“No Mission Too Difficult. No Sacrifice Too Great. Duty First!”

Close Combat: The Bloody First is the latest release in the critically-acclaimed Close Combat series, and the first using the new 3D Archon engine. With this Close Combat: The Bloody First combines classic Close Combat tactical gameplay with battles fought across a wide variety of diverse 3D landscapes including craggy ridgelines, narrow valleys and dense villages. The switch to 3D also allows an increase in the level of detail (e.g. the specific types of ammunition used by each weapon are now modelled) with more realistic movement and projectile physics.

Following the career of the famed US 1stInfantry Division (forever known as 'The Big Red One') Close Combat: The Bloody First visits the battlefields of Tunisia and Sicily for the first time, as well as covering the Normandy campaign.


With 3 theatres to cover Close Combat: The Bloody First places the focus firmly on the tactical level putting you in command of a 1st Infantry Division company (sometimes reinforced … and sometimes not!), leading your men through a series of linked operations and battles from Longstop Hill in Tunisia to Mortain in Normandy. You'll have to look after your men, work out the best combination of fire and movement, know when they need bolstering with armoured vehicles and decide when to call in support from artillery and aircraft.

You will command your squads in a variety of close combat situations and will have to learn how best to combine the use of small arms, mortars, machine guns, armoured cars, tanks and anti-tank guns in order to achieve victory.


You must learn the art of attack and defence in battles such as Hill 350 and Kasserine Pass in Tunisia, Gela and Troina in Sicily, and Caumont and Marigny in Normandy.

As you fight your way into and then across Europe from November 1942 to August 1944 you must overcome a wide range of diverse tactical challenges, such as commanding inexperienced troops being attacked by veteran panzers in North Africa, having to capture the bitterly defended town of Troina in the Sicilian mountains and of course storming across the sands of Omaha and into the 'hedgerow hell' of Normandy


The Settings

Tunisia – 5 Operations with 14 battles covering Longstop Hill, Sbiba, Kasserine Pass, El Guettar, Mateur

Sicily – 3 Operations with 11 battles covering Gela, Nicosia and Troina

Normandy – 3 Operations with 11 battles covering Omaha Beach, The Bocage and Operation Cobra

Features

  • 1 Grand Campaign, 3 Theatre Campaigns (Tunisia, Sicily and Normandy), 11 Operations and 36 battles
  • Completely revised 3D that brings a whole new look and feel to the classic Close Combat gameplay. The new 3D engine allows an increased level of detail (down to the specific types of ammunition used by each weapon) and more realistic movement and projectile physics.
  • 32 completely new battlefield maps covering the rugged terrain of Tunisia (14 maps), the mountains and valleys of Sicily (11 maps) and the beaches and bocage of Normandy (11 maps)
  • For the first time, the armed forces of Italy appear in an official release
  • Over 50 different vehicles, 300+ infantry and heavy weapon teams and over 100+ weapons and including for the first time US equipment from 1942-43.
  • All new graphics and effects
  • New sound effects
  • New terrain types to cover the jagged ridges of Tunisia and the rough, broken battlefields of Sicily
  • Historic organizations covering the US 1st Infantry Division and its German and Italian opponents
  • Integrated multi-player lobby and match-making forums.
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First remember how it is a work under development and it is the first time that I play the Caen map. It is a difficult map by the river and other things. The map editor is good but not perfect, specially with a element named open ground adding these small shrubbery. I will recomend in the future disable this graphic addition in the options if you play the mod.

The developement from this new version has taken a lot of time waiting some new additions in the game and adding many new units. There are new infantry and new vehicles.

Lately I have been working in the Achilles, Churchill Cocodrile, Churchill Avre, Crusader IV, M5 Stuart, Mark IV C, Firefly, different versions from the Sherman V, the DD and the Crab, a lot of new units. It takes less time convert the models at 3D max than create the code searching info about the weapons and more. Specially the weapons take a lot of time because the data in the internet about these, it is a shit, just it, there are very few data about many weapons.

About new unit icons, they are mostly as you see. I have not plans for to make them different. It has taken me too much time search the most correct way without replace all the original icons.

There are new voice and sound files. Specially the new sounds only work in the last open beta from Steam but I hope how it will be added as a normal version soon.

Well, enjoy the battle. More soon.


Veteran Progress

Veteran Progress

Close Combat TBF - Veteran

Perhaps I am working a bit slow with the mod but I have been busy with other things. It is not my unique mod and I have other priorities in live. However...

Progress - 25 Sep

Progress - 25 Sep

Close Combat TBF - Veteran

The work in the Commonwealth part from the Veteran mod continues. Time to test the Gold Beach map with troops from Pegasus Bridge. I have not made more...

Close Combat The Bloody First - Week Progress

Close Combat The Bloody First - Week Progress

News

Another week with a slow work. The hot from the summer is not good to be in front of the computer. However I managed to make a good amount of things...

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CCTBF Veteran 0.2

CCTBF Veteran 0.2

1946 Mod Demo 1 comment

The CC TBF-Veteran is a mod replacing the original campaign by a new campaign. It starts in Normany and it will continue adding more and more operations...

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Fucking-Qapla
Fucking-Qapla

Good stuff

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Close Combat: The Bloody First
Platforms
Windows
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Slitherine
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