EXPERIENCE THE REALTIME INTERACTION IN A MOVIE At its core Stay Dead is a 'round beat'em up' like Street Fighter with elements taken from rhythm games. The brand new idea behind Stay Dead is to have a real time interaction inside a cinematographic scene, using the main character as if he would be a videogame character. Stay Dead is the union of movies and videogames. Finally, the sound and graphic quality of a movie joins effectively the interaction of a next generation videogame, creating a unique and involving game experience. LIBERTY OF ACTION In Stay dead, even if the graphic is entirely shot in real life, you can move your character and you can perform more than 150 different techniques distributed in 5 stages. Use all the classic moves of the fighting games, just watch the result of your stunts with a never seen before spectacularity that just a real life shot with a cinematographic direction can provide.
We made an odd kind of game, because its basic idea is 'the real time interaction inside an action movie scene'. But it is NOT a graphic adventure, a laser game or an interactive movie, it is a REAL ARCADE-ACTION GAME.
Stay Dead is our attempt to let you interact in real time inside an action B movie scene, like if you could be 'Chuck Norris' or 'Bruce Lee' in one of their movies. We tryed to capture that kind of feeling (starting from the strange and colorful foes).
In this demo You can play against one foe in one scenario with one martial art style.
If you like this hybrid gamplay, half beat'em up and half rhythm game, in the full version you will find five foes and more than 150 martial art techniques.
Veteran programmer and 'father' of the interactive movie, Rob Fulop, gives his approval to the project.
Another opportunity to get a free copy of Stay Dead, our first Motion Picture Game.
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