Description

The long wait is over and the new version of Firestorm is here! Hope you guys enjoy! To unpack the mod, extract the contents of the campaign maps in C:\Users\(Username)\AppData\Roaming\Command & Conquer 3 Tiberium Wars\Maps (there's some guides in the download folder if you need help) Unpack the mod itself in C:\Users\(Username)\Documents\Command & Conquer 3 Tiberium Wars\Mods Good luck Commander!

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Firestorm 1.65
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Abrams111
Abrams111 - - 21 comments

As for me, replacing the pit bull with a falcon was not bad, but it was better not to change the armored personnel carrier, it looks more authentic, given that there is a challenge of the Steel Claws. What's more, I'm glad the GDI color is back from vanilla. I will also add that it is better to reduce the number of units and icons from the 4th part, they do not look very good. MRLS hovercraft would look better from TE. And it's a pity that Slingshot was removed.

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Firehawk-Ph4ntom Author
Firehawk-Ph4ntom - - 272 comments

the CnC4 sandstorm looks alright IMO, I re-did its portrait and it looks better than before. The unit itself, however, well, I actually kept what fitted in and removed what didn't fit in, like the Guardian Tank.

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Abrams111
Abrams111 - - 21 comments

By the way, GDI missle AA have incorrect names for the loadouts

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Firehawk-Ph4ntom Author
Firehawk-Ph4ntom - - 272 comments

Yes, a friend of mine pointed it out to me.
Basically, the top button (default loadout), is the default ability.

The Radar Lock (bottom button) is basically like RA3's javelin missile soldier ability (takes longer to lock on to targets, but fires a bit faster. Though it is meant for heavier and larger units, as everytime it switches targets, it has a delay before firing

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Abrams111
Abrams111 - - 21 comments

Moreover, I am glad to see that it is possible to indicate where to dig trenches.
Finally, I would like to add that there is a place in the falcon model where, in theory, there should be a gun. And the GDI helicopter also has containers with unguided rockets, but, like in vanilla, they are not involved. Can they be removed or made playable?

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Firehawk-Ph4ntom Author
Firehawk-Ph4ntom - - 272 comments

Ah that, well I guess somewhat in the future that missing falcon part might be an upgrade, who knows, but for now, it's like that
Though it really doesn't look all that bad

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Abrams111
Abrams111 - - 21 comments

and finally, I’ll say that it’s possible for predators or mammoths to add coaxial machine guns. But of course it's a matter of balance.

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Firehawk-Ph4ntom Author
Firehawk-Ph4ntom - - 272 comments

Nah, I don't want to tinker around with the balance like that, I added the wolverine so it would be way better in terms of dealing with infantry, making it comparable to the hammerhead

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Abrams111
Abrams111 - - 21 comments

Oh, okay, but I didn’t mean the armored personnel carrier itself, but the machine guns paired with the GDI tanks. It would be interesting to see them

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Stason4ik_
Stason4ik_ - - 6 comments

I expected more from the update (if it's not the latest version). Replacement of models from the cornice did not come to me. I would like more units for a variety of fights and my own packs) The GSB and the NODE have little aviation, as well as ground equipment (maybe in future versions you will take from tiberium twilight, which I hope). And so well done.
I would like to know if there are plans for innovations in this mod?

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Verhoatzer
Verhoatzer - - 44 comments

In my opinion one of the best, if not the best mod for Tib wars out there.
Great unit variety, decent balance, great stability, great new maps. Its got it all.
Keep up the good work Firehawk. Glad to be a part of this project (at least as far as the maps go lol ^^)

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Firehawk-Ph4ntom Author
Firehawk-Ph4ntom - - 272 comments

oh hello fire man lol
Glad you enjoy:D
How did you find all the social security number versions? :p

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Guest
Guest - - 690,316 comments

The best version was the one where black hands kill the conyard in 5s and flametanks killed it in 2s lol

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Firehawk-Ph4ntom Author
Firehawk-Ph4ntom - - 272 comments

shhhhh lol no one should know about that ^^

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Guest
Guest - - 690,316 comments

Hi! Really great MOD, loved the greater unit variety and gameplay changes. We tried playing with 3 and then 2 friends but we get an out of sync error within 10 minutes of each game (we've never even got to use the the superweapons once).

This doesn't usually happen to us playing the vanilla game or with other MOD packs. We've tried changing a few things here and there such as game speed, server setup (we use C&C Online). But nothing worked.

Is anyone else experiencing this or is the MOD intended primarily for single player purpose only?

Thanks and keep up the amazing work :)

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Firehawk-Ph4ntom Author
Firehawk-Ph4ntom - - 272 comments

The mod isn't just intended for single-player purpose

If anything, try playing on a network connection, as I know CnC online tends to be a bit iffy
I'll see what I can do on my end (if it's the mod that's causing that)

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Guest
Guest - - 690,316 comments

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Guest
Guest - - 690,316 comments

why suddenly the mod has crashed and cant be fixed? any idea?

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Firehawk-Ph4ntom Author
Firehawk-Ph4ntom - - 272 comments

Your game crashed on startup? Or when playing? and if so, what scenario was it? What did you do, what did the AI do, what map were you playing/what factions

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Guest
Guest - - 690,316 comments

Can we get NOD AA missile turrets back please? And old GDI AA turrets? The old ones, especially with turret upgrades, were cooler.

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Firehawk-Ph4ntom Author
Firehawk-Ph4ntom - - 272 comments

I wanted something unique for both factions, but I mean, these new towers are cool too. maybe a little more adjustments to the Nod one could be made model wise.

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Guest
Guest - - 690,316 comments

Nod AA Stormbringer laser is overpowered, destroys aircraft in a millisecond. GDI AA missile SAM is super slow firing, ineffective. Old AA better, both factions.

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Firehawk-Ph4ntom Author
Firehawk-Ph4ntom - - 272 comments

Well, balance adjustments could be made

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Guest
Guest - - 690,316 comments

If you put the game Base car、light stone tablet、Firehawk fighter、Nod rank-and-file……Replace these with CNC4 The model in the book is fine.

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Firehawk-Ph4ntom Author
Firehawk-Ph4ntom - - 272 comments

I don't get what you mean

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VRAlfons
VRAlfons - - 157 comments

Amazing mod, but I strongly dislike the GDI Commando, any chance we get like a choice option? Like you train either the Zone Commando or the vanilla Commando and the other one gets greyed out until the current version dies in battle, so you can pick again.

Never understood why most mods change the GDI commando into something worse (from my POV), surely his mini Ion painter is flashy and pretty strong but the mod adds so much and yet still, swaps out one of my favourite units. Thank you, keep up the good work.

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Steamroller99
Steamroller99 - - 314 comments

I would absolutely love to put the commando from the offensive crawler rather than the defensive crawler the (what was that game again?) it'll awesome as heck

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Firehawk-Ph4ntom Author
Firehawk-Ph4ntom - - 272 comments

thing is, I felt like the GDI offensive commando from cnc4 was a bit low tech compared to the defensive variant

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Firehawk-Ph4ntom Author
Firehawk-Ph4ntom - - 272 comments

But I will fix its targeting issues soon

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Guest
Guest - - 690,316 comments

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Guest
Guest - - 690,316 comments

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MarianoRyu
MarianoRyu - - 34 comments

For some reason, nothing happens when I make the direct link to the mod. It wants to start, but it shuts down. Which is odd, considering other mods work perfectly fine.

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Bolognapony621
Bolognapony621 - - 12 comments

Hi, mod is really good. I went to play a skirmish 3v3 brutal ai and game crashed. It wont restart and when i restart steam it doesnt start the game. I can't pick which mods to play in game browser.

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Firehawk-Ph4ntom Author
Firehawk-Ph4ntom - - 272 comments

if u can't re-open the game browser, then go to your replays folder in the documents and delete the last replay

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zhang1235
zhang1235 - - 4 comments

The mod is great.
And about the harvesting feature of MARV,some mods have already achieved that.
The Tacitus revolution mod's source code is available from the mod page,and this mod accomplishes MARV harvesting.And I think that maybe this mod's source code is helpful to your mod.
And the tiberium war advanced mod can also accomplish MARV harvesting.
Maybe you can call them for some help.

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Firehawk-Ph4ntom Author
Firehawk-Ph4ntom - - 272 comments

Yes ik about it, I've known the workaround for like a year and a half almost. But I never wanted it cause GDI's economy was too good back then.

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Guest
Guest - - 690,316 comments

I went back to 1.55 version. It's just more fun to play. Also more challenging and engaging. In 1.55 Steamroller never gives up and throws huge armies of ground units and aviation at me, trying to break my defenses, uses tactical weapons in combo, sends Kodiak, charges superweapon, non-stop. It feels like a real battle. It's so much harder to beat than in 1.65, where it's far more tame and slow, lighter attacks. There is no sense of danger anymore, game got easy. So balance changes were probably for the worse. All in all, a few 1.65 positives don't outweigh the fun of 1.55. It really is the best.

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Firehawk-Ph4ntom Author
Firehawk-Ph4ntom - - 272 comments

I know that, i'm just easing up the difficulty slowly, in 1.55, the AI has a bigger economy multiplier they never run out, that's why. If you want, play on maps with high economy/unlimited tib and they will give u the same feeling as they did in 1.55

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Gre1vouS
Gre1vouS - - 2 comments

How do I prevent the mod from crashing on start-up?

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Firehawk-Ph4ntom Author
Firehawk-Ph4ntom - - 272 comments

go to the game settings and set the model detail option, and have it not set to low

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Guest
Guest - - 690,316 comments

Hi,

when playing the nod campaign I am losing in the first mission, because the fanatics do far less damage vs. the walls and I can not destroy it. Do you have the same problem?

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Firehawk-Ph4ntom Author
Firehawk-Ph4ntom - - 272 comments

Yes, the walls on the first Nod mission don't get destroyed. you can try out playing steamroller99's campaign mission addon, or you can play my edited versions (though my edited versions are not gonna progress you in the campaign like you would normally with the whole world map system - or whatever you wanna call it)

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Steamroller99
Steamroller99 - - 314 comments

Hey I just remembered what happened to the Titan mk.II sonic upgrades? Why did you remove them? ;-;

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Firehawk-Ph4ntom Author
Firehawk-Ph4ntom - - 272 comments

Balance problems, they were way too strong, especially with the Mammoth MK.II

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Mr.valenok
Mr.valenok - - 9 comments

отличный мод) но стрелки у нод очень нелепо выглядит( было бы идеально ее заменить) и сделай что нибудь с ИИ! ии почти не использует срелков бои выгедят очень глупо( на поле боя одни ракетчики да гранатометчики ( или огнеметы ) НУ ОЧЕНЬ НЕ КРАСИВО((( ладно не красиво так еще и людские фракции проигрывают любому скрину потому что не могут уничтожить ос) нечем)) так грустно смотреть как твой союзник долбит осу 5 ракетчиками и 3 танками

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Mr.valenok
Mr.valenok - - 9 comments

что за хуйня я совсем не это писал) кто тут переводит

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Guest
Guest - - 690,316 comments

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jamieaderry1991
jamieaderry1991 - - 7 comments

Hi, whenever i try and load the mod the game crashes on startup, i've tried from version 1.5 to 1.65 sand same crash result.
Running latest origin game version with fixed launchers to use game browser.

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Firehawk-Ph4ntom Author
Firehawk-Ph4ntom - - 272 comments

If your game crashes on launch you need to edit your in-game settings. Model detail must at least be on high

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