Controller gameplay needs some tuning.
One fundamental element of Controllers is they give away their position when they attack by making your camera rush toward them and that they lose all control over you when you break their line of sight; you seem to have eliminated that in this.
They effectively have unlimited ability to lock you out of any and all actions virtually forever without you even having a chance to see them, and controllers are silent so sights the only way to tell their presence.
The suicide impulse thing should subside the moment you break sightlines with the controller, instead the entire animation plays no matter how much obstacles or distance you put between you an him meaning you are incapable of performing any action for way too long.
A way to fight back to interrupt it would be fair I think.
He can also do it as many times as he wants I just got out of an encounter where he made me try to chop myself in the crotch 17 times in a row without cooldown before I got a chance to do literally ANYTHING. I never even saw the guy during that whole 5 minutes.
supersonicbros369
joined
nutin right now