This member has provided no bio about themself...
Do you know of any good Star Wars mods for Stellaris?
I've worked with XML a bit, mostly with editing Tomcat configuration files with Ansible's XML module and XPath. Dunno how much help I can be, but I wouldn't mind trying.
I am SOOOO happy you've returned to this mod, mate. Are you planning on doing further work on it?
It's gotten a fair bit of attention on YouTube Let's Plays, and I think it's quite bloody good.
Sometimes, when not actively doing stuff, some ships would spin. I don't remember how common it was, but it happened.
So would an Arquitens be an effective anti-fighter/bomber ship, or do you have another unit planned for that? Some mods seem to favor corvettes or the Consular-class cruiser for that role. Your ship has concussion missile tubes, and AA guns, which seems like it might be useful for anti-fighter/bomber.
Had a question Corey. I get quite annoyed when I have a large fleet in orbit, and when attached, the full population cap worth of ships is sitting out in the middle of nowhere, not near my defensive platforms.
Would it be possible to make the cap at the start of battle, say 3 or 4, so only 1 ship is sitting there, then "purchase" the remainder of the population from the shipyard, so that I can then drop ships into the places I need them?
I hate to nag about release date, but after the .80 version I tried from before your computer crashed, I'm dying to play your mod again. There's really nothing with Clone Wars that can compete. Is there a new demo you can drop, or any info as to how far we are from release date?
oh my lord
That was a Mustafarian quality burn.
I see the title of this mod has "Rezzed" in parentheses. Is there a different Moddb page with the realistic maps?
I second this. Would be nice to see some updates. Maybe a fix for Venators turning broadside to a target, rather than pointing bow-on, and some new content, like the MTT.
I've found in The Clone Wars Mod that they aren't that awesome. Can't wait to see what they're like in this one.
I'm not entirely familiar with the UT-AT in canon. Did it have gun ports so passengers could fire on enemies?
Is it possible to make changes to the formation system? Just curious
Holy cow! This mod is beautiful! I'm eager to play this than buy EA:SWBFII. Adding this to my watchlist.
Beautiful man! Just out of curiosity, how do they move. In other mods, troops move with a weird way of walking, like they're doing lunges or something.
BRO! The Dwarf Spider droids from Republic Commando!!!!!!
****. Be them those walking spider cannons?
Is that the game engine's fault, or can it be mitigated with really high-end PC?
*Three weeks later* Game has literally everything from SWBF II, and now you can select individual clones to play as, while the rest execute your strategy.
Looks super sexy.
Cool af my dude. Just out of curiosity, what are your plans for artillery? In other mods it's kind of awkward to use them because their range isn't super obvious, and LOS is kinda short around them, unless you push units in front of them. Will artillery get spotter droids, or longer LOS, or some new-fangled cool stuff?
Well after seeing the above comment, I realised you've released binaries. Where is the 2016 version is the lineup? That is, 1.0, 0.1, or whatever?
Please delete this page then.
Did you end up downloading anything?
You got another watcher dude! Anything Revan gets my instant attention. I have experience programming with Java, C, and a bit of Python. If you need help, tell me what you need me to learn, and I'll start working on it.
What's the ETA on 2.2? I'm dying for FoTR and 2.2.
Your mod is good, nothing is screwed up. Still beautiful, still missing 0.9.
I was just trying out TCW 4.0 with the new update to EaW, and everything is ******. Models, the map, everything is highligher green, my dude. gonna try yours out and see what happens.