!This mod does not boost performance!

This mod is not actually changing that much. Movement of models and particles etc. seems to be bound to the "game speed" settings in the options menu.

If you slide it all the way to the right it doubles game speed and all particles and models move at 60 fps.

But since nobody wants to play accelerated all the time I tried to change certain settings in the XML folder about movement speed, recharge time, build time etc.

Some values are doubled while others were divided by 2 in order to keep the original stats of units and turrets but at a higher frame rate.

You should notice that everything moves much smoother than before. But keep in mind that i probably missed some values.

I changed no animations so they are all sped up unless i could change them via an XML file.

60fps gameplay: Youtube.com

30fps gameplay: Youtube.com


1. Place the extracted "60fps" folder in your "Mods" folder.

2. Place "Launch 60fps.bat" in your root directory of Star Wars Empire At War Forces of Corruption.

3. Open "Launch 60fps.bat" to launch the mod.

4. In the main menu go into options and set the "game speed" setting for ground and space Battles to the maximum.

5. Try it out and let me know if something is not working correctly.

Download: Moddb.com

Let me know what you think about my mod.

I know there are still things that are not properly adjusted to the higher game speed. I did not look in every single XML the game has to offer.

If you find something strange or unbalanced let me know so I can try fixing it.


Credits go out to:

Geroenimo for the projectile effects

MandoBardenJusik and Ozzy667 for the Munificent Frigate

Keeper of Faith for the Dreadnought Cruiser and the MC40 Frigate

Justin Smith for the Engine Texture of the Victory III-class Star Destroyer (© Justin Smith / Wikimedia Commons, CC-By-SA-3.0)

hhh316 (Giles Hodges) for the Hull Texture of the Victory III-class Star Destroyer (Creative Commons Attribution-Noncommercial-No Derivative Works 3.0 License)
check him out at deviantart.com or blogspot.com

AdamKop for the inspiration of the Victory III-class Star Destroyer

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60fps Mod 0.5

News

Version 0.5 brings 3 new ships along with bugfixes and improvements

Victory III-class Star Destroyer for the Empire (Tech Level 4, Star Base Level 4)

Victory III HardpointsVictory III


MC65 Heavy Frigate for the Rebellion (Tech Level 4, Star Base Level 4)

MC65 HardpointsMC65


Heavy Frigate for the Zann Consortium (Star Base Level 4)

Heavy Frigate HardpointsHeavy Frigate


All 3 of these are supposed to sit between the last frigate and the capital ship of the base game. For example the Victory III-class Star Destroyer is supposed to sit between the Victory Cruiser and the Imperial Star Destroyer. In terms of firepower they are supposed to be closer to the capital ships and in terms of shield strength and durability closer to the last frigate.

Patch Notes 0.5

Extra Content:

- 3 new ships: MC65 (Rebellion), Victory III-class Star Destroyer (Empire) and Heavy Frigate (Zann Consortium)

- MC40 Frigate and Dreadnought Cruiser are now able to provide orbital bombardment

- description of Munificent Frigate, MC40 Frigate and Dreadnought Cruiser changed

- Munificent Frigate, MC40 Frigate and Dreadnought Cruiser will now benefit from upgrades during skirmish space battles

- added "Power to shields" ability for the MC40 Frigate

- reduced MC40 shield points to 900 (was 1100) and increased MC40 shield refresh rate to 63 (was 60)

- increased Munificent Frigate skirmish build cost to 3000 credits (was 2700)

- fixed some issues with the Dreadnought Cruiser (AI should buy and use them now. Correct voice line if a hardpoint is destroyed or targeted. Added "Power to weapons" effect. Adjusted movement layer height)

- added big icons for all ships in Galactic Conquest

- Ion Cannon shots are a little bit more white than before to make them look less like a blue laser

- changed planet abilities in Galactic Conquest. All new units will now benifit from an ability from certain planets. In example if you control Kuat as the Empire the Imperial Star Destroyer AND the Victory III-class Star Destroyer will cost 20% less.

60fps Base:

- fixed AT-AT and Colonel Veers firing behavior

- fixed spawn delay for indigenous units

- fixed capture transition time for secondary structures

- fixed MC30c Cluster Bomb detonation time and spread radius

- Crusader "Laser defence" ability has been adjusted to the higher game speed

- Snowspeeder "Cable Attack" ability has been adjusted to the higher game speed

- fixed an issue that caused Silri to deal no damage


Credits go out to:

Geroenimo for the projectile effects

MandoBardenJusik and Ozzy667 for the Munificent Frigate

Keeper of Faith for the Dreadnought Cruiser and the MC40 Frigate

Justin Smith for the Engine Texture of the Victory III-class Star Destroyer (© Justin Smith / Wikimedia Commons, CC-By-SA-3.0)

hhh316 (Giles Hodges) for the Hull Texture of the Victory III-class Star Destroyer (Creative Commons Attribution-Noncommercial-No Derivative Works 3.0 License)
check him out at deviantart.com or blogspot.com

AdamKop for the inspiration of the Victory III-class Star Destroyer


!This mod does not boost performance!

This mod is not actually changing that much. Movement of models and particles etc. seems to be bound to the "game speed" settings in the options menu.

If you slide it all the way to the right it doubles game speed and all particles and models move at 60 fps.

But since nobody wants to play accelerated all the time I tried to change certain settings in the XML folder about movement speed, recharge time, build time etc.

Some values are doubled while others were divided by 2 in order to keep the original stats of units and turrets but at a higher frame rate.

You should notice that everything moves much smoother than before. But keep in mind that i probably missed some values.

I changed no animations so they are all sped up unless i could change them via an XML file.

60fps gameplay: Youtube.com

30fps gameplay: Youtube.com


1. Place the extracted "60fps" folder in your "Mods" folder.

2. Place "Launch 60fps.bat" in your root directory of Star Wars Empire At War Forces of Corruption.

3. Open "Launch 60fps.bat" to launch the mod.

4. In the main menu go into options and set the "game speed" setting for ground and space Battles to the maximum.

5. Try it out and let me know if something is not working correctly.

Download: Moddb.com

Let me know what you think about my mod.

I know there are still things that are not properly adjusted to the higher game speed. I did not look in every single XML the game has to offer.

If you find something strange or unbalanced let me know so I can try fixing it.

60fps Mod 0.4

60fps Mod 0.4

News

3 new ships: Munificent Frigate, MC 40 Frigate and Dreadnought Cruiser. New effects for lasers and proton torpedos and small adjustments.

60fps Mod 0.3

60fps Mod 0.3

News

This mod tries to remove the 30fps cap of unit, particle and building movement. By using the highest game speed option everything can move at 60 fps.

Add file RSS Files
60fps Mod 0.5

60fps Mod 0.5

Full Version 2 comments

3 new ships: MC65 (Rebellion), Victory III-class Star Destroyer (Empire) and Heavy Frigate (Zann Consortium). Further bugfixes and improvements.

60fps Mod 0.4

60fps Mod 0.4

Full Version

3 new ships: Munificent Frigate, MC 40 Frigate and Dreadnought Cruiser. New effects for lasers and proton torpedos and small adjustments.

60fps Mod 0.3

60fps Mod 0.3

Full Version

Improvements to death animations of space battles and adjusted speed of particles for a proper look of explosions, Aggressor-Destroyer plasma shot etc.

60fps Mod 0.2

60fps Mod 0.2

Full Version

Patch 0.2 ground battles are now playable and further adjustments

60fps Mod 0.1

60fps Mod 0.1

Full Version

Smother gameplay thanks to higher game speed. Altered values in the XML files should ensure that balancing and movement of units stay the same.

Post comment Comments  (0 - 10 of 15)
nuruddinshah52
nuruddinshah52 - - 469 comments

So...Do I need all of it. Cuz it say in FLies "Patch" not full release

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WattiVolt Creator
WattiVolt - - 7 comments

That was a mistake by me. I updated the file category for all versions. They are all full releases and work on their own.

Reply Good karma+1 vote
Guest
Guest - - 689,448 comments

this mod is cool it makes the game realistic but silri does no damage and this affects badly when playing the normal campain it makes the game stuck

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WattiVolt Creator
WattiVolt - - 7 comments

Thanks for the info. I found the issue and it will be fixed with the next update.

If you want to fix it yourself then go to

Mods/60fps/Data/XML and open the UNITS_HERO_UNDERWORLD_SILRI.XML

Scroll down to line 70 which says

<Projectile_Appearance_Delay_Frames>3040</Projectile_Appearance_Delay_Frames>

and change it to

<Projectile_Appearance_Delay_Frames>30,40</Projectile_Appearance_Delay_Frames>

then save and it should be fixed

Reply Good karma+1 vote
BlackRedDead
BlackRedDead - - 27 comments

Hey, just found some old files of my mod i thought were lost due to an pc error and mind about redo my mod - afaik i never encountered framerate issues but none the less, if there is a 30fps cap somehow, could you write a guide how to fix/remove it or write a standalone mod of it? :-)
(it's 2019, even my 8 year old potato can run this game at full specs at max fps - tough i never checked how high it is xD - i just don't notice any difference after the magical 42fps border, tough unlikely at an rts game anyway!^^)

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WattiVolt Creator
WattiVolt - - 7 comments

My mod does not boost performance. The game should always run at 60fps but the models and projectiles move at 30fps since they seem to be bound to the "game speed" setting for space and ground battles in the options menu. You can see the difference if you set the "game speed" to the highest compared to the standard setting. My mod just alters most stats of the units to make them behave like they would at standard game speed. I will work on a standalone and with it you will get the macro I used to change all the units' stats.

Reply Good karma+2 votes
Jetlovesmods
Jetlovesmods - - 34 comments

Can I just say that I love this mod. Like out of all the mods I've played for this game, this is the best for improving the gameplay. If you find a way to make this applicable to other mods that would be amazing. It literally revives every aspect of the game for me. This needs more respect!!!!

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WattiVolt Creator
WattiVolt - - 7 comments

I am happy to hear that you like it so much. Unfortunately it is only kind of compatible with other mods. Every mod can run at 60fps as long as the hardware can keep up. But to do that you have to rewrite the stats of all units and change all animations like I tried to do with the base game. I wrote a macro in excel which makes it a lot easier. You could let the other creators know about this mod and maybe they will add it to theirs. But you can not just throw files of another mod and mine together. That will not work.

Reply Good karma+2 votes
Jetlovesmods
Jetlovesmods - - 34 comments

Oh okay yeah I figured you'd have to literally edit the XMLs of every asset. I'll think about letting them know. Also, is there any chance that you'll try to get the cinematic camera up to the correct frame rate? It seems slowed down in the mod.

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WattiVolt Creator
WattiVolt - - 7 comments

I do not think I can do that. The cinematic camera seems to be set to the standard game speed and I found no way to change it yet. If I find a way to change that it will be included in a future update. Remember you can change the camera angle yourself if you enable that in the options menu and if you press I on your keyboard you can disable the HUD.

Reply Good karma+1 vote
Jetlovesmods
Jetlovesmods - - 34 comments

Okay question. With the new update I am getting a Perception Parsing error at launch and the AI seem to be brain dead. Any possible fix?

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WattiVolt Creator
WattiVolt - - 7 comments

This error normally occurs if the mod is not installed correctly or the "Data" folder in your root directory has altered files in it. Make sure the "Data" folder of the base game is unaltered and you placed the "60fps" folder of Version 0.3 in your "Mods" folder. If that is already the case then go to Mods/60fps/Data/XML and delete the "AI" folder. If you still have issues after that go to Mods/60fps/Data and delete the "Scripts" folder.

Reply Good karma+1 vote
Jetlovesmods
Jetlovesmods - - 34 comments

Thanks so much, the AI delete did it for me!

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