BlooM Features.


  1. More than 30 kinds of the original monsters taken from blood/doom series!.
  2. +50 new hybrid monsters between doom and blood
  3. 20 weapons and guns of kimbo powerup!.
  4. Added all blood's enviroments elements.
  5. Added original Blood's textures and new ones.
  6. Compatible with latest versions of Gzdoom and Zandronum (Check compatiblity list).
  7. Fight against hybrid monster with the classic iwad maps or your custom maps.
  8. New whole episode (8 maps) + 1 map secret.
  9. Compatible with DOOM II, ULTIMATE DOOM, FINAL DOOM and even SIGIL.

Compatibility List.


Remember play with the latest versions of gzdoom (4.6.x or above), not recommended play it with zandronum or anothers older version of gzdoom

- GZDoom 6.4.0 or higher

If you wanna support BLOOMTEAM and keep us developing BlooM and other cool mods as Hyperion please visit our website ( Bloomteam666.com ) and go to DONATE. Thanks!!!

***Attention please*** dont mix with other mods like Brutal Doom or Project Brutality it could broke the mod

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LOGO002

Hello!

First of all we want to thank you for your interest in our project and for the great amount of downloads, thank you!

Secondly, we have finally decided to split Bloom into 2 versions, one adapted for Gzdoom and the other adapted for Zandronum. The reasons that have led us to this is that currently the differences between the two engines are insurmountable, making it affect the final quality of the mod. That is why this new update is ONLY AND EXCLUSIVELY for Gzdoom, later we will include the version exclusively for Zandronum (TBD).

The gzdoom version is focused on visual improvements in general, as well as voxels, shader etc... While the Zandronum version will be focused on online gaming and better performance for older computers.

You can now download the Gzdoom version and enjoy the improvements it provides, this is the list of what we have included:

  • - Bug fixing both at campaign level and mod level in general.
  • - Moved the Bloom menu to the general game menu to make it more intuitive.
  • - Removed 3d modelling for props, focusing everything on voxels.
  • - Added a lot of new voxels for vegetation, light sources, gore, objects, items, etc...
  • - Within the new menu you can adjust each of the voxel types according to your pc performance.
  • - Added new shaders like underwater effects and motion blur, all of them can be adjusted from the general menu.
  • - Simplified the BLM03 map gameplay making it more accessible.
  • - Fixed problem with the final boss confrontation.
An example of how works Voxels for lighting props:
Screenshot Doom 20211209 191838

Voxels for objects
Screenshot Doom 20211209 192344

Corpse and gore have also voxels.
Screenshot Doom 20211209 192402

Check the video regarding new voxels and how will affect to the maps:



Hope you enjoy it ;)

Cheers, Bloom Team

Bloom Final Version Release: Halloween 2021 (31 October)

Bloom Final Version Release: Halloween 2021 (31 October)

News 11 comments

Bloom Final Version Release: Halloween 2021 (31 October).

HallowsEVIL FAQ

HallowsEVIL FAQ

News

FAQ of the Fan-made/unofficial BLOOM (Doom/Blood Crossover mod) mission ADD-ON "Hallows-EVIL".

Steam Summer Sale On; 5 Moddable Games On Sale (And A Mod For Each)

Steam Summer Sale On; 5 Moddable Games On Sale (And A Mod For Each)

Feature 3 comments

The Steam Summer Sale brings with it plenty of opportunities for gamers looking to try out some top-notch, modern mods!

Bloom OST

Bloom OST

Feature 4 comments

Did you like BlooM soundtrack? Please if you wanna support us buy our amazing soundtrack :D

Add file RSS Files
Bloom Final Release(Gzdoom Version)

Bloom Final Release(Gzdoom Version)

Full Version 94 comments

Bloom Gzdoom version, we strongly recommend play BlooM in Gzdoom 4.6 or above. iwad: doom2.wad

Bloom demo ver1 666 (OUTDATED)

Bloom demo ver1 666 (OUTDATED)

Demo 86 comments

BLOOM TEAM presents Bloom demo ver1.666. I live again!!

Post comment Comments  (280 - 288 of 288)
Drugod Creator
Drugod - - 127 comments

BlooM Beta 3.0 rev 12112016
Download:
Mega.nz

Features:
-Now if you trying to kill brown cultist with tesla rifle, there is posibilities that they transform into a werewolf (see image below).

-New burn death animation for werewolf and zombie butcher.

-New gargoyle feature, now they can hide as a statue.

-Cultists (brown) can jump obstacles, strife and crouch in combat,
the other ones (grey,green,blue,red) jump and strife.

-New Technoborg death animation, more epic than the older one.

-Fixed issues with final bosses (sounds, IA, etc...)

-Fixed issues with gillbeast

-Playing as Caleb if you take an berserk medikit you will transform into werewolf!

-Better performance on first map due a rain effect.

Servers on Zandronum:
[TSPG] Painkiller: BlooM Plasma War Beta 3.0 Coop -- brutal doom/blood crossover
[TSPG] Painkiller: BlooM Beta 3.0 Coop -- brutal doom/blood crossover

Reply Good karma+3 votes
MrKillerGod
MrKillerGod - - 14 comments

My only complain is that "Caleb Class" doesnt works well

Reply Good karma Bad karma+1 vote
Drugod Creator
Drugod - - 127 comments

Where is the problem? Could be more specific please?

Reply Good karma+1 vote
Metaltooth
Metaltooth - - 2,673 comments

I started up the first map and I get a massive lag spike

Also, a little critism

first shotgun you find in your map, if possible try and replace it with the character appropriate equivalent
Also the Tesla gun effects could use a bit of beautifying

Overall I do see the potential in this, keep up the hard work

Reply Good karma Bad karma0 votes
Drugod Creator
Drugod - - 127 comments

Thanks for your words. Ok i'll try to fix issues about performance in the first map, rain effect looks fine but doesnt work properly.


Reply Good karma+2 votes
Metaltooth
Metaltooth - - 2,673 comments

Honestly since the source code to Blood was lost by Atari, this is as close to the real thing we're gonna get

Maybe focus more on replacing the doom marine as Caleb rather than just inserting him?

Like a playable character type wad to work with other wads

You could use the same monsters as BD since Sarge released a BDv20 Lite that only includes monsters and the gore stuff without the marines. Although honestly I wish he kept the marine allies in it xP

idk it might just save ya time

Reply Good karma Bad karma+2 votes
Drugod Creator
Drugod - - 127 comments

I'm thinking is great idea, separated weapons for both characters. It give us sense to take caleb or doomguy

Bloom is a crossover no a BloodTC, but if someone take the pk3 could do their own TC of blood (i'll really would like this). I'll prefer that and feel free to make my own stories and my own maps design.

Reply Good karma+1 vote
Drugod Creator
Drugod - - 127 comments

BlooM Beta 3.0 rev 05112016

Download:
Mega.nz

Issues:

-New enemy, the hand of doom

-The beast with his stomp makes a little earthquake

-Fixed an error that put on state idle grey & brown cultst

-Balanced enemies in the middle/high range like the beast, phantasm and final enemies.

-Now added ending sequence in the single player mode(on zandronum you must use version 3.0).

-Fixed some issues with soundef

Servers on Zandronum:
[TSPG] Painkiller: BlooM Plasma War Beta 3.0 Coop -- brutal doom/blood crossover
[TSPG] Painkiller: BlooM Beta 3.0 Coop -- brutal doom/blood crossover

Reply Good karma+1 vote
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