Bones of Ragnvald Logo

Bones of Ragnvald is a story-driven medieval fantasy mod for Mount & Blade: Warband.

It is currently being developed by hobbyist modders who have previously worked on successful

projects such as Perisno. The mod adds new features such as a unique story mode, customizable

Kingsguards, random events, catacombs, legendary items, new scenes, lockpicking and more.



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Development Team

CWRANTONIS DARK HAMLETDRUIDICTHE ARCHDUKE OF HELL



Latest Full Version: 2.1

Bones of Ragnvald Chapter 2.1

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Hey, cwr here.

After much work and time, Chapter 2 is released! This new version adds quite a bit to the story mode, as well as the new factions of Zamnaya and the Amber Isles. You can restore the republic to power in Aginnum, and so much more. We have been busy making sure this new version is as stable as possible, and you can play for many hours without encountering any problems. Feel free to send any feedback or bug reports via Moddb, Discord, or the forum.

Enjoy!

Credits can be found here.

Bones of Ragnvald Chapter 2


Screenshots:



Known Bugs:

- Generic arena (not tournaments) sometimes counts below 0.

Bones of Ragnvald 1.0 Released!

Bones of Ragnvald 1.0 Released!

News 1 comment

Story advances, new scenes, voice intro from ReformistTM, and much more!

Alpha Version Released!

Alpha Version Released!

News 4 comments

New campaign map, better random battles, and polished gameplay!

Siege of Seocan

Siege of Seocan

News 3 comments

Not dead yet! Here is a new video preview, the Siege of Seocan.

Kingdom of Erskine

Kingdom of Erskine

News 1 comment

Background lore for the Kingdom of Erskine in the highlands of Aerune.

Add file RSS Files
Pretty Scenes For 2.1

Pretty Scenes For 2.1

Patch 3 comments

This is a small update to improve some scenes in BoR. Completely optional, savegame compatible, and will will provide a quality of life improvement for...

Bones of Ragnvald Chapter 2.1

Bones of Ragnvald Chapter 2.1

Full Version 72 comments

Story advances, new factions, unique locations, and much more!

Bones of Ragnvald 2.1 Patch

Bones of Ragnvald 2.1 Patch

Patch 10 comments

Not necessary if you are downloading the full version for the first time now- only if you downloaded it earlier to this patch being posted. Not savegame...

Bones of Ragnvald 1.1 Patch

Bones of Ragnvald 1.1 Patch

Patch 9 comments

Paste the contents of this into your Bones of Ragnvald folder, overwrite everything it asks about. Not savegame compatible. Based on some suggestions...

Bones of Ragnvald Chapter 1

Bones of Ragnvald Chapter 1

Full Version 23 comments

Story advances, new minor factions, new scenes, and much more!

Alpha Hotfix

Alpha Hotfix

Patch 4 comments

This is only required if you have crashes when fighting coast pirates. Paste this on top of your BoR folder, replace all files that it asks you to replace...

Comments  (0 - 10 of 327)
videogamemodsarecool
videogamemodsarecool

I ran into another massive game breaking bug. mod creator please read.
warning: spoiler warning.

After taking over teracium for the senate/republic you are given the quest to take over aginnum and devornumubum or whatever it's called...

Problem is, I already took those over. Earlier I took a castle up north from the bad guys and then I decided to take some castles and towns that the bad guys had taken from estemer kingdom... estemer got REALLY resentful and greedy and declared war on me for no reason after I had done a million quests and risked my life for them countless times, and then they demanded a peace treaty where I give them a castle and a huge amount of money so obviously I was really offended at this considering they forced me to turn my attention away from the main enemy, so I decided to wipe out the entire kingdom of estemere for being such a rude and greedy thorn in my side and I even threw the king in jail, ending that entire horrible kingdom. It's really sad because I would have been their greatest ally, and I was up until the point they betrayed me. So the war ends, and finally there's a small amount of peace so I can turn back towards defeating the bad guys up north, BUT THEN.... SUDDENLY.... aginnum empire decides it wants to declare war on me now too! I JUST GOT OUT OF A WAR. I JUST FINISHED. SERIOUSLY, so I got really mad at them and wiped them out too.

So........... this gets really weird here: I already owned Aginnum, devornumnums and teracium. I was only able to finish the first teracium quest by triggering the battle by talking to the guild master and telling him secret words etc. and I was able to """"""""""""""""take back"""""""""""""""""""" teracium from the already totally long gone extinct aginum empire............. and essentially I shot myself in the foot and "took back" my own town/castle from myself, thus turning it into aginnum senate/republic...... WEll.... WHut a sUrPrIsE!? Lol... So then the quest pops up and all it says is "conquer devornumum and conquer aginum" but this time there is no place to ask a guild master to trigger the quest. I guess the mod just assumes it will still belong to titus/aginum and that it expects you to just go and fight it out for real this time, but I can't because I already own those places.


SOOOOOOOOOOOOOOOOOoooooooooooooooooooooooooooooo................. I went to my main dude in my court/home base and asked them to give the fiefs of devornumbum and aginuum to the aginum senate republic........... And they did! Okay great.

...........................
....

........

?

:Quests still not triggered as being met.

They literally have their own towns lmao, and they're like "COnquR It"

How?

I'm totally soft and hard blocked out of so many different quests it's not even funny.

I'm thinking about just getting really angry and destroying the entire kingdom and taking it over 100% but I think it still wont trigger the continuation of any quests.

Please keep in mind, all my comments posted are based on my playthrough where I selected "Campaign" NOT sandbox.

Also I should mention yet another huge game breaking bug in all the northernmost towns where all the bad guys are. Castles seem to be fine, but the TOWNS..... for some reason the AI pathing is severely bugged, and that's even without the skellys getting spawned accidentally inside of walls or on roofs or the sides of tall buildings. For some reason, even if you have a massive army, you can't really take those towns because your AI don't know where to go, unless you tell them to follow you 100% all the time, and even then over 50% get lost and stuck with nothing in their way to stop them. They just don't know where to go.......

I really like this mod a lot, but I'm just burned out at this point so I'm gonna just take a break.

I hope all my comments helped you improve the mod and again, thanks for making this cool mod.

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gwindo4h
gwindo4h

Enable cheats

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cwr1 Creator
cwr1

Yeah, I see the frustration and I unfortunately don't have a fix for that right now. Maybe you can remove the garrisons from those cities so the AI will see them as easy targets, then you can retake them?

I'm sorry for that, I didn't even consider that possible soft lock while making the quest.

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videogamemodsarecool
videogamemodsarecool

Another two game breaking bugs I found:

If you use one of your companions as your castle boss (I can't remember the name of the job) like your MAIN trusted advisor type person (the one that lets you hire other staff) and your party is full and you try to tell them to rejoin your party, they will say okay, and then permanently vanish into oblivion never to return, even if you make space in your party aferwards.

The other smaller but still frustrating glitch is that you can never take all your companions 100% back into your party, because one will always be permanently trapped in your main court (your home) because once you get rid of the first NPC non companion court advisor person, you can't actually ever swap him back in and get your companion back out again, so running into battle during the sunset with all your companions together at the very same time will never happen again, which is extremely sad.

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videogamemodsarecool
videogamemodsarecool

CWR1 Please read!
Mod creator! please read!
I need help! possible massive game breaking bug and glitches! Weirdness!
Help!

Mild spoiler warning: I tried my best to keep things secret while still describing what I need to to the mod maker. If you don't like even the smallest details, even censored spoilers, AVOID THIS.

Dear Mod maker, I wish to report some game breaking bugs. Sometimes, (seems to occur after battles, but not sure) the lower half of my character inventory disappears into nowhere. gone forever. Unfortunately I lost two Extremely "LEGENDARY" items, and I fear that they may be important to the quest later on, but I am not sure.

When I lose the items, I lose them across save games, meaning that even if I have multiple save games, and I try to go back to before I lost it, the items are still gone somehow. Usually it's only the entire bottom half of the entire inventory, but it's still a lot, so now I try to put the most important items at top. this is my personal standard vanilla character inventory. I never got a "you got robbed" notification from thiefs or anything, and I never saw a single enemy reach my inventory chest on the battlefield, even when I was watching out for it (in case that lets them steal somehow? not sure but still tried to prevent it) and the glitch still happened.

Please Mod maker, Please include debugging cheats menus like other mods so that I can spawn in these lost legendary items again just in case they are extremely important to the quest line or something. Please if possible also include different convenience cheats such as upgrading all fiefs and castles etc. with all upgrades (watch tower/messenger post/school etc.) so that I don't have to wear my sore old hands down to the bones clicking each and every single fief I own, which is a looooot. Also, please allow me to use cheats to purchase any kinds of infantry/cavalry/archers of any and all kinds, and any and all amounts large or small, repeatedly, automatically across all fiefs so that I don't have to ride my horse back and forth like a madman and click to order 50 soldiers 2-4 times per fief, and then watch those slow little recruiters go and wander the map and get lost or killed and lose all my silver or die 2 feet away from my fiefs on the way back literally inches away on the map.

I really want to focus on the story, and the fun parts of the gameplay, but I want to virtually cut out all tedium 100%. If you included some really comprehensive cheats in a cheat debugging menu (most mods that contain optional cheats add them to the camp menu first, and if enabled show up in many other places as well) I would really appreciate it and it would make my game much more enjoyable.

I LOVE this mod, and I really got to say it really hit me in the feels. I wonder if most of the mod is on the rails linear, or if most of the beginner quests have other ways of beating them? I felt a little railroaded in the beginning and I felt forced to do certain things, and I would have enjoyed more options in the start like saying "Yea no not going to trust this guy who wants me to do X" and then figure another better way into the quest some other way?

I feel trapped. I'm scared to stop playing out of fear I have been soft blocked or hard blocked from proceeding, but I'm also scared to continue playing for the same reasons. I found "the man on the log" near the "water fall" and he doesn't allow me to "X" yet, and I think it might be because I don't have "legendary X1 and X2" etc. yet.



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cwr1 Creator
cwr1

Legendary items are not necessary to complete the questline, they are just really nice to have because they are powerful.

You can use the cheat menu to get the legendary items back just like any other mod, use cheat menu -> find item.

Thanks for playing, I'm glad to hear you like the mod.

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videogamemodsarecool
videogamemodsarecool

This mod is so good, it made me cry. 10/10

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Nima-1
Nima-1

Thanks for the great mod. This mod is very enjoyable.
But i have a problem or crash on the game: whenever i want to go aginnum empires catle or town. To meet a lord or doing storyline task. My games crash and does not allow me even enter the palace to meet someone. Have anybody any solution for me i have freind who plays bones of ragenvald too and have the same problem. Thanks for reading my commont

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cwr1 Creator
cwr1

Which town? Or all of their cities? If I can replicate the bug then it will be easier to solve.

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Nima-1
Nima-1

Castle dose not have any problem. Sorry for wrong information. But any other town of Aginnum empire i go they will be crashed (lords hall). And suddenly the game would be closed without any error. Thanks for your help.

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cwr1 Creator
cwr1

Can you try redownloading the mod? I don't get any crashes entering Aginnum lord halls. I know there is one issue with entry points but that only comes up with storming the keep.

Reply Good karma+1 vote
Nima-1
Nima-1

I tried that before but unfortuently i still have the same problem

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8.8

19 votes submitted.

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Highest Rated (19 agree) 10/10

A truly good mod with great potential. Developers, just keep up this excellent work!

May 24 2018 by Heorl_256

Style
Genre
Role Playing
Theme
Fantasy
Players
Single Player
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