pak level set

Preview of the rumble pak level set 2

Preview 3 of the rumble pak level set

Preview 4 of the rumble pack level set

Preview 6 of the rumble pak level set

Improved mod compatibility

This release should be much more compatible with other mods. It's been tested with mods such as Project Brutality, QC:DE, Death Foretold, Embers of Armageddon, Guncaster, Trailblazer, GMOTA, Russian Overkill, Complex Doom, Legendoom Lite, Pandemonia, and many others and they appear to be working fine (NOTE: Support is more limited in Doom 64 because some mods depend on Doom 2 textures and Doom 2's default player height).

Preview of PSX DOOM CE loaded with Brutal Doom Platinum

Preview of PSX DOOM CE loaded with Pandemonia

Corruption Cards (3.4+) deserves a special mention because this mod now has built-in support for it. Story text maps will skip the card selection dialog, and monsters exclusive to the PSX and D64 were included as monster groups. It adds tremendous replay value to these campaigns, so it strongly recommended if you are planning on playing them again and want to spice up the gameplay a little.

Preview 1 of DOOM 64 CE loaded with Corruption Cards

Preview 2 of DOOM 64 CE loaded with Corruption Cards

This release also includes sprites and AI for missing monsters in Doom 64 such as the Revenant and Spider Mastermind, so mods that require them are now compatible. All Doom 2 things have replacement counterparts now.

Preview of DOOM 64 CE placeholders for the missing Doom 64 monsters

Note: upgrading from previous versions

Because of various internal changes on the mod, any map packs from this page's addon section needs to be redownloaded to use their latest version. For DOOM 64, it is necessary to delete DOOM64.IWAD and DOOM64.CE.LostLevels.pk3 and run the installer again. After upgrading, it is safe to delete the files named *.Base.pk3, since they are no longer used in this version.

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DOOM CE 2.1.0 - Release highlights

DOOM CE 2.1.0 - Release highlights

News 2 comments

DOOM CE 2.1.0 has been released including a port The UnMaking DOOM 64 megawad, better and more faithful gradient color brightness, and lots of bug fixes.

Beta64 campaign released, and a spotlight of new map sets

Beta64 campaign released, and a spotlight of new map sets

News

Completed the main campaigns? New map sets are available in the Addons tab.

DOOM CE 2.0.5 - Changes overview

DOOM CE 2.0.5 - Changes overview

News 2 comments

Featuring a video montage, installation instructions and a sneak peek of an upcoming map pack.

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DOOM 64 CE 3.1.2 (Full Version)

DOOM 64 CE 3.1.2 (Full Version)

Full Version

Small bugfix release. Contains DOOM 64 CE with graphics and audio addons. Requires a patched DOOM64.IWAD (see prerequisites instructions below). Comes...

PSX FINAL DOOM CE 3.1.2 (Full Version)

PSX FINAL DOOM CE 3.1.2 (Full Version)

Full Version 1 comment

Small bugfix release. Contains PSX FINAL DOOM CE with graphics and audio addons. Requires DOOM2.WAD (see prerequisites instructions below). Comes bundled...

PSX DOOM CE 3.1.2 (Full Version)

PSX DOOM CE 3.1.2 (Full Version)

Full Version

Small bugfix release. Contains PSX DOOM CE with graphics and audio addons. Requires DOOM2.WAD (see prerequisites instructions below). Comes bundled with...

DOOM CE 3.1.2 (Lite Version)

DOOM CE 3.1.2 (Lite Version)

Full Version

Small bugfix release. Contains the base PSX DOOM CE, PSX FINAL DOOM CE and DOOM 64 CE mods without any addons. Requires DOOM2.WAD and a patched DOOM64.IWAD...

DOOM 64 CE 3.1.1 (Full Version)

DOOM 64 CE 3.1.1 (Full Version)

Full Version

Small bugfix release. Contains DOOM 64 CE with graphics and audio addons. Requires a patched DOOM64.IWAD (see prerequisites instructions below). Comes...

PSX FINAL DOOM CE 3.1.1 (Full Version)

PSX FINAL DOOM CE 3.1.1 (Full Version)

Full Version

Small bugfix release. Contains PSX FINAL DOOM CE with graphics and audio addons. Requires DOOM2.WAD (see prerequisites instructions below). Comes bundled...

Comments  (0 - 10 of 208)
MidnightNova
MidnightNova

Sorry for being a bother again, but Doom 64 currently can't be patched for this mod. It recently got a minor update, and it breaks the patcher.

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molecicco Creator
molecicco

The latest update to doom64.wad was on February, which the installer already recognizes. Perhaps you made an change to the wad without realizing, try verifying the integrity of your local files through Steam.

Reply Good karma+1 vote
MidnightNova
MidnightNova

Already did. Even did a complete reinstal. Nada.

Steamdb.info
For confirmation, last update was 4 days ago. Not February.

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molecicco Creator
molecicco

The wad hasn't changed since February. The checksums are still the same, and the installer still works on my end.

Just to be sure of what version you have, please run this command in Powershell (cd to your doom 64 install dir first) and paste the result here:

Get-FileHash -Algorithm MD5 DOOM64.WAD

Reply Good karma+1 vote
MidnightNova
MidnightNova

MDh Hash checks out after all, but I stil get the same error message no matter what I do.

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molecicco Creator
molecicco

What error gets printed when you run the installer?

Check that you still have the 'patcher' folder that came with the mod. It's happened before that someone deleted it and couldn't run the installer.

Another thing you could try is to copy the doom64.wad to the same location as the installer.

Reply Good karma+1 vote
MidnightNova
MidnightNova

I feel like an utter numpty, and I'm incredibly sorry for wasting your time.
I'll have to figure out why the music sound so bad, but maybe it's because I don't have the remastered soundtrack module installed currently.

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molecicco Creator
molecicco

No worries!

If the music sounds bad without the extended soundtrack, you may be missing the sf2 files included in the 'soundfonts' folder too.

Reply Good karma+1 vote
MidnightNova
MidnightNova

Yeah, figures I missed copying something. Thanks again for all your help, through this I might find the Lost Levels playable.

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MidnightNova
MidnightNova

So, instead of my previous comment, does the Lost Levels addon replace any of the PSX exclusive maps?

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molecicco Creator
molecicco

it doesn't, it will only add the missing levels into the Doom, Doom 2, TNT and Plutonia episodes.

Reply Good karma+1 vote
MidnightNova
MidnightNova

Cheers. Now I better hope I can find back the map Fear in this version :p

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