This mod tries to remove the 30fps cap of unit, particle and building movement. By using the highest game speed option everything can move at 60 fps.

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60fps Mod 0.4

News

Version 0.4 brings 3 new ships and new effects for lasers and proton torpedos during space battles

Dreadnought Cruiser for the Empire

Dreadnought HardpointsDreadnought Showcase


MC 40 Frigate for the Rebels

MC40 HardpointsMC40 Showcase


Munificent Frigate for the Zann Consortium

Munificent HardpointsMunificent Showcase


All 3 of these are supposed to sit between the first and the second buildable frigates of the base game in terms of firepower, cost and durability. For example the Dreadnought Cruiser is supposed to sit between the Acclamator Assault Ship and the Victory Destroyer.

In addition to that i added new weapon effects for space battles as you can see in the two pictures below.

Thrawn Projectiles


Projectiles


Patch Notes 0.4

- 3 new ships: Munificent Frigate (Zann Consortium), Dreadnought Cruiser (Empire), MC40 Frigate (Rebel)

- new effects for laser and proton torpedo projectiles during space battles

- Venator, Asteroidbase, Captain Antilles and Gravity Station death animations are now played at the right speed

- lowered AT-AT fire pulse delay after setting it to high unintentionally in 0.2

- adjusted retreat timer for each faction


Changes to Skirmish:

- Admonitor Star Destroyer (Admiral Thrawn) and the Aggressor-class Destroyer are only available at star base level 5

- the 3 new ships get available at star base level 3

- Vengeance-class Frigate, Victory Destroyer and Alliance Assault Frigate MKII get available at star base level 4


Credits go out to:

Jeroen(imo) for the projectile effects

MandoBardanJusik and Ozzy667 for the Munificent Frigate

Keeper_of_Faith for the Dreadnought Cruiser and the MC40 Frigate


!This mod does not boost performance!

This mod is not actually changing that much. Movement of models and particles etc. seems to be bound to the "game speed" settings in the options menu.

If you slide it all the way to the right it doubles game speed and all particles and models move at 60 fps.

60fps gameplay: Youtube.com

30fps gameplay: Youtube.com

Make sure to watch in at least 720p60

But since nobody wants to play accelerated all the time I tried to change certain settings in the XML folder about movement speed, recharge time, build time etc.

Some values are doubled while others were divided by 2 in order to keep the original stats of units and turrets but at a higher frame rate.

You should notice that everything moves much smoother than before. But keep in mind that i probably missed some values.

I changed no animations so they are all sped up unless i could change them via an XML file.


1. Place the extracted "60fps" folder in your "Mods" folder.

2. Place "Launch 60fps.bat" in your root directory of Star Wars Empire At War Forces of Corruption.

3. Open "Launch 60fps.bat" to launch the mod.

4. In the main menu go into options and set the "game speed" setting for ground and space Battles to the maximum.

5. Try it out and let me know if something is not working correctly.


Download: Moddb.com

Let me know what you think about my mod.

I know there are still things that are not properly adjusted to the higher game speed. I did not look in every single XML the game has to offer.

If you find something strange or unbalanced let me know so I can try fixing it.

60fps Mod 0.3

60fps Mod 0.3

News

This mod tries to remove the 30fps cap of unit, particle and building movement. By using the highest game speed option everything can move at 60 fps.

Add file RSS Files
60fps Mod 0.4

60fps Mod 0.4

Patch

3 new ships: Munificent Frigate, MC 40 Frigate and Dreadnought Cruiser. New effects for lasers and proton torpedos and small adjustments.

60fps Mod 0.3

60fps Mod 0.3

Patch

Improvements to death animations of space battles and adjusted speed of particles for a proper look of explosions, Aggressor-Destroyer plasma shot etc.

60fps Mod 0.2

60fps Mod 0.2

Patch

Patch 0.2 ground battles are now playable and further adjustments

60fps Mod 0.1

60fps Mod 0.1

Demo

Smother gameplay thanks to higher game speed. Altered values in the XML files should ensure that balancing and movement of units stay the same.

Comments  (0 - 10 of 11)
BlackRedDead
BlackRedDead

Hey, just found some old files of my mod i thought were lost due to an pc error and mind about redo my mod - afaik i never encountered framerate issues but none the less, if there is a 30fps cap somehow, could you write a guide how to fix/remove it or write a standalone mod of it? :-)
(it's 2019, even my 8 year old potato can run this game at full specs at max fps - tough i never checked how high it is xD - i just don't notice any difference after the magical 42fps border, tough unlikely at an rts game anyway!^^)

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WattiVolt Creator
WattiVolt

My mod does not boost performance. The game should always run at 60fps but the models and projectiles move at 30fps since they seem to be bound to the "game speed" setting for space and ground battles in the options menu. You can see the difference if you set the "game speed" to the highest compared to the standard setting. My mod just alters most stats of the units to make them behave like they would at standard game speed. I will work on a standalone and with it you will get the macro I used to change all the units' stats.

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Jetlovesmods
Jetlovesmods

Can I just say that I love this mod. Like out of all the mods I've played for this game, this is the best for improving the gameplay. If you find a way to make this applicable to other mods that would be amazing. It literally revives every aspect of the game for me. This needs more respect!!!!

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WattiVolt Creator
WattiVolt

I am happy to hear that you like it so much. Unfortunately it is only kind of compatible with other mods. Every mod can run at 60fps as long as the hardware can keep up. But to do that you have to rewrite the stats of all units and change all animations like I tried to do with the base game. I wrote a macro in excel which makes it a lot easier. You could let the other creators know about this mod and maybe they will add it to theirs. But you can not just throw files of another mod and mine together. That will not work.

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Jetlovesmods
Jetlovesmods

Oh okay yeah I figured you'd have to literally edit the XMLs of every asset. I'll think about letting them know. Also, is there any chance that you'll try to get the cinematic camera up to the correct frame rate? It seems slowed down in the mod.

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WattiVolt Creator
WattiVolt

I do not think I can do that. The cinematic camera seems to be set to the standard game speed and I found no way to change it yet. If I find a way to change that it will be included in a future update. Remember you can change the camera angle yourself if you enable that in the options menu and if you press I on your keyboard you can disable the HUD.

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Jetlovesmods
Jetlovesmods

Okay question. With the new update I am getting a Perception Parsing error at launch and the AI seem to be brain dead. Any possible fix?

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WattiVolt Creator
WattiVolt

This error normally occurs if the mod is not installed correctly or the "Data" folder in your root directory has altered files in it. Make sure the "Data" folder of the base game is unaltered and you placed the "60fps" folder of Version 0.3 in your "Mods" folder. If that is already the case then go to Mods/60fps/Data/XML and delete the "AI" folder. If you still have issues after that go to Mods/60fps/Data and delete the "Scripts" folder.

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Jetlovesmods
Jetlovesmods

Thanks so much, the AI delete did it for me!

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SupersebaGT
SupersebaGT

Is it compatible with other mods or does it only affect the original game?

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WattiVolt Creator
WattiVolt

No it is not compatible with other mods. Only the base game. I will add new stuff later. First I want the base game to work properly.

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