i made this literally only for STALKER mods

Comment History  (0 - 30 of 32)
Spook_boi
Spook_boi - - 32 comments @ [1.5.1/1.5.2] Banjaji's Realistic bodily needs v3.8

FATAL ERROR

[error]Expression : xml_doc.NavigateToNode(path,index)
[error]Function : CUIXmlInit::InitStatic
[error]File : D:\a\xray-monolith\xray-monolith\src\xrGame\ui\UIXmlInit.cpp
[error]Line : 154
[error]Description : XML node not found
[error]Argument 0 : thirst_sensor
[error]Argument 1 : ui\ui_new_bars_16.xml

I think it has something to do with HUD Icon Timers and/ or DynaHud. is there a patch to use these or is there any plan on one being made?

Good karma+1 vote
Spook_boi
Spook_boi - - 32 comments @ Dynahud Hud Manager

ah ok. i started a new game today and im having a weird crashing issue every time i quicksave. that might explain it. is there any patch avaliable? i didnt see one in the install for BRBN

Good karma+1 vote
Spook_boi
Spook_boi - - 32 comments @ Dynahud Hud Manager

is this compatible with Banjajis Realistic Bodily Needs? I noticed they both mess with actor_status.script

Good karma+1 vote
Spook_boi
Spook_boi - - 32 comments @ DeadEnvoy's Icons: Backpacks

Icons dont seem to work for me. also not sure if 1.5.2 added this or if its another mod, but there are new backpacks in the debug menus theres the normal backpacks and ones with integrated hunters kit. idk if thats whats doing it or not tho

Good karma+1 vote
Spook_boi
Spook_boi - - 32 comments @ Atmospherics | ANOMALY - GAMMA - EFP

Update: apparently changing "collection_far" to "collection_distant" in w_storm_1.itx seemed to make the game launchable and idk why

Good karma+1 vote
Spook_boi
Spook_boi - - 32 comments @ Better red dots for default weapons (upd. 4.1)

I use Dots and Reticles Extravaganza for B&S weapons.

Good karma+2 votes
Spook_boi
Spook_boi - - 32 comments @ [DLTX REQUIRED] DLTX MiniMod Repository (UPDATE 52)

I believe it is 1.5.2 compatible. 1.5.2 released Jul 14 2022, and the latest version is Feb 24, 2023. Also I've been using it in 1.5.2 and havent had issues

Good karma+1 vote
Spook_boi
Spook_boi - - 32 comments @ Atmospherics | ANOMALY - GAMMA - EFP

I keep getting this crash error
"FATAL ERROR

[error]Expression : <no expression>
[error]Function : CInifile::r_section
[error]File : D:\a\xray-monolith\xray-monolith\src\xrCore\Xr_ini.cpp
[error]Line : 1101
[error]Description : fatal error
[error]Arguments : Can't open section 'collection_far'. Please attach [*.ini_log] file to your bug report"
I had this same error one other time with another weather mod and i cant remember how i fixed it. i vaguely remember it having something to do with Soundscape Overhaul, but i cant remember any details since it was a long while ago

Good karma+1 vote
Spook_boi
Spook_boi - - 32 comments @ RE:DONE Collection v2.2.2

at a first glance it seems to be working fine, but not 100% sure. I put ARE first, then Re:done. spawned into Freedom Base and didnt have any surface issues, but since theres so many items in the list, it didnt reach one of the audios from this mod. im assuming its working fine since the audio selection algorithm or however it works should just see both bits as a combined list and just pull from whatever it feels like

Good karma+2 votes
Spook_boi
Spook_boi - - 32 comments @ RE:DONE Collection v2.2.2

For the Anomaly Radios Extended bit, would renaming the conflicting audio files following ARE's number cause both to work in unison? for example: ARE's last megaphone music file is val_free_meg_music_61. and then with Re:done Collection, changing the numbers so its val_free_meg_music_62, then 63, so on and so forth

Good karma+2 votes
Spook_boi
Spook_boi - - 32 comments @ Full upgrades for weapons and armor

I havent personally tested it, but it makes some Boomsticks and Sharpsticks weapon icons not appear. so it still has an effect on the game which means that it might work

Good karma+1 vote
Spook_boi
Spook_boi - - 32 comments @ Trader Overhaul Complete 1.33 (1.51 & 1.52 Version)

I second this but also i dont get the icons regardless of whether or not i added the New Icons bit

Good karma+1 vote
Spook_boi
Spook_boi - - 32 comments @ Visible PDA MAP Icons - Bigger and Brighter V4

I dont think this works for 1.5.2. seems to make no difference

Good karma+1 vote
Spook_boi
Spook_boi - - 32 comments @ Dynamic Emission Cover

Anyone know if this is compatible with New Levels addon or will it cause issues/ just not effect each other?

Good karma+1 vote
Spook_boi
Spook_boi - - 32 comments @ TB's Coordinate Based Safe Zones v1.5

Anyone know if this is compatible with New Levels addon or will it cause issues/ just not effect each other?

Good karma+1 vote
Spook_boi
Spook_boi - - 32 comments @ Michikos Weather Revamp Revised (UPDATE 2)

ah ok. cool thanks

Good karma+1 vote
Spook_boi
Spook_boi - - 32 comments @ CrimsonVirus's OCD fixpack v3.3 [DLTX]

Ah ok.i was mainly curious cuz the game works fine without this addon, but with it it CTDs on load. i tried looking for parts that were trying to find that file so idk. Ill go diving into BaS files.

Good karma+1 vote
Spook_boi
Spook_boi - - 32 comments @ CrimsonVirus's OCD fixpack v3.3 [DLTX]

was hoping to see a change for HD models addon: M40 gas mask was changed from an XM40 (Vanilla) to an Avon S10(HD models) the latter makes no sense, the former at least kinda makes sense. still a dope addon tho. btw im not sure what portion triggers this: Can't open section 'wpn_fn57_d0cter'. Please attach [*.ini_log] file to your bug report

Good karma+1 vote
Spook_boi
Spook_boi - - 32 comments @ Michikos Weather Revamp Revised (UPDATE 2)

Even with Enhanced Shaders and r2_tnmp_onoff set to 0 it looks beautiful. much better that the non revised version IMO. what does that command do anyway? im not much of a film nerd so im not too sure what tonemaping does

Good karma+2 votes
Spook_boi
Spook_boi - - 32 comments @ NVR [update 4 compatible]

is this compatible with Beefs Shader Based NVGs? i dislike the blue tint of the Oracle NVGS

Good karma+1 vote
Spook_boi
Spook_boi - - 32 comments @ BAS & JSRS SOUND MERGE [1.5.1]

Yup same here. has never been fixed i dont and it may never will be. also everything else in my load order works fine. dunno why this of all things is becoming my biggest headache this week for the game

Good karma+2 votes
Spook_boi
Spook_boi - - 32 comments @ BaS JSRS Sound Merge [1.5.1]

consistent CTD on launch.
"[error]Expression : <no expression>
[error]Function : CInifile::Load::<lambda_ec64b35e8aa0aeb0970bc80bf034f482>::()::<lambda_84ef1a8812c179d2b2d7097563ce696c>::operator ()
[error]File : Xr_ini.cpp
[error]Line : 330
[error]Description : fatal error
[error]Arguments : Duplicate section 'ammo_20x70_buck' wasn't marked as an override. Override section by prefixing it with '!' (![ammo_23x75_shrapnel}) or give it a unique name."

spit out this error from this point all the way downward in the "weapon_ammo.itx"
adding the prefix seems to have fixed it but not sure

also "Can't open section 'wpn_sig220_n_u2p2g0r'. Please attach [*.ini_log] file to your bug report
"
also the "cant find file" errors i belive are because the file names for some weapons changed, like the makarov from wpn_pm to wpn_pm_bas and the scripts in this mod i think are looking for the former

Good karma+1 vote
Spook_boi
Spook_boi - - 32 comments @ Hero Nosorog

how do you enable Black Jacket? no matter what i do, the jacket is still the ugly camo

Good karma+1 vote
Spook_boi
Spook_boi - - 32 comments @ Svarog overhaul 1.2

Where do i put the Textures file?

Good karma+2 votes
Spook_boi
Spook_boi - - 32 comments @ Warfare ALife Overhaul 1.4.2

Is there any way to enable Story Mode+warfare on an existing story-mode save?

Good karma+1 vote
Spook_boi
Spook_boi - - 32 comments @ Extended Offline 1.0.5 for Anomaly 1.5.1

This honestly seems like a cool addon. If i am not mistaken, it seems like it takes the faction movement aspect and puts it in story mode. this is cool as now the messages of "Faction 1 has declared war/ ceasefire/ alliance with Faction 2" have more meaning than just "dont go to this area or youll die" or "ok this place is neutral/ friendly now"

Good karma+1 vote
Spook_boi
Spook_boi - - 32 comments @ BaS JSRS Sound Merge [1.5.1]

update for latest B&S version?

Good karma+2 votes
Spook_boi
Spook_boi - - 32 comments @ Living_Zone_for_1.5.1 v2.3

ah ok. that makes sense. thanks

Good karma+2 votes
Spook_boi
Spook_boi - - 32 comments @ Living_Zone_for_1.5.1 v2.3

is there any specific reason the mod is for Freeplay only? id love to use this with a Story mode Save

Good karma+2 votes
Spook_boi
Spook_boi - - 32 comments @ [DLTX] Worse NPC vision and accuracy

i think u mean 1.6km

Good karma+5 votes