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VS_INI Version 21 Update

News

Download links [Updated June 29th 2024]

1 - 【Moddb Mirror】 - ↓2 - 【BaiduCloud百度云 Mirror ( password: oaut )】-↓

VS INI Release - 22 Baidu Cloud e1492595324768 702x3

Release Version 22 is here. The package also includes a copy of spawner.xdp file for anyone who wants to play on CNCNET5 CLIENT (Highly recommended) .

cncnetlogo

Be sure to retain a copy of the original spawner.xdp before overwriting it.

Version 22 introduces 0.5 speed increment for vehicles and ships thus opens up wide possibilities of unit varieties in term of movement speed. More infantry types can now garrison structures for improved urban combat experiences. Other changes include bug fixing and animation touchup as usual.


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VS INI v22

*Release version 22* (Changes are based on previous mod version VS_INI_21 not original YR)


Game-play changes:
=General=
1.Enabled 0.5 speed values for non-hover vehicles and ships.
2.Enabled unique turret VXLs for Tanya IFV, Ivan/Terrorist IFV, and YuriPrime/YuriClone IFV combos.
3.Adjusted/Improved various multiplayer color HSV (Aqua,Purple,Green,Pink) for better in-game display.
4.All garrison weapons' range increased from 6.75 to 7.75.
5.All 3 basic infantries' garrison weapon effectiveness against [light]armor and buildings decreased from 25% to 20%.
6.GGI/FlakTrooper/Brute can now garrsion buildings with modified garrsion weapon stats.
7.All Outpost Command Center vehicles' cost decreased from 1600 to 1400.

=Allied=
1.Grizzly Tank's speed decreased from 7 to 6.5.
2.Red Storm Missile Tank's speed increased from 5 to 5.5, HP increased from 325 to 345, AA weapon effectiveness against jumpjet infantries increased from 50% to 70%, CellSpread increased from 0.8 to 0.9.
3.Battle Fortress' speed increased from 4 to 4.5, Anti jumpjet infantry weapon's damage increased from 26 to 30, ROF decreased from 20 to 18.
4.IFV's HP increased from 260 to 270.
5.French Mobile Grand Cannon's speed increased from 2 to 2.5, HP decreased from 650 to 575.
6.Service Depot's HP decreased from 1000 to 850, foundation reduced from 3x3 to 2x3.
7.Korean Black Eagle's weapon range increased from 7.75 to 8.75, weapon ROF decreased from 30 to 24, weapon effectiveness against infantries increased from 24%,22%,20% to 26%,24%,20%, Buildtimemultiplier decreased from 0.85x to 0.75x.
8.GGI can no longer attack aero targets with primary weapon (Deployed GGI can), primary weapon no longer ignores cliffs and walls.

=Soviet=
1.Russian Tesla Tank's speed decreased from 7 to 6.5.
2.V3 Launcher's speed decreased from 4 to 3.5, warhead effectiveness against [flak]armor increased from 100% to 120.
3.Flak Track's speed increased from 7 to 7.5, HP increased from 270 to 280.
4.Typhoon Attack Sub's speed increased from 5 to 5.5.
5.Terror Drone's speed increased from 10 to 10.5, guard range decreased from 6 to 4, fixed not being able to attack Yuri War Platform's mining drone.
6.Sea Scorpion's turn rate decreased from 12 to 10.
7.Industrial Plant's HP increased from 1250 to 1300, foundation size increased from 4x3 to 5x3.
8.Tesla Trooper's weapon effectiveness against [medium]armor decreased from 75% to 65%, against [wood] and [steel]armor decreased from 40% to 35%.
9.Battle Bunker's HP decreased from 725 to 700.
10.Sentry Gun's HP increased from 600 to 625, Upgraded weapon ROF decreased from 50 to 45.

=Yuri=
1.Chaos Drone's speed decreased from 9 to 8.5.
2.Mastermind's speed decreased from 4 to 3.5.
3.Magnetron's speed decreased from 5 to 4.5.
4.Gattling Tank's speed increased from 6 to 6.5, HP increased from 275 to 285, turn rate decreased from 20 to 12, sight decreased from 8 to 7.
5.Boomer Submarine's speed decreased from 4 to 3.5.
6.Shooting Star's speed decreased from 8 to 7.5.
7.Virus's AA weapon now only targets jumpjet infantries, pre-attack delay decreased from 6 to 5.
8.Harpy VTOL's HP increased from 270 to 275.
9.Warmonger's AA weapon effectiveness against jumpjet infantries increased from 80% to 100%.
10.Psychic Sensor's cost decreased from 750 to 550, Psychic Amplifier upgrade plug's cost decreased from 750 to 650.
11.Bio Silo's infantry healing amount increased from 25 to 35.
12.Genetic-mutated Brute cannot garrsion buildings.
13.Mobile War Platform's weapon removed, HP increased from 650 to 725, ROT increased from 3 to 4, can no longer gain veterancy.
14.Guard Shack's weapon PercentAtMax increased from 0.6 to 0.75.

Other changes:
1.Fixed a bug causing Final Alert Map editor to crash upon launch while using this mod.
2.Fixed V3/Boomer missiles unable to leave impact crater on the ground.
3.Updated Black Eagle's warhead animations.
4.Added additional charge-up aniamtion for Psychic Tower.
5.Updated Yuri Guard Shack's turret VXL to match with the existing model on Yuri Con-yard.
6.Updated Tech Outpost's turret VXL.
7.Updated Boris' secondary weapon animation sequence.



For more videos please visit mod channel: Youtube.com

RSS Files
VS INI Release - 22

VS INI Release - 22

Full Version 60 comments

VS_INI Release Version 22 (Full Version). Changes are made based on version 21.

Map Release: (2) Retrocile

Map Release: (2) Retrocile

Patch

A medium 1v1 symmetrical map inspired by the Reconcile.

Map Release: (2) D.U.N.E

Map Release: (2) D.U.N.E

Patch 1 comment

A small 1v1 symmetrical map inspired by the upcoming new DUNE movie this year.

Map Release: (2) Tournament Tower Redux

Map Release: (2) Tournament Tower Redux

Patch

A medium 1v1 symmetrical map ideal for direct assault and late game economy builds.

Map Release: (2) SandSpring

Map Release: (2) SandSpring

Patch

A medium-large 1v1 symmetrical map ideal for harvester hunting and direct assault.

VS INI Manuals 10

VS INI Manuals 10

Wallpaper

Intelligence data documents with detailed unit stats for reference.

Post comment Comments  (0 - 10 of 147)
Jin1337
Jin1337 - - 10 comments

Works with Campaign?

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Guest
Guest - - 699,993 comments

Yes, with the exception of one or two cases.

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zrq0058
zrq0058 - - 49 comments

空降部队那个海豹模型脚下是不是有点残缺模型还是什么东西 而且攻击动画有点奇怪

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Guest
Guest - - 699,993 comments

hi! can i get older versions?

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TΘVΣΣNΛ Creator
TΘVΣΣNΛ - - 120 comments

Unfortunately, previous versions are de-supported thus no longer available.

Reply Good karma+1 vote
yanw86382
yanw86382 - - 3 comments

Hello. I came cross this some time ago. This mod has some pretty interesting scripts. It would be at least good for reference.
Tieba.baidu.com

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jaydencobain2019
jaydencobain2019 - - 14 comments

I extraCTED the mod to my Rise of the East 2.5.5e folder and voila, the AI became extremely brutaL hahaha. Thank you for this mod

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o0Dragon_King0o
o0Dragon_King0o - - 70 comments

Setting up a competent defense and the player doesn't really have to pay attention as much. I think that there should be some sort of end-game task force for all factions. Perhaps something like 30 jump jets, or 10 prism tanks, or anything you can come up with. Basically, a really strong push to break through the defense, keeping players on their toes. Maybe just keeping this feature on hard, since there are people who want a casual experience.

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TΘVΣΣNΛ Creator
TΘVΣΣNΛ - - 120 comments

Ture that, however requests on reducing AI difficulties are still overwhelmingly substantial within the spectrum of feedback. Therefore putting a halt to the increment of current AI's sheer strength in number is more suffice.

Reply Good karma+1 vote
o0Dragon_King0o
o0Dragon_King0o - - 70 comments

It would be safe to buff the heroes a bit at the current state of the mod. Due to the sheer number of units on screen now, they always die way too quickly. Maybe some anti-air capability too, since there are so many air units now.
The Soviets could use a better siege unit (well, maybe some buff in general). Prism tank and Magnetron outperform V3 every time.

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TΘVΣΣNΛ Creator
TΘVΣΣNΛ - - 120 comments

thx for the feedback as always. V3 will be slightly buffed. As for Heroes, in this mod Rambo style Heroism isn't encouraged, even the best commandos need to be a team player and have other units working with them, not a one-man army.

Reply Good karma+1 vote
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