A Bridge Too Far mod for CCLSA is the last recreation from the old CC2 on CCLSA. The main feature is a smaller strategic map with only 32 maps. Because CCLSA is the CC2 reedition, there is not need from replace battlegroups, units and more. Other changes with the original game are only 3 turns, on at night, the battlegroups have not limits with the number of teams deployed on a battle. Now the strategic map is more linear and you can center all your atention on the bridges ignoring all the other maps around them from the original game.

CONTENTS
A. Installation Notes
B. Setup Troubleshooting
C. Tips, Information, and Corrections

A. Installation Notes

. Run autoinstaller.

C. Tips, Information, and Corrections

Tips

· For more information on Close Combat Last Stand Arnhem: A Bridge Too Far Mod send a email to suarezdog@hotmail.com to contact with the creator or go to www.FirefoxCCMods.com .

Information

· Because the LSA is the reedition from CC2, the list of changes made by me is very small.

Main Changes on CCLSA.

· Splash Screen has been changed by the CC2 original Splash Screen.
· Credits screen have been redistributed and changed.
· I have made a Market Garden Operation strategic layer with only 32 maps.
· Victory positions from maps edited.
· There are new gran campaigns. If you want battles and operations, you must make them by yourself.

There are more small changes but I can not put all, you must try the mod to see all, Thanks.

CREDITS:

CCLSA A Bridge Too Far Mod

All the changes made by Nomada_Firefox.

Thanks to
Atomic Games by make Close Combat Series
ST3 by make the new CCLSA
Mafi by his fantastic tools
To All CC players by play this fantastic game
Is possible than I forget somebody, if it happen thanks to him

Thank you for choosing Close Combat Last Stand Arnhem: A Bridge Too Far Mod.

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In addition, I added the game in the Moddb list Moddb.com About new work. A new map, the first from the next update. Gold Beach. I added it and next I have lost a lot of time thinking what UK units should in this map, specially tanks. In GJS mod, there are some units, at TLD, others. But after reading the net, I considered more realist the TLD tanks because there were Churchill Avre but I did not read anything about Churchill Cocodrile. However, I wanted a Centaur tank model but I could not find one. But if I do not add it and I add all the others, I am sure how nobody will note the point. Curiously I have a Cromwell model (similar) and a Crusader (very strange vehicle).

Anyway, I converted a Churchill model used as the normal tank and the Cocodrile.

And I have added a Avre modification.

I have not added it yet inside the game but it will be interesting because there are not a unit with a heavy mortar gun inside the game. I know, at these close screenshots they do not look very good but you must think how the game will not show this type of detail. You will see the units smaller and mostly from top. Probably it will be the reason because I can make Centaur with a Cromwell tank. Just I need make some changes.

And here, this was my last vehicle this week. The Sherman V Crab. I had not a model from it or from the Sherman V. But I had a Firefly. I could easily to make a mix from textures and parts from the models, after I had the Sherman V. I could easily make the Crab as you see in the image. I added the chains at this position because the will look more as this when they are rotating. Anyway, seen from the top is not very strange.

And well, this was all the progress this week. I have made most of the infantry teams, UK uniforms, other vehicles as the Firefly or the Achilles, I have added new weapons, new sounds and new icons. When I have all the neccesary units, I will finish the soap inside the game with the new maps and more. The main idea is the addition from Gold Beach, Juno Beach, Sword Beach, Pegasus Bridge, Caen and Carentan. Perhaps other maps will be added. I will choose them when I make these others. ;-)

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CCTBF Veteran 0.2

CCTBF Veteran 0.2

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The CC TBF-Veteran is a mod replacing the original campaign by a new campaign. It starts in Normany and it will continue adding more and more operations...

A Bridge Too Far Mod 1.0

A Bridge Too Far Mod 1.0

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This document contains important information for installing and using Close Combat Last Stand Arnhem: A Bridge Too Far Mod. A Bridge Too Far mod for CCLSA...

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The Death Star has been always a bitch. Originally in the game this super weapon had not its own movement more far… T.co

17hours ago by nomada_firefox

I continue testing the mod and at least from my point of view it is almost ready. The unique things which they need… T.co

Nov 30 2020 by nomada_firefox

Well, what do you think? do you understand better how it is the mod if I set it by chapters? I ask you these questi… T.co

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Between this weekend and today, I updated the mod two times. #EAW #EAWSteam #Featured #FOC #FOCAlliance #PCGamesT.co

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Few days ago I uploaded the last quietly because it was a fast updade uploaded before a hardware change in the comp… T.co

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The past three days, I started a new SW Grand Campaign, it is the new grand campaign added in the mod. I started it… T.co

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New video recording showing the new versions from Clone Wars and Legacy era GCs under development but mostly finish… T.co

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From all the things added in the mod, there are nothing more important for me than the Galactic Conquest and the pe… T.co

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If you have played the mod, you will know how these two units had problems targeting enemy ships with their main gu… T.co

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*** modded xbox and ps3 rapid fire controllersfor $85

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