This mod tries to remove the 30fps cap of unit, particle and building movement. By using the highest game speed option everything can move at 60 fps.

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3 new ships: MC65 (Rebellion), Victory III-class Star Destroyer (Empire) and Heavy Frigate (Zann Consortium). Further bugfixes and improvements.

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Version 0.5 brings 3 new ships along with bugfixes and improvements

Victory III-class Star Destroyer for the Empire (Tech Level 4, Star Base Level 4)

Victory III HardpointsVictory III


MC65 Heavy Frigate for the Rebellion (Tech Level 4, Star Base Level 4)

MC65 HardpointsMC65


Heavy Frigate for the Zann Consortium (Star Base Level 4)

Heavy Frigate HardpointsHeavy Frigate


All 3 of these are supposed to sit between the last frigate and the capital ship of the base game. For example the Victory III-class Star Destroyer is supposed to sit between the Victory Cruiser and the Imperial Star Destroyer. In terms of firepower they are supposed to be closer to the capital ships and in terms of shield strength and durability closer to the last frigate.

Patch Notes 0.5

Extra Content:

- 3 new ships: MC65 (Rebellion), Victory III-class Star Destroyer (Empire) and Heavy Frigate (Zann Consortium)

- MC40 Frigate and Dreadnought Cruiser are now able to provide orbital bombardment

- description of Munificent Frigate, MC40 Frigate and Dreadnought Cruiser changed

- Munificent Frigate, MC40 Frigate and Dreadnought Cruiser will now benefit from upgrades during skirmish space battles

- added "Power to shields" ability for the MC40 Frigate

- reduced MC40 shield points to 900 (was 1100) and increased MC40 shield refresh rate to 63 (was 60)

- increased Munificent Frigate skirmish build cost to 3000 credits (was 2700)

- fixed some issues with the Dreadnought Cruiser (AI should buy and use them now. Correct voice line if a hardpoint is destroyed or targeted. Added "Power to weapons" effect. Adjusted movement layer height)

- added big icons for all ships in Galactic Conquest

- Ion Cannon shots are a little bit more white than before to make them look less like a blue laser

- changed planet abilities in Galactic Conquest. All new units will now benifit from an ability from certain planets. In example if you control Kuat as the Empire the Imperial Star Destroyer AND the Victory III-class Star Destroyer will cost 20% less.

60fps Base:

- fixed AT-AT and Colonel Veers firing behavior

- fixed spawn delay for indigenous units

- fixed capture transition time for secondary structures

- fixed MC30c Cluster Bomb detonation time and spread radius

- Crusader "Laser defence" ability has been adjusted to the higher game speed

- Snowspeeder "Cable Attack" ability has been adjusted to the higher game speed

- fixed an issue that caused Silri to deal no damage


Credits go out to:

Geroenimo for the projectile effects

MandoBardenJusik and Ozzy667 for the Munificent Frigate

Keeper of Faith for the Dreadnought Cruiser and the MC40 Frigate

Justin Smith for the Engine Texture of the Victory III-class Star Destroyer (© Justin Smith / Wikimedia Commons, CC-By-SA-3.0)

hhh316 (Giles Hodges) for the Hull Texture of the Victory III-class Star Destroyer (Creative Commons Attribution-Noncommercial-No Derivative Works 3.0 License)
check him out at deviantart.com or blogspot.com

AdamKop for the inspiration of the Victory III-class Star Destroyer


!This mod does not boost performance!

This mod is not actually changing that much. Movement of models and particles etc. seems to be bound to the "game speed" settings in the options menu.

If you slide it all the way to the right it doubles game speed and all particles and models move at 60 fps.

But since nobody wants to play accelerated all the time I tried to change certain settings in the XML folder about movement speed, recharge time, build time etc.

Some values are doubled while others were divided by 2 in order to keep the original stats of units and turrets but at a higher frame rate.

You should notice that everything moves much smoother than before. But keep in mind that i probably missed some values.

I changed no animations so they are all sped up unless i could change them via an XML file.

60fps gameplay: Youtube.com

30fps gameplay: Youtube.com


1. Place the extracted "60fps" folder in your "Mods" folder.

2. Place "Launch 60fps.bat" in your root directory of Star Wars Empire At War Forces of Corruption.

3. Open "Launch 60fps.bat" to launch the mod.

4. In the main menu go into options and set the "game speed" setting for ground and space Battles to the maximum.

5. Try it out and let me know if something is not working correctly.

Download: Moddb.com

Let me know what you think about my mod.

I know there are still things that are not properly adjusted to the higher game speed. I did not look in every single XML the game has to offer.

If you find something strange or unbalanced let me know so I can try fixing it.

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