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VS_INI Version 16 Update

News

Download links [Updated Apr 11 2022]

1 - 【Moddb Mirror】 - ↓2 - 【BaiduCloud百度云 Mirror ( password: evy8 )】-↓

VS INI Release - 16 Baidu Cloud e1492595324768 702x3

Release Version 16 is here. The package also includes a copy of spawner.xdp file for anyone who wants to play on CNCNET5 CLIENT (Highly recommended) .

cncnetlogo

Be sure to retain a copy of the original spawner.xdp before overwriting it.

Version 16 has finalized previously added new units' in game stats and features. Early to mid game tech-tree structures have been slightly modified to implement potential different builds for all factions in PvP games. Minor AI improvements and bug fixes are always welcome nevertheless.

If you enjoyed playing this mod, please consider shooting us a review or rate us a score.


VS INI v16

*Release version 16* (Changes are based on previous mod version VS_INI_15 not original YR)

Game-play changes:

=General=
1.Optimized all 3 economy booster buildings and tech oil derricks' overhead money animation for better system performance.
2.All 3 T2 defense towers' (Prism/Tesla/Psychic) HP increased from 700 to 825, weapon range increased from 8.75 to 9.75, ROF decreased by ~15%, sight increased from 9 to 10, pre-requisite changed to T3 Battle Labs.
3.Force Shield duration increased from 500 to 600, Blackout duration increased from 500 to 650.
4.Low power build time penalty increased from 0.8 to 0.75.
5.All 3 Offensive Superweapons' warhead effectiveness against [steel] increased by 25%.
6.Moon Breaker's acceleration rate decreased from 4 to 3, all weapons' burst/ROF increased by 50% (Overall DPS unchanged).

=Allied=
1.Robot Control Center's cost increased from 1000 to 1200, pre-requisite changed from War Factory to Barrack+Power, power consumption decreased from 100 to 75 .
2.SEAL's pre-requisite changed from Airforce Command HQ to Robot Control Center.
3.Power Turbine Upgrade's pre-requisite changed from Airforce Command HQ to Robot Control Center, cost decreased from 700 to 600.
4.Gap Generator's pre-requisite changed from Airforce Command HQ to Robot Control Center.
5.Airforce Command Center/USA Command upgrade plugs' pre-requisite changed from Airforce Command HQ to Robot Control Center+Airforce Command HQ, seeker drones reload time decreased from 500 to 450, range increased from 15.75/18.75 to 16.75/20.75. Drone quantity reduced from 2 to 1, damage increased from 50 to 80, drastically increased homing capability. American drone has 20% extra speed.
6.Prism Tank's ROT decreased from 8 to 7.
7.All Allied Country specific units' pre-requisite changed from Airforce Command HQ to Robot Control Center+Airforce Command HQ.
8.Prism Tower's weapon's fragment quantity increased from 2 to 3.

=Soviet=
1.Ivan Bomb damage increased from 450 to 500, PercentAtMax decreased from 0.25 to 0.05.
2.Radar Tower's HP increased from 700 to 750.
3.Radar Tower component upgrade's cost increased from 1200 to 1500, BuildTimeMultiplier= changed from 1.0x to 0.8x.
4.Sentry Gun weapon's warhead effectiveness against infantries increased from 55%,45%,40% to 60%,55%,50%.
5.Nuclear Reactor's pre-requisite changed from Tesla Reactor+Barrack to Tesla Reactor+Radar Tower, Turbine upgrade's BuildTimeMultiplier= changed from 0.9x to 0.8x, radiation weapon damage increased from 60 to 75.

=Yuri=
1.Added Waste Repair Facility ($900) -- A new support structure unlocked by War Factory+Grinder which repairs close by friendly vehicles at no credit cost. This tower will not function without sufficient power.
2.Added Guard Shack ($650) -- A new dedicated long range (range=8.75, minimum range=2.5) anti infantry tower unlocked by Barrack+Psychic Radar that launches toxic mortar shells against enemy ground troops at no cost of power.
3.Chaos Drone no longer has auto-heal.
4.Malaria primary weapon's ROF decreased from 35 to 32.
5.Grinder's cost increased from 1000 to 1200, pre-requisite changed from Psychic Beacon to Psychic Radar.
6.Mastermind Overload damage increased from 20,40,120 to 25,50,150.
7.Lasher Tank no longer uses toxic grenade against infantries.
8.Psychic Tower now automatically uses secondary weapon against heroes.
9.Magneton's weapon range increased from 12.75 to 13.75, ROT decreased from 6 to 5.
10.Toxic Spiller weapon's self-healing effectiveness increased by 20%.
11.Yuri Barrack's HP increased from 650 to 700.
12.War Platform's cost increased from 2600 to 2800, power consumption increased from 150 to 175, added drone launcher weapon (range=11.75). Defense drone has 6 ammo, and it will self-destruct when ammunition are depleted. Defense drone cannot be passively acquired or engaged by enemy fire, units can only fire back explicitly on auto retaliation.

Other changes:
1.Added additional grinding and ore animations for Yuri War Platform.
2.Yuri AI no longer builds 2nd Grinder.
3.Yuri AI now builds 2nd War Platform.
4.Yuri AI no longer builds 3rd and 4th Barracks.
5.Yuri AI now builds Cloning Vats before Superweapon.
6.Soviet AI now builds 3rd War Factory after completion of Nuclear Reactor.
7.Adjusted overall build pace of all 3 sides' AI to ensure all of their T3 timing differences are kept to a minimal.
8.AI Force Shield activation trigger radius decreased from 10 to 8.
9.Updated Sniper bomber aircraft's VXL, it now uses ORCA VXL.
10.Added additional animation/particle effects for Psychic Dominator's head animation.
11.Modified/Updated Desolator's weapon particle effects.



For more videos please visit mod channel: Youtube.com

RSS Files
VS INI Release - 16

VS INI Release - 16

Full Version 53 comments

VS_INI Release Version 16 (Full Version). Changes are made based on version 15.

Map Release: (2) Retrocile

Map Release: (2) Retrocile

Patch

A medium 1v1 symmetrical map inspired by the Reconcile.

Map Release: (2) D.U.N.E

Map Release: (2) D.U.N.E

Patch 1 comment

A small 1v1 symmetrical map inspired by the upcoming new DUNE movie this year.

Map Release: (2) Tournament Tower Redux

Map Release: (2) Tournament Tower Redux

Patch

A medium 1v1 symmetrical map ideal for direct assault and late game economy builds.

Map Release: (2) SandSpring

Map Release: (2) SandSpring

Patch

A medium-large 1v1 symmetrical map ideal for harvester hunting and direct assault.

VS INI Manuals 10

VS INI Manuals 10

Wallpapers

Intelligence data documents with detailed unit stats for reference.

Comments  (0 - 10 of 136)
freshprince007
freshprince007

This is hands down the best ra2yr (ai) mod.
I love playing it on medium difficulty. brutal is a bit too hard for me :)
Thank you for the effort put into this mod!

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Guest
Guest

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o0Dragon_King0o
o0Dragon_King0o

Was watching an AI game on a map called Korean Tension, and suddenly, Korea AI built a Grand Cannon from factory and deployed it.

Imgur.com

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o0Dragon_King0o
o0Dragon_King0o

Okay, this version is pretty good. Though, I think you should start considering nerfing Yuri harder next patch because Yuri is becoming extremely hard for the Allied and Soviets AIs to beat.

I have noticed for some time that the Soviets are very unlikely to garrison their bunkers on more rural maps.

Finally, sometimes the tank bunker deployed its wall before the vehicle got in: Imgur.com

That's it for this patch.

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TΘVΣΣNΛ Creator
TΘVΣΣNΛ

Thanx for your continuous support as well.

Reply Good karma+1 vote
o0Dragon_King0o
o0Dragon_King0o

👍👍👍😁

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o0Dragon_King0o
o0Dragon_King0o

I notice an issue for Iraq AI. After deploying, the desolator will not stop deploying. This is fine when they are on an assault, but it becomes quite a problem when they do so in their own base. After defending an attacker, they then just kill their own units until the end of time. If possible, I think they should stop deploying in the same spot after an x amount of time has passed.

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TΘVΣΣNΛ Creator
TΘVΣΣNΛ

Ty for the feed back, I've noticed that too for a while, there's no script that runs as such you suggested unfortunately.

Reply Good karma+2 votes
Guest
Guest

What is behind the decision to make the missiles invulnerable, I wonder?

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TΘVΣΣNΛ Creator
TΘVΣΣNΛ

This idea is adopted from RA3's game play design.

Reply Good karma+1 vote
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