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I do love what you're doing with OpenRA. Just one question though as I don't know whether it is intentional or not.
Does the Medium Tank from Tiberian Dawn not have a different firing sound? The current one I think belongs to the Mammoth Tank.
And now I instantly want to play this mod. Love the look of the levels created and how they have been made half-life styled.
This is a really cool idea. I love this type of crossover of things. Will be keeping an eye. :)
Haha it said in the readme to put it on skill 3 so I figured that was recommended. :)
It was on Nightmare that I played it as well, I don't know whether you tuned it for other skill levels? Thank you anyway I enjoyed the experience.
Hello, I have played this and completed it and wanted to thank you for creating it. The mapping was high quality and I liked the nod to the other dimension in there. The only gripe I would have is that there were a couple of cheap moments where death is unavoidable on a first run because you just can't see it coming. It is definitely worth a play though if you're looking for some custom Quake 2 and there could certainly be more.
I played this and I had fun but I've got a couple of suggestions for changes that I think might be necessary (all to do with the final level I might add):
1. The 'airlock' doors are quite fiddly to use and I would have to do switching between the characters after asking one of them to hold position inside the airlock and then switching back to them after pressing the button. I think the toggle switch would be better on the inside rather than the outside of the doors.
2. Killing the boss' first form with a freezethrower caused the carcass to freeze and die that way. He couldn't disappear and trigger the next stage of the battle causing the game to come to a halt.
3. The end cutscene is skippable by mashing any key but usually you're mashing keys right up to the end and can easily be mashing those same keys as the clip comes on and it will skip right through it which is irritating if you're interested in viewing them.
Just to include some positive feedback I really liked that you made each character have a different weapon set and all of the new enemies were fun. I don't come across many Duke mods that interest me but this one did and I'm glad I tried it. Good job. Thanks for creating it.
I think it's awesome you have re-made the map in an isometric fashion rather than the original. Nice work.
Looks fantastic sgtmyers. This kind of revamp of older games hugely interests me. Thanks for your continued effort towards creating this.
This looks awesome. Really nice to see someone release something like this for Unreal because it doesn't have quite the same mod community as other titles. Thanks for your time and effort. :)
Just completed the first and second episodes and I thoroughly enjoyed them. The new weapons and enemies really added some welcome further dimensions to the Wolfenstein 3D formula as did the new mechanics granted by the ECWolf engine. As a previous bloke said I really appreciated the fact that it was still wolfenstein at it's core - the additions go very nicely on top. Thanks for making the secrets suitable for mentally deficient mortals!
This is incredible. To think this is born of the same game that once only occupied a 320x200 screen with 256 colours of sprites is astounding. Really impressive stuff.
This was really fun, first 10 waves could get quite dicey too. Although at wave 73 now i'm not sure if there is an end in sight.
I appreciate what is being accomplished here but i'm afraid that the background audio of the logs might be wasted when the player listens to this stuff in an environment with it's own ambience. Unless you intend on muting external sound whilst the log is playing?
100% agree with the guy above.
That looks amazing.
Since this was recently posted i'll update you on a little information:
This episode USED to be XBLA only, but now you can acquire 'Doom 3: BFG Edition' which comes with Doom 1 + 2 with Doom 2 including this extra map set. It can found in an episodic page like you would see the Doom 1 episodes in the new game options. (It doesn't include Final Doom however)
Something else to bear in mind it might be a nice pickup if you also enjoy the doom 3 side of things as it comes with Doom 3 and its expansion as well as some 'lost missions' which I have yet to play.
Whilst mods that push the engine to its limits are always impressive, I am always excited to see mods that aim to bring back to original feel that the game itself created. Reminds me of DTWID - Dtwid.herokuapp.com (Sorry if you'd rather I didn't post links) I've added this to my watch list and am looking forward to watching your progress. :)
Just completed this and I thoroughly enjoyed it. The voice acting could get a bit silly at times but it no way near detracts you from the awesomeness of this singleplayer experience. I think the effort put in from beginning to end (Including the credits) is awesome and I definitely see myself coming back to this one in the future.
Loving these updates, this is still one of my favourite mods.
I only found this mod recently but holy hell this is impressive. Keep going my man/men/people.
The concept art is amazing, looking at it sometimes I forget i'm not looking at actual screenshots.
This is going to kick some major amounts of *** when it sees a release. I really do hope you guys see it through. :) P.S you have Jon St. John redoing the voice overs that is insane.
This is awesome, I can totally see this fitting perfectly with whatever you choose to lay it over. You really get the 'Holy **** I am going to get my *** kicked if I don't move it very fast' vibe from this.
One of my favourite mods, so glad to hear that you're still making progress. Here's to swift progress on 1.11. :)
Pilot thought we were headin' to your mother's house, so far this all looks familiar.
Just played through this and enjoyed every second of it. Anyone who is looking to enjoy Half-Life again but is looking for something a bit fresher than the standard half-life levels you know off by heart then this is the perfect solution.
Packed with gunfights, puzzles, new weapons and NCPs along with a difficulty system that does not lie it is a very solid modification for half-life.
Those skeptical of custom made single player episodes for half-life need not be worried as a common problem in many mods such as flaws in design preventing you from going further are not present here.
That volcanic tileset reminds me of Starcraft.
Holy hell I thought this mod died, very glad to see that it hasn't!
Again I like how it sounds like you're taking influences from the actual HL2 soundtrack for this and its working well.