Blood and Iron is a major overhaul mod for Victoria 2: Heart of Darkness. It's based on NNM and includes various reworked elements from other mods or minimods such as Vickymod, PDM etc. The main focus is on fixing, improving and balancing the game and expanding it with more gameplay mechanics, as well as to make the game more historical and realistic by adding more major and important historical events and nations in a way that it doesn't become too bloated and railroaded, as it also focuses on what-if scenarios and alternate outcomes if the player decides to follow a different path, and to make every country interesting and fun to play by adding more flavor events.

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As you can see the main features of this update are the new casus bellis. Some of these are really pushing the limits of what is possible with modding, so make sure to read the tooltips before using them.

Liberating a country that you would like to keep as a puppet was a costly and time-consuming procedure requiring multiple wars, a lot of infamy and prestige loss. With the Liberate and Puppet Country casus belli you can now liberate non-existent countries as your vassals. Only available for Great Powers and as the tooltip says make sure not to use it with normal Liberate Country or Free People CBs for other non-existent countries.

Liberate and Puppet Country


There is a Dismantle Fortifications casus belli in the game which destroys all forts and naval bases in the selected states, but there was no way to force a country to dismantle factories. With the Dismantle Industry casus belli it is now possible. This was a bit trickier to make, and it only works with one country at the time. If you want to add the wargoal for multiple countries then make sure to peace out one by one. Be careful with it though, it could cause some economic problems if you overuse it.

Dismantle Industry


With the Place in the Sun casus belli you can only take one colonial state per wargoal, and if you want to take something like Nigeria or Congo from another colonial nation it's gonna cost a lot of infamy. With the Take Colony casus belli you can now take an entire organized colony. It's only available for Great Powers after Great Wars are unlocked or after you research Mass Politics to give enough time for the colonial core spreading events to happen. It took a long time to make this work but figuring this CB out also gave me an idea on how to improve colonial dismantlements.

Take Colony


In vanilla the Rhine Crisis is only represented by a simple decision that gives you a Free People and an Acquire State casus belli, but you can't really use those to take or liberate the entire Rhineland. Now that decision triggers an event where you can try to liberate a French puppet Rhineland, conquer the Left Bank from Prussia or back down. Winning the war with the second option and following this event chain will put you way above the infamy limit to trigger a potential Great Power coalition against you, but it also unlocks a casus belli you can use to restore the natural borders of France, which works a similar way as the Acquire Austrian Core casus belli: you won't get cores but you can use the CB without justification as long as the conditions are met.

Rhine Crisis


Because countries within the same sphere of influence can't declare war on each other, I added some arbitrations for the sphere owner to settle some well known territorial disputes, where you can award the entire region to one country or split it between the two. Right now they are only available for some Balkan and Central European countries but I'm gonna add these for more places in the future. Check the changelog for the full list of nations and regions they are available for.

Great Power Arbitrations


I finally got around to make some major map changes. For this update I mostly focused on the starting borders of North- and South America, most importantly the US-Mexican border, where the vanilla borders were really off.

Map changes


As part of the new flavor there is an event chain about the Franklin Expedition. There isn't much about it in vanilla except an event about the HMS Resolute, which I connected to the new events. I made it possible to save them too, but it's gonna be a really rare occurrence.

Franklin Expedition


For a full list of changes, visit the Changes and plans article or the download page.

At first I didn't want to release another beta update and this one would have been in an in-development version you can download separately, but over the months I've added more than enough content for another major update. I'm not sure if I want to release another one until 1.0, so to make sure you don't have to wait a long time I created a GitHub where I'm gonna post bugfixes, new decisions and events, map or graphical changes or just general balances and improvements. However none of the main features planned for the next update will be uploaded there, those will only be in the release version. I will let you guys know when there are new changes available there. Visit the link below, you can find some extra stuff there too. Edit: New updates are available on GitHub! (LAST UPDATED: MARCH 6)

GitHub

Rebel Funding, Confucianism and Paraguayan War

Rebel Funding, Confucianism and Paraguayan War

News 2 comments

Here are some of the new changes and additions for this beta version.

Stormtroopers

Stormtroopers

News 2 comments

Introducing a new land unit from the next beta version.

Partisans, Industrial Slaves and Balkan War

Partisans, Industrial Slaves and Balkan War

News

Here are some of the new changes and additions for this beta version.

Beta v3

Beta v3

News 6 comments

Here are some of the new changes and additions for this beta version.

RSS Files
Blood and Iron Beta v6a for 3.04

Blood and Iron Beta v6a for 3.04

Full Version 9 comments

(MARCH 6 EDIT: New updates are available on GitHub!) Make sure to DELETE THE PREVIOUS VERSION and the MAP AND FLAG CACHE when you are updating or the...

Blood and Iron Beta v6a for 3.03

Blood and Iron Beta v6a for 3.03

Full Version

(MARCH 6 EDIT: New updates are available on GitHub!) Make sure to DELETE THE PREVIOUS VERSION and the MAP AND FLAG CACHE when you are updating or the...

Blood and Iron Beta v5.5 for 3.04

Blood and Iron Beta v5.5 for 3.04

Full Version 8 comments

This is the second half of this beta release. Make sure to delete the previous version and the map and flag cache when you are updating. NOTE: The 1861...

Blood and Iron Beta v5.5 for 3.03

Blood and Iron Beta v5.5 for 3.03

Full Version

This is the second half of this beta release. Make sure to delete the previous version and the map and flag cache when you are updating. NOTE: The 1861...

Comments  (0 - 10 of 153)
Lazpiyade_08
Lazpiyade_08

I cannot see the canals on map, is that a bug? I tried everything but I cannot see again. Is there a solution for that?

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TheMacRazor
TheMacRazor

Hey man, great mod. I've played it for a long time and I got some suggestions for some stuff.

Austria : For players who don't want to form the German Confed., but still want to keep their German spherlings, maybe add a treaty event for Austria where it hands over Saxony to Prussia inexchange for the OPM that Prussia has in S Germany. Austria can then annex the S German nations and then form the Danubian Federation.

For players who formed the German Confed. Through Austria, an event should fire where all non-German cores get annexed into Hungary that the German Confed. Will puppet.

Spain : Ability for Liberal Spain/Iberia to integrate Cuba and Phillipines and get cores on them (accepted cultures also ?)

Events for the Glorious revolution.

Event for Spain to annex the Dominican Republic in the 1860's (as it happened IRL) and then option to release it when the ACW ends (also as in irl) or refuse and prossible war with the US.

Ability for Carlist Spain to intervene in the ACW if it has annexed the Dominican Republic, and maybe (just maybe) a Spanish victory would lead to it annexing its former colonial territories in the area (basically what the US took from Mexico)

Ability for Carlist Spain to intervene in Italy when Italy forms on Two Sicilies behalf in order to free them (and then puppet them and then annex them). Maybe even a decision to annex Milan if they have annexed South Italy.

UK : Ability for a liberal UK to form the Imperial Federation.

If Communists, Facists or Republicans take over the UK, event for UK to release Canada as a monarchy with cores on the UK (to represent the royal family fleeing to Canada).

Mexico : Ability for Mexico to immediately refute Manifesr Destiny if it defeats the USA for the first time. I found it incredibly annoying that the USA would perdiocally declare war on me for their cores.

Ability for Mexico to annex Central America if it reaches GP instead of just being a monarchy.

Decision for Mexico to gain cores on all former spanish colonies in America if it is a GP and either a monarchy, a communist or facist dictatorship.

Japan : Decisions for Japan to establish Manchukuo, Meijing and more puppets in China.

Add in the Russo-Japanese War (not sure if it is already there) and add an event where Japan can choose to annex the entire Kamchatka coast from Russia for extra infamy.

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Bear420
Bear420

Hi , the mod crash at adapting history ,i tired deleting cache folder, deleting completely and reinstalling but it still crashes. i will be glad if you could help me.

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Guest
Guest

Cool mod and improved the game tenfold but can’t find any information about features really. Would be good to know what the major features are either on the Vic2 wiki or here.

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Guest
Guest

...what do you think articles and changelogs are for...?

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Shadow_Drag0n
Shadow_Drag0n

I don´t know why, but the USA flag is a red circle with a withe background (looks like Japans flag). I looked into the files and copied the USA_republic.tga flag from another mod. But the flag remains "Japans" flag.
That´s very weird.

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Guest
Guest

delete flag cache

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Guest
Guest

I have found a bug: AI formed Iberia then It becomes Portugal in less than 5 days.

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dp24
dp24

download the patch from github its fixed there

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Guest
Guest

What ia the genocide event id?

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Highest Rated (2 agree) 10/10

A really well made and fun mod, with a lot of fixes and improvements compared to vanilla.

Jan 13 2017 by dp24

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