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Comment History  (0 - 30 of 54)
TheDoctor42
TheDoctor42 - - 54 comments @ BLOODLINES EXTREME

Hi... I noticed that quite a few of the assets shown in screenshots are straight from the Antitribu mod. Which to me raises a few questions...

did you get their permission to use those assets?

And... what is the difference between the two exactly?

Good karma-4 votes
TheDoctor42
TheDoctor42 - - 54 comments @ VtM: The Final Nights

Hi, played this mod's previous versions and like the changes I've seen so far.

However, I've found a serious bug.

I can't save Heather. I click on her for the initial conversation, then go to Dr. Malcolm to try to get his help, and when I get back... all she does is moan, and the dialog box doesn't come up... so I can't help her.

I'm playing as a female Ishtari if that helps. Any idea why this is happening? Is there anything I can do to fix it on my end?

Good karma+1 vote
TheDoctor42
TheDoctor42 - - 54 comments @ Bloodlines: Antitribu

Another bug to report. Every now and then when playing as Tzmiscie... I'll get red dialog options, the ones for using a Discipline in dialog... and sometimes it'll tell me whether it is tied to animalism or vissicitude... but sometimes it won't and the option resembles either a Domination or Dementation option... and selecting that option takes me straight to the main menu for some reason.

Good karma+2 votes
TheDoctor42
TheDoctor42 - - 54 comments @ Vampire: The Masquerade – Bloodlines

Hey, need to report a bug. There's something wrong with the new hunter fight in front of the house that Andrei (the Tzmise) has taken over... even though I killed the Uber Hunter and his gang, I still hear the Uber Hunter taunting my character and the magical barriers that I assume he put up won't go away. Had to use noclip to continue.

And he WAS definitely dead. Oh also... earlier I think I accidentally triggered part of a quest I hadn't actually found yet when I wandered into the Luckee Star Motel earlier and read some messages on a laptop. That triggered a fight with the hunters in their helicoptor... which I blew up... and then that same chopper (I assume that's the same one anyway) appeared in front of Andrei's house... so maybe that has something to do with it?

Good karma+2 votes
TheDoctor42
TheDoctor42 - - 54 comments @ Bloodlines: Antitribu

Having fun with this so far... though I do have one question... how do we get more raw human flesh in this mod? I'm playing a Nagaraja so... kinda need to know how to do that. No way to loot bodies in this game for it so... how?

Good karma+1 vote
TheDoctor42
TheDoctor42 - - 54 comments @ Bloodlines ReDesigned -Asian vampire(Santa Monica)

What is the file path for this one? The readme only says put the "vampire" folder in your "VTMB directory", but the problem with most of your stuff is, you don't actually put the files in a vampire folder. You either have them hanging loose in the rar file, or in a character folder.

This one being the latter. So where should I be putting this?

(and you know, this could be one of the reasons people don't rate your work very highly, you don't give them the right install instructions)

Good karma+3 votes
TheDoctor42
TheDoctor42 - - 54 comments @ Bloodlines: Antitribu

If you're still looking for suggestions as far as what to replace Ravnos with... then... how about the Kiasyd?

Whitewolf.wikia.com

Good karma0 votes
TheDoctor42
TheDoctor42 - - 54 comments @ War of the Human Tanks

Just tried it with steam off.

Same result.

Good karma+1 vote
TheDoctor42
TheDoctor42 - - 54 comments @ War of the Human Tanks

Already tried both. The only other background programs I'm running are Steam and Desura.
With me appearing in offline mode to my friends on Steam. And I haven't added anyone on Desura yet.

I could try it with steam off I guess... but I'm not sure if that's actually going to make any difference.

Good karma+1 vote
TheDoctor42
TheDoctor42 - - 54 comments @ War of the Human Tanks

Hey umm... I love the concept of this game, but unfortunately... its unplayable for me because the visual-novel style text messages at the bottom of the screen flash like a strobe light. I can still read them...

but this rapid flashing isn't good for me as I DO have epilepsy.

So yeah... this bug is preventing me from safely playing the game.

Any way to fix it?

I'm running this on a Windows 7 laptop if that helps.

Good karma+2 votes
TheDoctor42
TheDoctor42 - - 54 comments @ Alpha Centauri

Yes... and axe the dependency on hotkeys. If there's one thing that Civ 5 did right, it was UI.

Good karma+1 vote
TheDoctor42
TheDoctor42 - - 54 comments @ stay dead

Looks interesting but...
would this work on an Intel 4 express chip?
All I have at the moment.

Good karma+3 votes
TheDoctor42
TheDoctor42 - - 54 comments @ Dawn of the Reapers

This mod looks good. Hmm...
any chance that this'll be updated for Rebellion when it comes out?

Apparently, the Vasari Loyalists go around as one massive fleet slowly wiping out planet after planet, leaving nothing but a dead asteroid behind. Seems like something that would fit the Reapers pretty well.

Good karma-3 votes
TheDoctor42
TheDoctor42 - - 54 comments @ Maelstrom Expansion v1.34 R8 (Diplomacy SoaSE)

Yeah... I've played on a few maps now with this... and the Titan can spawn pretty quickly. So do the dreadnaughts. I think you need to set the respective stations' antimatter pools to be MUCH higher than around 30000 if you want it to go for 45 minutes.

Though I can't say anything about the Replicators wiping everything out. I played at least 2 maps with all AI at the same difficulty... and one time the Cators took a system before being defeated by a joint effort of the Advent and Alliance... and the second time, they were completely wiped out by the TEC alone.

Good karma+2 votes
TheDoctor42
TheDoctor42 - - 54 comments @ Maelstrom Expansion v1.34 R8 (Diplomacy SoaSE)

Er... this may be a stupid question but...
do you need to have both the base maelstrom mod and the expansion activated in order for it to work? Thanks.

Good karma+3 votes
TheDoctor42
TheDoctor42 - - 54 comments @ Gameplay Trailer 1

Also, the Reapers shown fighting in space... move much more quickly and gracefully than one would expect for their size. That... also seems like something to take into account. I know that programming a Reaper to be able to jump onto another ship's back and tear it apart (which does happen if your fleet readiness in ME3 isn't high enough), but... they are the most advanced of the three, and so... it seems kinda appropriate to give them some early advantages.

Good karma+1 vote
TheDoctor42
TheDoctor42 - - 54 comments @ Gameplay Trailer 1

Sparda, have you actually played the dynamic fleet movement mod?

It does not make larger ships gracefully swerve around the battlefield, it makes them 'come about' to fire a volley at targets. Only fighters, frigates, and smaller cruisers are 'graceful and quick.'

Good karma+1 vote
TheDoctor42
TheDoctor42 - - 54 comments @ Dear Esther Beta Update

This game is going to be like walking through a painting.

Good karma+4 votes
TheDoctor42
TheDoctor42 - - 54 comments @ Xin Battle Group

Awesome!
Now I'm expecting the one on the right to start saying...
"I AM SOVEREIGN AND THIS... WORLD IS MINE!"

So does this mean you've made a lot of progress then?

No more work needed for the Xin?

Good karma+4 votes
TheDoctor42
TheDoctor42 - - 54 comments @ THE CORE: Reloaded

This looks like a promising mod.
But it just seems to be very poorly optimized.
Normal Portal 2 can run decently on my rig...
but this mod?
No such luck.
It is so slow that I cannot move or aim with any kind of accuracy as the controls for both seem to lurch and jump around at random.

Its a pity. I had been looking forward to it.

Good karma+2 votes
TheDoctor42
TheDoctor42 - - 54 comments @ TARDIS - Time and Relative Dimension in Space

I'm eager to see what direction this mod takes...
Is this going to be an adventure mod?
Puzzles?
Or is this a tech demo?

Either way... this is a really clever use of portals.

Good karma+2 votes
TheDoctor42
TheDoctor42 - - 54 comments @ More Final Level shots

Yeah... I can't wait for the re-make to come out...
I wonder if they added any more audio... or maybe some way of explaining the audio... like a bunch of tape-recorders lying around.

Great mod.

Good karma+1 vote
TheDoctor42
TheDoctor42 - - 54 comments @ Dynamic Combat 1.0 RC a

Actually, I just tried it out again, encountered some TEC-based independents guarding an unoccupied planet, and they used the fighter physics correctly.

And if I remember correctly from an earlier game I played, it works for Vasari as well...
The reason I thought it had stopped working was because I had played as the Advent for a change.

Just curious at this point, but... did you program the physics in for the Advent yet?

Love the mod, after playing it, I simply cannot play Sins without it.
Awesome work.

Good karma+1 vote
TheDoctor42
TheDoctor42 - - 54 comments @ Dynamic Combat 1.0 RC a

I downloaded this, installed it... and it doesn't work.
None of the ships move like they do in the videos.
I plopped it into the mod folder and enabled it last on the list... but the ships just act like they used to.

Good karma+1 vote
TheDoctor42
TheDoctor42 - - 54 comments @ Maelstrom

And awesome mod by the way, all of the races seem pretty well balanced (for the most part, just a few hiccups... not sure what all of them are as I haven't gotten the chance to play as all of the races yet), and the mod adds so much awesome content.

Kudos to you soase-maelstrom, kudos.

Good karma+1 vote
TheDoctor42
TheDoctor42 - - 54 comments @ Maelstrom

Dynamic space combat (still can't remember the mod's name, but I think its being used in the Last Stand mod on this site), basically, what the mod does is it alters the way that frigates, cruisers, and capital ships fly through space during combat according to what each ship was designed to do and how big it is. Example: a small scout frigate would be able zip around like a fighter, but a heavy Kodiak cruiser, while it would still try to maneuver around a bit, would be a bit slower. Basically, what that mod does is get rid of the defualt static combat in Sins where all ships (except fighters) just sit there and exchange shots. Dynamic combat also made it much more believable that ships would occasionally miss their targets with all of the new movement. The best part is that the ships would do all of the manuevering automatically.

As for "research ranks", you can take a look at the Mad Scientist mod on this site to see what I mean. But basically, this means when a tech. would normally stop at 2 possible slots for research, it would now have 4, sometimes even six. And because the MS mod did this to all races, it was perfectly balanced.

Good karma+1 vote
TheDoctor42
TheDoctor42 - - 54 comments @ Maelstrom

Great mod. I really like the look of the new races. However, here are some items you might want to consider with future updates to your mod:

1. dynamic space flight combat (I can't remember the mod's name that does this, but I know other mods already use it, it goes a long way to making space battles much more interesting)

2. Add additional ranks (like the Distant Stars mod does) to armor/weapon researches.

3. Why does the basic Nehirim frigate have 600 base weapon damage?

Good karma+1 vote
TheDoctor42
TheDoctor42 - - 54 comments @ Dear Esther

Alcator,

No, this mod is just walking around and listening to a voiceover. But this mod is so well written and so well acted out and paced that you can't really ask for anything else from it... given the mod's story, any combat would come across as completely arbitrary... and puzzles would only serve to distract you from the story.

The crux of interaction in this mod is exploration, both of the island and the story (the two are linked somewhat)... and again, that's all it needs.

Good karma0 votes
TheDoctor42
TheDoctor42 - - 54 comments @ Star Trek: Sacrifice of Angels 2 [Diplomacy]

I love this mod, but there's one problem I've been having...
When I play as any race other than the Federation, I can't seem to be able to build more than one kind of capital ship, and even then, only one capital ship the entire game.

The other races DO have finished capital ships, right?

Hmm....
Well... so far, this only seems to happen when I play in the "Star Trek Universe" maps... but since this is where I first noticed the problem... maybe its the map's setting or something...

Oh... and this is even AFTER I upgrade to unlock the capital ship types for any race other than the Federation.

But... I'll try this on a default Sins map and see if I get the same problem...

Good karma+1 vote