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Release Version 10 is here. The package also includes a copy of spawner.xdp file for anyone who wants to play on cncnet5 client.
Version 10 introduces nuclear power turbine upgrade for Soviet Nuclear Reactor. Allied Mirage Tank gains deploy ability. Yuri Genetic Mutation Superweapon becomes more deadly and contagious. AI offensive Superweapons' target selection is more unpredictable. Additional bugs and inconsistency fixes come in both Rules and AI files.
Manuals version 10 available for download:
Download VS INI Manuals 10 - Mod DB
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*Release version 10* (Changes are based on previous mod version VS_INI_9C not original YR)
1.Allied Mirage Tank now has a deploy ability, can be deployed into stationary mode with AoE chaos weapon(+2 range), Mirage Tank loses disguise when firing its weapon in deployed mode.
2.Allied Spysat Uplink no longer has build limit of 1 nor capture-immune, cost decreased from 1500 to 1000, HP decreased from 900 to 800, enemy movement revealing decreased from global to 15.
3.Yuri Chaos Drone deploy weapon AoE decreased from 4.25 to 4.
4.American Airborne Support Power now provides +1 GGI (8 Airbornes 4 GGIs in total), cooldown time increased from 4.5 mins to 5 mins.
6.Paradrop and Airborne Cargo Plane's HP decreased from 650 to 550. s
7.Parachute descend speed decreased from 8 to 5.
8.Paradrop cooldown time increased from 4 mins to 4.5 mins, half of the infantries provided are now veteran (Skirmish only).
9.Disguised units and infantries now cause the mouse cursor to switch to attack cursor when hovered over them.
10.Allied GGI weapon ROF increased from 55 to 60.
11.Soviet Flak Trooper AG weapon ROF increased from 30 to 32.
12.Korean Black Eagle weapon projectile redesigned, it now fires a semi-homing bomb for each ammo, range increased to 7.75, HP decreased from 440 to 420.
13.Britsh Sniper's airstrike pointer delay decreased from 250 to 160. Sniper no longer auto engages enemy buildings with airstrike flare weapon.
14.All amphibious transports' speed decreased by 1.
15.Allied NightHawk Transport's HP decreased from 420 to 400.
16.Civilian Tech OilDerrick and Tech PowerPlant's HP decreased from 1000 to 800.
17.Civilian Tech MachineShop/Airport/SecretLab's HP decreased from 1250 to 1100.
18.Civilian Tech Hospital and Outpost's HP decreased from 1500 to 1300.
19.Fixed Allied Battle Fortress being unable to crush walls.
20.Soviet Siege Chopper deployed weapon's warhead effectiveness against vehicles decreased from 100%,60%,80% to 90%,60%,75%.
21.Added Nuclear Power Turbine upgrade for Soviet Nuclear Reactor Plant under armory tab, unlocked at T3, costs 800 and provides 500(+50%) power. This upgrade also unlock the deploy function of the reactor, which causes the reactor to constantly leak radiation around itself, similar to Desolator's deploy ability.
22.Allied Battle Fortress's primary weapon can now destroy trees and walls.
23.Yuri's Superweapon--Genetic Mutation now spawns a unique type of Brute with the following attributes: This Brute spawns as a veteran unit. This Brute cannot be mutated again with mutation weapon, it will simply explode and vanish.
This Brute deals small AoE damage to enemy infantries upon explosion, infantries killed by this damage mutate into this type of Brute. Genetic Mutation's AoE radius decreased from 5.5 to 4.75.
24.Soviet V3 Rocket's projectile speed decreased from 40 to 30.
25.Soviet MiG's speed decreased from 24 to 21.
1.Fixed AI BattleFortress attempting to "crush" jumpjet infantries when engaged.
2.Allied AI can now utilize Mirage Tank's deploy ability.
3.Added ambient light for captured neutral tech buildings.
4.Updated/Modified Genetic Mutation's impact Animation.
5.Added Power Turbine Upgrade's initial buildup particle animation and sound FX.
6.Soviet AI can now build Nuclear Reactors with turbine upgrades.
7.Added additional ignition animation effects for V3Rocket/DreadMissile/BoomerMissile.
8.Fixed various animation glitches.
9.Re-adjusted AI's offensive Superweapons(LightningStorm/NuclearMissile) target acquisition weights for all existing targets, AI SWs are less likely to strike War Factories and Conyards.
10. Added Refineries/SpySat/CloningVat/PsychicSensor/NuclearReactor/Chronosphere/IronCurtain/GeneticMutator to the list of potential SW strike targets.
11.Moblie Tank Bunker built by AI can now automatically seek for additional space to deploy when stuck with undesired terrain.
For more videos please visit mod channel: Youtube.com
A short introduction on how the enhanced AI armies behave in skirmish games.
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A medium 1v1 symmetrical map ideal for direct assault and late game economy builds.
A medium-large 1v1 symmetrical map ideal for harvester hunting and direct assault.
Intelligence data documents with detailed unit stats for reference.
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