Mod Name: [VS_INI]
Bored by original Yuri's revenge's passive AI along with illogical unit stats? This INI(Rules/Art/AI) mod emphasizes on game play re-balance/uplift and major AI enhancement.


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VS_INI Version 6B Update

News

Download link [Updated Oct 17 2018]

VS INI Release - 6B

Release Version 6B is here. The package also includes a copy of spawner.xdp file for anyone who wants to play on cncnet5 client.

Version 6B features quite a number of game-play enhancements with additional bug fixes and additional misc/animation updates.

If you enjoyed playing this mod, please consider shooting us a review or rate us a score.

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VS INI LOGO   6

*Release version 6B* (Based on previous mod version VS_INI_6 not original YR)


Game-play changes:
1.All War Factories' cost increased from 1500 to 2000, build time remains unchanged with an additional 0.75 buildtimemultiplier.
2.Allied/Soviet Ore Refinery's total worker decreased from 8 to 6, workers are now immune to poison.
3.Allied/Soviet Ore Refinery worker's total ore load for each iteration increased from 150 credit to 200, total mining time unchanged, overall effeciency stays the same, fewer personel for less traffic.
4.Yuri Slaveminer's slaves can be freed and retained by destroying their Slaveminer just like vanilla game setting, weapon effectiveness against buildings decreased from 40%,30%,30% to 25%,20%,20%, Deployed HP increased from 1800 to 2000.
5.Soviet Sea Scorpion HP increased from 450 to 500.
6.American Arborne support power cooldown decreased from 5 minutes to 4 mintues 30 seconds.
7.Soviet Sentry Gun power consumption increased from 15 to 25, weapon range increased by 1, effectiveness against TerrorDrone increased from 50% to 120%.
8.Soviet Crazy Ivan now has a deploy ability, when deployed Ivan becomes immobilized, after a few seconds Ivan sets off suicidal napalm bomb which produces clusters of damage dealing flame particles. Ivan's regular bomb ROF increased from 50 to 100, death explosion damage decreased from 400 to 300.
9.Soviet FlakTrooper/SeaScorpion/FlakTrack's anti ground weapon projectile speed decreased from 100 to 50.
10.Soviet Tesla Trooper's pre-attack delay increased from 2 frames to 6 frames.
11.Iraq Desolator is now immune to poison.
12.Allied Mirage Tank's weapon damage and ROF increased by 20%, DPS remians the same.
13.All buildings' sight drastically decreased except for defenses.
14.All units' sight drastically decreased except for some.
15.Veteran units now have 25% sight bonus.
16.Soviet Sentry Gun's uncharged weapon changed/improved from 50DMG x 2/70ROF to 50DMG/30ROF, both weapons' effectiveness against infantries increased from 40%,30%,30% to 50%,40%,35%.
17.Soviet Nuclear Reactor power production decreased from 1200 to 1000.
18.Fixed Tesla Trooper's charge weapon not being able to fire through walls.
19.Soviet Apocalypse Tank weapon's effectiveness against infantries decreased from 35%,30%,15% to 30%,25%,15%.
20.Overall speed decrease for most Allied missile projectiles(GGI/Patriot/IFV/Aegis/Jets and etc).
21.Allied Patriot Missile weapon's effectiveness against jumpjet infantries increased from 120% to 125%.
22.Allied Aegis Cruiser's anti jumpjet infantry weapon improved from 25DMG x 2/25ROF to 50DMG/20ROF.
22.Allied IFV weapon effectiveness against jumpjet infantries increased from 125% to 135%.
23.German Tank Destroyer now has VHPScan=Strong to help mitigating firepower overflow.
24.Yuri Clone Master now has secondary weapon that can charge defenses just like TeslaTrooper.
25.Yuri Psychic Tower now has a secondary weapon which deals physical damage to buildings similar to CloneMaster's weapon, when charged by a charger type infantry, this weapon is also capable of firing upon all ground infantries and vehicles.
26.Yuri Psychic Domination superweapon can no longer mind control miners, it will deal damage to them instead.
27.Allied Harrier and BlackEagle weapon's effectiveness against miners increased from 40% to 50%, against heros decreased from 70% to 60%.
28.Allied Harrier weapon's ROF decreased from 10 to 5, effectiveness against [wood] and [steel] increased from 40% to 45%.
29.All MCVs' turn rate decreased from 5 to 2, now able to announce their presence (locally) when built.
30.Global multi-factory bonus mutiplier decreased from 0.7 to 0.67, Global build time increased from 0.78 to 0.80.
31.Added 4 more Crate-only Easter Egg units--[Kodiak]Hover Gunship, [Harpy]MLRS with disguise, [Super Demolition Truck]Causes bigger explosion and turn infantry into brutes, [Yuri Statue]Giant Yuri Head with dual rad beams and drone fighters.
32.Soviet FlakTrooper/FlackTrack's weapon can no longer shoot pass cliffs.
33.Russian Tesla Tank's weapon and bounce damage changed from 80/50/30 to 65/55/40.
34.Soviet Radar and Yuri Psychic Sensor can now be deployed into gap generator at the cost of addition power.
35.Allied Gap Generator pre-requisite changed from T3 to T2, AoE radius reduced, can be deployed to increase coverage at the cost of additional power.

Other changes:
1.Allied/Soviet Ore Refinery workers now use different art work to disguish themselves from each other(EXO-suit), in-game name string changed from Slave to Technician.
2.Added/modified Allied/Soviet Ore Refinery workers' VO/DeathAnimation/SE.
3.Added ActiveAnimation for Allied/Soviet Ore Refinery.
4.Added death animation for Chrono Legionnaire.
5.Fixed Initiate not having veteran Icon after infiltration.
6.Soviet AI can now utilize Ivan's new deploy ability.
7.Added warhead animation for Magnetron's anti building weapon.
8.All cannon projectiles now use new animation(From a line to a dot, except RoboTank).
9.Updated/Modified all Allied missile projectiles' trailer animations.
10.Updated/Modified Magnetron's muzzle animation.
11.Yuri AI is able to utilize Clone Master's charge weapon and charge PsychicTowers occasionally.
12.Added minor delay to Soviet AI's T3 tech advancement, Soviet AI takes a bit longer to build NuclearReactor.
13.Added minor delay to Yuri AI's T3 tech advancement, Yuri AI will now choose to build Grinder before TechLab instead of vice versa.
14.Updated/Modified Harrier/BlackEagle's weapon Projectiles/ProjectileTrailers/WarheadAnimation.
15.Fixed Harrier/BlackEagle not having the correct FLH for their secondary weapons.
16.Improved Korea AI's Black Eagle usage.
17.Removed BuildAnimation for all con-yards, now they are ActiveAnimations which repeat themselves over time.

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User manual download(NOT YET UP-TO-DATE):


Download VS INI Manuals R6 - Mod DB

Featured AI battle footages:


For more videos please visit mod channel: Youtube.com

Short Briefing

Short Briefing

Feature

A short introduction on how the enhanced AI armies behave in skirmish games.

Add file RSS Files
VS INI Release - 6B

VS INI Release - 6B

Full Version 16 comments

VS_INI Release Version 6B (Full Version). Based on version 6.

VS INI Manuals R6

VS INI Manuals R6

Wallpapers

Faction documentations and tech tree wallpapers from now on will not be included in the main game package. These files become stand-alone downloads.

Map Release: (4) Transistor

Map Release: (4) Transistor

Patch 1 comment

A symmetric 4p map ideal for FFA games. The design emerges from the Starcraft 2 ladder map [Sequencer].

VS AI for Original YR

VS AI for Original YR

Full Version 2 comments

This is an AI enhancement purely made for original Yuri's Revenge. Unlike VS-INI there are no game play and Unit changes whatsoever, only AI changes.

Map Release: (6) UnrealArena

Map Release: (6) UnrealArena

Patch 2 comments

A simple symmetric 3v3 map. The design somewhat emerges from the classic TW map [Tournament Arena]. Have fun partying with AI on this one.

Comments  (0 - 10 of 35)
Hanslord24
Hanslord24

I don't know what I'm doing wrong but Every time I start any game (Mission/Skirmish) It just keep getting error. Any help is appreciated TIA

Reply Good karma Bad karma+1 vote
Toveena Creator
Toveena

I will try to upload a patch version soon to solve this issue, hopefully.

Reply Good karma+1 vote
Toveena Creator
Toveena

Try to use cncnet5 launcher instead.

Reply Good karma+1 vote
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vcmvrU
vcmvrU

Hey,Toveena!
Do not be so shy!I mean,I'm same to you,a chinese modder.But my mod has no a good debugger so I haven't add my mod on this website.
Besides these no good images(Of course these "bad things" are made by Westwood),you mod is very excellent! Can I call it a balanced original version?I hope that I can increase your mod's popularity,maybe I will help you on your Bilibili user!
Best regards!
From vcmvrU

Reply Good karma Bad karma+1 vote
Toveena Creator
Toveena

Your support is always appreciated.

Reply Good karma+1 vote
Talthos
Talthos

You... nerfed the Siege Chopper?

Really?

Reply Good karma Bad karma+1 vote
Toveena Creator
Toveena

compared to last version yes, to vanilla no.

Reply Good karma+1 vote
xqdcss
xqdcss

Hey, I wanted to point out that in rulesmd.ini [Easy] affects Hard AI while [Difficult] affects Easy AI. You should fix these settings in the next update :)

Proof from a guy that knows the game very well:
Forums.cncnet.org

"[Easy] actually affects the Hard AI, [Normal] affects the Medium AI and [Difficult] affects the Easy AI (yes, it goes the other way than you'd expect). [brutal] and [Medium] don't exist in Rules.ini and so they don't do anything."

Reply Good karma Bad karma+2 votes
Toveena Creator
Toveena

Thank you for pointing this interesting bug out, adjustments will be made in the next release.

Reply Good karma+2 votes
xqdcss
xqdcss

Any plans on updating the AI for original YR? I have opened both VS INI's and VS AI's aimd.ini file via Winmerge and there are huge differences between them.

Reply Good karma Bad karma+2 votes
Toveena Creator
Toveena

welp, AI for the original YR was a side project anyway, it may or may not be updated in the foreseeable future. Anyone tho can try updating it themselves since all INI files are included anyway.

Reply Good karma+1 vote
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Highest Rated (3 agree) 10/10

Always hated how bad Red Alert 2 AI was, this mod makes the Aı how it should be.

Aug 22 2016 by MustaphaTR

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