The long wait is over and the new version of Firestorm is here! Hope you guys enjoy! To unpack the mod, extract the contents of the campaign maps in C:\Users\(Username)\AppData\Roaming\Command & Conquer 3 Tiberium Wars\Maps (there's some guides in the download folder if you need help) Unpack the mod itself in C:\Users\(Username)\Documents\Command & Conquer 3 Tiberium Wars\Mods Good luck Commander!
As for me, replacing the pit bull with a falcon was not bad, but it was better not to change the armored personnel carrier, it looks more authentic, given that there is a challenge of the Steel Claws. What's more, I'm glad the GDI color is back from vanilla. I will also add that it is better to reduce the number of units and icons from the 4th part, they do not look very good. MRLS hovercraft would look better from TE. And it's a pity that Slingshot was removed.
the CnC4 sandstorm looks alright IMO, I re-did its portrait and it looks better than before. The unit itself, however, well, I actually kept what fitted in and removed what didn't fit in, like the Guardian Tank.
By the way, GDI missle AA have incorrect names for the loadouts
Yes, a friend of mine pointed it out to me.
Basically, the top button (default loadout), is the default ability.
The Radar Lock (bottom button) is basically like RA3's javelin missile soldier ability (takes longer to lock on to targets, but fires a bit faster. Though it is meant for heavier and larger units, as everytime it switches targets, it has a delay before firing
Moreover, I am glad to see that it is possible to indicate where to dig trenches.
Finally, I would like to add that there is a place in the falcon model where, in theory, there should be a gun. And the GDI helicopter also has containers with unguided rockets, but, like in vanilla, they are not involved. Can they be removed or made playable?
Ah that, well I guess somewhat in the future that missing falcon part might be an upgrade, who knows, but for now, it's like that
Though it really doesn't look all that bad
and finally, I’ll say that it’s possible for predators or mammoths to add coaxial machine guns. But of course it's a matter of balance.
Nah, I don't want to tinker around with the balance like that, I added the wolverine so it would be way better in terms of dealing with infantry, making it comparable to the hammerhead
Oh, okay, but I didn’t mean the armored personnel carrier itself, but the machine guns paired with the GDI tanks. It would be interesting to see them
I expected more from the update (if it's not the latest version). Replacement of models from the cornice did not come to me. I would like more units for a variety of fights and my own packs) The GSB and the NODE have little aviation, as well as ground equipment (maybe in future versions you will take from tiberium twilight, which I hope). And so well done.
I would like to know if there are plans for innovations in this mod?
In my opinion one of the best, if not the best mod for Tib wars out there.
Great unit variety, decent balance, great stability, great new maps. Its got it all.
Keep up the good work Firehawk. Glad to be a part of this project (at least as far as the maps go lol ^^)
oh hello fire man lol
Glad you enjoy:D
How did you find all the social security number versions? :p
The best version was the one where black hands kill the conyard in 5s and flametanks killed it in 2s lol
shhhhh lol no one should know about that ^^
Hi! Really great MOD, loved the greater unit variety and gameplay changes. We tried playing with 3 and then 2 friends but we get an out of sync error within 10 minutes of each game (we've never even got to use the the superweapons once).
This doesn't usually happen to us playing the vanilla game or with other MOD packs. We've tried changing a few things here and there such as game speed, server setup (we use C&C Online). But nothing worked.
Is anyone else experiencing this or is the MOD intended primarily for single player purpose only?
Thanks and keep up the amazing work :)
The mod isn't just intended for single-player purpose
If anything, try playing on a network connection, as I know CnC online tends to be a bit iffy
I'll see what I can do on my end (if it's the mod that's causing that)
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why suddenly the mod has crashed and cant be fixed? any idea?
Your game crashed on startup? Or when playing? and if so, what scenario was it? What did you do, what did the AI do, what map were you playing/what factions
Can we get NOD AA missile turrets back please? And old GDI AA turrets? The old ones, especially with turret upgrades, were cooler.
I wanted something unique for both factions, but I mean, these new towers are cool too. maybe a little more adjustments to the Nod one could be made model wise.
Nod AA Stormbringer laser is overpowered, destroys aircraft in a millisecond. GDI AA missile SAM is super slow firing, ineffective. Old AA better, both factions.
Well, balance adjustments could be made
If you put the game Base car、light stone tablet、Firehawk fighter、Nod rank-and-file……Replace these with CNC4 The model in the book is fine.
I don't get what you mean
Amazing mod, but I strongly dislike the GDI Commando, any chance we get like a choice option? Like you train either the Zone Commando or the vanilla Commando and the other one gets greyed out until the current version dies in battle, so you can pick again.
Never understood why most mods change the GDI commando into something worse (from my POV), surely his mini Ion painter is flashy and pretty strong but the mod adds so much and yet still, swaps out one of my favourite units. Thank you, keep up the good work.
I would absolutely love to put the commando from the offensive crawler rather than the defensive crawler the (what was that game again?) it'll awesome as heck
thing is, I felt like the GDI offensive commando from cnc4 was a bit low tech compared to the defensive variant
But I will fix its targeting issues soon
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For some reason, nothing happens when I make the direct link to the mod. It wants to start, but it shuts down. Which is odd, considering other mods work perfectly fine.
Hi, mod is really good. I went to play a skirmish 3v3 brutal ai and game crashed. It wont restart and when i restart steam it doesnt start the game. I can't pick which mods to play in game browser.
if u can't re-open the game browser, then go to your replays folder in the documents and delete the last replay
The mod is great.
And about the harvesting feature of MARV,some mods have already achieved that.
The Tacitus revolution mod's source code is available from the mod page,and this mod accomplishes MARV harvesting.And I think that maybe this mod's source code is helpful to your mod.
And the tiberium war advanced mod can also accomplish MARV harvesting.
Maybe you can call them for some help.
Yes ik about it, I've known the workaround for like a year and a half almost. But I never wanted it cause GDI's economy was too good back then.
I went back to 1.55 version. It's just more fun to play. Also more challenging and engaging. In 1.55 Steamroller never gives up and throws huge armies of ground units and aviation at me, trying to break my defenses, uses tactical weapons in combo, sends Kodiak, charges superweapon, non-stop. It feels like a real battle. It's so much harder to beat than in 1.65, where it's far more tame and slow, lighter attacks. There is no sense of danger anymore, game got easy. So balance changes were probably for the worse. All in all, a few 1.65 positives don't outweigh the fun of 1.55. It really is the best.
I know that, i'm just easing up the difficulty slowly, in 1.55, the AI has a bigger economy multiplier they never run out, that's why. If you want, play on maps with high economy/unlimited tib and they will give u the same feeling as they did in 1.55
How do I prevent the mod from crashing on start-up?
go to the game settings and set the model detail option, and have it not set to low
Hi,
when playing the nod campaign I am losing in the first mission, because the fanatics do far less damage vs. the walls and I can not destroy it. Do you have the same problem?
Yes, the walls on the first Nod mission don't get destroyed. you can try out playing steamroller99's campaign mission addon, or you can play my edited versions (though my edited versions are not gonna progress you in the campaign like you would normally with the whole world map system - or whatever you wanna call it)
Hey I just remembered what happened to the Titan mk.II sonic upgrades? Why did you remove them? ;-;
Balance problems, they were way too strong, especially with the Mammoth MK.II
отличный мод) но стрелки у нод очень нелепо выглядит( было бы идеально ее заменить) и сделай что нибудь с ИИ! ии почти не использует срелков бои выгедят очень глупо( на поле боя одни ракетчики да гранатометчики ( или огнеметы ) НУ ОЧЕНЬ НЕ КРАСИВО((( ладно не красиво так еще и людские фракции проигрывают любому скрину потому что не могут уничтожить ос) нечем)) так грустно смотреть как твой союзник долбит осу 5 ракетчиками и 3 танками
что за хуйня я совсем не это писал) кто тут переводит
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Hi, whenever i try and load the mod the game crashes on startup, i've tried from version 1.5 to 1.65 sand same crash result.
Running latest origin game version with fixed launchers to use game browser.
If your game crashes on launch you need to edit your in-game settings. Model detail must at least be on high