This mod is a effort to make Age of Empire 2: The Conquerors a historical battles game. After studying hundreds of battles, I've made unit stats to be able to make battle outcome like in a real situation (between the boundaries of the game). Inspired by other games, I'm trying to reinvent this old game and enter some new mechanics on it. Some of these mechanics are as below:

1) There are 3 types of population:

  • The house population (vanilla population), used for villagers, siege equipment, ships and unique units.
  • Soldier population, the population used to train common soldiers. It is increased by recruiting villagers or by building camps (soldier camps/caravan camp)
  • Knight population. The population used to promote knights, it can be increased by building castles or towers.

2) The Blacksmith has been remastered. Before being able to research new unit upgrades, you need to research their armor. The only unit that are not dependent on the Blacksmith are the unique units and siege equipment. The total Blacksmith research are 27 (historical based armor) compare to 15 in the vanilla.

3) The units are slower and has less LOS, their rate of fire is based on real weapon reloading time, like bow, crossbow, hand cannon etc. On the other hand, ships are more powerful but will cost more and can train less (about 4 times less than normal). The unique units now are train in Noble Tent (it will be build by deleting Noble Caravan Camp), and will cost only gold.

4) The total number of unit types has been increased from 24 land soldiers to 44 land soldier (not including unique units) and the tech tree made in that way that every unit will not change the weapon they use, like jumping from bow to crossbow, spear to pike etc. The same is with the naval units, they have been increased by 4 warships, but the 2 demolition ships has been taken out. Researching the unit upgrade will not turn your current units into the upgraded one, but will just allow you to recruit the new types.

5) New way to collect resource. Not just farms, but you can now pay to have pastures for sheep and later cattle. In the other hand, Town Center is more important because there are no lumber camp or mines. This make harder to collect villager in late games, but don't worry there is a new type a villager, a villager with cart.

There are more other changes that you can figure them out playing.

Enjoy


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Age of Stainless Steel - Military units - Part 6

Design/Concepts Tutorial 1 comment

This article is a explanation of the military units of Age of Stainless Steel mod. This is the 6th part of this tutorial, and this time we will focus 2 types of units: Levies and Mercenaries. The building you can recruit this unit are 2 special and 1 common. The 2 special building, that are unique for Age of Stainless Steel, are Camp Tent and Noble Tent. To build these unit you have to recruit Caravan Camp and Noble Caravan Camp, located in the Siege Workshop, the idea is to have a transportable camp for your military campaign, and by deleting the unit in an open field, you can build the camp. Once build you can hire the various unit available in those buildings. The common building you can hire mercenaries is the Monastery. Lets see in some more detail.

camp1


1. Camp Tent units

The units you can recruit in the Camp Tent are all levies (peasant with a weapon), these units have no armor and blacksmith upgrades will not influence them. All these units cost the same (20G) and they are train very fast. The only way to use them is by harassing enemy villagers in early game (max. Feudal Age), with large numbers considering their low cost and fast train. The 4 types are Bow Levy, Spear Levy, Club Levy and Crossbow Levy. Bow Levy is basically an archer with no preview training, Spear Levy is a spearman, Crossbow Levy has near the same characteristics as Bow Levy but it shoot 2 times slower with 2 times the accuracy. Club levy is a peasant with a club that does blunt damage (vs melee armor). These units are not recommended to be use after castle age. The population limit required for these units is the same as the villager limit (house pop).

camp2


2. Noble Camp units

The units you can recruit in the Noble Tent are all mercenaries (unique units for each civ), these units have their own stats and blacksmith upgrades will not influence them. The cost of these units varies depending on the type and stats, but the cost is only gold. Most of the faction have 1 mercenaries available (unique unit), but there are exception, that can have 3 types of mercenary unit. There are too many units to go in detail, but I will only mention their usage and base name:

  • English: Longbowman - Good vs low armor and no shield unit, bonus vs building (flaming arrows).
  • Scots: Highlander - Good vs spearman and large unit numbers.
  • French: Gendarme - Good vs everyone except late units
  • German: Doppelsoldner - Good vs large unit numbers especially spear/pike/halberd units.
  • Danes: Huskarl - Good vs everyone, weak vs range units.
  • Norse: Berserk - Good one on one unit, weak vs late units.
  • Byzantines: Cataphract - Good vs everyone except late units, hit and run tactic.
  • Byzantines: Varangian Guard - Good one on one unit, weak vs late units.
  • Fatiminds: Mameluke - Good vs everyone except late units.
  • Fatiminds: Camel - Good vs mounted units, weak vs every other.
  • Kwarezmian: War Elephant - Good vs large unit numbers, weak vs range units.
  • Chinese: Chu Ko Nu - Good vs no armor units, weak vs everyone.
  • Chinese: Zhuangjia De Nu - Good vs range units.
  • Chinese: Hwacha - Good vs 1 target (multiple arrows).
  • Japanese: Samurai - Good one on one unit, weak vs range units and cavalry.
  • Mongols: Kheshig - Good vs low armor and no shield unit, good hit and run tactics.
  • Mongols: Hwacha - Good vs 1 target (multiple arrows).
  • Ottoamans: Janisary - Good vs high armored units, especially mounted units, weak 1v1.
  • Spanish: Lusitan Javelinman - Good support units vs everyone, weak when unsupported.
  • Lombards: Genoese Crossbowman - Good vs range units, weak 1v1.
  • Hungarian: Hussars - Good vs everyone except late units, hit and run tactic, very fast unit.
  • Novgorod: Druzhina - Good vs spearman, weak vs late units.
  • Aztec: Jaguar Warrior - Basic infantry with blunt damage.
  • Aztec: Eagle Warrior - Basic spearman.
  • Aztec: Archer Warrior - Basic archer.
  • Aztec: Town Militia - Basis levy, like Spear Levy

Note: Aztec unit are the only unique units that are recruited in Castle and Town Center.

The population limit required for these units is the same as the villager limit (house pop). All the units mention will cost gold to recruit except Aztecs.

3. Order Knight

order


This is the unique unit of the catholic factions. This unit is recruited in the Monastery and will cost only gold (half the price for it's stats). There is a limit for this unit, 2 units for each monastery (8 monasteries max.), 16 Order Knights in total. This unit represent the knights of different orders like Templars, Hospitallers, Santiago, Teutonic, Livornia etc. This unit is very cost effect, and will be a powerful foe to your enemy.

This is the end of part 6 - Levy and Mercenary units, will continue with other military units of Age of Stainless Steel.

Age of Stainless Steel - Military units - Part 5

Age of Stainless Steel - Military units - Part 5

Design/Concepts Tutorial 1 comment

Explaining the military units of Age of Stainless Steel (AOE2 mod), types, advantages and disadvantages and how to use them. This is part 5 - the Knights...

Age of Stainless Steel - Military units - Part 4

Age of Stainless Steel - Military units - Part 4

Design/Concepts Tutorial

Explaining the military units of Age of Stainless Steel (AOE2 mod), types, advantages and disadvantages and how to use them. This is part 4 - the Stable...

Age of Stainless Steel - Military units - Part 3

Age of Stainless Steel - Military units - Part 3

Design/Concepts Tutorial

Explaining the military units of Age of Stainless Steel (AOE2 mod), types, advantages and disadvantages and how to use them. This is part 3 - the Barrack...

Age of Stainless Steel - Military units - Part 2

Age of Stainless Steel - Military units - Part 2

Design/Concepts Tutorial

Explaining the military units of Age of Stainless Steel (AOE2 mod), types, advantages and disadvantages and how to use them. This is part 2 - the Polearm...

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Age of Stainless Steel 1.25

Age of Stainless Steel 1.25

Full Version 5 comments

Age of Stainless Steel v.1.25. Changelog: Now there you can recruit retinue units by using house population. The special units are considered mercenaries...

Age of Stainless Steel v.1.20

Age of Stainless Steel v.1.20

Full Version

Age of Stainless Steel v.1.20. Changelog: 1. Wild animals will be more powerful 2. Villagers start with more HP 3. Sheep and Cow can now be purchased...

Age of Stainless Steel 1.15

Age of Stainless Steel 1.15

Full Version 1 comment

Age of Stainless Steel v.1.15. Full Version with new interface and some bug fix. Enjoy.

Age of Stainless Steel v.1.1

Age of Stainless Steel v.1.1

Full Version 4 comments

Age of Stainless Steel v.1.1. This is the official release with lots of bugfix and balance. The main new thing is the new size of rams. Enjoy.

Stainless Steel AI

Stainless Steel AI

Trainer

This is just an AI extracted form the official game, but it has no cheats. You can use this as a base to build your own AI. Have fun

Age of Stainless Steel v.1.05

Age of Stainless Steel v.1.05

Full Version

Age of Stainless Steel v.1.05. This is the official release with all faction customized just with little changes, mostly bugfix and tech tree fix. It...

Comments  (0 - 10 of 182)
Kivery
Kivery

One Question. Can this mod be installed in the steam version of the game?

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Emperor_Sid Creator
Emperor_Sid

Check Voobly.com, you can take the Voobly files and just use them for the 1.5 patched version of the game. There is only version 1.24 on voobly although, couldn't update to the last one, bacesuse exceed 100MB. All files of this mod in Voobly are 130MB, and language.dll is instead in language.ini format.

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Kivery
Kivery

Many thanks, you have a increĆ­ble work, keep going dude ;)

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Emperor_Sid Creator
Emperor_Sid

Major changes in the next update. It has been a change in population recruitment. Now all the barrack, archery and stable units will need house population. On the other side, unique units now will need mercenary population (increased by building camps).

Hope you will like the change.

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Guest
Guest

cannot wait for another update! What is future plans in this mod it is awesome.

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Emperor_Sid Creator
Emperor_Sid

A game/mod has 3 phases:

1. Ideas and features that can be included, units, factions, research etc.
2. Balance of the game, so you can have a decent playing with each faction, and they differ from each other.
3. Bug fix and polish, usually these are for beta testing before release.

The current state of the mode is in end of phase 3, and thx to everyone who played in Voobly.com, helped me balance and fix a lot of bugs.

Still I'm open for new ideas, but not for the deep modifying ones, it will be like starting from scratch at this point.

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Groundern87
Groundern87

Good work, I like the new buildings.

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CocoCrusader
CocoCrusader

I don't think if will work but did you try use the mining camp and lumber combine to combine its assets and make it building lapse (the display of building while construction of any structure in the game. Or make them a one extension structure to disable townhall and lumber camp spamming of Ai and multiplayer.

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Emperor_Sid Creator
Emperor_Sid

Patch v.1.20 is now live at Voobly. Soon will be availble for download at moddb, after some testing.
In the mean time check Voobly.com

Reply Good karma+2 votes
Emperor_Sid Creator
Emperor_Sid

Next update:

1. Wild animals will be more powerful
2. Villagers start with more HP
3. Sheep and Cow can now be purchased in Market (request in the comment)
4. Levies unit's are effected by Loom research.
5. Camp building are available since game start.
6. New building: Command Tower, with 8 more research to chose.

and some bug fix.

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CocoCrusader
CocoCrusader

Pretty wild update!

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