"I am your reckoning!" -The Stalker

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AlfredoTheStalker
AlfredoTheStalker @ Tiberium Wars: FireStorm

Another idea would be to change the original GDI commandos role to a squad of elite infantry, similar to Nod Shadows, a group of 4, dedicated to the elimination of enemy infantry.

Good karma+1 vote
AlfredoTheStalker
AlfredoTheStalker @ Tiberium Wars: FireStorm

Oh, that's unfortunate. ;) Well maybe you'll still consider it, maybe not. In both cases I respect your decision and praise you for an outstanding mod.

Good karma+1 vote
AlfredoTheStalker
AlfredoTheStalker @ Tiberium Wars: FireStorm

Any plans on reverting the GDI Commando back to his vanilla version? I dislike the Zone Commando and feel the vanilla version would actually give a counterpart feel, now that Nod has a proper Commando. Or maybe add him alongside the Zone Commando, he will be a Tier 2.0 Commando, not requiring a Space Command Uplink. I just get the creeps when a modder replaces the GDI Commando, no offense. ;) Great mod.

Good karma+1 vote
AlfredoTheStalker
AlfredoTheStalker @ BrewLAN

<3

Good karma+1 vote
AlfredoTheStalker
AlfredoTheStalker @ BrewLAN

Edit: Wrote the above from my phone, hence the Guest status. Forgot to mention that the UEF port would work better as building instead of being an embellishment/mass source.

Good karma+2 votes
AlfredoTheStalker
AlfredoTheStalker @ BrewLAN

What do you think about the idea, adding a copy of a field engineer named "Colonizer or Foreman" and giving it all Civ buildings with their respective angles? Like "UEF Residential Building Front/Back/Left/Right" and so on for all other types of buildings.
I know that would be a lot of work but maybe you take it into consideration one day, or never which would of course also be fine.

Your mod has the potential to make SupCom into a city builder game, would love to see more of that. Looking forward to the Civ mini walls.

Best regards

Good karma+3 votes
AlfredoTheStalker
AlfredoTheStalker @ BrewLAN

Thank you alot, mate. Amazing, more build options make me happy. Gotta defend my civilans.

Good karma+1 vote
AlfredoTheStalker
AlfredoTheStalker @ BrewLAN

That is so correct my man, you won't believe it. Yeah, these small walls surrounding the generated cityscapes from the UEF.

Good karma+1 vote
AlfredoTheStalker
AlfredoTheStalker @ BrewLAN

Any chance for the mini-walls? I love to build bases and outposts so that would be nice.

Good karma+1 vote
AlfredoTheStalker
AlfredoTheStalker @ Half-Life 2: Classic

I've played Half Life 1 & 2 countless times over. Yet still this has a fascinating appeal. You are definintely unto something.

I like the Combine Soldier skin too, with simple resources created something effective.

Stay on it!

Good karma+2 votes
AlfredoTheStalker
AlfredoTheStalker @ Couldn’t resist but to add the Paladin and Hurricane for the allies

Aren't those the same units you have in your Kanes Wrath Mod for GDI?

Good karma+1 vote
AlfredoTheStalker
AlfredoTheStalker @ The full Empire Navy

Looks damn fine. Japanese radar boath I see too, missed that unit in vanilla, just looks too good, for just one or two mission in campaign.

Still hope that this: Cnc.fandom.com building gets a spot, just love the japanese style in RA3. Maybe you could also lower the tech requirements for the command building? Like to build those, but since they are T 4, they are sometimes hard to reach in the heat of battle.

RA3 is one of those games, where I like to build a neat base, especially with the Japanese.

Good karma+2 votes
AlfredoTheStalker
AlfredoTheStalker @ Do I add an Epic unit per faction IF balanced correctly ???

Hm, I have to strongly oppose the addition of "Epic" units. They make the game focused on solely reaching said epic unit. Look at C&C Kanes Wrath, where most matches relied on building your epic first.

Also which epics are the Soviets and Allies supposed to get? The Japanese have the Shogun executioner, but can't remember an equivalent for the other two.

Its your mod, so your call to make but make small steps instead of adding things, just because you can.

Good karma+1 vote
AlfredoTheStalker
AlfredoTheStalker @ Tiberium Refined 0.2

I ask and encourage to add a small mechanic to Nod. Maybe its not that widely use, and maybe some dont need/like it but it would be super nice to have the Secret Shrine heal Infantry, just as the GDI Armory does. Never made sense to me, that Nod doesnt provide medical field service to at least their elite units like Black Hand and Shadows. Thank you and please consider it.

Good karma+1 vote
AlfredoTheStalker
AlfredoTheStalker @ Generals-styled dozer construction testing

Hm, certainly would spice up base building. Never liked how they removed that mechanic with Tiberium Wars. Build units add flavour to base building and change its flair to the better. So maybe you find something to iron out that hindrance, looking forward to any news.

Good karma+1 vote
AlfredoTheStalker
AlfredoTheStalker @ Half-Life 2: Overcharged

I hope at least this mod lives to see's a proper release, in comparison to toher similar ambitious projects. But damn, seeing all these weapons included + the beta guns makes me really excited. Best wishes, hope to see more soon.

Good karma+8 votes
AlfredoTheStalker
AlfredoTheStalker @ Hard-Life - Gameplay Trailer: Questionable Ethics

Wow, just seen this mod. Hope for a release soon (-ish), would be a dream for a diehard Half Life fan. <3

Good karma+1 vote
AlfredoTheStalker
AlfredoTheStalker @ Half Life 2 Beta Aesthetics Mod

Wow. Just tested it. Combines the old with new and makes a unique blend which gives HL2 its dark tone back, or reinforces the one present in the vanilla game already, even more. Very well made, must have taken some time to find all the models, their code and the sounds.

Good karma+1 vote
AlfredoTheStalker
AlfredoTheStalker @ Half-Life 2: Overcharged

Oh man, this will be so good.

Good karma+4 votes
AlfredoTheStalker
AlfredoTheStalker @ Dune 2 REMASTER

Looks amwesome. Looking forward to play it

Good karma+2 votes
AlfredoTheStalker
AlfredoTheStalker @ Half Life: Aliens vs Predator

Pretty amazing, just one question: Why is the pulse rifle & pistol on the left side, while the knife is on the right? Wouldn't it be better to make a toggle option for left/right preference users? Or you can just make them all to the right

Good karma+1 vote
AlfredoTheStalker
AlfredoTheStalker @ Replicant

Good old replicas from F.E.A.R.

Good karma+3 votes
AlfredoTheStalker
AlfredoTheStalker @ Uprising Reborn

Hammer Tank under AI Control: Imgur.com Seems to have a problem with its beam. Its constantly flashing rapidly and bad for the eyes. Maybe you could look into the issue that causes the Tank or AI to do this.

I like the new Assault Destroyer Stealth System Imgur.com

Good karma+1 vote
AlfredoTheStalker
AlfredoTheStalker @ Uprising Reborn

The hurricane and that observation post with a soviet bunker icon do not fit that well. I like that this mod is small and adds the VIP buildings with additional utility, but these aforementioned units should be removed because they give the mod an unpolished feel already.

Just an opinion, not telling you anything. Other than that, I already love it, simple and nice.

Good karma+1 vote
AlfredoTheStalker
AlfredoTheStalker @ Red Alert 3 Entropy

You need to fix the engineers. Sometimes when you train them, they just randomly lift off and walk in the air. Sometimes they do a moonwalk in some direction, probably following a unit.

I recommend to remove that autorepair ability from the engineer alltogether and revert them to their base status, otherwise they are near unusable. If you don't want to remove it, at least make it an active ability, or give him a drone. But that hover bug messes up their role heavily. Mt. Rushmore, oh lord

Good karma+1 vote
AlfredoTheStalker
AlfredoTheStalker @ Red Alert 3 Entropy

Works for me, good idea and I get my buildings.

Good karma+1 vote
AlfredoTheStalker
AlfredoTheStalker @ Red Alert 3 Entropy

They could either take over the role of a buildable listenig post/spy tower to give you a line of sight around your base through the fog of war or be similar to the oil derrick and give a small income like 10, instead of 15 per cycle.

Otherwise, they could become the new facility for commandos, so they get a higher value prerequisite to attain, naming the construction of the command facility, which in turn needs the factions tech building.

Lastly, they could also perform like an energy generator, similiar to the soviet super reactor. Although the soviet CB would produce less of course, because the have a T2 reactor already.

Those would be my first ideas for their functionality.

Good karma+2 votes
AlfredoTheStalker
AlfredoTheStalker @ Red Alert 3 Entropy

Could you also please add the Command Building for each faction? Would be nifty to be able to build these. Same with the Japanese Robotics facility. Love to build Civilian buildings and defend them.

Good karma+3 votes
AlfredoTheStalker
AlfredoTheStalker @ Shaka Zulu SP Mission

Horrible, you get overrun everytime. I understand that it's aimed at skilled players. I consider myself to be skilled. But the scrin always murder all troops to the last and destroy the beacon, no true moment to set up a stable perimeter. Disaster of a mission and as friendly to players, as Bazelgeuse is to MH players.

Good karma+1 vote
AlfredoTheStalker
AlfredoTheStalker @ Command And Conquer : Generals Evolution

So, how is the development going?

Good karma+1 vote
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