This mod changes, and fixes some of the mispositioned graphics in the graphic user interface of BioShock: Remastered.

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Hey everybody! I am back again, and excited to release version 1.4 of a GUI Mod for BioShock: Remastered.

I want to give a big thank you for the overwhelming positive reception I've received within the last few years. It has been an honor to have helped polish this great game we are all fans of, and I can't fully express my gratitude. I hope this update will be worth the long wait.

As for future plans, I do intend to release at least a couple more of these “smaller” updates before considering this mod complete. I am also looking for an artist who is capable of re-drawing, and creating new UI for a possible future update. If this sounds like you, or someone you know, please let me know, and maybe we collaborate within the next update.

I want to give another big thank you to RESENTMENT, ta de hack, and cRVD_12 for their creative input, and play-testing!

Please leave a review with your thoughts!


  1. Pick Up Animation
  2. Adam Counter
    Adamcounter
  3. Pop up prompts
    Popups
  4. Button Letters
    Buttons
  5. Museum prompt

  6. Subject Text
    Subject Text
  7. Save, and Load Menu
    SaveLoad
  8. Gatherer's Garden Header
  9. Circus of Values Header
  10. Plasmid, Grenade, and Chemical Launcher Reticles
    Reticles
  11. Challenge Rooms MenuChallengeRooms
  12. Small fixes
    - Challenge Room Difficulty survivor selector fixed
    - Removal of Adam and Money Counter appearance when exiting the Golden Reels menu
    - Re-position of Golden Reels Menu back button to be consistent with the other menus
    - Difficulty Screen multiple selector bug fixed


Thank you for downloading, and I hope you enjoy!


A GUI Mod version 1.4


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Version 1.3 released!

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Version 1.2 released!

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Version 1.1 released!

Version 1.1 released!

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A GUI Mod version 1.4

A GUI Mod version 1.4

Full Version

The fourth updated version of A GUI Mod for BioShock: Remastered that adds new changes, and fixes.

A GUI Mod version 1.3 Hotfix

A GUI Mod version 1.3 Hotfix

Full Version

A hotfix for version 1.3 of A GUI Mod for BioShock: Remastered restoring compatibility with the Steam, Epic Games, and GOG releases.

A GUI Mod version 1.3

A GUI Mod version 1.3

Full Version 6 comments

The third updated version of A GUI Mod for BioShock: Remastered that adds a few new changes, and fixes.

A GUI Mod version 1.2 : Dark Reticles Edition

A GUI Mod version 1.2 : Dark Reticles Edition

Patch

This edition adds darkened reticles to version 1.2 for better visibility. NOTE* This edition requires version 1.2 to be installed.

A GUI Mod version 1.2

A GUI Mod version 1.2

Full Version

The second updated version of A GUI Mod for BioShock: Remastered that adds new changes, and fixes.

A GUI Mod version 1.1

A GUI Mod version 1.1

Full Version 4 comments

An updated version of A GUI Mod for BioShock Remastered that adds new changes, and fixes.

Comments  (0 - 10 of 42)
Guest
Guest - - 687,512 comments

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Guest
Guest - - 687,512 comments

Hi, thanks for this amazing mod. Is there an update coming with smaller crosshairs?

If yes, will it also be possible to have PS button icons in-game? The current solution on Nexus has a dependency which is incompatible with this mod

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Chaos7040 Creator
Chaos7040 - - 56 comments

Hey there! I am currently working on other projects, but if you'd like I could reduce the crosshair sizes, and provide the files for you. I could add the PS buttons too, as they are already in the files, but simply need to replace the Xbox ones in order to work properly. Let me know, and thank you for your comment :)

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irasciblebasil
irasciblebasil - - 14 comments

hi, great fixes. what is different between this one (https://www.nexusmods.com/bioshock/mods/5) and yours? i see that he mentioned your name on his page but yours is more updated than his. thanks!

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Chaos7040 Creator
Chaos7040 - - 56 comments

Hello! Thank you for your comment!

I haven't kept up with WEQRT's mod since it's initial release in early 2019. However, we both address some of the same issues, and others different. So it's a matter of personal preference :)

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irasciblebasil
irasciblebasil - - 14 comments

he has a couple of other fiexes in separte mods like the one that shrinks crosshairs, to be used with his main gui fix mod judging by the comments. is it ok to do that on top of this one? its this (https://www.nexusmods.com/bioshock/mods/24) modifies sharedlibrary.swf. i apologize, just trying to make my THIRD playthrough of bioshock perfected : D what do you use to open and edit the swf files?

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Chaos7040 Creator
Chaos7040 - - 56 comments

Hello again!

Unfortunately, the mods are not compatible with each other. If you want the weapon crosshairs smaller, I could do this for you, and send you the files. To open, and edit .SWF files, use the JPEX FF Decompiler program.

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irasciblebasil
irasciblebasil - - 14 comments

It would be appreciated for sure, but the information on what program used will suffice as well. It will give me something to play around with on my days off X D Thanks a lot!

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Chaos7040 Creator
Chaos7040 - - 56 comments

Okay sounds good. Let me know if you ever want smaller crosshairs, and I can do this for you :)

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davoker
davoker - - 56 comments

Ok I'll summarize this, these 3 images compose the entire Spanish menu of the game:

I.imgur.com

it's from the director's comment movie menu:
I.imgur.com

I.imgur.com
________________________

About the source files, no, unfortunately it doesn't correct the error, here is an example:

I.imgur.com

And it should look like this:

I.imgur.com

I am using your complete mod except for the 2 font files, which I use the original ones from the game, it doesn't seem to solve the problem, but this bug only comes out in images like the example I gave you, in the normal texts, dialogues, etc, everything is correct, it seems that this bug affects the tutorial type images?

_____________________

Edit: More errors of the same type, with accents, letter "ñ", etc., etc:

I.imgur.com
I.imgur.com
I.imgur.com
I.imgur.com

One of the files in your mod causes this, font.swf and font.swf.gsc files are not the culprits, because using the original ones in the game the same thing happens, there is some other file in the mod that causes this and changes the font, 100% sure.

Situations:

- With the original game (without mod) everything is fine.
- With your mod the error happens
- With your mod but with the 2 original source files the error happens.

By rule out, there is another file that is not the 2 source files of your mod that causes this error hehe

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