Hi all, As of May 13th, there is a Third Age Total War submod that features the Kingdom of Arnor as its own start-up campaign faction. The story-line intended with this submod is not "canon" to the actual Lord of the Rings series, as Aragorn and Gandalf team up to re-establish the Lost Kingdom of Arnor in the North, and must subjugate Bree, the Shire, and the whole of Eriador back under Aragorn's rightful kingship. In the Third Age Total War vanilla version, you had to play as the Free Peoples of Eriador in order to play as Arnor. To re-establish Arnor there were certain tasks you had to do (see Aragorn's "endilimir" ancillary trait) that could only be fulfilled by the time the campaign is won, unless you use cheats. This submod skips that and allows you to enjoy the awesomeness of the Northern Dunedain to the max, from beginning to end. Also, because the Arnor faction isn't converted from Eriador in this submod, all names, labels, colors, and units are 100% accurate to Arnor.

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***YOU MUST HAVE "THIRD AGE TOTAL WAR" MOD WITH PATCH 3.2 PRIOR TO PLAYING THIS SUBMOD***

The Arnor Reforged sub-mod is a fantastic cure for those itching to play Third Age Total War (TATW) in a way it wasn't meant to be. While most sub-mods focus on making TATW more accurate to the Lord of the Ring's story line, this sub-mod is a 180 degree turn-around.

Arnor Reforged sub-mod features the Kingdom of Arnor as a start-up faction, and keeps all other factions playable still. Originally in order to play as the Kingdom of Arnor, you had to fulfill certain quests as the Free Peoples of Eriador faction (see Aragorn's "elendilmir" ancillary) which, by the time you could fulfill them, the game is already about over (unless you used cheats). Even after all that, the conversion to Arnor is still incomplete! It still shows your faction as "Free Peoples of Eriador", your armies and cities are still labeled that as well, your campaign coloring is still Eriador faction's, and your general's bodyguard is also still from Eriador.

Not anymore!! This sub-mod allows you to play as Arnor and to use their awesome units to wreck the North (and possibly Sauron himself)! The Arnor Faction's campaign has every unit, label, and color 100% Arnorian. King Aragorn is your faction leader, centered at the ancient capital of Annuminas, and Gandalf is in charge of the current capital Fornost Erain.

The backstory focuses on Aragorn, who, dying to fulfill his destiny as king. He gathers all his fellow Northern Dunedain plus followers and, with Gandalf's help, tries to assert his authority over his rightful domains. The resident free peoples however are against the notion of the restoration of a failed ancient kingdom, blaming the Northern Dunedain for the civil wars, unrest, and devastation that ruined much of the land. The Gears of War are turning between the Dunedain and free people rabble in a contest that will determine Aragorn's destiny.

If Aragorn's Northern Kingdom successfully subjugates its rebellious subjects, who could stop it? Orcs? Saruman? Sauron himself?

That part is up to you!

Here are the new improvements featured in the 1.3 Version (uploaded May 22nd, 2019):

  • More start-up military unit's for Kingdom of Arnor & Free Peoples of Eriador factions.
  • New campaign menu overviews & portraits for Arnor & Eriador factions.
  • Campaign menu maps now accurately display Arnor & Eriador faction territories.
  • New faction symbol for Kingdom of Arnor.
  • Improved and frequently re-spawning mercenary units (Arnor Men-at-arms) were added in Eriador & Shire regions to help Arnor faction's slow military start-up (since culture still starts out mostly "Northman", despite my efforts).
  • Small bug fixes: Gandalf's name is now displayed on campaign map, Arnor faction's m2tw vanilla faction intro movie won't play now.

Updated Arnor faction menu viewSubmod Update v. 1.3New Start-up General & armyImage 5


ARNOR REFORGED V 1.3

ARNOR REFORGED V 1.3

News

Improvements are being finalized for the Third Age Total War submod: Arnor Reforged THIS WILL BE RELEASED THE NIGHT OF MAY 21ST 2019

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ARNOR REFORGED PATCH 1 3

ARNOR REFORGED PATCH 1 3

Patch

PATCH - NOT A STAND-ALONE. MUST HAVE "ARNOR REFORGED V 1.3" FULL VERSION FIRST. THIS IS TO ENSURE YOU CAN BUILD CULTURAL CONVERSION BUILDINGS FOR ARNOR...

ARNOR REFORGED v 1.3

ARNOR REFORGED v 1.3

Full Version 3 comments

The Great War of the Third Age of Middle Earth is looming ahead. The Northern Dunedain's time for a resurgence is at hand. The Blade That Was Broken Shall...

ARNOR REFORGED v 1 2

ARNOR REFORGED v 1 2

Full Version

The Great War of the Third Age of Middle Earth is looming ahead. The Northern Dunedain's time for a resurgence is at hand. The Blade That Was Broken Shall...

Comments  (0 - 10 of 19)
Arnorian94 Creator
Arnorian94

ATTENTION ALL:

I heard that some people were having issues in building culture buildings for the Arnor faction in the campaign. The problematic file has been found, and I will upload a patch later today (after work).

Thank You for your patience and Apologies for Any Inconvenience.

Regards,
Arnorian94

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chronicvarigon
chronicvarigon

Yeah That's exactly my problem it will not let me build libraries, schools or universities

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Arnorian94 Creator
Arnorian94

Hey man,
I tested my mod last night and I was able to construct those.

Just re-download submod and double- click "arnor reforged" in zip folder and drag the "data" folder to your existing files. It should be dragged over to your existing game files window where it also shows "data" folder (Do NOT drag it to go INSIDE your existing "data" folder)

After that, try again!

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chronicvarigon
chronicvarigon

I'm serious, I go to the construction Menu, for Fornost, and Annuminas, and the Culture buildings are not there

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Arnorian94 Creator
Arnorian94

I will upload an installation video just to make 100% sure everyone is installing it correctly.

From what I hear it sounds like you may have to re- start from the very beginning because something must have gone out of wack. Installing and re- installing, missing the slightest thing can ruin the gaming experience.

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chronicvarigon
chronicvarigon

If you want bigger units than what is offered with the Huge unit Setting, go to the Export_Unit_Descr File, and Replace, the numbers 60 and 48 100

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chronicvarigon
chronicvarigon

That's exactly what I did, It did not work

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Arnorian94 Creator
Arnorian94

It sounds like either this was a problem with the Vanilla TATW installation or a file wasn't put in the right place the first time and is now messing with everything. That's all it takes unfortunately!

The safest option (and I know it sucks) is to uninstall TATW completely and re- download everything.

If you want to avoid that and go over it in detail, please inbox me.

I want you to enjoy it!

Reply Good karma+1 vote
Arnorian94 Creator
Arnorian94

HEY ALL,

If you downloaded v. 1.3 before 5/24/2019 and you want your campaign menu maps to show territories for Arnor & Eriador factions, RE-DOWNLOAD mod and move "map_byzantium.tga" and "map_turks.tga" to "Third_Age_3\data\world\maps\campaign\imperial_campaign from newly re-downloaded mod to your existing submod.

I forgot to add in the map previews in campaign menu for Arnor & Eriador factions. It's not a big deal it's just for looks.

Apologies for any inconvenience!

Reply Good karma+1 vote
Arnorian94 Creator
Arnorian94

HEY ALL,

I am still relatively new to the whole mod-making hobby, and in my mind a "patch" was another word for a "submod".

That is totally wrong! These downloads should be listed as "full versions".

Apologies for any confusion!!! D:

Reply Good karma+1 vote
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