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Ungeheuer1
Ungeheuer1 @ So, where have I been the past couple months?

Do you know of any good Star Wars mods for Stellaris?

I've worked with XML a bit, mostly with editing Tomcat configuration files with Ansible's XML module and XPath. Dunno how much help I can be, but I wouldn't mind trying.

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Ungeheuer1
Ungeheuer1 @ No more spinning starships

I am SOOOO happy you've returned to this mod, mate. Are you planning on doing further work on it?

It's gotten a fair bit of attention on YouTube Let's Plays, and I think it's quite bloody good.

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Ungeheuer1
Ungeheuer1 @ No more spinning starships

Sometimes, when not actively doing stuff, some ships would spin. I don't remember how common it was, but it happened.

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Ungeheuer1
Ungeheuer1 @ Brand New: Arquitens Light Cruiser

So would an Arquitens be an effective anti-fighter/bomber ship, or do you have another unit planned for that? Some mods seem to favor corvettes or the Consular-class cruiser for that role. Your ship has concussion missile tubes, and AA guns, which seems like it might be useful for anti-fighter/bomber.

Reply Good karma+1 vote
Ungeheuer1
Ungeheuer1 @ Empire at War Expanded: Thrawn's Revenge: Imperial Civil War

Had a question Corey. I get quite annoyed when I have a large fleet in orbit, and when attached, the full population cap worth of ships is sitting out in the middle of nowhere, not near my defensive platforms.

Would it be possible to make the cap at the start of battle, say 3 or 4, so only 1 ship is sitting there, then "purchase" the remainder of the population from the shipyard, so that I can then drop ships into the places I need them?

Reply Good karma+2 votes
Ungeheuer1
Ungeheuer1 @ Republic Assault: The Clone Wars

I hate to nag about release date, but after the .80 version I tried from before your computer crashed, I'm dying to play your mod again. There's really nothing with Clone Wars that can compete. Is there a new demo you can drop, or any info as to how far we are from release date?

Reply Good karma+2 votes
Ungeheuer1
Ungeheuer1 @ Victory-I Star Destroyer

oh my lord

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Ungeheuer1
Ungeheuer1 @ Preview of 2017

That was a Mustafarian quality burn.

Reply Good karma+5 votes
Ungeheuer1
Ungeheuer1 @ Realistic & Rezzed Maps by Harrisonfog (Battlefront 2 Remaster Project Maps)

I see the title of this mod has "Rezzed" in parentheses. Is there a different Moddb page with the realistic maps?

Reply Good karma+1 vote
Ungeheuer1
Ungeheuer1 @ nett40

I second this. Would be nice to see some updates. Maybe a fix for Venators turning broadside to a target, rather than pointing bow-on, and some new content, like the MTT.

Reply Good karma+1 vote
Ungeheuer1
Ungeheuer1 @ All Terrain Attack Pod Walker

I've found in The Clone Wars Mod that they aren't that awesome. Can't wait to see what they're like in this one.

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Ungeheuer1
Ungeheuer1 @ New republic vehicles

I'm not entirely familiar with the UT-AT in canon. Did it have gun ports so passengers could fire on enemies?

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Ungeheuer1
Ungeheuer1 @ Vote for our clones!

Is it possible to make changes to the formation system? Just curious

Reply Good karma+2 votes
Ungeheuer1
Ungeheuer1 @ Space update (NEW)

Holy cow! This mod is beautiful! I'm eager to play this than buy EA:SWBFII. Adding this to my watchlist.

Reply Good karma+4 votes
Ungeheuer1
Ungeheuer1 @ 212th Attack Battalion

Beautiful man! Just out of curiosity, how do they move. In other mods, troops move with a weird way of walking, like they're doing lunges or something.

Reply Good karma+1 vote
Ungeheuer1
Ungeheuer1 @ CIS power

BRO! The Dwarf Spider droids from Republic Commando!!!!!!

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Ungeheuer1
Ungeheuer1 @ CIS power

****. Be them those walking spider cannons?

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Ungeheuer1
Ungeheuer1 @ When I literally mean big

Is that the game engine's fault, or can it be mitigated with really high-end PC?

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Ungeheuer1
Ungeheuer1 @ "The last key point secured, we are ready to begin landing on schedule"

*Three weeks later* Game has literally everything from SWBF II, and now you can select individual clones to play as, while the rest execute your strategy.

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Ungeheuer1
Ungeheuer1 @ CIS Land Testing

Looks super sexy.

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Ungeheuer1
Ungeheuer1 @ Turrets for the GAR

Cool af my dude. Just out of curiosity, what are your plans for artillery? In other mods it's kind of awkward to use them because their range isn't super obvious, and LOS is kinda short around them, unless you push units in front of them. Will artillery get spotter droids, or longer LOS, or some new-fangled cool stuff?

Reply Good karma+1 vote
Ungeheuer1
Ungeheuer1 @ Some Republic Testing

Well after seeing the above comment, I realised you've released binaries. Where is the 2016 version is the lineup? That is, 1.0, 0.1, or whatever?

Reply Good karma+1 vote
Ungeheuer1
Ungeheuer1 @ Knights of the Old Republic: Dark Resurgence

Please delete this page then.

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Ungeheuer1
Ungeheuer1 @ KotOR - Ultimate

Did you end up downloading anything?

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Ungeheuer1
Ungeheuer1 @ Revenge of Revan

You got another watcher dude! Anything Revan gets my instant attention. I have experience programming with Java, C, and a bit of Python. If you need help, tell me what you need me to learn, and I'll start working on it.

Reply Good karma+2 votes
Ungeheuer1
Ungeheuer1 @ Empire at War Expanded: Thrawn's Revenge: Imperial Civil War

What's the ETA on 2.2? I'm dying for FoTR and 2.2.

Reply Good karma+3 votes
Ungeheuer1
Ungeheuer1 @ Republic Assault: The Clone Wars

Your mod is good, nothing is screwed up. Still beautiful, still missing 0.9.

Reply Good karma+1 vote
Ungeheuer1
Ungeheuer1 @ Republic Assault: The Clone Wars

I was just trying out TCW 4.0 with the new update to EaW, and everything is ******. Models, the map, everything is highligher green, my dude. gonna try yours out and see what happens.

Reply Good karma+1 vote
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