Blood and Iron is a major overhaul mod for Victoria 2: Heart of Darkness. The mod uses NNM as a base, with various reworked elements from other abandoned or finished mods or minimods such as Vickymod, PDM etc. The aim of the mod is to make the game more historical and realistic, while at the same time making sure it won't become too railroaded, as it also focuses on what-if scenarios and alternate outcomes if the player decides to follow a different path. Long term goals include revolutions, crisises and other major and important historical events neglected by the game developers to make the game more interesting, such as chances for World War 1 or the Russian Revolution to happen. It also heavily focuses on cultural and flavor events in an attempt to educate the player about the culture and history of certain countries and ethnic groups.
One of the main features of this update is the rebel funding decisions. Inspired by the patriot rebel funding event and similar to the Release Vassal decisions, nationalist rebels of every non existing tag can be funded after Nationalism and Imperialism is researched if the conditions are met.
It's only available for great- and secondary powers and right now it can be only used in neighboring countries that are either great- or secondary powers, have low relations with you and if the primary culture isn't primary- or accepted culture there, although I might add a neighboring core requirement in the future. Keep in mind that it isn't guaranteed these rebels will rise up because of hardcoded rebel behaviors, so use it wisely.
I added a new religion to the Far East. It always bothered me how China and Korea were almost entirely buddhist, which wasn't really the case at that time period (especially not in Korea, where buddhist were actively persecuted until the 19. century). So similar to Europa Universalis, most of these countries and pops now have Confucian religion.
In South America, Venezuela now has an event about the Federal War, and I finally replaced NNM's Paraguayan War event with a proper event chain. It is now connected the Argentine and Uruguayan civil wars, as well as to the Paraguayan events. A victorious Triple Alliance can either take their claims (historical outcome) or partition the country, while Paraguay can gain a sea access or become a regional power. And for some fun alternate history for a victorious Paraguay, Solano López can crown himself emperor now.
For a full list of changes, visit the Changes and plans article or the download page.
Here are some of the new changes and additions for this beta version.
Some basic info, changelog, future plans and notes.
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This is the second half of this beta release. Make sure to delete the previous version and the map and flag cache when you are updating. NOTE: The 1861...
I've been really busy lately and I didn't have time to finish some events I planned for this release, those will be in the next update. Make sure to delete...
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