The Great War of the Third Age of Middle Earth is looming ahead. The Northern Dunedain's time for a resurgence is at hand. The Blade That Was Broken Shall Be Reforged! Too long has Aragorn and his Dunedain rangers wandered, kingdomless. It is time to re-establish the former glory of the Lost Kingdom of Arnor!
***NOTE*** YOU MUST HAVE "THIRD AGE TOTAL WAR" MOD WITH PATCH 3.2, PRIOR TO USING THIS SUB-MOD.
This is a sub-mod to Third Age Total War v 3.2.
In the vanilla version of Third Age Total War (TATW), you have to play as the Free Peoples of Eriador and fulfill all requirements per Aragorn's "Endelimir" ancillary (such as building the "House of Kings" in Annuminas, which has to be a large city first, and conquer certain areas, etc.) in order to play as the Kingdom of Arnor in the third age campaign. Not to mention, the faction name & name tags still show "Free Peoples of Eriador" even though you converted to Arnor. Another minor annoyance is that your general's bodyguard is from Free Peoples faction.
The biggest problem with having to play as the Free Peoples first in order to establish the lost Kingdom of Arnor, is that by the time you do all as required, the game's pretty much over. Unless, you use cheats to facilitate the process.
Not anymore.
This sub-mod features Kingdom of Arnor as a start-up faction. Your small kindling of a resurgent kingdom starts off centered on the ancient capital of Annuminas, and the current capital of Fornost Erain. All names, tags, titles are 100% Northern Dunedain (even the campaign territory map coloring!)
You are in a favorable position to wreak havoc to the Free Peoples, and subject them to Aragorn, their Rightful King. Gandalf, being close friends with Aragorn and pitying the poor past fortunes of ancient Arnor, helps out and defends Fornost Erain from any threat. The prime enemies of Aragorn (Gundabad, Misty Mountains, and Free Peoples), "Shall Not Pass".
Can the Reforged Kingdom of Arnor survive and endure in the escalating War of the Ring? Can it prosper again and dominate the North and be more powerful than ever before? Can Arnor be the kingdom that destroys the Evil of Sauron, forever?
That is up to you!
INSTALL GUIDE FOR STEAM USERS:
After you download file, you should see a new "ARNOR REFORGED" Zip folder. Download this on your desktop, or somewhere simple.
Next, navigate on your computer through your device drive. Your filepath navigation should look something like this:
"C:\Program Files (x86)\Steam\steamapps\common\Medieval II Total War\mods"
In case you don't know, the drive file can be accessed on Windows 10 by typing "This PC" on start menu. Windows 7 or older, this would be similar to searching "My Computer". Or you can open Steam, right click on game, click "Properties", go to "Local Files" tab, and click "Browse Local Files".
Once you navigate to mods folder (REFER TO SAMPLE FILEPATH), open the ARNOR REFORGED folder you just downloaded onto your desktop (or somewhere simple), and drag over the files to their appropriate places. The ARNOR REFORGED folder's file placements should EXACTLY CORRELATE to where they should be in your existing "Third_Age_Total_War" folder.
I advise against extracting directly to TATW file unless you're certain the files will go to the right places!
Don't forget to back-up the files you replace just in case.
MAJOR "FYI" FOR STEAM USERS:
Easiest way to launch any Medieval II Total War mod on Steam is to right-click the game in your Steam library, select "Properties" on right-click menu, then click "Set Launch Options...", and enter:
--features.mod=mods/NAME_OF_MOD_FOLDER*
*Example "Third_Age_Total_War" or "TATW" (you can name your mod folders whatever)
Close it, and just start up mod by opening up vanilla version of M2TW.
INSTALL GUIDE FOR NON-STEAM USERS:
Follow previous instructions, except navigate through your drive with this filepath:
"C:\Program Files (x86)\SEGA\common\Medieval II Total War\mods"
Enjoy!
UPDATE LOG
VERSION 1.3:
Improvements were made to the followings areas:
Campaign Menu Changes-
- Update for campaign overview map which corrects your starting regions for Free Peoples & Arnor factions for this submod.
- Campaign overview text changed for Free Peoples & Arnor factions to fit non-canon submod storyline (see last few paragraphs).
- Aragorn's portrait now displayed on campaign menu for Arnor faction.
- King Eldarion's portrait now displayed on campaign menu for Free Peoples faction
- New faction symbol for Kingdom of Arnor!
Campaign Game Changes-
- Improved and frequently re-spawning mercenary units (including Arnor Men-at-arms) were added in Eriador & Shire regions to help Arnor faction's slow military start-up (since culture still starts out mostly "Northman", despite my efforts).
- An additional start-up general "Aravir", along with a small army will be just South of Fornost Erain for Arnor faction.
- Gandalf's name is now displayed!!!
- Free Peoples faction has two more start-up family members to match their # of settlements (since a couple were "stolen" for Arnor faction).
- Added more start-up military units in all settlements (except Longbottom) for Free Peoples faction.
Hey Arnorian, I discovered through gameplay that I could not construct Dunedain Culture Buildings in the Campaign, I thought that I might mention it to you in hopes of yet another patch,
That's weird. I am able to build them.
I'm re-downloading the vanilla TATW. I'll add my submod to it and see if I get the same problem.
If I don't, I'd suggest just re-downloading submod and manually dragging files where they should go.
ATTENTION: THIS MOD IS GETTING A PATCH THAT FIXES AN ISSUE IN CAMPAIGN, WHICH IS THAT THE ARNOR FACTION CANNOT BUILD CULTURE BUILDINGS.
THIS WILL BE FIXED AND READY TO GO TONIGHT.
THANK YOU ALL FOR YOUR PATIENCE!
ARNORIAN94
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Can you give this simpleton a little more depth than just,"and drag over the files to their appropriate places" I tried this with both the patch and the renamed file and just can't get it right.
Download 1.3 to your desktop (for simplicity's sake).
After downloading to desktop, double-click to open the mod zip file.
It will show a folder inside that says "ARNOR REFORGED v 1.3" or just "ARNOR REFORGED.
Double-click that. You should see just one folder that says "data". click nothing else there.
Open your m2tw game files, either by opening Steam & right-clicking game, properties, local files, "browse local files" button, OR navigating through your computer folders.
"C:\Program Files (x86)\Steam\steamapps\common\Medieval II Total War\mods" (if you used disc, it should say "SEGA" in lieu of "Steam\steamapps")
Open your "mods" folder within your game files, then you should see your "Third_Age_3" folder (or whatever you may have renamed it). Stop here.
Drag your mod "data" folder, from the zip folder, to go inside the "Third_Age_3" folder. Click "Yes" to replace existing files.
Do the same thing for patch.
Enjoy, let me know if this helps!
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Cant wait to try this mod