This mod is a effort to make Age of Empire 2: The Conquerors a historical battles game. After studying hundreds of battles, I've made unit stats to be able to make battle outcome like in a real situation (between the boundaries of the game). Inspired by other games, I'm trying to reinvent this old game and enter some new mechanics on it. Some of these mechanics are as below:

1) There are 3 types of population:

  • The house population (vanilla population), used for villagers, siege equipment, ships and unique units.
  • Soldier population, the population used to train common soldiers. It is increased by recruiting villagers or by building camps (soldier camps/caravan camp)
  • Knight population. The population used to promote knights, it can be increased by building castles or towers.

2) The Blacksmith has been remastered. Before being able to research new unit upgrades, you need to research their armor. The only unit that are not dependent on the Blacksmith are the unique units and siege equipment. The total Blacksmith research are 27 (historical based armor) compare to 15 in the vanilla.

3) The units are slower and has less LOS, their rate of fire is based on real weapon reloading time, like bow, crossbow, hand cannon etc. On the other hand, ships are more powerful but will cost more and can train less (about 4 times less than normal). The unique units now are train in Noble Tent (it will be build by deleting Noble Caravan Camp), and will cost only gold.

4) The total number of unit types has been increased from 24 land soldiers to 44 land soldier (not including unique units) and the tech tree made in that way that every unit will not change the weapon they use, like jumping from bow to crossbow, spear to pike etc. The same is with the naval units, they have been increased by 4 warships, but the 2 demolition ships has been taken out. Researching the unit upgrade will not turn your current units into the upgraded one, but will just allow you to recruit the new types.

5) New way to collect resource. Not just farms, but you can now pay to have pastures for sheep and later cattle. In the other hand, Town Center is more important because there are no lumber camp or mines. This make harder to collect villager in late games, but don't worry there is a new type a villager, a villager with cart.

There are more other changes that you can figure them out playing.

Enjoy


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Age of Stainless Steel - Military units - Part 6

Design/Concepts Tutorial 1 comment

This article is a explanation of the military units of Age of Stainless Steel mod. This is the 6th part of this tutorial, and this time we will focus 2 types of units: Levies and Mercenaries. The building you can recruit this unit are 2 special and 1 common. The 2 special building, that are unique for Age of Stainless Steel, are Camp Tent and Noble Tent. To build these unit you have to recruit Caravan Camp and Noble Caravan Camp, located in the Siege Workshop, the idea is to have a transportable camp for your military campaign, and by deleting the unit in an open field, you can build the camp. Once build you can hire the various unit available in those buildings. The common building you can hire mercenaries is the Monastery. Lets see in some more detail.

camp1


1. Camp Tent units

The units you can recruit in the Camp Tent are all levies (peasant with a weapon), these units have no armor and blacksmith upgrades will not influence them. All these units cost the same (20G) and they are train very fast. The only way to use them is by harassing enemy villagers in early game (max. Feudal Age), with large numbers considering their low cost and fast train. The 4 types are Bow Levy, Spear Levy, Club Levy and Crossbow Levy. Bow Levy is basically an archer with no preview training, Spear Levy is a spearman, Crossbow Levy has near the same characteristics as Bow Levy but it shoot 2 times slower with 2 times the accuracy. Club levy is a peasant with a club that does blunt damage (vs melee armor). These units are not recommended to be use after castle age. The population limit required for these units is the same as the villager limit (house pop).

camp2


2. Noble Camp units

The units you can recruit in the Noble Tent are all mercenaries (unique units for each civ), these units have their own stats and blacksmith upgrades will not influence them. The cost of these units varies depending on the type and stats, but the cost is only gold. Most of the faction have 1 mercenaries available (unique unit), but there are exception, that can have 3 types of mercenary unit. There are too many units to go in detail, but I will only mention their usage and base name:

  • English: Longbowman - Good vs low armor and no shield unit, bonus vs building (flaming arrows).
  • Scots: Highlander - Good vs spearman and large unit numbers.
  • French: Gendarme - Good vs everyone except late units
  • German: Doppelsoldner - Good vs large unit numbers especially spear/pike/halberd units.
  • Danes: Huskarl - Good vs everyone, weak vs range units.
  • Norse: Berserk - Good one on one unit, weak vs late units.
  • Byzantines: Cataphract - Good vs everyone except late units, hit and run tactic.
  • Byzantines: Varangian Guard - Good one on one unit, weak vs late units.
  • Fatiminds: Mameluke - Good vs everyone except late units.
  • Fatiminds: Camel - Good vs mounted units, weak vs every other.
  • Kwarezmian: War Elephant - Good vs large unit numbers, weak vs range units.
  • Chinese: Chu Ko Nu - Good vs no armor units, weak vs everyone.
  • Chinese: Zhuangjia De Nu - Good vs range units.
  • Chinese: Hwacha - Good vs 1 target (multiple arrows).
  • Japanese: Samurai - Good one on one unit, weak vs range units and cavalry.
  • Mongols: Kheshig - Good vs low armor and no shield unit, good hit and run tactics.
  • Mongols: Hwacha - Good vs 1 target (multiple arrows).
  • Ottoamans: Janisary - Good vs high armored units, especially mounted units, weak 1v1.
  • Spanish: Lusitan Javelinman - Good support units vs everyone, weak when unsupported.
  • Lombards: Genoese Crossbowman - Good vs range units, weak 1v1.
  • Hungarian: Hussars - Good vs everyone except late units, hit and run tactic, very fast unit.
  • Novgorod: Druzhina - Good vs spearman, weak vs late units.
  • Aztec: Jaguar Warrior - Basic infantry with blunt damage.
  • Aztec: Eagle Warrior - Basic spearman.
  • Aztec: Archer Warrior - Basic archer.
  • Aztec: Town Militia - Basis levy, like Spear Levy

Note: Aztec unit are the only unique units that are recruited in Castle and Town Center.

The population limit required for these units is the same as the villager limit (house pop). All the units mention will cost gold to recruit except Aztecs.

3. Order Knight

order


This is the unique unit of the catholic factions. This unit is recruited in the Monastery and will cost only gold (half the price for it's stats). There is a limit for this unit, 2 units for each monastery (8 monasteries max.), 16 Order Knights in total. This unit represent the knights of different orders like Templars, Hospitallers, Santiago, Teutonic, Livornia etc. This unit is very cost effect, and will be a powerful foe to your enemy.

This is the end of part 6 - Levy and Mercenary units, will continue with other military units of Age of Stainless Steel.

Age of Stainless Steel - Military units - Part 5

Age of Stainless Steel - Military units - Part 5

Design/Concepts Tutorial 1 comment

Explaining the military units of Age of Stainless Steel (AOE2 mod), types, advantages and disadvantages and how to use them. This is part 5 - the Knights...

Age of Stainless Steel - Military units - Part 4

Age of Stainless Steel - Military units - Part 4

Design/Concepts Tutorial

Explaining the military units of Age of Stainless Steel (AOE2 mod), types, advantages and disadvantages and how to use them. This is part 4 - the Stable...

Age of Stainless Steel - Military units - Part 3

Age of Stainless Steel - Military units - Part 3

Design/Concepts Tutorial

Explaining the military units of Age of Stainless Steel (AOE2 mod), types, advantages and disadvantages and how to use them. This is part 3 - the Barrack...

Age of Stainless Steel - Military units - Part 2

Age of Stainless Steel - Military units - Part 2

Design/Concepts Tutorial

Explaining the military units of Age of Stainless Steel (AOE2 mod), types, advantages and disadvantages and how to use them. This is part 2 - the Polearm...

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Age of Stainless Steel v.1.1

Age of Stainless Steel v.1.1

Full Version 4 comments

Age of Stainless Steel v.1.1. This is the official release with lots of bugfix and balance. The main new thing is the new size of rams. Enjoy.

Stainless Steel AI

Stainless Steel AI

Trainer

This is just an AI extracted form the official game, but it has no cheats. You can use this as a base to build your own AI. Have fun

Age of Stainless Steel v.1.05

Age of Stainless Steel v.1.05

Full Version

Age of Stainless Steel v.1.05. This is the official release with all faction customized just with little changes, mostly bugfix and tech tree fix. It...

Age of Stainless Steel v.1.0

Age of Stainless Steel v.1.0

Full Version

Age of Stainless Steel v.1.0. This is the official release with all faction customized. After a lot of waiting this is what I had in mind in gameplay...

Age of Stainless Steel v.0.9

Age of Stainless Steel v.0.9

Demo 1 comment

Age of Stainless Steel v.0.9. Fix the War Lord upgrade, changed recruitment location for caravans to castle, fix dock tech tree, fix bonus and unique...

Age of Stainless Steel v.0.8

Age of Stainless Steel v.0.8

Demo 1 comment

Age of Stainless Steel v.0.8. Computer AI has been edited, and now is ready for single play. New ship type and ship graphic. Working tech tree for every...

Comments  (0 - 10 of 155)
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Emperor_sid could you make the cow and sheep in the market building and make cart villagers unpackable lumber mill because its annoying when its appears in computer and campaign. And by the way there is a bug in scenario editor and campaign makes training units limited. I have idea for the Aztec. Only in castle temple can train units is bad idea have out Xolotl for horse men and calvary aztec archers. Plus you add war elephant for aztec only in fatimids. Grab some units in age of portugeese there is poison blower.

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Emperor_Sid Creator
Emperor_Sid

About the unit limit, please check the articles in the toturial.

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Emperor_Sid Creator
Emperor_Sid

The Aztecs really have only units train in castles, but their castle cost only 900 stone, as a standard castle cost 360W + 2700S. The Aztec faction doesn't need to research in blacksmith to train their units, their units are way more flexible, faster, and the Aztec player are very powerful in feudal-castle age.

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Emperor_Sid Creator
Emperor_Sid

NOTIFICATION:

The new interface is available at Voobly, the version 1.11.
Voobly.com

The new interface on moddb will be available at version 1.15 with other changes.

Enjoy

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Varamir
Varamir

Hi can you make an installer like other mods? With it's own .exe?

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Emperor_Sid Creator
Emperor_Sid

Try the new scenario
Moddb.com

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sofiane2000
sofiane2000

its amazing can u add ludikris map size in standard game?

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Emperor_Sid Creator
Emperor_Sid

For now can't generate a map more than Giant.

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