Blood and Iron is a major overhaul mod for Victoria 2: Heart of Darkness. The mod uses NNM as a base, with various reworked elements from other abandoned or finished mods or minimods such as Vickymod, PDM etc. The aim of the mod is to make the game more historical and realistic, while at the same time making sure it won't become too railroaded, as it also focuses on what-if scenarios and alternate outcomes if the player decides to follow a different path. Long term goals include revolutions, crisises and other major and important historical events neglected by the game developers to make the game more interesting, such as chances for World War 1 or the Russian Revolution to happen. It also heavily focuses on cultural and flavor events in an attempt to educate the player about the culture and history of certain countries and ethnic groups.

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RSS Articles

Stormtroopers

News

The main feature of this update is a new infantry type, the Stormtrooper. From what I can tell Guards meant to represent elite units (including stormtroopers) in vanilla, they have more attack but less defense compared to Infantry, in the mod however they were a straight upgrade to Infantry.

Stormtrooper invention


With the addition of Stormtroopers, Guards are now strictly defensive units, with less attack and speed, but with more defense compared to Infantry, while Stormtroopers are the exact opposite: more attack and speed but less defense. The new unit is tied to Stormtrooper Training, to invent it you need to research Infiltration.

Stormtrooper recruit

I focused a little bit on the Middle East. Some religious compositions were fixed, added a few new tags for the Alawites and Druze, and a couple of organization decisions for GPs to create new states for the local Christians. I didn't have time to add the events I planned there, those will be in the next update.

Organize Christian states in the Middle East

The terrain has been improved in a few places, and changed some province shapes too. The most notable changes are near the Meuse. I added some decisions to partition those regions, something the fans of Kaiserreich will surely appreciate.

Kaiserreich borders

For a full list of changes, visit the Changes and plans article or the download page.

Partisans, Industrial Slaves and Balkan War

Partisans, Industrial Slaves and Balkan War

News

Here are some of the new changes and additions for this beta version.

Beta v3

Beta v3

News 6 comments

Here are some of the new changes and additions for this beta version.

Changes and plans

Changes and plans

News

Some basic info, changelog, future plans and notes.

Submarines

Submarines

News 1 comment

Introducing a new naval unit from the next beta version.

RSS Files
Blood and Iron Beta v5 for 3.04

Blood and Iron Beta v5 for 3.04

Full Version 5 comments

I've been really busy lately and I didn't have time to finish some events I planned for this release, those will be in the next update. Make sure to delete...

Blood and Iron Beta v5 for 3.03

Blood and Iron Beta v5 for 3.03

Full Version

I've been really busy lately and I didn't have time to finish some events I planned for this release, those will be in the next update. Make sure to delete...

Blood and Iron Beta v4 for 3.03

Blood and Iron Beta v4 for 3.03

Full Version 1 comment

This is just the 1/3 of what I wanted for this update, but I feel like there are some interesting new contents that (as far as I know) no other mods added...

Blood and Iron Beta v4b for 3.04

Blood and Iron Beta v4b for 3.04

Full Version 1 comment

UPDATE: I uploaded a fix if you downloaded this version before 27th December so you don't have to download the whole thing again. - This is just the 1/3...

Comments  (0 - 10 of 89)
TheMacRazor
TheMacRazor

Hey dude, I have some suggestions for Mexico.

1 - Our own Destiny - If, as Mexico, you beat the US in the Mexican American War and own Texas, you can take this decision which gives Mexico cores on Central and Western USA as well as Florida.

The second one is a bit crazy

2 - Invite Infante Carlos to take the throne - If Spain is not under Carlos (Carlist Spain doesn't exist) and as Mexico you take the Form the Mexican Empire decision, you can get a choice between Maximilian and Carlos. The AI will always choose Maximilian.

3 - The old territories - If Carlos is king and Mexico (New Spain might be a better name) is a GP and military power is above 100, this decision can be taken for 24 infamy (and maybe loss of relationship with the other GP's) to gain cores on Columbia, Central America,Peru,Bolivia and all other former Spanish colonies.

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AustrainClanker
AustrainClanker

it keeps crashing saying it cant open a file (it said chiapas?)

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Guest
Guest

Does the "Raving Loon" modifier go away at any point? Is there a way to make it go away through events or something?
Because right now I'm playing as the Ottoman empire and I am taxing all of my pops at 0% with 0% tariffs and my militancy is still going up from this absolutely brutal modifier (Raving Loon ads +.05 militancy per month).

I'm honestly wondering if I should just scrap this run. Because although I'm really enjoying the mod I can't keep putting down Egyptian Nationalists while my militancy continues to shoot through the roof.

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antonius117 Creator
antonius117

The minister modifiers last for 10 years, they can die randomly or get assassinated when the militancy is high enough. A different party victory after an election also replaces them. There is a special event to remove Raving Loons, the event id is 100080124.

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Guest
Guest

Is this save game compatible ?

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antonius117 Creator
antonius117

No.

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GalacticMapping
GalacticMapping

What are the criteria to form the NGF? Can you be very specific, because as Prussia I sphered Luxembourg, Wurtemburg, Bavaria, Baden, and Denmark and even annexed Alsace-Lorraine. This was a Prussia 1861 start btw.

Is there a specific time event required before I can activate the NGF? I have all the technologies require, I'm at peace, but I can't form it. Help?

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antonius117 Creator
antonius117

The 1861 start date isn't working. But all North German states has to be owned or sphered, and the sphered country can't be a vassal of another country or be in a war.

Reply Good karma+2 votes
TheMacRazor
TheMacRazor

Great mod. You should promote this on reddit. One more thing, can you give Mexico or any other latin american country (excluding brazil) the decision to unify Latin America into "The Latin/Hispanic Federation " ?

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Alexesg
Alexesg

Are you planing to add more comerce, sprites, new map texture or land units? you have a 10 of 10 from me!

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Highest Rated (2 agree) 10/10

A really well made and fun mod, with a lot of fixes and improvements compared to vanilla.

Jan 13 2017 by dp24

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