Mod Name: [VS_INI]
Bored by original Yuri's revenge's passive AI along with illogical unit stats? This INI(Rules/Art/AI) mod emphasizes on game play re-balance/uplift and major AI enhancement.


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VS_INI Version 6 Update

News

Download link [Updated Mar 31 2018]

VS INI Release - 6

Release Version 6 is here. The package also includes a copy of spawner.xdp file for anyone who wants to play on cncnet5 client.

Version 6 features game-play enhancements with additional bug fixes and misc/animation updates (User manual has been updated as well).

If you enjoyed playing this mod, please consider shooting us a review or rate us a score.

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VS INI LOGO   Copy6

*Release version 6* (Based on previous mod version VS_INI_5E not original YR)


Game-play changes:
1.Fixed Crazy Ivan being unable to obtain experience from kills.
2.Fixed Terror Drone being unable to gain any status bonus when veteran/elite.
3.Fixed Soviet Giant Squid's parasite weapon being unable to gain bonus DPS when elite.
4.Yuri Malaria's weapon projectile speed decreased from 30 to 18.
5.Fixed units under player's control being able to ignore issued orders and retaliate on their own.
6.Yuri Chaos Drone speed decreased from 10 to 9, cost increased from 750 to 800.
7.Soviet Sentry Gun's weapon changed from dual machine gun to dual anti-armor cannon, warhead's effctiveness against infantries greatly reduced; against heavy armor vehicles increased(changes also applied to overcharged weapon), cost increased from 600 to 650, HP increased from 500 to 600, power consumption increased from 0 to 15, will not function when low power, can now fire over walls.
8.Soviet Battle Bunker's cost decreased from 500 to 400.
9.Yuri Slaveminer's undeployed weapon damage increased from 20 to 25(Matching up with deployed weapon damage).
10.Soviet Radar Tower's detection weapon animaion is able to point towards the direction of enemies' presence.
11.Howitzer(As Easter egg unit) can now be accquired only through crate, a long range artillery with unrivaled splash damage.
12.Tech Outpost can now fire upon jets and airborne units with missile pods.
13.Yuri Gattling Tank's AA weapon range for each firing-rate stage increased from constant 8.75 to 8.75/9.75/10.75.
14.Yuri Gattling Cannon's AA weapon range for each firing-rate stage increased from constant 10.75 to 10.75/11.75/12.75.
15.Soviet Radar no longer reveals itself from shroud when ultilizing its detection sensor.
16.Allied Gap Generator now reveals itself to enemy player when enemy player has unit presence within its 10 cell vicinity.
17.Yuri Boomer Submarine's cruise missile weapon range decreased by 2.
18.Allied/Soviet Dog now deals 25% extra damage to proned infantry.
19.Allied/Soviet Dog now has a secondary weapon which can be activated through deploy command, The Dog barks and causes nearby(Radius of 3.5) enemy infantries(Excluding chaos-immuned infantries) to enter a short period of chaos state with a 200 frames cooldown time.
20.Allied Robot tank can no longer crush infantries.
21.All MCVs are immune to Omnicrush.

Other changes:
1.Misc units Animation fixes/updates.
2.Updated building explosion and destruction animations for all buildings (including civilian buildings).
3.All civilian and tech buildings under player's control will have selection respsonse SE.
4.Added additional destruction explosion and smoke effect for all civilian buildings.
5.Added flying corps animation to Terrorist's explosion effect.
6.Added/Updated ActiveAnim/MuzzelAnim/WarheadAnim for Sentry Gun.
7.Soviet AI will choose to build more Battle Bunkers over Sentry Guns.
8.Minor AI improvements
9.Added Activeanim for GattlingCannon/Grinder/GrandCannon.
10.Added flying corps animation and impact SE to AlliedRocketeer/SovietLunarInfantry/YuriMalaria.
11.Soviet/Allied AI will now properly ultilize dog's new secondary ability.


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User manual download:


Download VS INI Manuals R6 - Mod DB

Featured AI battle footages:


For more videos please visit mod channel: Youtube.com

Short Briefing

Short Briefing

Feature

A short introduction on how the enhanced AI armies behave in skirmish games.

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VS INI Release - 6

VS INI Release - 6

Full Version 15 comments

VS_INI Release Version 6 (Full Version). Based on version 5e.

VS INI Manuals R6

VS INI Manuals R6

Wallpapers

Faction documentations and tech tree wallpapers from now on will not be included in the main game package. These files become stand-alone downloads.

Map Release: (4) Transistor

Map Release: (4) Transistor

Patch 1 comment

A symmetric 4p map ideal for FFA games. The design emerges from the Starcraft 2 ladder map [Sequencer].

VS AI for Original YR

VS AI for Original YR

Full Version 2 comments

This is an AI enhancement purely made for original Yuri's Revenge. Unlike VS-INI there are no game play and Unit changes whatsoever, only AI changes.

Map Release: (6) UnrealArena

Map Release: (6) UnrealArena

Patch 2 comments

A simple symmetric 3v3 map. The design somewhat emerges from the classic TW map [Tournament Arena]. Have fun partying with AI on this one.

Comments  (0 - 10 of 35)
Hanslord24
Hanslord24

I don't know what I'm doing wrong but Every time I start any game (Mission/Skirmish) It just keep getting error. Any help is appreciated TIA

Reply Good karma Bad karma+1 vote
Toveena Creator
Toveena

I will try to upload a patch version soon to solve this issue, hopefully.

Reply Good karma+1 vote
Toveena Creator
Toveena

Try to use cncnet5 launcher instead.

Reply Good karma+1 vote
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vcmvrU
vcmvrU

Hey,Toveena!
Do not be so shy!I mean,I'm same to you,a chinese modder.But my mod has no a good debugger so I haven't add my mod on this website.
Besides these no good images(Of course these "bad things" are made by Westwood),you mod is very excellent! Can I call it a balanced original version?I hope that I can increase your mod's popularity,maybe I will help you on your Bilibili user!
Best regards!
From vcmvrU

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Toveena Creator
Toveena

Your support is always appreciated.

Reply Good karma+1 vote
Talthos
Talthos

You... nerfed the Siege Chopper?

Really?

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Toveena Creator
Toveena

compared to last version yes, to vanilla no.

Reply Good karma+1 vote
xqdcss
xqdcss

Hey, I wanted to point out that in rulesmd.ini [Easy] affects Hard AI while [Difficult] affects Easy AI. You should fix these settings in the next update :)

Proof from a guy that knows the game very well:
Forums.cncnet.org

"[Easy] actually affects the Hard AI, [Normal] affects the Medium AI and [Difficult] affects the Easy AI (yes, it goes the other way than you'd expect). [brutal] and [Medium] don't exist in Rules.ini and so they don't do anything."

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Toveena Creator
Toveena

Thank you for pointing this interesting bug out, adjustments will be made in the next release.

Reply Good karma+2 votes
xqdcss
xqdcss

Any plans on updating the AI for original YR? I have opened both VS INI's and VS AI's aimd.ini file via Winmerge and there are huge differences between them.

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Toveena Creator
Toveena

welp, AI for the original YR was a side project anyway, it may or may not be updated in the foreseeable future. Anyone tho can try updating it themselves since all INI files are included anyway.

Reply Good karma+1 vote
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C&C: Yuri's Revenge
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Highest Rated (3 agree) 10/10

Always hated how bad Red Alert 2 AI was, this mod makes the Aı how it should be.

Aug 22 2016 by MustaphaTR

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