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VS_INI Version 10 Update

News

Download links [Updated March 16 2021]

1 - 【Moddb Mirror】 - ↓2 - 【BaiduCloud百度云 Mirror ( password: cfhh )】-↓

VS INI Release - 10 Baidu Cloud e1492595324768 702x3

Release Version 10 is here. The package also includes a copy of spawner.xdp file for anyone who wants to play on cncnet5 client.

Version 10 introduces nuclear power turbine upgrade for Soviet Nuclear Reactor. Allied Mirage Tank gains deploy ability. Yuri Genetic Mutation Superweapon becomes more deadly and contagious. AI offensive Superweapons' target selection is more unpredictable. Additional bugs and inconsistency fixes come in both Rules and AI files.


Manuals version 10 available for download:
Download VS INI Manuals 10 - Mod DB

If you enjoyed playing this mod, please consider shooting us a review or rate us a score.


VS INI v10

*Release version 10* (Changes are based on previous mod version VS_INI_9C not original YR)

Game-play changes:
1.Allied Mirage Tank now has a deploy ability, can be deployed into stationary mode with AoE chaos weapon(+2 range), Mirage Tank loses disguise when firing its weapon in deployed mode.
2.Allied Spysat Uplink no longer has build limit of 1 nor capture-immune, cost decreased from 1500 to 1000, HP decreased from 900 to 800, enemy movement revealing decreased from global to 15.
3.Yuri Chaos Drone deploy weapon AoE decreased from 4.25 to 4.
4.American Airborne Support Power now provides +1 GGI (8 Airbornes 4 GGIs in total), cooldown time increased from 4.5 mins to 5 mins.
6.Paradrop and Airborne Cargo Plane's HP decreased from 650 to 550. s
7.Parachute descend speed decreased from 8 to 5.
8.Paradrop cooldown time increased from 4 mins to 4.5 mins, half of the infantries provided are now veteran (Skirmish only).
9.Disguised units and infantries now cause the mouse cursor to switch to attack cursor when hovered over them.
10.Allied GGI weapon ROF increased from 55 to 60.
11.Soviet Flak Trooper AG weapon ROF increased from 30 to 32.
12.Korean Black Eagle weapon projectile redesigned, it now fires a semi-homing bomb for each ammo, range increased to 7.75, HP decreased from 440 to 420.
13.Britsh Sniper's airstrike pointer delay decreased from 250 to 160. Sniper no longer auto engages enemy buildings with airstrike flare weapon.
14.All amphibious transports' speed decreased by 1.
15.Allied NightHawk Transport's HP decreased from 420 to 400.
16.Civilian Tech OilDerrick and Tech PowerPlant's HP decreased from 1000 to 800.
17.Civilian Tech MachineShop/Airport/SecretLab's HP decreased from 1250 to 1100.
18.Civilian Tech Hospital and Outpost's HP decreased from 1500 to 1300.
19.Fixed Allied Battle Fortress being unable to crush walls.
20.Soviet Siege Chopper deployed weapon's warhead effectiveness against vehicles decreased from 100%,60%,80% to 90%,60%,75%.
21.Added Nuclear Power Turbine upgrade for Soviet Nuclear Reactor Plant under armory tab, unlocked at T3, costs 800 and provides 500(+50%) power. This upgrade also unlock the deploy function of the reactor, which causes the reactor to constantly leak radiation around itself, similar to Desolator's deploy ability.
22.Allied Battle Fortress's primary weapon can now destroy trees and walls.
23.Yuri's Superweapon--Genetic Mutation now spawns a unique type of Brute with the following attributes: [1]This Brute spawns as a veteran unit. [2]This Brute cannot be mutated again with mutation weapon, it will simply explode and vanish.
[3]This Brute deals small AoE damage to enemy infantries upon explosion, infantries killed by this damage mutate into this type of Brute. Genetic Mutation's AoE radius decreased from 5.5 to 4.75.
24.Soviet V3 Rocket's projectile speed decreased from 40 to 30.
25.Soviet MiG's speed decreased from 24 to 21.

Other changes:
1.Fixed AI BattleFortress attempting to "crush" jumpjet infantries when engaged.
2.Allied AI can now utilize Mirage Tank's deploy ability.
3.Added ambient light for captured neutral tech buildings.
4.Updated/Modified Genetic Mutation's impact Animation.
5.Added Power Turbine Upgrade's initial buildup particle animation and sound FX.
6.Soviet AI can now build Nuclear Reactors with turbine upgrades.
7.Added additional ignition animation effects for V3Rocket/DreadMissile/BoomerMissile.
8.Fixed various animation glitches.
9.Re-adjusted AI's offensive Superweapons(LightningStorm/NuclearMissile) target acquisition weights for all existing targets, AI SWs are less likely to strike War Factories and Conyards.
10. Added Refineries/SpySat/CloningVat/PsychicSensor/NuclearReactor/Chronosphere/IronCurtain/GeneticMutator to the list of potential SW strike targets.
11.Moblie Tank Bunker built by AI can now automatically seek for additional space to deploy when stuck with undesired terrain.


For more videos please visit mod channel: Youtube.com

Short Briefing

Short Briefing

Feature

A short introduction on how the enhanced AI armies behave in skirmish games.

RSS Files
VS INI Release - 11

VS INI Release - 11

Full Version 43 comments

VS_INI Release Version 11 (Full Version). Changes are made based on version 10.

Map Release: (2) D.U.N.E

Map Release: (2) D.U.N.E

Patch 1 comment

A small 1v1 symmetrical map inspired by the upcoming new DUNE movie this year.

Map Release: (2) Tournament Tower Redux

Map Release: (2) Tournament Tower Redux

Patch

A medium 1v1 symmetrical map ideal for direct assault and late game economy builds.

Map Release: (2) SandSpring

Map Release: (2) SandSpring

Patch

A medium-large 1v1 symmetrical map ideal for harvester hunting and direct assault.

VS INI Manuals 10

VS INI Manuals 10

Wallpapers

Intelligence data documents with detailed unit stats for reference.

Map Release: (4) Transistor

Map Release: (4) Transistor

Patch 1 comment

A symmetric 4p map ideal for FFA games. The design emerges from the Starcraft 2 ladder map [Sequencer].

Comments  (0 - 10 of 117)
Tristen_Khan
Tristen_Khan

this not work me

Reply Good karma Bad karma+1 vote
⭐UltraCommander
⭐UltraCommander

Could you point me where to look if I want to use your realistic torpedo plane weapon in my mod I really tried but couldn't figure it out

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Toveena Creator
Toveena

That segment of codes got deleted long time ago and never made it into the actual game, it was just a experiment at that time, I don't even have copies atm. :(

Reply Good karma+2 votes
⭐UltraCommander
⭐UltraCommander

Ok thanks for replying.

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Toveena Creator
Toveena

Basically it is just Osprey having a really low FLH altitude with water splash as firing anim to mimic torpedo drop.

Reply Good karma+2 votes
zephaniah
zephaniah

how i work this ?

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Toveena Creator
Toveena

Extra the zip file under your Yuri's Revenge root folder, overwrite all existing files.

Reply Good karma+1 vote
zephaniah
zephaniah

thanks

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Nimostar
Nimostar

Will the new AI work without the new rules.ini?

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Toveena Creator
Toveena

Currently it is not on the agenda, the old one is still available for download.Ty for your support.

Reply Good karma+1 vote
Nimostar
Nimostar

I have a question however, if you would be so kind as to answer. I have noticed your AI, though it has more scripts, is more resource efficient for the PC than the default AI (that makes game stop due to too many calculations). Mind to share how you achieved the increased performance for the system?

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Toveena Creator
Toveena

That I have no idea of, sometimes it works sometimes it doesnt, didnt really take system performance into account in the first place.

Reply Good karma+1 vote
Nimostar
Nimostar

Well, thanks anyways. I will download the old one then.

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C&C: Yuri's Revenge
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Highest Rated (5 agree) 10/10

Always hated how bad Red Alert 2 AI was, this mod makes the Aı how it should be.

Aug 22 2016 by MustaphaTR

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