This mod is a effort to make Age of Empire 2: The Conquerors a historical battles game. After studying hundreds of battles, I've made unit stats to be able to make battle outcome like in a real situation (between the boundaries of the game). Inspired by other games, I'm trying to reinvent this old game and enter some new mechanics on it. Some of these mechanics are as below:

1) There are 3 types of population:

  • The house population (vanilla population), used for villagers, siege equipment, ships and unique units.
  • Soldier population, the population used to train common soldiers. It is increased by recruiting villagers or by building camps (soldier camps/caravan camp)
  • Knight population. The population used to promote knights, it can be increased by building castles or towers.

2) The Blacksmith has been remastered. Before being able to research new unit upgrades, you need to research their armor. The only unit that are not dependent on the Blacksmith are the unique units and siege equipment. The total Blacksmith research are 27 (historical based armor) compare to 15 in the vanilla.

3) The units are slower and has less LOS, their rate of fire is based on real weapon reloading time, like bow, crossbow, hand cannon etc. On the other hand, ships are more powerful but will cost more and can train less (about 4 times less than normal). The unique units now are train in Noble Tent (it will be build by deleting Noble Caravan Camp), and will cost only gold.

4) The total number of unit types has been increased from 24 land soldiers to 44 land soldier (not including unique units) and the tech tree made in that way that every unit will not change the weapon they use, like jumping from bow to crossbow, spear to pike etc. The same is with the naval units, they have been increased by 4 warships, but the 2 demolition ships has been taken out. Researching the unit upgrade will not turn your current units into the upgraded one, but will just allow you to recruit the new types.

5) New way to collect resource. Not just farms, but you can now pay to have pastures for sheep and later cattle. In the other hand, Town Center is more important because there are no lumber camp or mines. This make harder to collect villager in late games, but don't worry there is a new type a villager, a villager with cart.

There are more other changes that you can figure them out playing.

Enjoy


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Age of Stainless Steel - Military units - Part 3

Design/Concepts Tutorial

This article is a explanation of the military units of Age of Stainless Steel mod. The units will be group in lines (equal a base unit with all it's upgrade unit), and will start organizing them in their train buildings. The list starts first the the common trained units that consumes only food and wood to be trained, and only tent population:

1. Barrack units

Sword Line


a. Sword Line. This line is composed of Sword Militia, Swordsman and Heavy Swordsman. The units of this line are infantry with sword and shield. The advantage of this line is that has a shield, bonus fighting spear units and very good ROF. The disadvantage are not a good piercing armor, high cost and being a foot unit. These units are good to counter spear units and very resistant against range units. Just need to keep them away from cavalry.

Longsword Line


b. Longsword Line. This line is composed of Longswordsman, Heavy Longswordsman and Elite Longswordsman. The units of this line are infantry with longsword. This line is like the champion in the Vanilla, but there is way more powerful. The advantage of this line is that can hit more than one unit at a time, bonus fighting spear units and very good ROF. The disadvantage are not a good piercing armor, not having a shield, high cost and being a foot unit. These units are good to counter spear units and fighting large numbers of enemy at a time. Just need to keep them away from cavalry and ranged units.

Axe Line


c. Axe Line. This line is composed of Axe Militia, Axeman and Heavy Axeman. The units of this line are infantry with axe and shield. The advantage of this line is that has a shield, can be recruited early, bonus fighting low melee armor units and very good ROF. The disadvantage are not a good piercing armor, not a good attack and being a foot unit. These units are good at early stage, but weak at the high ages.

Polaxe Line


d. Polaxe Line. This line is composed of Polaxeman and Heavy Polaxeman. The units of this line are infantry with pole axe or double axe. This line is like the Longsword Line, but has other characteristics. The advantage of this line is that can hit more than one unit at a time, bonus low melee armor units and very good ROF. The disadvantage are not a good piercing armor, not having a shield, high cost and being a foot unit. These units are good to counter large numbers of enemy at a time, and are slightly more powerful than Longsword Line at early age. Just need to keep them away from cavalry and ranged units.

This is the end of part 3 - The Barrack units, will continue soon with other military units of Age of Stainless Steel.

Age of Stainless Steel - Military units - Part 2

Age of Stainless Steel - Military units - Part 2

Design/Concepts Tutorial

Explaining the military units of Age of Stainless Steel (AOE2 mod), types, advantages and disadvantages and how to use them. This is part 2 - the Polearm...

Age of Stainless Steel - Military units - Part 1

Age of Stainless Steel - Military units - Part 1

Design/Concepts Tutorial

Explaining the military units of Age of Stainless Steel (AOE2 mod), types, advantages and disadvantages and how to use them. This is part 1 - the Archery...

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Age of Stainless Steel v.0.6

Age of Stainless Steel v.0.6

Demo 1 comment

Age of Stainless Steel v.0.6. All the changes are focused on Norse and Danes Civilization, with new graphic and new bonus. Hero El Cid has been edited...

Age of Stainless Steel v.0.55

Age of Stainless Steel v.0.55

Demo

Age of Stainless Steel v.0.55. New villager unit. Improvement farm. Some new graphic. This was a needed fast release to correct minor issues. Enjoy!

Age of Stainless Steel v.0.5

Age of Stainless Steel v.0.5

Demo

Age of Stainless Steel v.0.5. The last civilization Turks, Vikings, Mongols, Celts, Spanish and Huns have now a finished unit tree, this means the first...

Age of Stainless Steel v.0.4

Age of Stainless Steel v.0.4

Demo 2 comments

Age of Stainless Steel v.0.4, now have a functional AI (with cheat help), and it is a very difficult AI. Play again the AI with the help of another AI...

Age of Stainless Steel v.0.3

Age of Stainless Steel v.0.3

Demo 8 comments

Age of Stainless Steel v.0.3, now have Franks, Goths, Teutons, Byzantines, Persian, Saracens unit tech fixed. There are some issues fixed: like villager...

Age of Stainless Steel v 0.2

Age of Stainless Steel v 0.2

Demo

Age of Stainless Steel v.0.2 will have most of research names and help text correctly, this new update has no new mechanics but has new requirement for...

Comments  (0 - 10 of 67)
Emperor_Sid Creator
Emperor_Sid

Check forum for new info. And post your ideas there to improve this mode.

Reply Good karma+1 vote
SovietPolska
SovietPolska

The Light Lancer is called the Hussar for some reason in the stable.

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Emperor_Sid Creator
Emperor_Sid

Thx for the report. Bug fixed.

Reply Good karma+2 votes
mariurs
mariurs

Hi Sid when it will be implemented the update for hungarians?

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Emperor_Sid Creator
Emperor_Sid

The Black Army? It will be a unique research for the hungarians with bonus to increase mercenary army numbers.
I just need many ideas for other civilizations too, i can't release an update just for Hungary. And I don't have too much time to think for the mod right now, the real life work is back.
Anyway write as much ideas in the forum, and I will select some to implement in a new patch.

Reply Good karma+1 vote
mariurs
mariurs

Thanks anyway when you have free time the next update should implement not only the changes for Hungarians also they should implement Aztecs and Mayans not only changes in the stats of their unique units but also changes in their unique techs to reflect their real life history.

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SovietPolska
SovietPolska

is it impossible the lumber camp and the mining camp back in ?

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Emperor_Sid Creator
Emperor_Sid

Why? The game has new concept, all resource goes to the center of the town, or TownCenter.

Reply Good karma+1 vote
SovietPolska
SovietPolska

wait there are two town centers now ? it's just better to use the lumber and mining camps in my opinion.

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SovietPolska
SovietPolska

Suggestion : try fixing the campaigns with the civs.

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Emperor_Sid Creator
Emperor_Sid

I thought fans could create awesome scenarios that I can implement these in this mod like a base campaign. Waiting for some interesting stuff.

The Scenarios will have their creators name in it. Have fun!

Reply Good karma+1 vote
SovietPolska
SovietPolska

no no no no i wasn't talking about like custom campaigns, i was talking about the original ones, like Joan of Arc and stuff like that some heroes are really easy to kill with the new units

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Emperor_Sid Creator
Emperor_Sid

The problem is not just the heroes. The units in campaign armies need to be changed too, and have a more realistic variety in them, like the real configuration in that time was. The AI is stll a big problem, and need to be fix. That's why a costom scenario could be better.

Reply Good karma+1 vote
SovietPolska
SovietPolska

True that !, skins are a problem too for some units, for eastern civs especially

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