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Release Version 16 is here. The package also includes a copy of spawner.xdp file for anyone who wants to play on CNCNET5 CLIENT (Highly recommended) .
Version 16 has finalized previously added new units' in game stats and features. Early to mid game tech-tree structures have been slightly modified to implement potential different builds for all factions in PvP games. Minor AI improvements and bug fixes are always welcome nevertheless.
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*Release version 16* (Changes are based on previous mod version VS_INI_15 not original YR)
1.Optimized all 3 economy booster buildings and tech oil derricks' overhead money animation for better system performance.
2.All 3 T2 defense towers' (Prism/Tesla/Psychic) HP increased from 700 to 825, weapon range increased from 8.75 to 9.75, ROF decreased by ~15%, sight increased from 9 to 10, pre-requisite changed to T3 Battle Labs.
3.Force Shield duration increased from 500 to 600, Blackout duration increased from 500 to 650.
4.Low power build time penalty increased from 0.8 to 0.75.
5.All 3 Offensive Superweapons' warhead effectiveness against [steel] increased by 25%.
6.Moon Breaker's acceleration rate decreased from 4 to 3, all weapons' burst/ROF increased by 50% (Overall DPS unchanged).
1.Robot Control Center's cost increased from 1000 to 1200, pre-requisite changed from War Factory to Barrack+Power, power consumption decreased from 100 to 75 .
2.SEAL's pre-requisite changed from Airforce Command HQ to Robot Control Center.
3.Power Turbine Upgrade's pre-requisite changed from Airforce Command HQ to Robot Control Center, cost decreased from 700 to 600.
4.Gap Generator's pre-requisite changed from Airforce Command HQ to Robot Control Center.
5.Airforce Command Center/USA Command upgrade plugs' pre-requisite changed from Airforce Command HQ to Robot Control Center+Airforce Command HQ, seeker drones reload time decreased from 500 to 450, range increased from 15.75/18.75 to 16.75/20.75. Drone quantity reduced from 2 to 1, damage increased from 50 to 80, drastically increased homing capability. American drone has 20% extra speed.
6.Prism Tank's ROT decreased from 8 to 7.
7.All Allied Country specific units' pre-requisite changed from Airforce Command HQ to Robot Control Center+Airforce Command HQ.
8.Prism Tower's weapon's fragment quantity increased from 2 to 3.
1.Ivan Bomb damage increased from 450 to 500, PercentAtMax decreased from 0.25 to 0.05.
2.Radar Tower's HP increased from 700 to 750.
3.Radar Tower component upgrade's cost increased from 1200 to 1500, BuildTimeMultiplier= changed from 1.0x to 0.8x.
4.Sentry Gun weapon's warhead effectiveness against infantries increased from 55%,45%,40% to 60%,55%,50%.
5.Nuclear Reactor's pre-requisite changed from Tesla Reactor+Barrack to Tesla Reactor+Radar Tower, Turbine upgrade's BuildTimeMultiplier= changed from 0.9x to 0.8x, radiation weapon damage increased from 60 to 75.
1.Added Waste Repair Facility ($900) -- A new support structure unlocked by War Factory+Grinder which repairs close by friendly vehicles at no credit cost. This tower will not function without sufficient power.
2.Added Guard Shack ($650) -- A new dedicated long range (range=8.75, minimum range=2.5) anti infantry tower unlocked by Barrack+Psychic Radar that launches toxic mortar shells against enemy ground troops at no cost of power.
3.Chaos Drone no longer has auto-heal.
4.Malaria primary weapon's ROF decreased from 35 to 32.
5.Grinder's cost increased from 1000 to 1200, pre-requisite changed from Psychic Beacon to Psychic Radar.
6.Mastermind Overload damage increased from 20,40,120 to 25,50,150.
7.Lasher Tank no longer uses toxic grenade against infantries.
8.Psychic Tower now automatically uses secondary weapon against heroes.
9.Magneton's weapon range increased from 12.75 to 13.75, ROT decreased from 6 to 5.
10.Toxic Spiller weapon's self-healing effectiveness increased by 20%.
11.Yuri Barrack's HP increased from 650 to 700.
12.War Platform's cost increased from 2600 to 2800, power consumption increased from 150 to 175, added drone launcher weapon (range=11.75). Defense drone has 6 ammo, and it will self-destruct when ammunition are depleted. Defense drone cannot be passively acquired or engaged by enemy fire, units can only fire back explicitly on auto retaliation.
1.Added additional grinding and ore animations for Yuri War Platform.
2.Yuri AI no longer builds 2nd Grinder.
3.Yuri AI now builds 2nd War Platform.
4.Yuri AI no longer builds 3rd and 4th Barracks.
5.Yuri AI now builds Cloning Vats before Superweapon.
6.Soviet AI now builds 3rd War Factory after completion of Nuclear Reactor.
7.Adjusted overall build pace of all 3 sides' AI to ensure all of their T3 timing differences are kept to a minimal.
8.AI Force Shield activation trigger radius decreased from 10 to 8.
9.Updated Sniper bomber aircraft's VXL, it now uses ORCA VXL.
10.Added additional animation/particle effects for Psychic Dominator's head animation.
11.Modified/Updated Desolator's weapon particle effects.
For more videos please visit mod channel: Youtube.com
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A medium 1v1 symmetrical map inspired by the Reconcile.
A medium 1v1 symmetrical map ideal for direct assault and late game economy builds.
A medium-large 1v1 symmetrical map ideal for harvester hunting and direct assault.
Intelligence data documents with detailed unit stats for reference.
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