This mod is a effort to make Age of Empire 2: The Conquerors a historical battles game. After studying hundreds of battles, I've made unit stats to be able to make battle outcome like in a real situation (between the boundaries of the game). Inspired by other games, I'm trying to reinvent this old game and enter some new mechanics on it. Some of these mechanics are as below:

1) There are 3 types of population:

  • The house population (vanilla population), used for villagers, siege equipment, ships and unique units.
  • Soldier population, the population used to train common soldiers. It is increased by recruiting villagers or by building camps (soldier camps/caravan camp)
  • Knight population. The population used to promote knights, it can be increased by building castles or towers.

2) The Blacksmith has been remastered. Before being able to research new unit upgrades, you need to research their armor. The only unit that are not dependent on the Blacksmith are the unique units and siege equipment. The total Blacksmith research are 27 (historical based armor) compare to 15 in the vanilla.

3) The units are slower and has less LOS, their rate of fire is based on real weapon reloading time, like bow, crossbow, hand cannon etc. On the other hand, ships are more powerful but will cost more and can train less (about 4 times less than normal). The unique units now are train in Noble Tent (it will be build by deleting Noble Caravan Camp), and will cost only gold.

4) The total number of unit types has been increased from 24 land soldiers to 44 land soldier (not including unique units) and the tech tree made in that way that every unit will not change the weapon they use, like jumping from bow to crossbow, spear to pike etc. The same is with the naval units, they have been increased by 4 warships, but the 2 demolition ships has been taken out. Researching the unit upgrade will not turn your current units into the upgraded one, but will just allow you to recruit the new types.

5) New way to collect resource. Not just farms, but you can now pay to have pastures for sheep and later cattle. In the other hand, Town Center is more important because there are no lumber camp or mines. This make harder to collect villager in late games, but don't worry there is a new type a villager, a villager with cart.

There are more other changes that you can figure them out playing.

Enjoy


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Age of Stainless Steel - Military units - Part 4

Design/Concepts Tutorial

This article is a explanation of the military units of Age of Stainless Steel mod. The units will be group in lines (equal a base unit with all it's upgrade unit), and will start organizing them in their train buildings. The list starts first the the common trained units that consumes only food and wood to be trained, and only tent population:

4. Stable units

Light Cavalry


a. Light Cavalry Line. This line is composed of Scout, Light Cavalry and Guard Cavalry. The units of this line are mounted units with no armor horses and armored only with sword. This line is nearly the same of the Vanilla, but with dismounted units. The advantage of this line is that have the best LOS of all land units, are fast moving units, are a mounted unit, an early unit and have very good ROF. The disadvantages are not having an armor, high cost and not a good attack. These units are good to counter archers and to hunt down infantry. Just need to keep them away from spears and Knights.

Light Lancer1


b. Light Lancer Line. This line is composed of Light Lancer and Demi Lancer. The units of this line are mounted units with no armor horses and armored with a lance. The advantage of this line is that have trample damage, very good LOS, are the fastest moving land units, are a mounted unit and have high attack. The disadvantage are not having an armor, a late unit, high cost and low ROF. These units are very good for hit and run melee attacks vs large numbers of units and hunt down every unit. Just need to keep them away from spears and Knights.

Cav Archer


c. Cavalry Archer Line. This line is composed of Cavalry Archer and Heavy Cavalry Archer. The units of this line are mounted units with no armor horses and armored with a bow. The advantage of this line is that have very good LOS, are fast moving units, are a mounted unit, an early unit and have range attack. The disadvantage are not having an armor, high cost, low ROF and low accuracy. These units are very good for hit and run range attacks, and harass enemy army. Just need to keep them away from every melee fights.

Mounted Crossbow


d. Mounted Crossbowman Line. This line is composed of just the Mounted Crossbowman. The units of this line are mounted units with no armor horses and armored with a crossbow. The advantage of this line is that have very good LOS, are fast moving units, are a mounted unit and have range attack. The disadvantage are not having an armor, not an early unit, high cost and very low ROF. These units are very good for hit and run range attacks, and harass enemy army, and a decent replace for Cavalry Archer Line. Just need to keep them away from every melee fights.

Mounted Arquebus


e. Mounted Arquebusier Line. This line is composed of just the Mounted Arquebusier. The units of this line are mounted units with no armor horses and armored with a arquebus. This is the best ranged unit. The advantage of this line is that have very good LOS, are fast moving units, are a mounted unit, have range attack, have high attack and can penetrate every armor. The disadvantage are not having an armor, a very late unit, high cost, not a high range and very low ROF. These units are the best for hit and run range attacks, there are no units that can resist their attack. Just need to keep them away from every melee fights.

This is the end of part 4 - The Stable units, will continue soon with other military units of Age of Stainless Steel.

Age of Stainless Steel - Military units - Part 3

Age of Stainless Steel - Military units - Part 3

Design/Concepts Tutorial

Explaining the military units of Age of Stainless Steel (AOE2 mod), types, advantages and disadvantages and how to use them. This is part 3 - the Barrack...

Age of Stainless Steel - Military units - Part 2

Age of Stainless Steel - Military units - Part 2

Design/Concepts Tutorial

Explaining the military units of Age of Stainless Steel (AOE2 mod), types, advantages and disadvantages and how to use them. This is part 2 - the Polearm...

Age of Stainless Steel - Military units - Part 1

Age of Stainless Steel - Military units - Part 1

Design/Concepts Tutorial

Explaining the military units of Age of Stainless Steel (AOE2 mod), types, advantages and disadvantages and how to use them. This is part 1 - the Archery...

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Age of Stainless Steel v.0.8

Age of Stainless Steel v.0.8

Demo

Age of Stainless Steel v.0.8. Computer AI has been edited, and now is ready for single play. New ship type and ship graphic. Working tech tree for every...

Age of Stainless Steel v.0.75

Age of Stainless Steel v.0.75

Demo 1 comment

Age of Stainless Steel v.0.7. Japanese civilization has been edit and rework, and now work as it should. A lot of bug fix, like the second and third unique...

Age of Stainless Steel v.0.7

Age of Stainless Steel v.0.7

Demo 5 comments

Age of Stainless Steel v.0.7. Chinese civilization has been edit and rework, and now work as it should. A lot of new units, and changed old ones, like...

Age of Stainless Steel v.0.65

Age of Stainless Steel v.0.65

Demo

Age of Stainless Steel v.0.65. Now there are new faction and culture bonus. 1. Nordic Culture - Norse + Danes. 2. Briton Culture - English + Scots. I...

Age of Stainless Steel v.0.6

Age of Stainless Steel v.0.6

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Age of Stainless Steel v.0.6. All the changes are focused on Norse and Danes Civilization, with new graphic and new bonus. Hero El Cid has been edited...

Comments  (0 - 10 of 121)
kerkoiden
kerkoiden

In no way do I mean to rush you but when do you believe the next update of the mod will be? I love the mod and I'm really interested in seeing how you plan to build upon it.

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Emperor_Sid Creator
Emperor_Sid

Actually I have made no progres during this time. I have so much work in my real life that even first part of 2021 is busy. No free time, sorry.

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MegaMounds Online
MegaMounds

Would love to see you ship size mod made for DE!

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kerkoiden
kerkoiden

Out of interest, have you considered swapping the sizes of your weapons? The halberdier units have extremely long weapons while pikemen all have weapons about the size of spears. Could you see yourself swapping the sprites so the units look more accurate?

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kerkoiden
kerkoiden

Out of interest from someone who's looking forward to your mod for all the scenario editor possibilities it allows, do you potentially see yourself adding LudiKRIS map size to the mod? p.s. sorry about commenting twice, I did the first accidentally without signing in

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Emperor_Sid Creator
Emperor_Sid

Thanks for the comment.
I can add the map size and many scenarios, but I had no request like this before.
By the way, if you have made any scenarios by yourself for this mod, I can add it in the next release with your name on.

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kerkoiden
kerkoiden

Thank you for responding and much thanks for your offer. I'll email you a couple of scenarios that I've made so you can review them

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kerkoiden
kerkoiden

Will you be adding in any billmen units? Also, will the appearance of units change between factions?

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Emperor_Sid Creator
Emperor_Sid

The Pickman unit is a unit armed with a long hummer with a pick. This weapon is in the same family as bill. You can use this pickman unit in cases you need a billman.

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