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VS_INI Version 6C Update

News

Download links [Updated Dec 30 2018]

1 - Moddb Mirror -↓ 2 - GoogleDrive Mirror -↓ 3 - BaiduCloud Mirror -↓

VS INI Release - 6C Logo Google Drive 1 Baidu Cloud e1492595324768 702x3

Happy New Year to all the C&C fans! Release Version 6C is here. The package also includes a copy of spawner.xdp file for anyone who wants to play on cncnet5 client.

Version 6C features quite a number of game-play enhancements including new deploy functions with additional bug fixes and additional misc/animation updates.

If you enjoyed playing this mod, please consider shooting us a review or rate us a score.


VS INI LOGO   6 1

*Release version 6C* (Based on previous mod version VS_INI_6B not original YR)


Game-play changes:
1.Allied Aircraft Carrier's Hornet ROT increased from 4 to 6, modified weapon projectile.
2.British Sniper can now summon airstrike against emeny buildings. Aircraft summoned takes time to deliver all of their payloads, it can be easily shot down during the bombing run.
3.Soviet Boris no longer summon 2 extra MiGs when elite, At elite his MiGs now have 1.5x firepower, 1.25x speed and 1.25x HP instead (To match up with global Elite bonus). Same concept also applies to British Sniper.
4.Target marked by any type of airstrike flare is no longer fully tainted red.
5.Allied Patriot Missile can now target and engage ground units (Range=7.75), added laser targetting for visual effect, cost increased from 800 to 850.
6.Fixed Allied Osprey not being able to obtain veteran stats bonus.
7.Added 1 more Crate-only Easter Egg unit--[Hover Monkey]A flying fortress that launches laser-guided clustered chem-missiles.
8.Soviet Terror Drone now has a deploy ability, can be deployed into stationary mode with ranged vehicle jamming beam(Range=7.75) which causes them to fire upon their allies. Autoheal moved from mobile mode to stationary mode.
9.Allied IFV's HP increased from 260 to 270.
10.Allied SEAL is now immune to poison.
11.Soviet V3 Rocket's projectile speed decreased from 60 to 50.
12.Allied Prism Tower's weapon now has lesser shrapnels.
13.Allied Aircraft Carrier's HP increased from 1050 to 1300, Speed decreased from 4 to 3.
14.Soviet Dreadnaught's HP increased from 850 to 1050, Speed decreased from 4 to 3, minimum range decreased from 7 to 5.5.
15.Soviet Dreadnaught missile's projectile speed decreased from 60 to 50.
16.Yuri Boomer missile's projectile speed increased from 50 to 60.
17.Fixed Crate unit Yuri Statue unable to function in some cases.
18.Allied Aegis Cruiser's HP increased from 650 to 750, Speed decreased from 5 to 4.
19.Soviet Siege Chopper's primary weapon warhead effectiveness against [hero] decreased from 100% to 80%, weapon system switched from machine gun to rocket pod, DPS/warhead-effectiveness/range remains unchanged.
20.Yuri Floating Disk's drain weapon can now deal damage to its target structure simultaneously.
21.Yuri deployed Slaveminer can now be drained by Floating Disk.

Other changes:
1.Modified Standing/Ready frames for infantries with fast reload weapons (Conscript/SEAL/Airborne/Initiate/Boris) to improve their body gesture when firing.
2.Idle Animation Rate increased from 0.15 to 0.05.
3.Fixed some con-yards' animations having incorrect layers.
4.Added additional spark animation effects for MirageTank/Harrier/TankDestroyer/Dreadnaught/Virus's warhead.
5.Added Sniper vs buildings taskforce for British AI.
6.Added blood spark animation for SEAL's building clearing weapon.
7.Soviet AI can now utilize TerrorDrone's deploy ability.
8.Allied AI's IFV usage Increased.
9.Soviet AI now builds 3rd Warfactory before BattleLab.
10.Fixed Soviet Conyard graphic glitch.
11.Added new early infantry attack teams and scripts for Allied AI.
12.Added/Modified muzzle animation for Conscript/Initiate/GI so their muzzle anims match with garrison/opentopped anims.
13.Modified various AI scripts and taskforces.
14.Yuri AI now builds Cloning Vats before Superweapons.
15.Initiate weapon now use 3 random warhead animation in their AnimLists.
16.Added warhead animation for Floating Disk's disklaser and diskdrain weapon.
17.Updated Infantry exploding death animation.
18.All Jumpjet infantries now have 100% corpse spawn rate instead of 50%.
19.Yuri AI's Floating Disk teams are more likely to target all enemy buildings instead of power plants specifically.
20.Added/Modified various animations for Chrono Legionnaire.
21.Soviet Radar now uses two seperate sound effect for ground and air targets.



Featured AI battle footages:


For more videos please visit mod channel: Youtube.com

Short Briefing

Short Briefing

Feature

A short introduction on how the enhanced AI armies behave in skirmish games.

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VS INI Release - 6C

VS INI Release - 6C

Full Version 19 comments

VS_INI Release Version 6C (Full Version). Based on version 6B.

VS INI Manuals R6 (Outdated)

VS INI Manuals R6 (Outdated)

Wallpapers

Faction documentations and tech tree wallpapers from now on will not be included in the main game package. These files become stand-alone downloads.

Map Release: (4) Transistor

Map Release: (4) Transistor

Patch 1 comment

A symmetric 4p map ideal for FFA games. The design emerges from the Starcraft 2 ladder map [Sequencer].

VS AI for Original YR

VS AI for Original YR

Full Version 2 comments

This is an AI enhancement purely made for original Yuri's Revenge. Unlike VS-INI there are no game play and Unit changes whatsoever, only AI changes.

Map Release: (6) UnrealArena

Map Release: (6) UnrealArena

Patch 2 comments

A simple symmetric 3v3 map. The design somewhat emerges from the classic TW map [Tournament Arena]. Have fun partying with AI on this one.

Comments  (0 - 10 of 35)
Hanslord24
Hanslord24

I don't know what I'm doing wrong but Every time I start any game (Mission/Skirmish) It just keep getting error. Any help is appreciated TIA

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Toveena Creator
Toveena

I will try to upload a patch version soon to solve this issue, hopefully.

Reply Good karma+1 vote
Toveena Creator
Toveena

Try to use cncnet5 launcher instead.

Reply Good karma+1 vote
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vcmvrU
vcmvrU

Hey,Toveena!
Do not be so shy!I mean,I'm same to you,a chinese modder.But my mod has no a good debugger so I haven't add my mod on this website.
Besides these no good images(Of course these "bad things" are made by Westwood),you mod is very excellent! Can I call it a balanced original version?I hope that I can increase your mod's popularity,maybe I will help you on your Bilibili user!
Best regards!
From vcmvrU

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Toveena Creator
Toveena

Your support is always appreciated.

Reply Good karma+1 vote
Talthos
Talthos

You... nerfed the Siege Chopper?

Really?

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Toveena Creator
Toveena

compared to last version yes, to vanilla no.

Reply Good karma+1 vote
xqdcss
xqdcss

Hey, I wanted to point out that in rulesmd.ini [Easy] affects Hard AI while [Difficult] affects Easy AI. You should fix these settings in the next update :)

Proof from a guy that knows the game very well:
Forums.cncnet.org

"[Easy] actually affects the Hard AI, [Normal] affects the Medium AI and [Difficult] affects the Easy AI (yes, it goes the other way than you'd expect). [brutal] and [Medium] don't exist in Rules.ini and so they don't do anything."

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Toveena Creator
Toveena

Thank you for pointing this interesting bug out, adjustments will be made in the next release.

Reply Good karma+2 votes
xqdcss
xqdcss

Any plans on updating the AI for original YR? I have opened both VS INI's and VS AI's aimd.ini file via Winmerge and there are huge differences between them.

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Toveena Creator
Toveena

welp, AI for the original YR was a side project anyway, it may or may not be updated in the foreseeable future. Anyone tho can try updating it themselves since all INI files are included anyway.

Reply Good karma+1 vote
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Highest Rated (3 agree) 10/10

Always hated how bad Red Alert 2 AI was, this mod makes the Aı how it should be.

Aug 22 2016 by MustaphaTR

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