Be prepared to create your own house and challenge the Seven Kingdoms in this adaptation of Game of Thrones.


A gritty world awaits you full of treachery and traitorous kings, lords and knights. Will you survive the slaughter and take the Iron throne, or will you succumb to the traitorous ways that goes forth in Westeros and Essos.





If you encounter any bugs or need any support regarding this mod please visit our forums: www.AWorldofIceandFire.co.uk/Forums

You may also visit our wiki page: www.AWorldofIceandFire.co.uk/wiki

Or our Patreon page: Patreon.com

Extra links and info can be found on our webpage: Aworldoficeandfire.co.uk




Regards,
A World of Ice and Fire Dev Team.


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RSS Articles

A World of Ice and Fire v4.1

Changelog below. Will require a new game.











Changed


Added 2 new companions gained from random quests - Brog Matter, Reed Matter. (Patreon pledge tiers). There is quite a lot of content for these so there will be an option to turn them off or on. (not yet fully implemented)
Many changes to the campaign map.
Changed campaign map textures so they look better with HDR turned on.
Added 1x lord, 3x castles and 2x villages to the Iron Islands.
Added 3x lord, 3x castles and 3x villages to Westeros.
Added 7x lords, 7x castles and 7x villages to Essos.
Cleaned up initial loading screen.
Changed some map icons, updated some others.
Changed size of nearly all map icons.
Changed name and location of duplicated settlement Fawnton.
The players son or daughter should now have the same colour hair as the player - fixes issues for people playing as Valyrian.
Added a max value to land wind which will hopefully stop the crazy tree dances.
Slightly increased grass flora amount.
Improved religion code for villages - this 'should' stop issues with the player sometimes not being able to recruit from villages due to negative relations.
Added Wooden Scene Props pack from Adorno (Forums.taleworlds.com)
Added 6x villages scenes from Gokiller (Forums.taleworlds.com)

Scenes


Adjusted banners in Kings Landing keep.
Fixed incorrect outer terrain for Giants Lance.
Fixed incorrect outer terrain for Shipbreaker.
Fixed incorrect outer terrain for Whispering.
Fixed incorrect outer terrain for Ryamsport.

Fixed


Updated incorrect stamina mechanics in tournaments and in the arena.
Fixed some villages showing the incorrect icons.
Fixed some incorrect strings showing for some villages.
Fixed random events sometimes firing when performing work for a village.
Fixed remaining issues with Oldtown ships getting stuck.
Fixed enslaved villages not always resetting correctly.






For an in depth guide feel free to check out the video below.



AWoIaF 4.0 Release update

AWoIaF 4.0 Release update

News 12 comments

Information regarding the release of A World of Ice and Fire Version 4.0.

A World of Ice and Fire 3.5

A World of Ice and Fire 3.5

News 38 comments

Information regarding the release of AWoIaF Version 3.5.

A World of Ice and Fire 3.0 Release

A World of Ice and Fire 3.0 Release

News 18 comments

Release information for A World of Ice and Fire 3.0.

Progress Report

Progress Report

News 9 comments

Progress report and information regarding A World of Ice and Fire modification.

RSS Files
AWOIAF non map shaders - ALPHA

AWOIAF non map shaders - ALPHA

Patch 15 comments

If you have a mac and have issues with the map shaders then try this patch to remove them.

A World of Ice and Fire v4.1

A World of Ice and Fire v4.1

Full Version 42 comments

A World of Ice and Fire v4.1. The changelog can be found either over at the forums or on the ModDB mod page.

A World of Ice and Fire 4.0

A World of Ice and Fire 4.0

Full Version 15 comments

The full release of A World of Ice and Fire 4.0. A new game is required.

A World of Ice and Fire v3.5 hotfix (to v3.6)

A World of Ice and Fire v3.5 hotfix (to v3.6)

Patch 6 comments

A World of Ice and Fire v3.6 (A small hotfix for 3.5). You only need to download if you downloaded the mod before this was uploaded.

A World of Ice and Fire 3.6

A World of Ice and Fire 3.6

Full Version 133 comments

This is the full version of A World of Ice and Fire 3.5 so you can go ahead and delete your old version. UPDATED to v3.6 to include the hotfix.

A World of Ice and Fire 3.0

A World of Ice and Fire 3.0

Full Version 150 comments

A World of Ice and Fire 3.0. This is a full release so you can go ahead and delete your old folder. This is not save game compatible with older versions.

Comments  (0 - 10 of 11,727)
Belgarion2001
Belgarion2001

I love the mod, but...
I have grown tired as it feels absolutely unplayable due to my army always having low morale, no matter if I have 50 or 80 troops, it always gets down to average -> below -> low and then I can't do ****.
Apart from that, it feels as if whenever the player joins a faction and the marshal of that faction tries to gather the lords, nothing happens. No one joins the marshal and so they lose the war (when playing sandbox).
It's sad since I otherwise love the mod, but I just can't continue, it's too annoying.

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KhamûlTheWraith
KhamûlTheWraith

Jack158 had the right of it here. Also, if you use units from a kingdom you’re fighting, their morale is usually always low

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Jack158
Jack158

Army morale mechanics are barely ever tweaked by mods. WIN BATTLES FREQUENTLY and have 3 or 4 types of food. Yes lords do things most of the time, on occasion they get distracted chasing villagers and 2 or 3 douchebag lords don't show up. Again that's the same in every mod and native. The problem is you have no clue how to play M&B you sound like a complete idiot

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Belgarion2001
Belgarion2001

I sure hope I would have a clue after 800h of playing it, but who knows. The difference is that while I in every other mod, and in native, always have excellent morale, in this it decreases rapidly down to nothing. I can raid a village and gain all the food from that village, which means a huge variation and quantity, but morale stands still at average. I can defeat an enemy and for the rest of the day my morale keeps above average, but then it decreases.
That isn't the case for native, Perisno, ACOK or Viking Conquest.

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Corvinus_Blackwing
Corvinus_Blackwing

Dood. Morale management - is a very compex thing, especially in this mod because of increased army numbers. Of course you will have issues if you ignore it. On contrary, there are some features that will help you to controll it - feast for troops, whores and booze in taverns, some random events in fields. Join faction, have a castle or just build a last tier refugee, with whores and tavern. Watch for the army numbers, it is not necessary to take 500+ soldiers only because you can.

Even if you have morale issuses with 50-80 troops, I'd say you're doing something wrong, 'cause noone else sees here a problem.

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KhamûlTheWraith
KhamûlTheWraith

I understand what you’re saying. But it might just be something you’re not realizing. There are a fair amount of random events that affect this. I don’t usually have a problem with morale. It does degrade over time, but if you win battles, it usually balances out

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Belgarion2001
Belgarion2001

I suppose commoner trust doesn't affect anything, although my wonderful title "reaper of peasants" appears to make relations with peasants difficult... speaking of which, how does one improve commoner trust?
And I knew there was a bug maybe a year ago that if you turn off "Rest improves morale" it can never change, but would it risk anything turning it off nowadays?

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KhamûlTheWraith
KhamûlTheWraith

Hey, is it possible to add more valyrian steel weapons? As far as I can tell, there are Longclaw, Heartsbane, King Robert’s hammer, Blackfrye , and that’s about it for the historical ones. I might be missing some, and please tell me if I am. You also have the three swords you can reforge. That’s 7. You also have the Valyrian steel arakh, or however you spell it, with Caggo, but idk how to get that. What about Lady Forlorn, Orphan-Maker, Brightroar, Darksister, Nightfall, Red Rain, etc. The Celtigers also supposedly have an ax. And I know weapons like Brightroar were lost to time, but what about a quest for them. That would be more swords to fight White walkers with as well. And a question about Dawn. We don’t actually know if it would be able to take down Wights and Walkers. It is said to have the same properties as Valyarian steel, though. Is it possible to make that work?
Thank you and keep up the good work

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KhamûlTheWraith
KhamûlTheWraith

Sandoq the Shadow had a valyarian steel cruved sword with a dragon bone hilt. And a Lyseni held truth. My point of the matter is that there are a fair amount more of Valyarian steel swords

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Corvinus_Blackwing
Corvinus_Blackwing

Let's hope that amount of valyrian swords will be increased in further versions. But I'm still thinking that 15, even 20 swords will not stop the invasion.

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KhamûlTheWraith
KhamûlTheWraith

True, but it’ll be more helpful, at least. Instead of getting completely slaughtered. I also like collect them in my games

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KhamûlTheWraith
KhamûlTheWraith

And you also have Ice

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Highest Rated (86 agree) 10/10

great fun mod. It just needs more places and villages

Feb 23 2014 by Rometotalwar11

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