Blood and Iron is a major overhaul mod for Victoria 2: Heart of Darkness. It's based on NNM and includes various reworked elements from other mods or minimods such as Vickymod, PDM etc. The main focus is on fixing, improving and balancing the game and expanding it with more gameplay mechanics, as well as to make the game more historical and realistic by adding more major and important historical events and nations in a way that it doesn't become too bloated and railroaded, as it also focuses on what-if scenarios and alternate outcomes if the player decides to follow a different path, and to make every country interesting and fun to play by adding more flavor events.

Description

(JUNE 11 2021 EDIT: THIS VERSION IS OUTDATED, GO TO GITHUB TO DOWNLOAD THE LATEST UPDATE) Make sure to DELETE THE PREVIOUS VERSION and the MAP AND FLAG CACHE when you are updating or the game will CRASH! The cache is located in the Documents/Paradox Interactive/Victoria II/BAI gfx and map folders. Checksum is SWEQ, if yours is different then you did something wrong. Not save game compatible with the previous version. I will let you know here when a new update is available on GitHub, right now it's the same version. EDIT: New updates are available on GitHub!

Preview
Blood and Iron Beta v6a for 3.04
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DonRural
DonRural - - 78 comments

YEEESSSSS

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KwizzleHazzizle
KwizzleHazzizle - - 8 comments

Been playing almost exclusively HFM for a while but I decided to give this mod a try. So far I like the more detailed pop cultures (in Greece anyways) and I like the way you can't just annex an African nation early on but can only demand a port, it adds a bit of challenge. It's only maybe 1870 so I'm looking forward to seeing what the mid and late game have to offer!

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Guest
Guest - - 688,627 comments

I switched from hpm/hfm and never looked back, its refreshing to play a good and well balanced mod that doesnt try to force history down your throat and isnt filled with useless bloat

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Guest
Guest - - 688,627 comments

Nice job

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Bragulf
Bragulf - - 11 comments

The mod looks great....but can anyone explain to me how to install it in order to have the latest version?

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Guest
Guest - - 688,627 comments

click on the "Latest GitHub update" link in the description and extract and overwrite those files in the mod folder

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Bragulf
Bragulf - - 11 comments

Thanks! But i still seem to have some problems,like not having those new casuss belli
I got the Civil War Edition of the game and i think that is the problem...

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Guest
Guest - - 688,627 comments

Does this mod lag the game like with HFM/HPM?

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Guest
Guest - - 688,627 comments

Nope, this one has the best performance!

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morricone
morricone - - 95 comments

My checksum is XQPU, why is that? The game files are unchanged and my only mod is BAI (with update patch from GitHub). Is that bad to not have SWEQ as checksum? This may cause events not triggering or something like that?

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Guest
Guest - - 688,627 comments

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Guest
Guest - - 688,627 comments

So happy to see you're still working on this mod!

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chemiker321
chemiker321 - - 4 comments

what is the cheat for reseach points in this mod?

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Newguy77
Newguy77 - - 18 comments

Hi first I would like to say I'm a fan of your work, the mod is the best I've played in Victoria II and gave me many hours of fun. Second, well I know there are events for jewish immigration but can you make more events? In the reality the Allyahs were many not just one, so it doesn't make much sense only one wave of immigration (maybe 3 would be enough) + sometimes it get a little buggy so almost no jews immigrate (more than just one immigration would solve that).

Oh and one more thing, is possible for you to create an event similar to the Easter Island for the Falklands? When I conquer Patagonia as Chile with good immigration and enough pop I can have the event to create a core there but it's impossible to do that with islands. I think it's interesting to allow Chile, Israel Andinia, Brazil and maybe Paraguay the possibility to have cores in Falklands in the case they conquer Patagonia Septentrional and Meridional.

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