(JUNE 11 2021 EDIT: THIS VERSION IS OUTDATED, GO TO GITHUB TO DOWNLOAD THE LATEST UPDATE) Make sure to DELETE THE PREVIOUS VERSION and the MAP AND FLAG CACHE when you are updating or the game will CRASH! The cache is located in the Documents/Paradox Interactive/Victoria II/BAI gfx and map folders. Checksum is SWEQ, if yours is different then you did something wrong. Not save game compatible with the previous version. I will let you know here when a new update is available on GitHub, right now it's the same version. EDIT: New updates are available on GitHub!
Latest GitHub update
Beta 6a (July 13th)
- Fixed Colorado and Oklahoma not starting as colonial states
Beta 6 (July 11th)
- AI USA is more likely to resettle blacks in Liberia if Liberia is a player country
- Fixed the Sepoy rebels lasting for too long
- Added missing accepted cultures for India
- Reworked North- and South American starting borders
- Added the Occupation of the Miskito Coast
- Improved FRCA collapsing events
- Added missing accepted culture for Guatemala
- Changed Central American nations starting reforms
- Added an option for more cores with the Treaty of Guadalupe Hidalgo for jingoist USA
- Circassia and Caucasian Imamate are starting nations now
- Fixed and reworked pop ideologies, promotion, migration and reform issues
- Changed back the Central- and South Andean split to just South Andean because Chile was part of the Viceroyalty of Peru and this way it can be part of one of the formable South American tags too (Andine Federation). Made sure the Patagonian events can fire if that happens
- Added the Vásquez Cobo–Martins Treaty
- Added the Salomón–Lozano Treaty
- Player Quebec joining Canada will change the primary culture to French Canadian
- Fixed the Austria refuses to join Germany event not giving cores on all Sudetenland
- Added more requirements to the German Bohemia event
- Reworked the Rhine Crisis
- Added Liberate and Puppet Country CB
- Take Puppet CB is now for GPs only to fix a potential exploit
- Fixed some event CBs
- Added Dismantle Industry CB
- Added an icon for the Reparations and Gunboat CBs
- Added Take Colony CB
- Fixed some election event modifier and reform support issues
- Reworked rebels
- Changed the Austrian Silesia event into a decision
- Winning the Crimean War as Russia now gives cores on the newly acquired Kars region and moves the bonus of the Congress of Berlin happening earlier
- Added the 1860 Mount Lebanon Civil War
- Made sure Vietnam is only called Dai Nam when it's a monarchy
- Changed Río de la Plata's presidential dictatorship colour to its NNM colour
- Added the Lusatian core back to Cottbus
- Fixed and improved some dismantlements
- Made sure the Danish flavor events that require Germany to exists can fire if other German tags exist instead (Prussia/NGF/German Confederation)
- Demand Concession and Estabilish Protectorate CBs can be used on African nations where previously only the Demand African Port CB were allowed, but only after you research Revolution and Counterrevolution
- Added Lake Victoria discovery/naming events for more countries
- Added a missing core for Azerbaijan
- Armenian led Transcaucasia can use the Greater Armenia decision now, made sure the decisions disappear after the Armenian genocide
- Central Asian core events now happen earlier
- Added an Organize Madagascar decision
- Made sure all African colonies have organize/reorganize decisions
- Lowered the effect of a modifier that would increase the chance of the pandemic influenza event firing if a neighboring country has it
- Added a 3 year cooldown until Integration Policy and genocide decisions can be used again, changed some of the requirements
- Added a Picardy tag
- Added Nationalism and Imperialism requirements to most irredentist decisions
- AI Austria or Austrian formed SGF will try form the German Confederation instead of normal Germany
- Stopped the AI taking Chinese states (except Taiwan) if China doesn't own anymore treaty ports. It can still take bordering states though, but only if the AI's bordering province isn't a treaty port
- Improved the CB that takes a non-core state for your substate, vassal or spherling, added another one for annexing
- Fixed some capitals and made sure they always get the correct ones
- Added arbitrations for the sphere owner of Hungary and Romania (Transylvania), Serbia and Albania (Kosovo), Hungary and Czechoslovakia (Slovakia), Hungary and Serbia (Vojvodina), Bulgaria and Romania (Dobrudja) and Bulgaria and Greece (Eastern Macedonia)
- Included German Confederation and Papal Italy in the Pan Nationalist rebels and events, and fixed some issues with the events
- Added leadership, some military goods and an option to switch to Ireland to the The Sinn Féin Demand event
- Improved and expanded the fascist Papal crusades
- Reworked colonial dismantlements
- Added flavor events about the Franklin Expedition
- Fixed some issues with country annexations via decisions and events
- Lithuania can properly end the Polish–Lithuanian Commonwealth now too
- Similar to how the German Confederation works, forming Papal Italy won't remove the Italian minor cores anymore (the tag represents the Pope led Italian Confederation envisioned by Vincenzo Gioberti and others)
- If the Papal State isn't a monarchy it will form normal Italy now
- Winning the Boshin War as the Tokugawa Shogunate will only annex the enemy daimyos
- Added more cores to the Slovenian irredentist decision
- Added an irredentist decision for California
- Added a silly Emperor Norton event for independent California
- Fixed one of the flavor events from the Gott Mit Uns minimod not firing because of a missing decision, added an extra Egyptian excavation event from the mod
- Fixed a bug that made it impossible to end Czechoslovakia
- Fixed China being able to take a treaty port back from you when you are selecting one (oops)
- Fixed not being able to take the last remaining treaty port from China in some instances
- Creating a vassal Italy as a non-Italian Great Power will only create Papal Italy now
- Improved reform and election related events
- Added plurality lowering effects to the authoritarian event options and inventions. Keeping plularity low is essential for authoritarian government types
- Added an option to switch to Congress Poland to the January Uprising event
- Added Pingnang Guo tag to the Panthay Rebellion
- The Concessions to Italy event now removes the Austro-Hungarian cores
- Encouraging the Arab Nationalism now costs money
- Added a decision that changes non-existent releasable countries' reforms to yours
- Resettling blacks in Libera is now available for all American tags
- Added a strict border control policy decision
- Added back the Buy from stockpile button that was removed with HoD
- Added a workaround for a hardcoded issue that could happen with decisions
- Fixed some events not firing because of wrong encoding
- Changed unciv reforms for some countries
- Removed some pointless decisions
- Some minor map changes in a few places
- Improved some decision and event pictures and localisations
- Improved and added some flags, made by Alternative Flag Pack guy and me
- Integrated some flags from the new Alternative Flag Pack
- Disabled the 1861 scenario to stop people who don't read changelogs and articles from playing it - it's still not in a playable state
YEEESSSSS
Been playing almost exclusively HFM for a while but I decided to give this mod a try. So far I like the more detailed pop cultures (in Greece anyways) and I like the way you can't just annex an African nation early on but can only demand a port, it adds a bit of challenge. It's only maybe 1870 so I'm looking forward to seeing what the mid and late game have to offer!
I switched from hpm/hfm and never looked back, its refreshing to play a good and well balanced mod that doesnt try to force history down your throat and isnt filled with useless bloat
Nice job
The mod looks great....but can anyone explain to me how to install it in order to have the latest version?
click on the "Latest GitHub update" link in the description and extract and overwrite those files in the mod folder
Thanks! But i still seem to have some problems,like not having those new casuss belli
I got the Civil War Edition of the game and i think that is the problem...
Does this mod lag the game like with HFM/HPM?
Nope, this one has the best performance!
My checksum is XQPU, why is that? The game files are unchanged and my only mod is BAI (with update patch from GitHub). Is that bad to not have SWEQ as checksum? This may cause events not triggering or something like that?
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So happy to see you're still working on this mod!
what is the cheat for reseach points in this mod?
Hi first I would like to say I'm a fan of your work, the mod is the best I've played in Victoria II and gave me many hours of fun. Second, well I know there are events for jewish immigration but can you make more events? In the reality the Allyahs were many not just one, so it doesn't make much sense only one wave of immigration (maybe 3 would be enough) + sometimes it get a little buggy so almost no jews immigrate (more than just one immigration would solve that).
Oh and one more thing, is possible for you to create an event similar to the Easter Island for the Falklands? When I conquer Patagonia as Chile with good immigration and enough pop I can have the event to create a core there but it's impossible to do that with islands. I think it's interesting to allow Chile, Israel Andinia, Brazil and maybe Paraguay the possibility to have cores in Falklands in the case they conquer Patagonia Septentrional and Meridional.
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