Galaxy At War - Clone Wars is a total conversion mod for the Star Wars: Empire at War: Forces of Corruption 2006 real-time strategy that brings us the Clone Wars galactic conflict
Or here is a full regular battalion. It was just for test, but most likely this won't find it's way in the mod, as it's too hard to manage properly
Dayum !
Execute order 66.
That is irresponsibly large
I totally agree with you :D
make that count as just one unit nd deploy 8 of those
I'm not sure the game can handle that, but the player definitely won't :D
Watch those wristrockets!
That is just asking for lag and crashes.
Well, actually the game can handle this, but the landing time is terrible even with the upgrade for fast landing we managed to add.
But bigger units crashed the game
Is that the game engine's fault, or can it be mitigated with really high-end PC?
A couple of force blasts and these guys ded. Or just a bombing run.
Nope, they are too many to wipe with one bombing run :)
Just get a choke point set up a couple anti infantry turrets and then wait for pathfinding to **** them up
Don't underestimate the clones so easy :)
Don't forget that the battalion contains special units like clones with rocket launchers and grenades