Tiberium Refined 0.2
NOD units that use missiles have problems when attacking air units, Militants can only hit a stationary target also attack bikes and stealth tanks have some buggy behaviours with stealthed air units
i'm pretty sure that i didn't modify attack bike and stealth tank, but anyway i will check them.
I ask and encourage to add a small mechanic to Nod. Maybe its not that widely use, and maybe some dont need/like it but it would be super nice to have the Secret Shrine heal Infantry, just as the GDI Armory does. Never made sense to me, that Nod doesnt provide medical field service to at least their elite units like Black Hand and Shadows. Thank you and please consider it.
the Secret Shrine already heal (and replenish losses) Black Hands, Shadow Teams and Nod commando in version 0.2. I'm also trying to come up with more createive ways for Nod to heal their basic infantry (maybe by garrisoning in civilian structures?). Of course, if you have any ideas, I'll be glad to hear them!
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