Galaxy At War - Clone Wars is a total conversion mod for the Star Wars: Empire at War: Forces of Corruption 2006 real-time strategy that brings us the Clone Wars galactic conflict

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Add media Report RSS When I literally mean big (view original)
When I literally mean big
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Edna1
Edna1 - - 1,617 comments

Dayum !

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Dark1Isaac
Dark1Isaac - - 890 comments

Execute order 66.

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Jennings17soco
Jennings17soco - - 247 comments

That is irresponsibly large

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suerteto Author
suerteto - - 2,509 comments

I totally agree with you :D

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Some_other_guy
Some_other_guy - - 180 comments

make that count as just one unit nd deploy 8 of those

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suerteto Author
suerteto - - 2,509 comments

I'm not sure the game can handle that, but the player definitely won't :D

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Aenarion_
Aenarion_ - - 1,633 comments

Watch those wristrockets!

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shadowsparta
shadowsparta - - 18 comments

That is just asking for lag and crashes.

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suerteto Author
suerteto - - 2,509 comments

Well, actually the game can handle this, but the landing time is terrible even with the upgrade for fast landing we managed to add.
But bigger units crashed the game

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Ungeheuer1
Ungeheuer1 - - 100 comments

Is that the game engine's fault, or can it be mitigated with really high-end PC?

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jabby_the_jabster
jabby_the_jabster - - 143 comments

A couple of force blasts and these guys ded. Or just a bombing run.

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suerteto Author
suerteto - - 2,509 comments

Nope, they are too many to wipe with one bombing run :)

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jabby_the_jabster
jabby_the_jabster - - 143 comments

Just get a choke point set up a couple anti infantry turrets and then wait for pathfinding to **** them up

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suerteto Author
suerteto - - 2,509 comments

Don't underestimate the clones so easy :)
Don't forget that the battalion contains special units like clones with rocket launchers and grenades

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Description

Or here is a full regular battalion. It was just for test, but most likely this won't find it's way in the mod, as it's too hard to manage properly