"Some people believe that the strong should dominate and suppress the weak. I do not share this belief. I believe that the strong should uplift the weak, so that the weak might transcend their weakness, and become strong."

Comment History  (0 - 30 of 182)
Talthos
Talthos - - 182 comments @ UpheavalSlayer2

Suggestion: Allow the Akula sub and the Yari mini sub to fire without having to surface.

Good karma+2 votes
Talthos
Talthos - - 182 comments @ CnC: Condition Red

I don't suppose you'd be up to the idea of releasing the current source code of your mod?

I wouldn't be surprised if there's other folks who'd be willing to continue your work.

Good karma+3 votes
Talthos
Talthos - - 182 comments @ Battlefront: Evolved

Still alive out there, SolidJames? By 'alive', I mean in the literal sense; your most recent comment was in April, after all.

Hoping that you're still alive and kicking out there.

Good karma+1 vote
Talthos
Talthos - - 182 comments @ VS_INI

Balance/flavour suggestion: Change the "Rate" value for "SCHPDEPL" in the artmd.ini, from 105 to 250. At that setting, the Siege Chopper's deploy/undeploy sound is perfectly matched up with its actual animation speed.

Could adjust the other stats if this one change by itself makes the Siege Chopper too strong.

Incidentally, 250 is the value used by Beowulf's Rules, another mod for Yuri's Revenge.

Good karma+1 vote
Talthos
Talthos - - 182 comments @ Homeworld Cataclysm Remastered

Was hoping he'd reply here.

Good karma+1 vote
Talthos
Talthos - - 182 comments @ Homeworld Cataclysm Remastered

It's only if the creator lacks the ability to extract and convert the files themselves; if they can already do that, then there's little else I can offer.

Good karma+1 vote
Talthos
Talthos - - 182 comments @ Homeworld Cataclysm Remastered

Seems I missed this development. I don't suppose you're having any sort of trouble extracting and then converting Cataclysm's assets (audio, models, textures, etc) for use in the Remastered mod?

If so, perhaps I could be of some assistance? I still have a bunch of older modding tools for Cataclysm that work on my system.

Good karma+1 vote
Talthos
Talthos - - 182 comments @ Brutal Doom 64 Multiplayer Fix

On further testing, Map 29 Outpost Omega has a Laser Gun spawn in place of the Unmaker, when playing on Tactical Mode; Classic Mode has the Unmaker spawn as expected there.

Will this be changed for the next release?

Good karma+2 votes
Talthos
Talthos - - 182 comments @ Brutal Doom 64 Multiplayer Fix

Map 29 Outpost Omega seems to be missing the Unmaker in its expected location. The same thing happened with the 'regular' Brutal Doom 64.

Any idea as to why it's not there?

Good karma+2 votes
Talthos
Talthos - - 182 comments @ Brutal Doom

Am I the only one who thinks that the BFG-9000 could use some more adjustments?

Rather, ensuring that the tracers reliably hit living enemies, while ignoring corpses/gibs.

Good karma+2 votes
Talthos
Talthos - - 182 comments @ Red Alert 2: Apocalypse Rising

This has been in development for what, 11 years now?

Hopefully, it will be worth the wait...

(Yes, there's a reference in there)

Good karma+2 votes
Talthos
Talthos - - 182 comments @ Red Alert: Armor Rush

To clarify: Is this level of difficulty intentional? Because it seems really, really hard.

Good karma+1 vote
Talthos
Talthos - - 182 comments @ Red Alert: Armor Rush

On Medium AI difficulty, it's almost impossible for me to win. Is this intentional?

Good karma+1 vote
Talthos
Talthos - - 182 comments @ CnC: Condition Red

Phew. Still slow and steady on mod development, I take it?

Good karma+2 votes
Talthos
Talthos - - 182 comments @ CnC: Condition Red

Still alive out there, Slye_Fox?

(In the literal sense; rather, just hoping you haven't had any problems in real life or something)

Good karma+1 vote
Talthos
Talthos - - 182 comments @ Brutal Doom

Do the new tanks have a 3rd person view mode? If so, how do I switch to it?

Good karma+1 vote
Talthos
Talthos - - 182 comments @ Brutal Doom

Agreed.

Good karma+1 vote
Talthos
Talthos - - 182 comments @ Brutal Doom

Thanks!

Good karma+1 vote
Talthos
Talthos - - 182 comments @ Brutal Doom

That would make sense.

Edit: New question, how do I grab Lost Souls while under the effects of a Berserk Pack? Punching them just kills them.

Good karma+1 vote
Talthos
Talthos - - 182 comments @ Brutal Doom

That lower average damage might be why it seems to take me way more hits to kill Pinky demons and Cacodemons now.

Good karma+1 vote
Talthos
Talthos - - 182 comments @ Brutal Doom

Another question: Does anyone else find that the minigun now chews through ammo way too fast now?

Good karma+1 vote
Talthos
Talthos - - 182 comments @ Brutal Doom

Strange, I vaguely recall it carrying over in v20. Maybe I'm mixing it up with something else.

Good karma+1 vote
Talthos
Talthos - - 182 comments @ Brutal Doom

Is it normal that the berserk pack effect isn't retained upon heading to the next level anymore?

Good karma+1 vote
Talthos
Talthos - - 182 comments @ v20 Shotgun for Brutal Doom v21

Does it bring back the pre-v21 shotgun firing sounds though?

Good karma+1 vote
Talthos
Talthos - - 182 comments

Can the armor bonus alt sprite be re-added somehow?

Good karma+1 vote
Talthos
Talthos - - 182 comments @ Brutal Doom

Getting a fatal error in the beta, in Hell on Earth while using Zandronum online:

Code: C0000005 (Access Violation - tried to read address 00000104)

Address: 00315EFA

Flags: 00000000

Any idea what might be causing this?

Good karma+1 vote
Talthos
Talthos - - 182 comments @ VS_INI

You... nerfed the Siege Chopper?

Really?

Good karma+1 vote
Talthos
Talthos - - 182 comments @ Condition Red: Rise to Power Alpha 0.12

Incomplete or not, I like what's done so far, :D

Good karma+1 vote
Talthos
Talthos - - 182 comments @ Allied Destroyer

The unfortunate flaw of the Destroyer's Osprey (at least in vanilla gameplay), is that if a Soviet player has Sea Scorpions escorting their Typhoon Attack Subs, then the Osprey is basically unable to ever touch the Attack Subs (The Osprey is basically dead the moment it can be targeted by the Sea Scorpions).

This leaves forced targeting with other units as the only other solution to Attack Subs.

Good karma+1 vote
Talthos
Talthos - - 182 comments @ Beowulf's Rules: Yuri's Revenge

Perhaps a late reply, but I spoke with the author, and we discovered the cause of the problem. He will include the PsiCorps Trooper fix in an update of his mod at some point in the future, along with other fixes.

While we wait for that update, I have uploaded a modified Rules.ini that fixes the PsiCorps Trooper, but touches nothing else.

You can find the link on my profile blog; the comment section gives me an error when I try to post the link here.

Good karma+1 vote