5thLegacy is a massive expansion to the original Rise of Rome that modifies almost every aspect of the game to add and improve upon the original design. With dozens of new civilizations, several new units, new map types, fine-tuned balance, harder computer players, and much more, this is the largest mod for the original Age of Empires: the Rise of Rome.
The mod adds numerous civilizations to the game that are generally well designed and fairly balanced. From Germanics and Aksumites, to Van Lang and Maurya, there is a civilization for every type of strategy. Additionally, several new building and interface sets are also added to keep a bit of visual variety amongst new and old civilizations.
The new units in the mod are rigorously tested to provide a solid and competitive experience while still adding more depth to the gameplay.
The computer players, or "AI", have had their strategies vastly improved to play much better and more competitively with the human player; you probably will not need to play 1 vs 7 on hard difficulty to face a challenge anymore.
Most of the maps have also seen changes/improvements with a few being replaced altogether. Resource placement is a little better and more fair, and the new maps offer different gameplay approaches.
5thLegacy also comes in 2 separate versions: the "Classic" and the Expanded, offering two different experiences. The "Classic" version stays true to the goal and offers the base experience. The Expanded version adds more units and features to expand the gameplay even further; it also features a few unique campaigns that make great use of these additions.
To install: unzip the file(s) and move the 5thLegacy mod folder into your AoE directory/mods folder and load in UPatch's mod manager. Installing UPatch will make the mods folder in your AoE directory. This mod *requires UPatch HD to run (an alternate install is available for RockNRoR).
Announcing the release of 5thLegacy Version 1.9 on ?. (originally July 22rd)
Permission to use various graphics has been removed from the mod, as a result, it will be delayed until I am able to find replacement graphics for the update. Sorry for the inconvenience.
Unlike previous updates, I will only announce the more noticeable changes that the update brings, as opposed to revealing every change. If you need to know most/every detail, be sure to check the Changelog when its released. Version 1.9's focus will be to polish and fix the game in various areas to provide the strongest version of 5thLegacy yet. Version 1.9 will not be released in a "finished" state due to time constraints/personal issues, but the overall design and gameplay is complete in this update. The cut content, that will hopefully be finished in a future patch, are a full-length Persian campaign and more dynamic/refined AI strategies for the computer players. I appreciate everyone's patience as you've waited for the update to be released.
Some of the major changes expected in this update:
Four new civilizations all designed with more advanced techniques than previous civilizations to create more dynamic and intuitive strategies. The Armenian, Yuezhi, Lydian, and Median civilizations will be added to the roster.
The new Skirmisher unit-line. Fleet-footed ranged infantry that excel against other infantry, but are vulnerable to enemy archery and cavalry units. They're available in the Bronze Age and can progress to gold-tier in the Iron Age, like other standardized units.
A new technology for Elephants that increases their Hp to counteract their initially lower Hp. This new technology, "Mahouts", is available in the Iron Age after researching Nobility. It also replaces Iron Shield as the requirement for Armored Elephants.
The Hipposandal technology will be providing +1 Pierce Armor for Cavalry and Camelry units; however, Iron Age Cavalry/Camelry units will also have lower PA by default, making it more crucial to acquire Hipposandal.
Many buildings will now take longer to construct, but in a fair and balanced approach; however, Walls will take less time to construct as well.
The "hidden" work rate modifiers that decreased/increased about 4 different Villager gather rates for each civ are now more transparent and can be seen on Civ Cards. They've also be adjusted across the board to be more dynamic with each civilization.
Numerous changes to nearly every civilization using the advanced design techniques to provide the best civ balance in 5thLegacy yet.
Version 1.9 will also introduce an "easier AI" pack for players who have found the AI too difficult or are looking for AI that are more lenient.
And many, many other changes (be sure to check the Changelog when the update is released).
5thLegacy's next big update, Version 1.9 and some of the features/changes you can expect in this large update.
Letting you all know that the mod is being worked on. We've got a big update in the works; so big, that it may need 2 separate versions. Tons of balancing...
Announcing the upcoming update for 5thLegacy: Version 1.68. This update will be coming, hopefully, December 27th; I'll let you know if that changes.
Version 1.84 applies some balancing changes as well as introduces a few new changes. Villagers now gain +1 attack from Toolworking and Metalworking. The...
The 5th anniversary update, Version 1.83 addresses many of the issues found in version 1.8 and subsequent patches. This update also includes a new campaign...
Version 1.82 addresses many of the issues found after the first patch. Fishing Boats are now back where they belong in the regular version and Villagers...
Version 1.81: Addresses issues in the Expanded version's campaign and makes a few minor adjustments in other areas. View the changelogs for full lists...
Version 1.8: Applies a "ton" of balancing changes and additions, and introduces 2 versions. The Expanded version adds many new units and features, many...
Version 1.7: Applies a "ton" of balancing changes to correct issues of past versions, bringing the balance closer to the original version in many ways...
Just a small update: the release date will be moving to July 22nd, instead of the 21st, due to scheduling issues.
Unfortunately due to some personal issues, I have to delay the release of the update for a bit. I will keep you all posted on when things will clear up and when Version 1.9 will be released. I apologize for this delay and, I again appreciate everyone's patience.
can not wait ;-)
greetings
Can i get the permission to add this mod to voobly , i really wanna try it in online, thanks.
We have tried to add it to Voobly, but there are permission issues with UPatch HD and RockNRoR does not have multiplayer at the moment. Because 5thLegacy is reliant on these "utility" mods, it doesn't seem possible to play it on Voobly.
It seems like you've been working in this mod for a long time, When will you release v1.9? I and mostly everyone are still waiting with patience, hope it will be released asap!
I hope to have the new version released some time this month. When I decide on the date, I will make an announcement for it.
These past few months have been hard for me, so I've had to work slowly on the mod, but things are close to being finished at this point. I appreciate your patience.
i hope you add the kingdom of Mauretania , but overall this is the greatest mod for AOE1 , i hope that your life will become easier in the future, thank you for this masterpiece.
Mauretania is a civ that I was working on, but decided to drop. I will look at perhaps finishing them in a future update; thanks for the suggestion.
I'm glad you enjoyed the mod.
This mod is so cool! May be a longshot, but do you you can put Age of Empire II HD's Legionary over the Legion unit?
I generally try to keep the original graphics when possible, unless as alternate upgrades like Silver Cavalry or Cedar Frames.
I'm not sure, but I believe AoE2 unit graphics aren't the right size for AoE1. Additionally, I'm not sure adding an alternate graphic upgrade for Legions would work very well; it was difficult enough to have Cataphracts with alternate graphics.
I see. Thanks anyways.