Remember play with the latest versions of gzdoom (4.6.x or above), not recommended play it with zandronum or anothers older version of gzdoom
- GZDoom 6.4.0 or higher
If you wanna support BLOOMTEAM and keep us developing BlooM and other cool mods as Hyperion please visit our website ( Bloomteam666.com ) and go to DONATE. Thanks!!!
***Attention please*** dont mix with other mods like Brutal Doom or Project Brutality it could broke the mod

Hello!
First of all we want to thank you for your interest in our project and for the great amount of downloads, thank you!
Secondly, we have finally decided to split Bloom into 2 versions, one adapted for Gzdoom and the other adapted for Zandronum. The reasons that have led us to this is that currently the differences between the two engines are insurmountable, making it affect the final quality of the mod. That is why this new update is ONLY AND EXCLUSIVELY for Gzdoom, later we will include the version exclusively for Zandronum (TBD).
The gzdoom version is focused on visual improvements in general, as well as voxels, shader etc... While the Zandronum version will be focused on online gaming and better performance for older computers.
You can now download the Gzdoom version and enjoy the improvements it provides, this is the list of what we have included:



Check the video regarding new voxels and how will affect to the maps:
Hope you enjoy it ;)
Cheers, Bloom Team
Bloom Final Version Release: Halloween 2021 (31 October).
FAQ of the Fan-made/unofficial BLOOM (Doom/Blood Crossover mod) mission ADD-ON "Hallows-EVIL".
The Steam Summer Sale brings with it plenty of opportunities for gamers looking to try out some top-notch, modern mods!
Did you like BlooM soundtrack? Please if you wanna support us buy our amazing soundtrack :D
Bloom Gzdoom version, we strongly recommend play BlooM in Gzdoom 4.6 or above. iwad: doom2.wad
BLOOM TEAM presents Bloom demo ver1.666. I live again!!
BlooM Beta 3.0 rev 12112016
Download:
Mega.nz
Features:
-Now if you trying to kill brown cultist with tesla rifle, there is posibilities that they transform into a werewolf (see image below).
-New burn death animation for werewolf and zombie butcher.
-New gargoyle feature, now they can hide as a statue.
-Cultists (brown) can jump obstacles, strife and crouch in combat,
the other ones (grey,green,blue,red) jump and strife.
-New Technoborg death animation, more epic than the older one.
-Fixed issues with final bosses (sounds, IA, etc...)
-Fixed issues with gillbeast
-Playing as Caleb if you take an berserk medikit you will transform into werewolf!
-Better performance on first map due a rain effect.
Servers on Zandronum:
[TSPG] Painkiller: BlooM Plasma War Beta 3.0 Coop -- brutal doom/blood crossover
[TSPG] Painkiller: BlooM Beta 3.0 Coop -- brutal doom/blood crossover
My only complain is that "Caleb Class" doesnt works well
Where is the problem? Could be more specific please?
I started up the first map and I get a massive lag spike
Also, a little critism
first shotgun you find in your map, if possible try and replace it with the character appropriate equivalent
Also the Tesla gun effects could use a bit of beautifying
Overall I do see the potential in this, keep up the hard work
Thanks for your words. Ok i'll try to fix issues about performance in the first map, rain effect looks fine but doesnt work properly.
Honestly since the source code to Blood was lost by Atari, this is as close to the real thing we're gonna get
Maybe focus more on replacing the doom marine as Caleb rather than just inserting him?
Like a playable character type wad to work with other wads
You could use the same monsters as BD since Sarge released a BDv20 Lite that only includes monsters and the gore stuff without the marines. Although honestly I wish he kept the marine allies in it xP
idk it might just save ya time
I'm thinking is great idea, separated weapons for both characters. It give us sense to take caleb or doomguy
Bloom is a crossover no a BloodTC, but if someone take the pk3 could do their own TC of blood (i'll really would like this). I'll prefer that and feel free to make my own stories and my own maps design.
BlooM Beta 3.0 rev 05112016
Download:
Mega.nz
Issues:
-New enemy, the hand of doom
-The beast with his stomp makes a little earthquake
-Fixed an error that put on state idle grey & brown cultst
-Balanced enemies in the middle/high range like the beast, phantasm and final enemies.
-Now added ending sequence in the single player mode(on zandronum you must use version 3.0).
-Fixed some issues with soundef
Servers on Zandronum:
[TSPG] Painkiller: BlooM Plasma War Beta 3.0 Coop -- brutal doom/blood crossover
[TSPG] Painkiller: BlooM Beta 3.0 Coop -- brutal doom/blood crossover