Third Age Total War sub-mod that features the Kingdom of Arnor as its own start-up campaign faction. The old glory & splendor of the Ancient Kingdom of Arnor shall be renewed!
The Great War of the Third Age of Middle Earth is looming ahead. The Northern Dunedain's time for a resurgence is at hand. The Blade That Was Broken Shall Be Reforged! Too long has Aragorn and his Dunedain rangers wandered, kingdomless. It is time to re-establish the former glory of the Lost Kingdom of Arnor!
***NOTE*** YOU MUST HAVE "THIRD AGE TOTAL WAR" MOD WITH PATCH 3.2, PRIOR TO USING THIS SUB-MOD.
This is a sub-mod to Third Age Total War v 3.2.
In the vanilla version of Third Age Total War (TATW), you have to play as the Free Peoples of Eriador and fulfill all requirements per Aragorn's "Endelimir" ancillary (such as building the "House of Kings" in Annuminas, which has to be a large city first, and conquer certain areas, etc.) in order to play as the Kingdom of Arnor in the third age campaign. Not to mention, the faction name & name tags still show "Free Peoples of Eriador" even though you converted to Arnor. Another minor annoyance is that your general's bodyguard is from Free Peoples faction.
The biggest problem with having to play as the Free Peoples first in order to establish the lost Kingdom of Arnor, is that by the time you do all as required, the game's pretty much over. Unless, you use cheats to facilitate the process.
This sub-mod features Kingdom of Arnor as a start-up faction. Your small kindling of a resurgent kingdom starts off centered on the ancient capital of Annuminas, and the current capital of Fornost Erain. All names, tags, titles are 100% Northern Dunedain (even the campaign territory map coloring!)
You are in a favorable position to wreak havoc to the Free Peoples, and subject them to Aragorn, their Rightful King. Gandalf, being close friends with Aragorn and pitying the poor past fortunes of ancient Arnor, helps out and defends Fornost Erain from any threat. The prime enemies of Aragorn (Gundabad, Misty Mountains, and Free Peoples), "Shall Not Pass".
Can the Reforged Kingdom of Arnor survive and endure in the escalating War of the Ring? Can it prosper again and dominate the North and be more powerful than ever before? Can Arnor be the kingdom that destroys the Evil of Sauron, forever?
That is up to you!
INSTALL GUIDE FOR STEAM USERS:
After you download file, you should see a new "ARNOR REFORGED" Zip folder. Download this on your desktop, or somewhere simple.
Next, navigate on your computer through your device drive. Your filepath navigation should look something like this:
"C:\Program Files (x86)\Steam\steamapps\common\Medieval II Total War\mods"
In case you don't know, the drive file can be accessed on Windows 10 by typing "This PC" on start menu. Windows 7 or older, this would be similar to searching "My Computer". Or you can open Steam, right click on game, click "Properties", go to "Local Files" tab, and click "Browse Local Files".
Once you navigate to mods folder (REFER TO SAMPLE FILEPATH), open the ARNOR REFORGED folder you just downloaded onto your desktop (or somewhere simple), and drag over the files to their appropriate places. The ARNOR REFORGED folder's file placements should EXACTLY CORRELATE to where they should be in your existing "Third_Age_Total_War" folder.
I advise against extracting directly to TATW file unless you're certain the files will go to the right places!
Don't forget to back-up the files you replace just in case.
MAJOR "FYI" FOR STEAM USERS:
Easiest way to launch any Medieval II Total War mod on Steam is to right-click the game in your Steam library, select "Properties" on right-click menu, then click "Set Launch Options...", and enter:
*Example "Third_Age_Total_War" or "TATW" (you can name your mod folders whatever)
Close it, and just start up mod by opening up vanilla version of M2TW.
INSTALL GUIDE FOR NON-STEAM USERS:
Follow previous instructions, except navigate through your drive with this filepath:
"C:\Program Files (x86)\SEGA\common\Medieval II Total War\mods"